Posts Tagged ‘Stan Lee’

Old School Comics

Tuesday, March 12th, 2013

Popular, classic and brilliant comic book artist, Jerry Ordway, whose work throughout the 80′s and 90′s defined the DC Universe recently wrote a heart wrenching essay, Life Over Fifty, describing his current professional situation which is unfortunately comparable to that of many of his peers.

If you are in the comics industry or aspiring to work in the field, this is an honest and fair observation of the  current state of the industry that you must be aware of and willing to change if you ever hope for  a secure career as a comic artist.

Jerry asks a simple question toward the end of the essay that is at the heart of his discontentment.

“Getting back to the beginning of this essay, and to the artists I loved as a kid, all I ask is for some of the same consideration my generation of creators and editors gave to the older guard in the 1980′s. My work is still sharp, my mind is still full of stories to tell, and I’m still willing to work all hours of my day to meet my deadlines. Why am I out of work from the publishers? Why are my friends, people who turned in great work, worthy of hardcover and trade paperback reprints, not able to get work? ”

The answer is simple and unfortunate. It can be summed up in a single word. Disrespect.

Disrespect in the comic book industry is a cancer that threatens to destroy the fabric of the industry that has now survived an average person’s lifespan. It is a cancer that has always been there and just as it seemed curable it mutated into a uglier threat.

The comic book industry itself struggled with disrespect from its inception. As a product, comic books were the bottom feeders on any magazine rack; cheaply made, poorly printed, sold to children. Comic books originated as a disposable, impulse purchase. Nobody expected the cultural impact they would have or the durability and value of the character trademarks in the market.

Early comic book creators and publishers had little respect for the industry, themselves. Work in the comic book industry was considered an underpaid stepping stone to a future in some other graphics or communication field. Few admitted to working in the field and fewer stayed to make a career of it.

Those were the few that had respect for comics as a medium and as an industry. Those few became legends and solidified respect for comic books and comic book art. In the 1960′s Julie Schwartz at DC and Stan Lee at Marvel created environments that, for the first time, made the idea of a career in comics attractive and secure.

The creative legends of comics came together and made DC and Marvel commercial powerhouses that propelled their trademarks into the forefront of popular culture. Writers, artists, editors and even production people gained respect and credit for their work. And they worked, well into retirement.

All was not perfect. Creator’s rights became an issue. Work for hire contracts were viewed as a necessary evil but the legends didn’t seem to care so long as there was work doing what they loved. It was just part of the industry they knew and had built. It supported them and their families.

As the legends grew old new generations of creators came in to fill their shoes and carry the mantle, insuring that the quality and integrity of the trademarks remained intact. The Big Two had distinctive “styles” that set them apart from each other.

When Jack Kirby defected to DC after establishing himself as “King” at Marvel, editors at DC would paste house style faces of Superman over his stylized work to maintain their preferred look of the character. Kirby understood.

There was respect for creators, the characters and the companies.

Jerry Ordway is from the last generation of creators that held that respect and he had hoped to retain it himself, but times have changed. Disrespect has gained a foothold again but different than before. Creators now are cut-throat and disposable. Editors have no loyalty. The companies have no respect for the trademarks other than the bottom line.

The style sheets that one time served as bibles have been tossed aside. Entire universes are rebooted from scratch establishing new versions of old characters that are barely recognizable. The comic books and to some extent the films, thumb their noses at classic, established trademarks that are cultural icons. Why wouldn’t the industry “flip off” the creators that for decades diligently maintained the integrity of those characters?

Those iconic trademarks are now derogatorily deemed “Old School” by the new elite powers of the industry and grown, snot-nosed fans, long weened from the classics, who prefer their superhero comics gritty, racy and violent.

Ironically, the old classic trademarks hold their value with licensees who plaster the images of them on every conceivable piece of merchandise. Images by Jack Kirby, Don Heck, Herbe Trimpe, Sal Buscema, Dick Giordano, Jonny Romita, and Jerry Ordway skim the surface of the list of classic comic book creators whose work continues to generate huge revenue in forms of royalties, royalties that neither they nor their heirs see a lick of.

In the meantime the trendy, “new look” reboots of the comics struggle to sell the most modest of numbers in a perpetually shrinking Direct Comic Book Market.

If DC and Marvel respected their product and their trademarks, there would always be work for creators like Ordway. They would be necessary as mentors to insure that the integrity of the trademarks is passed along to the next generation of creators.

Kevin Tsujihara

There is hope at Marvel, now under the wing of Disney which is rigorous about preserving the iconic looks of their trademarks.

Maybe DC, under the guidance of Warner Bros new, traditionalist CEO, Kevin Tsujihara, will see the light and re-embrace that which has stood the test of time. Maybe the Old School will get the respect it deserves.

Making Comics Because We Want to,

Gerry Giovinco


Mark Millar is Right!

Tuesday, February 12th, 2013

Mark Millar’s assertion that a Justice League film is “an excellent way of losing $200 million” is dead-on but not for the reasons he stipulates.

The idea that the characters that comprise the membership of Justice League of America are outdated is insane. The core group of founding members of the JLA; Superman, Batman, Wonder Woman, Aquaman, Green Lantern and Martian Manhunter, are not only iconic characters, they have literally established and defined the entire superhero genre over their 75 year history.

Where the powers-that-be at DC and Warner continually fail and why a JLA film would tank is that, for some reason, these classic characters are considered by them as never good enough, never mature enough, never edgy enough. The properties are constantly the subject of reboots to make them more relevant, more gritty, more believable. In the process these characters have become unrecognizable to generations of fans that have an idealized passion for the originals.

Marketing geniuses that license the DC properties understand this passion and that is why classic images of these characters adorn every product imaginable from Converse sneakers to slip covers for car seats. You don’t see licensees rushing to conform to likenesses of these characters from DC’s New 52. Why? Because the reboots of these characters are a bastardization of the classics whose only purpose is to distance copyright and trademark enforcement from the original creators.

There is a reason that these characters have been around for as long as they have. Something about them has struck a deep cultural nerve that has allowed them to be ingrained into our society. They are beloved.

Leave them alone already!

I was watching a designer on the Rachel Ray show the other day who was expounding on the enduring virtues of classic design. Classics never go out of style. Update with accessories! This has been lost on DC.

Stan Lee has always said that a great character should be easily defined by a simple statement. The JLA lineup has that in spades to the point where just the name of each character defines most of them. These are the characters audiences want to see in a film not a convoluted mess like they saw in the film Green Lantern.

