Posts Tagged ‘Will Eisner’

Copyrights, Trademarks and Comics, Oh My!

Monday, February 20th, 2012

The legal forrest that the Yellow Brick Road travels through on the way to success as an independent comic creator or publisher just became a scarier place.

Gary Friedrich

It is probably fitting that the demonized Ghost Rider character has lit the torch with his blazing skull.

Regardless of your opinion as to wether Gary Friedrich should be compensated for his contribution to the creation of the character of Ghost Rider and the unfairness of the court’s ruling against him, it is Marvel’s victory in a countersuit against him that has turned the hourglass on end and the sand is running out.

In a brilliant facebook entry written by the esteemed Stephen Bissette he raises the alarm for artists in artist alley that sell sketches of trademarked characters without consent. In the blog he explains the legal necessity of Marvel’s enforcement. They have a responsibility to actively protect their trademarks or risk losing them.

From the cover of Comico Primer #2

This practice of due diligence is nothing new. When we had just published our second issue of Comico Primer back in 1982 we received a Cease and Desist letter from Will Eisner referring to a character featured in the comic whose name was Spirit. Spirit was a female robot that had absolutely no similarities whatsoever to Eisner’s character The Spirit.  We had never even considered that there would or could be a conflict.

Will Eisner appreciated that we were young and naive and explained that he paid lawyers to protect his properties. Their job was  to seek out potential conflicts and he had a responsibility to follow through on their findings to protect his interests. Needless to say we were embarrassed and humbled by the graciousness of this man that we already had great respect and admiration for. We were sure to honor his simple request that we not use the name Spirit especially not on a cover of one of our comic books.

It strikes me that it was a lot easier for a comic artist like Will Eisner to police the comic industry for copyright and trademark infringement in 1982 than it would be today. Thirty years ago there were just a few publishers in the market and a handful of fanzines. There was no internet with a seemingly endless selection of web comics and there were surely not the tremendous number of comic creators that exist today.

The Friedrich vs. Marvel case has magnified the necessity of protecting one’s trademark. If a huge corporation like Marvel/Disney finds it necessary to hassle Gary Friedrich over $17,000  because those sales of prints he sold in artist alley at comic book conventions could jeopardize their claim to trademark, how safe can the trademarks of smaller companies be?

Should every small publisher, self publisher and comic artist be canvasing comic conventions and the internet, prepared to rifle out a C&D letter to every potential infringer? How can small publishers and creators afford to do it without the funds or the time to execute such an endeavor? How vulnerable are our intellectual properties?

Imagine if some guy is a big fan of your character and goes to every convention getting every artist he finds to draw a picture of your character. Proud of his collection he displays it all over facebook, and his website. Another company likes your character and discovers all these images that were created by unlicensed vendors, in this case artists in artist alley, and feel that they have deep enough pockets to argue that the trademark has been left exposed.

Marvel’s victory over their assertion that Friedrich’s sales in artist alley were a credible threat to their trademark establishes a precedent that will influence future rulings. Make no mistake, the big boys will go after the competition and will do whatever it takes to win.

The Forgettable's

Marvel took a shot at the insanely popular Rocketeer back in the 80′s claiming it infringed on characters that they had that were also called Rocketeers. Their characters were minor characters buried in a forgettable story. Dave Steven’s had to fight for years to defend his property tying up capital that could have been used more productively.

This may all seem like paranoia until it actually happens but who wants to be the first victim. The industry has been buzzing over piracy now for some time. The threat of piracy is nothing compared to the threat of trademarked properties being totally hijacked by unscrupulous competitors.

Comic creators, please get educated on copyright and trademark laws. They can be your friends or your enemies. Don’t let your ignorance on the subject make your property a hostage as you travel that long, arduous Yellow Brick Road to success.

Celebrating Thirty Years of Comics History!

Gerry Giovinco


Viva La Comics Revolution!

Monday, January 9th, 2012

Damn it!

It breaks my heart every time I read about a comic artist finding it difficult to make ends meet, especially when they are extremely talented and were at one time among the elite creators in the field.

Welcome to the Arts!

I guess this means that comics have finally arrived as an art form. There was a time when a job in comics was just a bottom feeder stepping stone to a more lucrative career in advertising or other creative fields. Now artists are begging for a career in comics. Who would have guessed?

It was not long ago when Dick Giordano feared that the talent pool in comics was about to be extinct prompting him to create an apprentice program at DC in the late 1970′s. Around the same time Joe Kubert’s school became a fertile environment, producing numerous great talents. Other teachers like Will Eisner and Burne Hogarth also brandished brilliant torches, shining a bright light on education of the medium.

Comics now have joined the respected ranks of music, dance, literature, painting and sculpture where legions of practitioners strive for success yet only a rare few ever achieve stardom and tremendous financial reward.

