There seems to be plenty of evidence that comics may cause amnesia.
Apparently anyone who reads, collects, buys, sells, or creates comics is prone to complete memory loss especially regarding the subject of creator rights. people associated with comics in any way shape or form are in desperate need of an old-fashioned FLASHBACK!
How can this be? It has long been assumed that comic enthusiasts excel at the ability to retain the most trivial detail regarding their favorite characters, story arcs and comic creators. They are able to recognize fine nuances in artwork that identify pencilers and inkers, idiosyncrasies in writing that denote authors, and can distinguish the differences between lettering and coloring styles and techniques.
The true comic fan can recite, verbatim, from their favorite comics, panel by panel page by page issue by issue. Yet, regarding the long fought battle over of creators rights, the brains of most people associated with comics today are a clean slate.
This explains why artists continue to work for page rates that are the same as or less than they were thirty years ago. This explains why creators are willing to continue to be exploited by work-for-hire contracts with little or no expectation of royalties.
This explains why contracts for digital content are as archaic as those that sucked the souls from creators and robbed them blind since the dawn of the comics industry.
Comics are like rufies, you know, the date rape drug. They must be because they make comic creators forget how they have been screwed, over and over again by the corporate publishers that demand complete control over all Intellectual Property and are unwilling to share all but the tiniest crumbs left by the billions of dollars of profit that is generated by the hard labor of those that create it.
Some are immune to this peculiar neurological allergen. They stand out as rebels and spin their craft in the far reaches of the marketplace: small press, self publishing, web comics and commission work. They carry the torch for a war still fought but rarely noticed; a fight for principle and fairness. They remember the victims of the scrupulous publishers. They remember those that fought: the few that won and the many that lost.
This rag-tag band of comic rebels have their supporters: enlightened fans that sing their praise and defend their stance but in total they are a rare breed that struggles to perpetually rekindle the flame of an apparently, easily forgettable fight.
Thank goodness for history books. If not for them many a war would be left forgotten. Fortunately, the chronicles of this battle for creators rights was recorded directly from the mouths of those that first led the charge. Their words were captured for perpetuity in the pages of a magazine in the form of interviews.
David Anthony Kraft’s COMICS INTERVIEW was the voice of comics industry from 1983 to 1995. It was the forum where everyone and anyone associated with comics was able to speak their mind. The matter of creators rights was at the forefront of many of those discussions as a heated affront to the unjust norms of the industry was erupting in the form of the first wave of independent publishers who, along with the formation of the Direct Market, created an alternative venue for comic creators to reach their audience and own their work.
Page after page of COMICS INTERVIEW emboldened the movement, inspiring, and engaging the ranks of comic creators and fans alike who were able to empathize with each other. Readers were able to experience and appreciate the perspective of creator rights pioneers like Steve Gerber who threw his mantle down in the first issue, establishing a code of honor that would endure for the full 150 issue run of the magazine.
Fortunately, COMICS INTERVIEW is not destined to be a faded memory, lost to the world in the forgotten long boxes of aging comic enthusiasts of a bygone era. It is being digitally restored and collected in its entirety by CO2 Comics who are packaging the massive collection in an eleven volume set. Each volume contains over 600 pages of riveting history of the comic book industry. Currently the first two volumes are available featuring the first 28 issues of the magazine. Volume three is currently in production.
Many of the subjects whose interviews grace the pages had careers that dated back to the dawn of the industry itself, while others continue to work in the industry today. This portal to a window in time at the center of the history of comic books makes David Anthony Kraft’s COMICS INTERVIEW The Complete Collection an invaluable historical treasure. It is in fact the greatest collection of interviews in the history of comic books.
David Anthony Kraft’s COMICS INTERVIEW The Complete Collection is the perfect cure for any amnesia regarding creators rights in the comic industry. It is a history book that uniquely depicts a war as it was happening and directly told by the participants and witnesses themselves.
It is a history book that belongs in the library of anyone with any interest in understanding the comic industry today as it is as relevant now as as it ever has been.
It is a history book that belongs in every school or public library for its intimate perspective of an industry that has had a dynamic impact on the popular culture of the world as we know it today.
David Anthony Kraft’s COMICS INTERVIEW The Complete Collection is the ultimate FLASHBACK to remind us that the war over creators rights is not, and can never be, over.
Never forget. Never give up.
Making Comics Because We Want to,
Gerry Giovinco










Other highlights of the show include a character who represented stereotyped comic book writer, some very nice comic illustrations with a touch of motion comic thrown in and a guest appearance by Dean Cain who played Superman along side Teri Hatcher’s Lois Lane in the 1990′s television series Lois & Clark: The New Adventures of Superman. Ironically, Superman also no longer wears his famous red underpants since the character’s costume was redesigned for DC’s launch of The New 52.
Now is a time to be excited about comics. More and more people are discovering comics and are enjoying a more diverse selection than ever before. You may be surprised to find out who the new fans of comics are because now comics are of interest to anyone, even the girl next door, and underwear is optional.