That movie should have been about a guy with a ring that gave him superpowers. Boom! Instead we had to suffer through the history of the Green Lantern Corps and be introduced to more characters than we were ready to digest. Seriously. I just wanted to see Green Lantern fight some bad guys and save the day with his bad-ass ring!

Marvel Entertainment gets this. They do a great job of embracing the original source material and simply defining their characters. Look at The Avengers. Iron Man – guy in a metal suit. Thor – god of thunder. Captain America – super soldier. Hulk…now there’s a study.

The Hulk was in two films that audiences could not embrace. Those films were too much about what made Bruce Banner tick. Inner conflicts. Fancy cinematography. CGI. They strayed away from what was simple yet great about the character: Make Hulk mad and Hulk will smash. Oh, and he’s green.

Director Josh Whedon understood this and gave us the Hulk that we saw in The Avengers. Suddenly the Hulk was a breakout character again. Hulk was there. Hulk got pissed. Hulk smashed. Ta-da! The audience ate it up.

The Avengers was brilliant in its simplicity regarding character development. Every character was easily defined, relying heavily on what people knew and expected from them, not from their previous individual movies as much as what we knew about them from their decades of existence in popular culture.

With The Avengers film, Marvel Entertainment had a plan to market each character through their own feature film then combine them as a super group in The Avengers capitalizing on the exact marketing strategy that Stan Lee exploited with the comic books featuring the same characters. Stan, ironically, borrowed this strategy from DC who’s success combining their own banner characters to form the JLA, in part, instigated the creation of The Fantastic Four, miraculously giving Marvel a new life.

DC would do well to reverse engineer this marketing plan by giving us a Justice League film that gives us highlights of the classic characters as we know and love them in a dynamite team adventure then spinning each character off into their own film after audiences have re-embraced the characters. This would work best if they were sure not to convolute the characters and dramatically depart from the institutions that they already are.

Good luck with that.

Maybe DC would be less likely to over think their characters if the film was titled Super Friends.

It may be that the only producers capable of making a profitable Justice League film are those in the porn industry. Those superheroes are always recognizable, even with their clothes off.

More on this rant next week.

Gerry Giovinco


Collusion Over Creator’s Rights?

Tuesday, October 16th, 2012

Marvel Comics: The Untold Story by Sean Howe looks like an incredible read for any fan of comics. An excerpt from it that appears on Grantland certainly leaves your mouth watering for more.

I was hooked on every word especially since it dug into the skeleton filled closets of Marvel at a time when I was an avid fan of the House of Ideas. Though there is clearly tons of riveting kiss-and-tell moments, I was most taken by an account where Stan Lee and Carmine Infantino draft an agreement to share information regarding freelance rates to maintain some type of parity between Marvel and DC. Roy Thomas, Editor-In Chief of Marvel at the time considered the agreement collusion and was unwilling to enforce it. This drove him to resign referring to the agreement as “unethical, immoral, and quite possibly illegal.”

Bravo, Roy!

Collusion?

I began to wonder if this word could be the key to the emancipation of character rights back to their original creators.

The comics industry, according to Gerard Jones’ equally compelling book, Men of Tomorrow: Geeks, Gangsters, and the Birth of the Comic Book has a sordid history steeped in mob ties and unethical decisions. Many publishers including Marvel/Timely were subsidiaries of other publishing groups and were often one of many comics publishers  commingling under the same umbrella.

It was not uncommon for competing publishers to have distribution agreements with each other. National Periodicals, the parent of DC Comics, for instance, distributed Marvel in the early sixties restricting them to just six regular publications.

All of the comics publishers, historically, convened to create the Comic Code Authority in an effort to save the industry from abolishment during the Kefauver, Senate subcommittee hearings motivated by Dr. Frederick Wertham’s book Seduction of the Innocent.

The point being that comics publishers did talk and were known to conspire when it came to making money and self preservation.

Julius Schwartz, Martin Goodman

Stan Lee himself admits that the creation of the Fantastic Four was motivated by a discussion that Marvel publisher Martin Goodman had while golfing with DC editor-in-chief Julius Schwartz.

After reading that Stan Lee and Carmine Infantino were willing to conspire against creators to prevent a page rate war I had to wonder.

What is the possibility that work-for-hire and the practice of creators having no ownership in the rights of their creations was a mutually agreed upon and enforced system amongst conspiring publishers that was simply considered how things were done in comics?

If someone could prove that there was collusion regarding creators rights in those early days, would that deem the practice illegal, forcing the courts to readdress the copyright ownership of characters created under those pretenses?

I’m no lawyer and may be grasping at  straws, but it sure would be nice to see a practice that has proven to be, to use  Roy Thomas’ words,  “unethical and immoral” in the minds of fans and creators alike who feel that those who created the characters  that are now generating billions of dollars for the corporations that own them should receive at least some kind of residual compensation.

If you have a perspective on this, I’d love to hear it. If you are a lawyer, or investigative journalist, I hope you would sink your teeth in this. If you are one of those creators that feel screwed, cross your fingers!

Making Comics Because We Want to,

Gerry Giovinco

Corporate Comics, the Exodus…Again

Monday, June 25th, 2012

There has been a lot of buzz lately about creators walking away from cushy contracts at Marvel and DC to strike out on their own, the most recent being Paolo Rivera whose eloquent blog post on the subject offers wonderful insight to his personal motivation.

The reaction from fans and comic related news media would make you think that these creators are venturing to the dark side of the moon on the first experimental space vessel not built and commandeered by NASA. This reaction mystifies me because it shows a disregard of the history of comics and the vibrant atmosphere of the current comics marketplace.

People that are surprised that top rated talent are leaving the Big Two should rather be asking, “why has it taken so long?”

The pros and cons of working for corporate comic companies have been established for decades.

Sure, you get to work on characters you know and love, there’s a steady check so long as you are a hot commodity, maybe some benefits, maybe some royalties, oh and the exposure to Marvel and DC‘s huge fan base can elevate you to star status. But in the end you own nothing, you had to be careful to create only within the parameters of the existing universes or run the risk of watching a character you created make beaucoup bucks for the corporation while you get nothing in return and, when you are no longer hot or are out of favor with the editing staff, there is no work and you live as a pariah.

