Posts Tagged ‘Independent Comics’

Suicide and the Comic Artist or Life in the Gutter

Tuesday, September 18th, 2012

Did you ever have that moment when it seems like the world just took a sledgehammer to your head? You know, when all that seems right in the world is suddenly just turned upside down.

I think I did when I read Dave Sim’s blog post, The End?, where he provides us with what is essentially a  suicide note for his career as one of the preeminent  and influential comic artists of my generation. The irony for me being that the day  I had a chance to read the post was September 10, World Suicide Prevention Day.

I have the somber experience of having known too many people that have either chosen to take their own life or who are perpetually mourning someone dear that made this fatal choice. Death is permanent and irreversible. Fortunately, walking away from a career is not.

As much as Dave seems to be struggling with the current economy,  the state of the market and whatever creative demons he is encountering, it is impossible for Dave Sim to just disappear. He and his work, Cerebus, Judenhass, glamourpuss, zootanapuss and eventually The Strange Death Of Alex Raymond are now and will be permanent elements of our culture having played significant roles in the advancement of independent comic art and comic creator’s rights.

Regrettably, Dave is experiencing the plight of the artist, especially one that has experienced success and seen it wane. The artist and their work achieve immortality through their influence on culture and though the triumph of their success may perpetually be heralded, this fame is rarely translated into permanent riches. It is foolish for the artist to hold on to glory so tightly that it prevents them from living a normal and creative life.

Dave can hide all he wants. He can trash everything he owns, but his legacy will live forever in print and in the cultural impact he and his work have had on society.

Today there are more people creating comics and struggling to support themselves than ever before in history. This is in large part due to Dave Sim’s creation of an aardvark that proved that comics could be different, intelligent, and provocative. Dave along with a very few others jammed his foot in the door of the Direct Market opening a gateway for a flood of independent creators.

Partly due to Dave Sim, creating comics, though not necessarily succeeding financially with them, has become a passion and a way of life for countless creators. These artists have chosen to express themselves with comics because of creative liberations they experienced by pioneers like Dave.

I guess that is why The End? stopped me in my tracks. Because a man who had given so many comic creators hope and inspiration to make comics, just because they wanted to, is willing to bury his head and walk away because of money.

Dave, look at the people you have inspired. Those that hold two jobs and still come home at to make comics at night. Those who have lost relationships with loved ones over their preoccupation with words and pictures. Those that have made comics till they died, in poverty, just because they had to. They all wish they could have a splinter of the success that you have had and even if they never do they are still happy making comics because that is just what they want to do.

I don’t mean to burden Dave with any more pressure than he obviously is already. I am just offering him the opportunity to remember what it was like when he made comics just because he wanted to and how much joy it brought him to see his ideas come to life on paper. I want him to remember when comics made him happy rather than when they made him successful and to realize what he is really intending to walk away from.

More than anything,  I want to thank him for his inspiration. If there were no Dave Sim, I can safely say Bill Cucinotta and I would have never co-founded Comico and surely wouldn’t be making comics today. Thank you, Dave, and I hope all works out well for you.

Making Comics Because We Want to,

Gerry Giovinco

BUGHOUSE Graphic Album NOW AVAILABLE

Corporate Comics, the Exodus…Again

Monday, June 25th, 2012

There has been a lot of buzz lately about creators walking away from cushy contracts at Marvel and DC to strike out on their own, the most recent being Paolo Rivera whose eloquent blog post on the subject offers wonderful insight to his personal motivation.

The reaction from fans and comic related news media would make you think that these creators are venturing to the dark side of the moon on the first experimental space vessel not built and commandeered by NASA. This reaction mystifies me because it shows a disregard of the history of comics and the vibrant atmosphere of the current comics marketplace.

People that are surprised that top rated talent are leaving the Big Two should rather be asking, “why has it taken so long?”

The pros and cons of working for corporate comic companies have been established for decades.

Sure, you get to work on characters you know and love, there’s a steady check so long as you are a hot commodity, maybe some benefits, maybe some royalties, oh and the exposure to Marvel and DC‘s huge fan base can elevate you to star status. But in the end you own nothing, you had to be careful to create only within the parameters of the existing universes or run the risk of watching a character you created make beaucoup bucks for the corporation while you get nothing in return and, when you are no longer hot or are out of favor with the editing staff, there is no work and you live as a pariah.