Joe Kubert, Will Eisner, Burne Hogarth

Does this mean that if you are not one of the supremely talented or lucky you should just pack up the pencils paper and ink and give up? Hell no!

Artists in general have a strange sense of entitlement. Growing up, most are made well aware of their talents by doting family and friends that hail their giftedness. Stars in their own small circles, many are not prepared to face the challenge of competition in the larger arena of the real world. They expect the commendations and glories that they always knew and become disenchanted when it requires significantly greater effort to achieve success.

Success in any medium requires hard work well beyond talent and this is especially true in comics because of limited opportunity. Other than publishing yourself, there are so few publishers willing to pay reasonable fees for the work. There are also fewer projects by major publishing houses which will become an epidemic as the digital market grows.

The Big Two’s bean counters will surely realize that the seventy years of content that they already posses will be enough to saturate the digital market. Their money would be better spent digitalizing the classic material than spending it on new work that might require royalties and other forms of compensation not to mention costly editorial and production expenses.

So what’s a comic artist to do? What else? Get creative! Pave your own road to success by marketing, networking, publishing, teaching and creating comics, just like every other person that calls themselves a professional artist of the medium of their choice.

Superstars in every creative field are rare but plenty of creative folks support themselves and their families while  doing what they love by digging hard into the trenches and working it. Just ask any wedding singer, music teacher, production artist, variety entertainer. How many musicians are there in a garage band performing locally that have dreams of being a big star? Plenty.

The environment for creating comics and profiting from them has never been more full of opportunity thanks to the Direct Market, digital printing,  the internet, and digital distribution. Any one can make comics and have them distributed around the world in no time. Not everyone will get rich making comics but, like every art field, the cream will rise to the top and others will find levels of success to meet their personal efforts and some will simply give up their dream.

How To Be A Supervillain by Rachael Yu

One thing is for sure, like the lottery, you can’t win if you don’t play. Last week a graphic novel written by a fourteen year old girl, Rachel Yu, was number one on Amazon’s Kindle Fire, outselling any graphic novel by Marvel or DC! The playing field is as even as it is ever going to be regarding distribution and the comic creators have the upper hand when it comes to being able to create and control exciting, fresh, new concepts.

Check Out Occupy Comics

2012 has already been tagged as the year of the artist-entrepreneur. It most definitely is! If you have been following the Occupy movement you may be in anticipation of a revolution. If you are a comic creator you are in the middle of one! Now is the time for comic creators to unite and take control of the digital market and ultimately the Direct Market, simply by producing the best new comics available. Let the big guys bury themselves with reboots of tired old characters.

CO2 Comics is just one collective community of comic artists with an eye on the prize. We have a track record thirty years in the making, of jumping into the ring with the heavyweights and backing them into the ropes with speed and agility. We are lacing up the gloves again as proud supporters of creators right’s and the talents of the little guy. If you want to be in our corner, contact us, show us what you got and get prepared to deliver an uppercut. The big guys are going down!

It may not seem right making comparisons of art and war but this is a matter of survival. Comic creators have an opportunity to set an example. We have a chance to prove that as a community we can make a difference. We can pull ourselves out from under the thumb of corporate giants that have dictated this industry for decades and establish new standards for the creation of comics that will make them better for everyone.

Oh, and if you don’t think this is war you better educate yourself about SOPA and realize that there is a covert attack on our creative rights happening right now. Implementation of SOPA may as well be the implementation of martial law on the internet and we are in danger of losing all the benefits and freedoms of the systems of distribution that we are counting on for a bright future for comics. We must do what we can, now, to stop SOPA.

Carpe Diem!

Celebrating Thirty Years of Comics History!

Gerry Giovinco


Eaten by Planet 29

Monday, April 18th, 2011

Some people are “old souls.” We’ve all encountered them, folks with an acute attraction and intuitive knowledge of a lifestyle or practice an earlier time. Their predisposition is an innate one that inspires theories of reincarnation.

Musicians, artists, engineers, scientists, architects and fashion designers top off a long list of vocations that are often peppered with these harbingers of the past that introduce new generations to nuances of a medium or a field that have lost or under appreciated over time.

One glance at the newest feature presented here at CO2 Comics will immediately drag you back to a bygone era of Golden Age comics.

Eaten by Planet 29

Kevin Atkinson’s EATEN BY PLANET 29 is so steeped in idioms of the most classic form of comics that one can’t help but begin to savor an imagined misty smell of newsprint conjured by the images pixelated by current technology on the computer screen.

Rogue Satellite Comics

Kevin’s greatest influences, Will Eisner and Robert Crumb are legendary in comics. His admiration for them and many other great masters of the field shines through his work from the lettering to the panel layouts, evidence of his education at Joe Kubert’s School of Comic Art.