There was a time when working in comics was the most loathsome career path for a writer or artist. Lousy page rates, no royalties, rights or recognition. You worked in comics merely as a stepping stone into advertising, television or film. This was true until the sixties when Marvel, or more accurately Stan Lee, made working in comics seem almost glamorous. The money got a bit better and creators began imagining actual careers in the field. By the late seventies creators began to realize that even though their names were plastered all over the books, they were still not getting much in return for their efforts and especially their unique creations which were now wholly owned by the corporation they worked for.

Creator’s eyes were fully opened in 1978 when the first Superman movie was released and they watched Jerry Siegel and Joe Schuster battle for morsels of the enormous profit generated by the character they had created and sold for $130 nearly forty years earlier.

It became clear that there was a deficiency in the business model of the comics industry. Why was it necessary for the comics publishers to fully own the copyrights and trademarks of all the intellectual property they published? Other book publishers do not operate this way and neither do other forms of entertainment where royalties and residuals support creators long after their work is created. Don’t get me wrong, there are good and bad contracts  everywhere necessitating the need for lawyers and agents but it sure is nice to have the opportunity to negotiate your terms.

The success of the Underground Market in the sixties and the rise of the Direct Market in the late seventies created opportunities for comic creators to work outside of the traditional corporate confines of the comic industry. Creators, disgruntled by the usual terms with which they worked at corporate comic companies, turned to the successes in these markets and began to strike out on their own. Many targeted the Direct Market that had established a secure venue for such properties as Jack Katz’ s First Kingdom, Dave Sim’s Cerebus the Aardvark, and Richard and Wendy Pini’s Elfquest. This defined a new model where creator’s could find success owning their own characters and marketing direct to the distributers with the benefit of minimal risk provided by guaranteed pre-orders and a no-return policy.


Alternative publishers took note and began contracting creators defecting from the corporate comic companies, offering creator owned contracts that included fair page rates, and royalties. The eighties opened the door for true creators rights and as the alternative competition gained a foothold in the industry, the corporations  began offering publications that were vehicles for creator owned properties and they structured some type royalty arrangements.

Since the inception of the Direct Market there has always been an opportunity for creators to have alternative options. Marvel and DC, however, have maintained  a strangle hold on the Direct Market which they control by sporadically flooding the market with superfluous content in an effort to successfully drive out or contain alternative publishers. There have, however, been a few exceptions where talent has been able to break free with enormous success and plenty of other instances where independent creators have had comfortable, rewarding careers by most standards.

The Direct Market is no longer the panacea it once was for comic creators who now realize how easily the market can be manipulated by the Big Two and the near monopoly of its primary distributor.

Fortunately the internet has provided a wide open space for creators to play and have direct access to the customers themselves. Print on Demand providers and affordable, minimum-quantity print runs has eliminated most of the upfront risk of comic production and crowd funding has created an avenue for advance orders establishing revenue streams.

Competition is brisk and there are more comic creators than ever before, presenting a huge variety of unique creations that go well beyond the constrictions of the superhero genre. The distribution of digital content for mobile devices is giving comic creators the opportunity to reach new markets that just a year or two ago may have seemed impossible.

This is possibly the best and most challenging time to be a comic creator ever.  Working for a corporate comic company is now a choice, not the only viable option if you intend to have a career in comics. Corporate creators have a better understanding of their role as  cog in the corporate wheel and are more careful as they juggle being creative without abandoning rights to personal creations.

Corporate comics are once again a stepping stone to a respected career but creators no longer need to leave the comics industry. They just need to declare their independence and take control of their destiny as comic creators.

The revolution to establish these freedoms for comic creators has spanned decades. There have been many victories and many casualties. Alternative companies have come and gone, creators have basked in the limelight then vanished from the radar. Some have celebrated success while others have anguished over failure. Through it all it has been the audience that has benefited the most, paying witness to a variety of comics that would never exist if they were limited only to the corporately owned IP of two publishers.Next week, as a nation, we celebrate the independence of the United States of America, a country that established freedoms and inalienable rights that did not exist prior to the signing of the Constitution. Those same rights grant us the opportunity as comic creators to freely express ourselves through our work and to pursue a free and open market. As a comic creator, take a stand  and be independent. As a comics fan, support independent, creators and publishers.

As a comic community declare every Independence Day as Independent’s Day and applaud a bright future for the art of creating comics.

Thirty years ago as two of the co-founders of the alternative comics publisher Comico the Comic Company, Bill Cucinotta and I were focused on these same ideals. Through Comico we had many triumphs yet succumbed to tragic failures.

We never lost the dream.

This Fourth of July weekend we will celebrate our third year in our new publishing incarnation as CO2 Comics. We will be rejoicing our continued freedoms as Independent Publishers, armed with technology that did not exist thirty years ago, experience, and a continued love for comics. Our Declaration of Independence will be the announcement of three new print publications that will be immediately available to our readers.

We know how exciting it is to publish comics beyond the walls of the corporate comic companies!

So next time you hear about a comic creator’s exodus from the corporate comic world just remember, “it ain’t anything new.” It is an opportunity created by the efforts of many over many years.  Show your support, buy their comics and celebrate their independence!

Celebrating Thirty Years of Comics History!

Gerry Giovinco


Blame it on Stan Lee

Monday, June 11th, 2012

The subject of Creators’ Rights in Comics has been catapulted into the limelight in recent years with the sudden surge of blockbuster, comic related films taking in billions of dollars for the corporations that own the copyrights and trademarks while the creators or the estates of creators that conceived and created these gold mines,  struggle to get screen credit, let alone, some type of monetary compensation.

The current success of Marvel’s characters in all popular media has made Jack Kirby the posthumous poster child for numerous creators who are now victims of the comic industry’s tradition of work-for-hire agreements.

Stan Lee, Marvel’s long-time, imperial ambassador and co-creator on many of these characters, stands accused of benefitting enormous financial gain while failing to defend the rights of his various creative partners, most notably, Jack Kirby and Steve Ditko who many contend deserve more than just art credit for their contribution to the actual creation of the characters that they are associated with.

Stan has and always will be, first and foremost, a company man having been brought into the business as a gopher at the ripe old age of 17 by his cousin-in-law, Martin Goodman, the publisher and former owner of Timely Comics. Timely evolved into Marvel under the stewardship of Stan who took over as editor, replacing Joe Simon who left Timely with Jack Kirby  in 1941. Nepotism goes a long way in comics and Stan Lee, since, has always been “taken care of” for his role as a stalwart, corporate soldier.