There was a time when working in comics was the most loathsome career path for a writer or artist. Lousy page rates, no royalties, rights or recognition. You worked in comics merely as a stepping stone into advertising, television or film. This was true until the sixties when Marvel, or more accurately Stan Lee, made working in comics seem almost glamorous. The money got a bit better and creators began imagining actual careers in the field. By the late seventies creators began to realize that even though their names were plastered all over the books, they were still not getting much in return for their efforts and especially their unique creations which were now wholly owned by the corporation they worked for.

Creator’s eyes were fully opened in 1978 when the first Superman movie was released and they watched Jerry Siegel and Joe Schuster battle for morsels of the enormous profit generated by the character they had created and sold for $130 nearly forty years earlier.

It became clear that there was a deficiency in the business model of the comics industry. Why was it necessary for the comics publishers to fully own the copyrights and trademarks of all the intellectual property they published? Other book publishers do not operate this way and neither do other forms of entertainment where royalties and residuals support creators long after their work is created. Don’t get me wrong, there are good and bad contracts  everywhere necessitating the need for lawyers and agents but it sure is nice to have the opportunity to negotiate your terms.

The success of the Underground Market in the sixties and the rise of the Direct Market in the late seventies created opportunities for comic creators to work outside of the traditional corporate confines of the comic industry. Creators, disgruntled by the usual terms with which they worked at corporate comic companies, turned to the successes in these markets and began to strike out on their own. Many targeted the Direct Market that had established a secure venue for such properties as Jack Katz’ s First Kingdom, Dave Sim’s Cerebus the Aardvark, and Richard and Wendy Pini’s Elfquest. This defined a new model where creator’s could find success owning their own characters and marketing direct to the distributers with the benefit of minimal risk provided by guaranteed pre-orders and a no-return policy.


Alternative publishers took note and began contracting creators defecting from the corporate comic companies, offering creator owned contracts that included fair page rates, and royalties. The eighties opened the door for true creators rights and as the alternative competition gained a foothold in the industry, the corporations  began offering publications that were vehicles for creator owned properties and they structured some type royalty arrangements.

Since the inception of the Direct Market there has always been an opportunity for creators to have alternative options. Marvel and DC, however, have maintained  a strangle hold on the Direct Market which they control by sporadically flooding the market with superfluous content in an effort to successfully drive out or contain alternative publishers. There have, however, been a few exceptions where talent has been able to break free with enormous success and plenty of other instances where independent creators have had comfortable, rewarding careers by most standards.

The Direct Market is no longer the panacea it once was for comic creators who now realize how easily the market can be manipulated by the Big Two and the near monopoly of its primary distributor.

Fortunately the internet has provided a wide open space for creators to play and have direct access to the customers themselves. Print on Demand providers and affordable, minimum-quantity print runs has eliminated most of the upfront risk of comic production and crowd funding has created an avenue for advance orders establishing revenue streams.

Competition is brisk and there are more comic creators than ever before, presenting a huge variety of unique creations that go well beyond the constrictions of the superhero genre. The distribution of digital content for mobile devices is giving comic creators the opportunity to reach new markets that just a year or two ago may have seemed impossible.

This is possibly the best and most challenging time to be a comic creator ever.  Working for a corporate comic company is now a choice, not the only viable option if you intend to have a career in comics. Corporate creators have a better understanding of their role as  cog in the corporate wheel and are more careful as they juggle being creative without abandoning rights to personal creations.

Corporate comics are once again a stepping stone to a respected career but creators no longer need to leave the comics industry. They just need to declare their independence and take control of their destiny as comic creators.

The revolution to establish these freedoms for comic creators has spanned decades. There have been many victories and many casualties. Alternative companies have come and gone, creators have basked in the limelight then vanished from the radar. Some have celebrated success while others have anguished over failure. Through it all it has been the audience that has benefited the most, paying witness to a variety of comics that would never exist if they were limited only to the corporately owned IP of two publishers.Next week, as a nation, we celebrate the independence of the United States of America, a country that established freedoms and inalienable rights that did not exist prior to the signing of the Constitution. Those same rights grant us the opportunity as comic creators to freely express ourselves through our work and to pursue a free and open market. As a comic creator, take a stand  and be independent. As a comics fan, support independent, creators and publishers.

As a comic community declare every Independence Day as Independent’s Day and applaud a bright future for the art of creating comics.