A Texan background insures that Kevin’s characters are bigger than life, with exaggerated features and actions. His stories are fun and weird. All ingredients that make comics as a medium work best.

Kevin has been busy since he left Joe Kubert’s school in 1988, published by  BOOM Studios, Caliber Press, Eureka Productions, Kitchen Sink Press, NBM Publishing, New England Comics, Patchwork Press, Platinum Studios, Rip Off Press, &  Slave Labor Graphics.

Snarl, Rogue Satellite and The Tick

A comprehensive list of Kevin’s impressive credits can be seen on his Myspace page www.myspace.com/zackgolem.

CO2 Comics is proud to present his latest work EATEN BY PLANET 29. We hope our readers enjoy it as much as we enjoy bringing it to you.

The Comic Company: Origins of a Graphic Novel

Tuesday, November 30th, 2010


Will Eisner’s CONTRACT WITH GOD
, published in 1978 is most often noted as the first graphic novel mostly because it was the first to declare the name.

The term graphic novel has come to be associated with any collection of comic works that is perfect bound though many would be more aptly distinguished simply as trade paperbacks.

Eisner’s graphic novel itself was actually a collection of four stories rather than one long story generally associated with the word novel.

The first “graphic novel” that I remember reading was Archie Goodwin and Walt Simonson’s adaption of the movie ALIEN published by Heavy Metal in 1979. Titled ALIEN: The Illustrated Story this 64 page, full-color, perfect bound package was a riveting masterpiece of comic art that sold for only $3.95!

I am always surprised that this book is overlooked when the topic of graphic novels is discussed. For me personally, it was a benchmark. I had read trade paperback collections of comics from pocket sized collections of Charles Schultz’s PEANUTS, to Burne Hogarth’s TARZAN of the APES and all of Stan Lee’s Origin books but the ALIEN book, more than any other, spoke to me about format.

It was my first look at what the future of comics could be.

When we began publishing comics as Comico in 1982 we started from the ground up with black-and-white comic books that looked more like fanzines and quickly grew to publish a line of full-color comics that rivaled anything in the market at the time.

Along the way we published a number of graphic novels, two featuring Matt Wagner’s GRENDEL, Harmony Gold’s ROBOTECH, Doug Wildey’s RIO, Mike Baron and Mitch O’Connell’s The World of GINGER FOX, and Harlan Ellison and Ken Steacy’s NIGHT and the ENEMY.

Comico Graphic Novels

Before them all was an unusual graphic novel collection called MAGEBOOK. What made this book unique was that it was NOT a reprint of the first four issues of Matt Wagner’s critically acclaimed comic MAGE.

In 1984 it was apparent that there was a new trend in comics. The miniseries was becoming popular with titles like CAMELOT 3000 and WATCHMEN. It was inevitable that these would be collected and re-published as graphic novels after the initial run.

Matt had informed us early on that MAGE, likewise, would be a limited series. The idea of collecting it in graphic novel format as well became a goal.

Then we were presented with a production issue. In an effort to minimize unit costs, our comics were being gang-printed and though MAGE was a critical success it sold in smaller numbers than most of our other books, resulting in an overstock of the title to be stored.

There, warehoused on a skid, was the opening chapter of what would become our first published graphic novel.

After the first issue we began not binding the interiors of the books, storing the excess signatures for future use. After four issues of MAGE had been published we collected the signatures and the overstock of the first issue and had them neatly bound in a graphic novel format producing MAGEBOOK for merely the cost of the cover and the binding.

Magebook 1

MAGEBOOK was a collection of the original print-run of the first for issues; ads, letter pages and all. Due to its success, we repeated the process for the second volume which has notably larger size dimensions than the first volume because of the availability of trim area that was lost on the first volume due to the first issue of MAGE having been previously trimmed and bound as a comic book.

Magebook 2

These two volumes of MAGEBOOK were probably the only graphic novels ever produced this way! If anyone has any knowledge of others I would love to know about them.

MAGE was later licensed to Starblaze Graphics who repackaged it into a beautiful glossy three volume set that was released in paperback and deluxe, sleeved, Hard Cover editions.

Bill Cucinotta and I still like the idea of repackaging material that we enjoy.

co2comics.com

While we are determined to seek out exciting new features by talented comic creators to post here on CO2 Comics, there are a number of features found here that are digital repackages of previously published material which we are proud to introduce to a new audience on the internet.

David Anthony Kraft's COMICS INTERVIEW: The Complete Collection Vol 1

We have also made it our mission to repackage a very important part of comics history. David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection will be a eleven volume set and is, without doubt, “The Greatest Collection of Interviews in the History of Comic Books.”

The first volume available in Hard Cover and Paperback is ON SALE NOW and can be found at www.comicsinterview.com.

Hurry and get your copy in time for Christmas!

Making comics because I want to

Gerry Giovinco


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