To be fair Stan Lee is  much more than the average, Marvel Monkey Boy. He is, unequivocally the Voice of Marvel Comics. The head cheerleader. The band leader of the Mighty Marvel Marching Society. Stan Lee, in many ways, has made himself into a Marvel character as epochal as any Spider-man, Avenger or X-Men. He has done so with a silver tongue, a witty pen, relentless salesmanship, unbridled enthusiasm, and a revisionist memory that defies the continuity strangled editorial policy of Marvel itself.

Stan Lee and his relationship to Marvel is his own greatest creation and he gets paid handsomely for it. Stan’s net worth is reportedly $200 million! This staggering figure infuriates co-creators and their heirs as well as comic fans focused on creators’ rights who all argue the unfairness that Stan Lee continues to acquire great wealth while his former collaborators are rewarded zilch. Most of them can’t even get a free ticket to see a movie featuring the character they created.

Is there, however, any evidence that Stan Lee is gaining that wealth from any type of royalty paid to him for his act of co-creating those characters either? If Stan got even a fraction of a cut from all the Marvel films and associated merchandise featuring a character that he is credited as a co-creator of , that $200 million would be a drop in the bucket.

Stan gets paid for being Stan the Man. Stan gets paid for being Executive Producer. Stan gets paid for his gratuitous cameos. Stan Lee has made himself famous. He is the Kardashians of the comics world and he is making himself rich, still, at 89 years old with the same vigor he had in 1961 when the Fantastic Four first hit the stands.

So why does Stan Lee catch so much heat when the subject of creator’s rights comes up if he is probably a victim of the same corporate greed, himself?

Well, it’s his own damn fault.

While Stan was creating a marketing atmosphere that sold Marvel to it’s readers as one big happy, zany Bullpen, he took it upon himself to make stars out of his creators by giving them credits with merry monikers that were intended to stick in the minds of the legion of fans that was growing faster than even he could have imagined.

As Marvel Mania grew, Stan boasted and told all. He was very open about who he collaborated with and happily shared the details of the now famous Marvel Method of creating comics. Not only did he talk; he wrote it down in his own words so that even if his memory would one day be awry, there would be a very clear paper trail.


In 1974 Stan Lee authored Origins of Marvel Comics followed the next year by Son of Origins of Marvel Comics. The success of these two books led to The Superhero Women and Bring on the Bad Guys. These books all detailed his perspective of his creative relationships with the artists in the Bullpen especially his dependancy on his numero uno illustrator, “Jolly” Jack Kirby.


Stan seemed to do all this with an intention of elevating the appreciation of comic creators with both the public and the industry. He assesses that the writing in comics prior to the inception of the Marvel style “…left just a little bit to be desired.”

To make his point he writes:

“Who were these people who actually created and produced America’s comic books? To answer that burning question we must be aware that comics have always been a high-volume low-profit-per-unit business. Which is a polite way of saying that they never paid very much to the writers or artists. If memory serves me (and why shouldn’t it?), I think I received about fifty cents per page for the first script I wrote in those early days. Comics have always been primarily a piecework business. You got paid by the page for what you wrote. the more pages you could grind out, the more money you made. The comic book writer had to be a comic-book freak, he had to be dedicated to comics; he certainly couldn’t be in it for the money. And unlike most other forms of writing, there were no royalty payments at the end of the road… no residuals…no copyright ownership. You wrote your pages, got your check, and that was that.”

We all know that Stan Lee values credits highly and was sure to plaster his own name on every Marvel comic. Stan Lee Presents and Stan’s Soap Box were as much of the part of the Marvel experience as anything else. His famed sign-off,“Excelsior!”, still brings a giddy rush to a generation of comic book fans. In an effort to instill some added pride to the work of the comic creators in the Bullpen, Stan began putting credits of all the creators in the comics Marvel produced.

“…I’ve frequently mentioned Jolly Jack Kirby as our most ubiquitous artist-in-residence. He wasn’t christened Jolly Jack –– sometimes he wasn’t even that jolly –– but I got a kick out of giving alternative nicknames to our genial little galaxy of superstars, mostly for the purpose of enabling our readers to remember who they were. You see, prior to the emergence of Marvel Comics, the artist and writers who produced the strips, as well as the editors, art directors, and letterers, were mostly unknown to the reader, who rarely if ever saw their names in print. In order to change that image and attempt to give a bit more glamour to our hitherto unpublicized creative caliphs, I resorted to every deviceI could think of –– and the nutty nicknames seemed to work.”

Joe Rosen

And it did work! Joe Rosen, a letterer in those days said in COMICS INTERVIEW #7, “That’s why I admire Marvel. By instituting credits, they made you feel prouder of your work. And by being so successful they revamped the industry and launched so many titles that they made it possible to have a professional career.”

Stan knew that to be successful you have to make those around you successful. He did this by giving credit and creating work. Most of which went to Jack Kirby.

Throughout the Origins series and, actually, most of his career, Stan always spoke very highly of Jack Kirby and his creative contributions. Some of those very telling remarks have been posted on the Kirby Museum website in Robert Steibel’s Kirby Dynamics but I have to refer to a quote in Son of Origins where Stan Lee completely asserts Jack Kirby’s role:

“Jack was (and still is)* to superheroes what Kellog’s is to corn flakes. When such fabulous features as The Fantastic four, the Mighty Thor, and The Incredible Hulk were just a-borning, it was good ol’ Jackson with whom I huddled, harangued, and hassled until the characters were designed, the plots were delineated, and the layouts were delivered so that I could add the little dialogue balloons and captions with which I’ve spent a lifetime cluttering up the illustrations of countless long-suffering artists.”

(*This was written during a period when Jack Kirby had left Marvel and gone to DC, unhappy because he was not being paid for what he considered “writing” at Marvel according to Carmine Infantino in his autobiography The Amazing World of Carmine Infantino. Kirby no longer wanted to be “second fiddle” and even declined an opportunity to collaborate with Joe Simon for the same reason though the pair did do a single issue of Sandman together.)

Stan recognized that his greatest resource was his talent pool and, short of finding ways to give them ownership in their creations, he looked for other ways to keep them happy. Stan was even the first president of The Academy of Comic Book Arts that he started with Neal Adams. The ACBA was to be the start of a comic creator’s union of sorts but did not last long.

Stan Lee has been in the comic book business for seventy-three years, probably longer than anyone else alive. He has done more for crediting comic creators than any editor who had gone before him, revealing his greatest sin. With his eye focused on glamour and recognition he failed to affect righteous residual compensation for the efforts of Marvel’s comic creators. His compliance with the business tradition that he himself recognized as insufficient destined generations of creators to teeter on poverty while their creations reaped gold for Marvel.