Thirty years ago as two of the co-founders of the alternative comics publisher Comico the Comic Company, Bill Cucinotta and I were focused on these same ideals. Through Comico we had many triumphs yet succumbed to tragic failures.

We never lost the dream.

This Fourth of July weekend we will celebrate our third year in our new publishing incarnation as CO2 Comics. We will be rejoicing our continued freedoms as Independent Publishers, armed with technology that did not exist thirty years ago, experience, and a continued love for comics. Our Declaration of Independence will be the announcement of three new print publications that will be immediately available to our readers.

We know how exciting it is to publish comics beyond the walls of the corporate comic companies!

So next time you hear about a comic creator’s exodus from the corporate comic world just remember, “it ain’t anything new.” It is an opportunity created by the efforts of many over many years.  Show your support, buy their comics and celebrate their independence!

Celebrating Thirty Years of Comics History!

Gerry Giovinco


Work-for-Hire Under Fire

Monday, August 1st, 2011

The heirs of Jack Kirby took a huge hit last week when a judge in New York ruled against them. The determination that all of Kirby’s creations were protected by a 1909 Work-for-Hire copyright law insured that those creations remained the property of Marvel/Disney.

Many had hoped for a different outcome that would have seen aged comic creators and the heirs of deceased comic creators finally enjoy at least some substantial reward from the works that made fortunes for the comic companies that exploited them.

Naturally there is outrage from supporters of the creators, fans who appreciated the talent and creativity of the people that created the iconic characters that we have all grown to love and which have become ingrained in the fabric of  the medium and popular culture worldwide.

Folks with less of an emotional investment in the history of the medium seem more than willing to side with the comic book companies siting their investment, risk and marketing expertise as the reasons those institutions have earned and deserve the windfalls derived from these same works.

The discussion gets heated because both sides are right, not just from their own perspective but from the dial of the moral compass as well where choices were made and agreements established in a time where no-one could have anticipated the longevity of the properties and the monumental successes to be derived.

The true long-term potential of comic book characters and how it may affect the coffers of the comic book creators did not seem to be such an issue until the technology in film developed to the point where we all believed that a man could fly. The first Superman movie opened the doors for the comic book blockbuster and ignited the first significant challenge from the creators of the character that had sold their rights away decades prior. Over thirty years later that battle is still not completely resolved and may never be.

The problem stems from how the business of comic books was done from its inception in the age of the Great Depression. Young, hungry artists signed away their work happily just to have a job and be able to feed their families. Most artists looked at comics as a mere stepping stone into  the more revered fields of advertising, illustration and design. Many used pseudonyms to ensure that they would not be stereotyped by their work in comics which was not considered with high esteem at the time. Those that left comics for the more reputable work rarely looked back.

By the mid sixties Marvel had created an atmosphere where creators began to feel like they could have a career in comics and enjoy it. With Marvel’s success came contracts, benefits, and enough work to be able to depend on and DC soon followed suit.

The notion of Work-for-Hire, however, remained the norm and, for the Big Two, generally remains the same today especially regarding the characters that are the staple trademarks of each company.

The judgement against the Kirby heirs emphasizes one thing, Creators BEWARE of this business model. If you ever expect to reap full benefit from your creations, seek  other options. Thankfully today there are plenty.

Traditional publishers of other works have generally reserved the copyright for the creators and negotiated royalty arrangements that created financial opportunity for both sides. That is not to say that other media were not capable of taking advantage of the talent. Plenty of stars in film, television, music and sports had to suffer as examples of why their industries all needed to change compensation standards.

The conclusion of the recent NFL lockout is proof that negotiation is reasonable and necessary  on a regular basis to insure some type of perceived fairness in any entertainment industry. Their current deal will be renegotiated in ten years in which time much may change.

The chance for new start-up companies to offer different business models that offered creators the opportunity to retain ownership of their rights and to share in profit was perhaps the greatest opportunity that was derived by the creation of the Direct Market in comics. These virtues had already existed in the Underground Market but the opportunity to generate a more mainstream product and compete directly with Marvel and DC gave many creators new options. Companies like Eclipse, Pacific, Capital, First and Comico, generated creator owned lines of color comics in the eighties that set the foundation and the standards for future independent companies with similar creator values.