Comic creators, please get educated on copyright and trademark laws. They can be your friends or your enemies. Don’t let your ignorance on the subject make your property a hostage as you travel that long, arduous Yellow Brick Road to success.
The real pirates, the bad guys, are the ones with those vicious torrent download sites, scanning entire issues of comics, ripping entire DVD’s of major motion pictures, and cataloging music by the truckload for downloads as mp3 files. Those guys are rapists! They literally rip the food right out of the creators’ mouths by preventing them from benefiting from sales that were lost to the downloaders. The downloaders are the pirates’ accomplices, they are pirates too, red handed with stolen goods and the first ones to share an innocent link or post tainted content.
Almost symbolically, good ol’ SEAL Team 6 heroically trashed a real-world, pirate compound in Somalia and rescued two aid workers that had been kidnapped. Nine pirates were killed. Everyone is happy!
Comic art has more value than we are daring enough to place on it. Let the work declare its own value and surprise yourself. Always remember that Disney is built on the back of Mickey Mouse and Time-Warner on the shoulders of Superman. Walt Disney believed in Mickey and let Mickey’ s success establish the worth of his company. Seigel and Schuster, in a fit of desperation, sold Superman, a comic that nobody else wanted, for a lousy $130 and made someone else rich beyond their dreams.

This week I read a 
I can’t help but look at the Occupy Wall Street folks struggling to coordinate the power of their voice and draw a comparison to webcomikers taking a stand in the name of making comics. Both groups have a need to publicly express themselves and are doing so with limited structure and a lot of passion. Like the garbled message of the protestors not all webcomics meet with warm reception but, like the message or not, you have to be proud that we live in a country that gives us an opportunity for free expression and that it is being exercised.
So, buy a comic book or graphic novel, pay to download an app and a bunch of digital comics, enjoy your purchase and support a comic creator but please bookmark your favorite webcomic, surf the web frequently for new webcomics that you have yet to discover and support the growth of the comics medium.




Distribution of comics is also changing thanks to Mr. Jobs and company. Just as Apple redefined how music was heard around the world with the 2001 introduction of the iPod and iTunes, the iPhone and the iPad are quickly becoming the place where people read their comics with apps purchased through the App Store. These of course are not the only options for digital comic distribution, but as with the introduction of GUI and the Macintosh personal computer, Apple seems to always be the innovator of record.

By the time I was actually carrying real change in my pocket, I already knew that I liked comics and when a quarter was burning a hole in my pocket It was a good bet that I would spend it on baseball cards, candy, or a comic book. All three items had a social value that could not be measured in terms of coinage. These were things that were shared with friends.
For some of us, the tattered piles of well read comics and hand flipped cards became collections and a desire to preserve the treasured artifacts generated something new – inflated value driven by speculation and scarcity.
I can read comics on my phone? On a tablet? I need what? An App? Then I can download the comics I want for how much? $1.99? $.99? Free? OK, I’ll try a free one. That’s pretty cool let me share it with my friends. Hmmm. What kind of device do they use? Is this app compatible with their platform? I can’t share my download?
Disney understood this when they paid four billion dollars for Marvel. Disney is not in the business of publishing comics, they do not even publish their own iconic characters. Disney is in the business of putting characters in front of as many eyes as possible and keeping them there. They have done this successfully since 1928 recreating value with each new generation by introducing them to the same product that their great grandparents enjoyed as children. Snow White, Cinderella, Bambi, Pinocchio, you name it. Disney took a concept, made it great, made it once, and built an empire.
New devices are coming soon from Samsung and Blackberry that read Flash. Soon Apple will have to include it as well. Even if they don’t Flash created with HTML 5 is readable so eventually all web comics will be an easy read on any tablet or phone, app-free!
The comic book industry rescued itself from oblivion in the fifties by adopting the 


Digital comics, whether they are posted on the web, offered as a downloadable files or banked on a cloud can be read on devices as small as the palm of your hand or as large as the biggest television monitor you can imagine.
I can’t see selling a digital comic for more than the price of a can of soda or a candy bar. I want to be ravenous about what I want to read regarding comics. I want to read as much as I can and I am not excited about storing the content the way I am excited about collecting a comic book. Sell me the comic for 99¢ or a subscription of 12 for $10 and I’ll be happy.
Be willing to wholesale your comics and you will find a greater audience. If you don’t believe me look at the Walmarts of the world. They find their success in selling large quantities at the lowest possible price and they are making dinosaurs out of their competition.

We also know that if you can get the work for free right here you are less likely to download from some torrent site where the creators have no control or benefit at all from the piracy of their works. Thank You!
