The victims of this industry-wide practice blanket the entire comics landscape, some tragically. Most recently Robert L. Washington III co-author of Static which is currently owned by DC Comics died of a heart attack in abject poverty at the age of 47. His contribution to the Heroes Initiative is a heart wrenching window into the reality of too many comic creators.

Stan, we love you man, but we need you now, more than ever, to stand up for comic creators or you will be always be cursed with the blame for Marvel cheating the same creators that you personally paraded as stars. You can still make a difference. It’s time to put an end to an archaic, unjust work-for-hire practice that keeps talented people impoverished while a soulless corporation bloats over the spoils of their creative efforts.

You have stood at the helm of a company that has created heroes your entire life. Be a hero to those that depended on you the most, the ones that helped you build that fabled “House of Ideas.”

Celebrating Thirty Years of Comics History!

Gerry Giovinco

As an added Bonus here’s a link to Neal Kirby’s FATHER’S DAY tribute to his dad that ran on this site last year.


Comic Art, Trash or Treasure?

Monday, May 21st, 2012

You sure wouldn’t know that the world is in an economic crisis by looking at the prices that have been paid recently for original art. Both Christie’s and Sotheby’s auction houses, who’s  recent auctions collectively tallied $266,591,000, established record sale prices for pieces of art including the most expensive work ever sold at auction, Edvard Munch’sThe Scream’ which garnered a whopping $120 million!


Fans of comic art began to scream themselves when Roy Lichtenstein’s painting, ‘Sleeping Girl,’ sold for $45 million, a record price for any of his works. Lichtenstein is often criticized by comic art enthusiasts for not having credited the long list of comic artists whose work he used as subject matter for his paintings. Comparisons of ‘Sleeping Girl’  and the Tony Abruzzo panel which it is derived from, as well as dozens of other comparisons,  can be seen here. David Barsalou deconstructs Lichtenstein with a vengeance and it is well worth following his crusade on the internet and in his facebook group.

The good news is that, though comic art has been generally viewed by the fine art community as “low brow” and is still not in a position to command the kind of money that Munch or Lichtenstein’s pieces do, original comic art is beginning to command some very respectable prices. It has long been known that there is value in collecting comic books. The highest price paid so far for Action Comics #1 being $2.16 million. The same comic book is estimated to be currently worth about $4.3 million.


Original comic art, on the other hand, is now gaining in value as well. The most expensive piece of comic art ever sold is reportedly a full page panel by Frank Miller and Klaus Janson from ‘The Dark Knight Returns.’ The piece sold to an anonymous collector for $448,125 as part of Heritage Auctions’  Vintage Comics and Comic Art Auction in 2011.

In the past week Heritage auctioned two more significant pieces that collected big bucks. Contradicting the earlier report Heritage claims that a Jack Kirby, Joe Sinnott original from Fantastic Four #55 featuring a half page splash of the Silver Surfer and signed by scripter Stan Lee achieved the highest price paid for a page of panel art selling for $155,350, roughly one third the value of the Batman piece.

Another work of original comic art that proved its muster was the first ever drawing of the Teenage Mutant Ninja Turtles by Kevin Eastman and Peter Laird that fetched $71,700.

Forbes recently ran an article on their site that lists good reasons for investing in comic art  but neglects the obvious: Supply and Demand.

Though it may seem that there are tons of original comic art proliferating in the market, and there are, how many show significant images of major characters drawn by masters of the industry or are pages from historic works? Not as many as you might think and now that a lot of art is created digitally, the chances of hard copy future original art surfacing for sale are dwindling.

The idea that there are over seventy years worth of original art numbering in the millions of pages trafficking around the collectors market is false. Most comic art that was created prior to the mid sixties was simply destroyed by the publishers, considered by them as nothing more than waste once the printable films were made.

Flo Steinberg

Flo Steinberg, secretary at Marvel during the early years of the ‘House of Ideas,’ was quoted in David Anthony Kraft’s COMICS INTERVIEW #17 saying, “We used to throw it out …when the pile got too full…it was like ‘old wood’ to us.” Likewise, there are stories of Neal Adams dashing across the office at DC to rescue original art that was about to be destroyed in a paper slicer! Any art that survived that slaughter was generally given away as gifts or just managed to filter its way out of the office as random souvenirs. The scary part is that most of the artists just accepted this practice as the norm!

By the late sixties when fandom started to prove that there was a secondary market for the art through the establishment of comic conventions and comic shops, artists began to demand that their art be returned. This was a tricky process since several people generally worked on any given issue. The art would be split up among the writer, penciler, inker, and even the letterer. Colorists usually would get back the color guides that they made for the color separator.  Because of this practice entire issues are nearly impossible to acquire.

By the 1980′s the independent movement gave creators many more rights and more creators were responsible for their work in its entirety but still, usually, would sell off pages at conventions, one at a time,  to support themselves economically.

Today more and more comics are being created digitally and hard copy originals don’t even exist. The work and creative talent  that goes into creating a comics page is once again being trivialized as an unfortunate part of the process. Instead of ‘old wood’ it is now just a collection of magnetic data hogging up a hard drive, facing obsolescence with the next wave of new technology.

The printed version may remain as the only collectable hard copy of future comic works and even that is challenged by digital delivery of comics. The art of making comics is finally being recognized as something of value yet its new found respect is threatened with its own potentionally temporary creative process.

Criticize Lichtenstein as much as you’d like, but his copy of a single panel, swiped from a forgotten romance comic, will exist for a long, long time and will only become more valuable while the original line drawing it was lifted from has probably been trashed for fifty years. How can we come expect the art world, or anybody,  to respect comics as more than source material for pop art parodies when we continue to allow the originals it to be disposable.

Is comic art trash or treasure? As comic artists, we need to decide for ourselves.

Celebrating Thirty Years of Comics History!

Gerry Giovinco


Ode to Oswald

Monday, April 30th, 2012

One would think that of all the major conglomerates in the world, The Walt Disney Company would have the greatest empathy and respect for creators who have made bad deals that resulted in their characters being torn from them. Disney, in fact owes its own success to it’s founder’s resolution resulting from having his creation hijacked by corporate greed.