Today, the Internet and Digital forms of comic distribution are offering complete autonomy for creators as we demonstrate just one option in our collective cooperative here at CO2 Comics were creators own 100% of their properties. Because of the internet there are more comic artists in the world than ever before.  Finding ways to successfully generate revenue remains a risky proposition but the opportunity to reap full benefit is now where many believe it belongs, in the hands of the creators.

As we all look toward the future of the Comics Industry I hope we remember the heavily licked wounds of the many creators that were retrospectively victimized by their lone Work-for-Hire option. The list of creators is long and sad but it can end with a simple choice not to work under those conditions, ever. If you do, expect no sympathy when you cry for additional merit compensation and fail to get it because your choice will have been an educated one that we all know the unfortunate answer to.

Making comics because I want to.

Gerry Giovinco


CO2 Years Old!

Monday, July 4th, 2011

Can you believe it? Two years have gone by since we launched CO2 Comics hoping it would become a unique cooperative of comic talent featuring a collective of great comic features. Naturally we initially turned to our long time friends and allies that have had ties with us since our days as founding publishers of Comico the Comic Company.

Comico The Comic Company owners, Top: Dennis LaSorta, Phil Lasorda, Bottom: Gerry Giovinco, Bill Cucinotta

Chris Kalnick, Joe Williams, Andrew C. Murphy, Reggie Byers, Bernie Mirealut, Bill Anderson, Rich Rankin and Neil Vokes all contributed to the early success of the realization of our goals for CO2 Comics. The faith that they all had in our ability to  present their work while respecting their rights as creators, supporting their complete ownership and actively promoting their features and services as artists was a complete and humbling honor.

It became our duty to surround their works with with other great features and talent. CO2 Comics was always intended to be a place where readers could come to enjoy one feature and discover other comic treasures that they may not have found if those works had stood by themselves.

In just two years the list of contributers has grown to include twenty-two talented creators and two dozen exciting comic features. The impressive list of talent yields a number of nominated and award winning creators along with brilliant new talent that will deserve recognition for their mastery of the medium.

Take a look at the roster of creators here at CO2 Comics and you are bound to be amazed at the comic book pedigree and variety that exists on our site:

Bill Anderson – Skrog


Kevin Atkinson – Eaten by Planet 29

Mike Baron – The World of Ginger Fox

Reggie Byers – Crescent


Bill Cucinotta – Death for a Dollar


- Skrog


Tina Garceau – Hot Topics


Monkey and Bird

- There’s No Escape From A Deadline


Gerry Giovinco – Slaughterman


Robert Jackson, Jr. – The Amazing Liberteens


Chris Kalnick – Depth Charge

- Non


Onrie Kompan – Yi Soon Shin


Steve Lafler – Dog Boy


- El Vocho


Mike Leeke – The Amazing Liberteens

Liberteens Update

Don Lomax – Captain Obese


Bernie Mireault – Cable

- Death for a Dollar


- Isaac vs. Eli


- Of the Spheres


- To Get Her

- The Jam Lives (a motion comic)


Andrew C. Murphy – Pressed for Time


- Reflections

- Victor


Mitch O’Connell – The World of Ginger Fox


Rich Rankin – Gauntlet


Raine Szramski – Heaven and the Dead City


Frank Thorne – Ribit


Giovanni Paolo Timpano – Yi Soon Shin

Neil Vokes – Gauntlet


Joe Williams – Hot Topics


- Monkey and Bird


- There’s No Escape From A Deadline


Besides having published over 800 pages of comic art in the last two years we have also taken on the monumental task of publishing David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection. The first of the eleven volume set had 680 pages that were painstakingly cleaned and reproduced in both paperback and hardback editions. Volume two is currently in the works. This project is the testimony to our love of the comics medium and its rich history.

COMICS INTERVIEW: The Complete Collection

Our commitment to the history  of comics and the current state of the industry is also highlighted weekly on our CO2 Comics Blog where we feature a  weekly article covering everything from our Comico history, production techniques, creator’s rights and frequent editorializing on the state of the market have drawn a lot of attention industry wide.

As if publishing a ton of great comic related material on the web and in print is not enough for two guys,  we needed to create a new imprint, CO2 Publications so we could publish a 372 page literary book, FOR THE CONVENIENCE OF THE GOVERNMENT A Memoir of Veteran discharged from the Navy for being Gay  written by  George Richard Phillip Zimmerman, Jr. which was just released over Memorial Day Weekend.