Walt Disney and Ub Iwerks

In 1927, Walt Disney and his chief animator Ub Iwerks signed a deal with producer Charles Mintz to create a character so they could sell animated shorts to Universal Studios. Oswald the Lucky Rabbit became Disney’s first major success. Walt Disney, always striving for quality, saw his budgets becoming more costly and approached Mintz for more money. To Disney’s surprise Mintz outlined a plan where Walt would receive 20% less and was informed that Mintz contractually controlled the rights to the character and could produce cartoons without Disney. In fact, Mintz had already secured the services of all of Disney’s animators with the exception of Ub Iwerks. Disney refused to take the cut and walked away from his association with Mintz leaving his successful character behind.



Vowing to never let anyone else own his work again Disney started his own studio with his brother, Roy and Ub Iwerks, introducing the world to Mickey Mouse. Mickey’s initial start was slow going but Disney’s willingness to embrace the new technology of sound in film propelled the mouse to international stardom when he released Steamboat Willie in 1928.


The Walt Disney Company’s success since has been unparalleled and though Walt himself is often quoted as saying, “I only hope that we never lose sight of one thing–that it was all started by a mouse,” he must have been justifiably  haunted by the loss of  Oswald the Rabbit. It must have also been a thorn in the corporate culture of the entire company that Oswald had been orphaned because when Bob Iger was named CEO of the company he told Walt’s daughter, Diane, that he intended to bring Oswald back to Disney. Nearly eighty years after the character was estranged from Disney, Bob Iger did just that.

In 2006, Iger traded away sportscaster Al Michaels from Disney’s ABC and ESPN to NBC Universal for the rights to Oswald and a few other minor assets! Oswald the Rabbit came home to much pomp and circumstance and immediately became a co-star in Disney’s popular video game Epic Mickey where Oswald rules Wasteland, a world inhabited by, what else, forgotten characters. The Disney merchandising machine is slowly including Oswald in all things Disneyana but more importantly there is great satisfaction that Oswald is home where he belongs with his step-brother Mickey.

It is exactly this corporate culture righteousness that needs to be implored now that Disney owns Marvel Entertainment. A long trail of Marvel Comic creators have seen their characters harvested to the tune of literally billions of dollars with no compensation paid to the originators or their heirs beyond a meager initial page rate. Adding insult to injury these same creators are not even being acknowledged for their roles as creators in film credits for what can only be legal posturing. This is more than an injustice, this is a cultural travesty! Films like The Avengers have an opportunity, nay, a responsibility to properly credit the creative minds that laid the foundation for generations of entertainment by these characters. The audience has a cultural right to know the accurate history of these characters and the medium that they are derived from.

I can’t believe that a company as wealthy Disney cannot find a way to see the value of the good will that would be generated by establishing some sort of compensation or, at the very least, acknowledgement to the efforts put forth by these creators. I imagine that Walt Disney is rolling in his grave (or cryogenic chamber if you buy into that legend) at the thought of his own World of Tomorrow being such an unscrupulous, greedy, and callous place.

Maybe someday, just as The Walt Disney Company experienced the joy of the triumphant return of Oswald the Lucky Rabbit back into the fold of the Magic Kingdom, the legacy of the true original creators of the Marvel Universe will be fully embraced and that same joy can be experienced by those creative pioneers and their heirs.

As Stan Lee, the only Marvel co-creator unabashedly and perpetually credited would say, “With great power comes great responsibility.” It’s time that Disney, Marvel, and Stan, himself, live up to that motto and do the right thing.

Celebrating Thirty Years of Comics History!

Gerry Giovinco


Branding Jack Kirby

Monday, October 3rd, 2011

The Fall Classic is upon us and here in the Philadelphia area we baseball fans have reason to be excited! The Phillies are making their fifth trip in a row to the playoffs, hoping to reach the World Series for the third time in four years!

Sports and comics have a lot in common, challenge, conflict, victory, colorful uniforms drenched in primary colors and heroes, plenty of heroes. In sports heroes come and go. A hero one day may be the goat the next. Some heroes become legends and their exploits border on the mythic. The greatest tragedy in sports is when the most idyllic of heroes fall from grace crushing the hearts of all their faithful fans and admirers.

Phillies fans, though currently enjoying a great era of success, have a long history of witnessing failed efforts so the few highlights in their history shine like beacons. We all know that the Phil’s first World Series Championship, won in 1980, would never have happened without, then first baseman, Pete Rose.

It was a great team and had been for a few years with heros like Mike Schmidt, Steve Carlton, Larry Bowa, Greg Luzinski, Bob Boone and other greats but the acquisition of Pete Rose made the difference. He was Charlie Hustle, Mr. Baseball.  Even when Rose played for the opposing Cincinnati Reds, as much as he was a hated rival, he had to be admired. Pete Rose was the kind of player every fan wanted on their team, hard working, skilled and doggedly determined to win.

Pete Rose defined everything that was great about baseball and was one of the sport’s greatest heroes.  When he was banned from Major League Baseball in 1989 and later from the Baseball Hall of Fame in 1991 because of his admissions to gambling and betting on his team, his situation ignited a firestorm of contention among baseball fans that continues today.

Many believe that Pete Rose’s banishment from Major League Baseball and the Hall of Fame is unfair, deprives fans of an accurate accounting of history and is a hypocrisy when compared to the inductees that are known drinkers, wife beaters, drug users, etc.

Pete Rose at the Museum in Cooperstown

But this is Charlie Hustle, and when I heard that there was a Pete Rose Museum in Cooperstown I gloated at the thought of Mr. Baseball erecting a gleaming shrine to himself right in the shadow of Baseball’s hallowed Hall of Fame redirecting the foot traffic through his doors and reaping financial rewards and well deserved glory from adoring fans ravenous for memorabilia with his name on it. I imagined Pete standing in his door thumbing his nose at Major League Baseball, then going to the bank, everyday.

In actuality the Pete Rose Museum is a modest hall of memorabilia on the second floor of a brick building a block away from the Hall of Fame sitting atop the Mickey Mantle Museum and Pete Rose continues to face his life sentence with dignity and respect to the sport that he so loved.

So what does this all have to do with Jack Kirby?

Pete Rose’s story in some ways reminds me of Jack Kirby’s story. Kirby dedicated his life to the mastery of the comics medium he loved. In the eye’s of many, he was the greatest but for all his accomplishments he was denied the final rewards of his endeavors, some rights to the many, many characters he created. Jack Kirby’s characters continue to make millions of dollars for the corporations that claim the rights while his heirs continue to fight for some reasonable compensation.

Heated discussion has continued for decades as to what is fair in the case of Jack Kirby and other comic artists with similar issues that will probably never be settled.

My thought is that maybe, like in the case of Rose’s museum, focus should be trained away from the monolithic industry and aimed at the man himself, or in this case, the King, Jack Kirby.

It is time that the name Jack Kirby become a brand that is synonymous with all that is great and can be great about comics. Beyond all the characters that Jack Kirby created, there is a style that is distinctive solely to him a style that has affected pop culture for decades.

Imagine a Jack Kirby retail store that sold only product that was derived from Kirby’s original creations. Sure, it would look like a comic shop littered with product produced by Marvel and DC but the retail revenue instead of meager royalties  from the wholesale revenue would go to holders of the Jack Kirby store who would either be the heirs or someone who pays the heirs for the rights to use Jack Kirby’s name.

How about Jack Kirby comic conventions? Kirby Con International? There might be a few bucks to be made there!

The Jack Kirby brand in a strange turn could license rights from Marvel and DC to produce all kinds of Jack Kirby branded merchandise. Everyone makes money and the Kirby legacy lives on providing the heirs with fiscal security for generations.

Kirby’s distinctive style could lend to clothing designs that could rival anything on the market today. Instead of Coogi, stylish folks could wear Jack Kirby. Why not?

Stan Lee has turned his name into a brand. Can you say Walt Disney? Why not Jack Kirby? Forget about the characters and turn the legacy of the man into the commodity. Is he not the King, after-all?

In terms of strategy, I guess this would be considered “Beat them at their own game.”

Just an idea, inspired by a guy who never gave up.

Go, Phillies!

Making Comics Because I Want To

Gerry Giovinco


Bang for the Buck

Monday, September 19th, 2011

Lately I’ve been sifting through the concept of the value of comics. What is a comic worth? What am I willing to pay to read a comic book, either in print or digitally and more importantly, what should I expect readers of comics that I publish to want to pay?

The question is a hotbed for discussion but for now I’m just going to float some thoughts.

Peanuts

The comics that originally hooked me on the medium I did not pay for. I read comics in the newspaper and though that paper which my parents bought was probably fifteen cents an issue back then, to me the comics were free. I read Peanuts comics that had been reprinted in pocket sized paperback books that were given to me by my uncle who got them second hand as returns, more free stuff. I read comic books as part of my experience going to the barber, sure someone coughed up the twelve cents that each comic cost somewhere along the line, but I read them for free then left them there for the next kid that would come in to get a buzz cut.

By the time I was actually carrying real change in my pocket, I already knew that I liked comics and when a quarter was burning a hole in my pocket It was a good bet that I would spend it on baseball cards, candy, or a comic book. All three items had a social value that could not be measured in terms of coinage. These were things that were shared with friends.

“You give me some Skittles and I’ll give you some Good & Plenty.”

“I’ll trade you my double of Mike Schmidt for your double of Johnny Bench.”

“You can read my copy of Captain America while I read your copy of Bat Man.”

While the candy was eaten, leaving little evidence other than tooth decay and an obesity epidemic, baseball cards and comic books had a way of accumulating and representing some type of feel-good value, either as fond memories of friendships or quiet escapes to fantastic worlds of celebrated heroes.

For some of us, the tattered piles of well read comics and hand flipped cards became collections and a desire to preserve the treasured artifacts generated something new – inflated value driven by speculation and scarcity.

Ironically, as the collector market grew, the cover prices rose and the traditional newsstand market shrunk into oblivion, alienating the casual reader that had long been the bread and butter of the comics industry.

Thirty-two page comics that were once a dime and offered, often, more than one complete story now sell for upwards to four bucks for a fraction of a story that will take a dozen issues to complete. Buying comic books is no longer a casual, impulsive, social practice. It is a commitment, a speculative purchase that requires the added investment of archival storage products such as mylar sleeves, acid free boards, long boxes and an accounting system. It takes a special person to be this motivated. Comic books are no longer for everyone.

Enter the graphic novel. Comics in a real book with a perfect bound cover that is card stock or even hard back! The complete run of a story arc fits between the covers that may contain a dozen issues or more of previously published material for a reasonable book price. A story that may have cost thirty-six to forty-eight dollars in pamphlet format can now be had for less than twenty bucks and looks fine on a bookshelf with no need to box or preserve in plastic. Better yet, I can find it in the library and read it for free. Boy, suddenly as a casual reader I’m reading comics again!

What’s that? Comics are all over the internet? For Free? Web comics…WOW!  More comics than I know what to do with featuring every type of genre imaginable. Some OK, some lousy, some great! I can build a library just by bookmarking the sites I like and return to my favorites every day, every week, once a month. Occasionally I’ll find a new gem and share the link with my friends on Facebook, Twitter, Stumbleupon, you name it. “Hey I’m really digging that CO2 Comics site-www.co2comics.com!”

I can read comics on my phone? On a tablet? I need what? An App? Then I can download the comics I want for how much? $1.99?  $.99? Free?  OK, I’ll try a free one. That’s pretty cool let me share it with my friends. Hmmm. What kind of device do they use? Is this app compatible with their platform? I can’t share my download?

Wait a minute. I can read a lot of web comics on my phone and tablet and I can share from those devices. I’m cool. Web comics rule.

I know I’m getting a lot of comic creators steamed right now talking about all this free stuff but I’ve realized something. None of us pay for the comics we read. Nope. We pay for the distribution of the comic! We pay for how the art is put in front of our eyes. We pay for the books, the paper,the shipping,  the app provider, you name it. The retailer, the distributor, the publisher all get a cut. Yeah I know that the creator made some money off the comic but let’s be honest, they got paid as little as negotiably possible for the right to distribute the comic in a particular format, then the publisher gave them their art back. We don’t pay more for a comic because a better artist drew it.  We pay more for it because it is on better paper. If more books sell then the creator, if they get royalties, gets more money. The great creators may get paid more in advance because publishers know in advance that the book will reach more readers because that creator’s name is on the cover.

The value of the comic is determined by how many eyes look at it. Search the internet. The value of the content of any website is determined by how many people see it. That’s how television and radio work too. What do you think those Nielson Ratings are for?  So let’s be real. What would you look at first, something you had to pay for or something that was free? Be honest!

The goal of the comics industry should be to get comics in front of as many people as possible. The more people that read the product the more the value of the intellectual property increases. How? More circulation equals more advertising dollars, more merchandising, more licensing, more demand for more.

Marvel and DC accomplished this a long time ago. Their characters reached the tipping point decades ago when they became icons of our culture. Their comic books could disappear off the face of the Earth and people would still recognize their logos, know their mythology and by more stuff that relate to them because even without the comic books, the planet is plastered with film, television, and merchandise featuring the characters.

Disney understood this when they paid four billion dollars for Marvel. Disney is not in the business of publishing comics, they do not even publish their own iconic characters.  Disney is in the business of putting characters in front of as many eyes as possible and keeping them there. They have done this successfully since 1928 recreating value with each new generation by introducing them to the same product that their great grandparents enjoyed as children. Snow White, Cinderella, Bambi, Pinocchio, you name it. Disney took a concept, made it great, made it once, and built an empire.

Marvel and DC can sell their comics for four bucks, if they only reach thirty thousand readers, who cares? They’ve already won the war. The small publisher trying to compete with them cannot succeed at a comparable price point. Small publishers trying to keep their price “respectable,” with a few rare exceptions, will never reach the wider audience especially without the merchandising machine behind them and the big competition knows this. They also know that as creators and small businesses, we have to eat and busting our butts making comics for peanuts will not put food on our families tables. Bye-Bye small competition.

Call it an obsession, a passion, maybe even a disease but some of us just have an inexplicable need to make comics. It’s what we love. It’s how we express ourselves creatively. It would be great if we could all actually make money doing it. We at CO2 Comics have put our faith in the web comic format, for us it is the best and most cost effective way to reach our growing audience.  It is a slow arduous task, building an audience from scratch but it takes faith, perseverance and commitment. Most of the creators that feature work here on CO2 Comics support themselves by other means, you know, real jobs, including Bill and myself. We create time to make our comics available to our readers often sacrificing time with family or a good nights sleep.

Our comics are delivered to you free of charge. Enjoy them, share them and please come back and do it again. We will continue to provide great comics here and the larger our audience gets the greater the value will be of each comic on this site. Your patronage by simply reading and sharing will generate advertising revenue, spawn the development of printed product so you have the opportunity to adorn your book shelves with your favorite stories if you wish.  Your interest in characters found here will generate merchandise featuring them and promote interest in potential licensees. You, our readers, have the power to make this venture a success without spending a dime to read the comics published here.

This web comic business model is a simple yet dynamic one that has been around now for about a decade. CO2 Comics is just one of hundreds of sites that have already changed the face of comics forever. There is more diversity, more options, more creative opportunity to make comics than ever before. It is an exciting time to be a comic artist and a comic fan and who wouldn’t want to see it continue? As a reader this is your opportunity to make a difference in the success of the comics medium. Simply by sharing your favorite sites with friends you become a distributor of sorts, rewarded with a continued stream of amazing comic content.

So, if you want more BANG for the buck, now is your chance. Support the little guys that are braving the turbulent tides of technology to reinvent the comic market and support free content simply by reading and sharing what you enjoy. You have the power and you know what Stan says comes with that…

Making Comics Because I Want To

Gerry Giovinco


Guilty Pleasures

Monday, July 25th, 2011

When I came home from watching the new Captain America film I had the strangest reaction. I was surprised to find that I had a sincere sense of guilt for enjoying the movie as much as much as I did. My son and I watched it together and hung on every scene, it was great fun, exhilarating and, at times, even emotional. The film took its liberties as almost all adaptations do but there was such an apparent reverence for the source material and especially the main character that it was easy to overlook the alterations.

So why was I so hung up?

I think it’s a problem that we all run into when we get too close to any medium, let alone this medium of comics. The more we think we know, the more we are compelled to analyze.

This started for me as soon as the credits began to run and I found myself searching for the credits declaring “based on the Marvel Comics by Joe Simon and Jack Kirby.” One blink and I missed it only to later see Simon and Kirby’s names listed along with Stan Lee, and three others in a column marked “Thanks To…”

That fast I began to cast judgement that tainted my appreciation of the film and the enjoyment that I had just encountered. Struggling with the inconceivability that the original creators might be overlooked or credited with the most vague salute ever, I rushed home to search the internet and was happy to find that the credits were indeed placed even though I personally would have loved to seen them monumentally displayed.

As I continued to search and read other critiques of the film, which were overall very generous, I was struck by a recurring assessment that there was a whitewashing of all things Nazi and American. How could this happen in a film about Captain America set in WWII?!

Welcome to the fine art of Disneyfication! Face it, Nazis and swastikas would not go over big in the Marvel/Disney merchandising machine. Imagine little kids running around with bright red arm bands bearing a swastika at a Captain America themed birthday party or dressing as Hitler on Halloween. Prince Harry could barely pull that off.

We all learned from Star Wars that the kids enjoy the bad guys as much as the good guys, especially when they are clearly defined. Expect to see
plenty of Red Skulls and Hydra uniforms if this movie takes off, after all they are not much different in form and function than the tremendously popular Darth Vader and his Storm Troopers.

The film also did veer away from outright American propaganda as it made great efforts to include a multicultural cast and made the theme much more about Cap defeating the Red Skull than America’s place in winning the Great War. Again, this film needs to make huge bucks overseas so it becomes necessary that Captain America represents Marvel properties more than he represents the good ol’ U.S. of A.

2011 is a much different world than 1941. Seventy years and Capitalism can make you forget a lot. Once I rationalized this in my head I was struck by the term “Reboot.” One thing Captain America The First Avenger is is a step-by-step blue print as to how to reboot a character. In one film the viewer was exposed t a fairly accurate retelling of the origin story, we even got to see the cover of issue #1 of the comic and see him in his original costume yet by the end we witnessed a few costume evolutions were propelled seven decades ahead to present day. Now we are perfectly poised and conditioned to witness an all new twenty-first century assemblage of Marvel’s version of the Earth’s mightiest heroes, The Avengers.

Seventy years rebooted in 125 minutes! Whew!

While the comics industry braces itself for the announced reboot of the entire DC Universe in September I have to wonder if it is at all possible that they will be able to pull it off as well as this film did. Will they provide long time readers and fans with a guilty pleasure of watching beloved characters morph into a retooled mythology that relates to our present world or will they be guilty of destroying the memories of the pleasures their characters have given generations of readers and fans? I guess we are all about to find out how much seventy years and Capitalism can really make us forget.

Look! Up in the sky! It’s a bird! It’s a plane! No, it’s just some dude in blue jeans and a t-shirt…never mind.

Making comics because I want to.

Gerry Giovinco



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