For The Convenience Of The Government

Over our first two years we have published nearly 2,000 pages of material and maintained a rigorous schedule on an exciting site that has attracted over 4.6 million hits to date.

The best part is, WE ARE JUST GETTING STARTED! Last year, as we celebrated our first anniversary, we compared our accomplishments to our early publishing days with Comico and noted that we were far out front and we still are, thanks to the support of all the great talent that joins us and allows us to present new work daily.

We also need to thank our readers who continue to grow in numbers. Thanks for stopping by and for sharing with your friends. We became comic publishers nearly thirty years ago because we believed our comics were not finished works until they were experienced by the readers. We recognized early on that as publishers we played a significant role in the realization of a comic as a completed work and we intend to continue to be that conduit. CO2 Comic’s mission is to get great comics in front of as many eyes as possible. Please help us with your enthusiasm by continuing to share the comics you enjoy here with your friends and by returning often.

Finally, it is no mistake that we celebrate our anniversary  over the Fourth of July weekend. As publishers we have always been motivated by the spirit of the Independent movement with our emphasis being on creator’s rights.  Comics, for us, are a medium of freedom. Free thought, free speech, free enterprise.

We want to turn  Independence Day into Independents Day for comic fans and make it a time to celebrate the diversity that all of the Independent comics publishers have brought to the world. There are a lot of great comics out there that are not brought to you by the usual pair of suspects and we hope hat you will continue to find some of the best of them right here at CO2 Comics.

Making Comics Because We Want To

Bill Cucinotta and Gerry Giovinco


The Curse of the Undead Comic Creators

Monday, June 27th, 2011

Last Thursday  another comic book legend was lost. The great and inimitable Gene Colan passed away at the age of 84.

Here at CO2 Comics , because recently we have been so focused on the legacy of the late Jack Kirby as can be seen on these two posts: The King and The Man and Father’s Day Tribute To Jack Kirby From His Son, we are a bit sensitive to the continued battles that creators have been having with both Marvel and DC over the ownership of rights of the many characters that make up the universes of both giant comic book companies.

Gene Colan is yet another of the many creators that has gone to the grave never having enjoyed a share of the full value of the riches provided to others by one of his creations. While Gene struggled with his health and the trials of daily living that befalls an aged freelance comic artist he watched unrewarded as Blade, the character he created with Marv Wolfman,  made millions of dollars as a film franchise and helped solidify Marvel Entertainment as a viable film producer.

Gene’s outstanding work on Tomb of Dracula haunts me now as I realize that the long list of comic creators that gave us the best comic work imaginable, delivered by Marvel, DC and a host of defunct comics publishers, are destined to remain as undead as the vampires in his heralded work. Gene’s work, like that of others, will live forever and continue to fill the financial coffers of the parasitic publishers that sucked the creative juices from them with the merciless and unrewarding fangs of work-for-hire.

Where is the silver bullet, the cross and the wooden stake?

Who will be the Vampire Slayers?

The answer is and has always been the Independent comic publishers. The indies have offered the opportunity for creators to own their works since the days of the underground comix.

It is a tough risky battle against monster competition that is ruthless, resourceful and supported by a legion of zombie-like fans that kowtow to their every move.  But it is a battle that must be fought and every day new opportunities to succeed become available. The internet, digital content, print on demand, web comics, new forms of distribution and social networking all aid in the war.

Creators, do not fall victim to the allure of working for the majors! Do not be sucked in by the opportunity to work on your favorite character and the immediate fix of a seemingly steady paycheck or be prepared to watch your work live in the realm of the undead when you are no longer needed or wanted.

The cursed DC reboot will launch another generation of creators who will offer their creative souls to  make a mark on comics history. Will their new versions of classic characters, which are only being created to screw the heirs of the original creations, haunt them into the afterlife?  Will we be watching films of Superman in 20-30 years that boast, “Created by Jim Lee,” a true bastardization of comics  history?

Can we all agree to see a satanic hand challenging the history of this medium for the sake of profit and immortal ownership?

Read The Men of Tomorrow: Geeks, Gangsters, and the Birth of the Comic Book by Gerard Jones, a riveting history of the role of organized crime in the dawning days of comics, and pay close attention to the roots of the evils that have always existed in the comics industry.

Now is the opportunity to see things change and it is not going to be by a Stepford support of the same characters that we have, as fans, enjoyed to the point of nausea for the last 70 years. Demand new. Demand different. Demand fairness. These demands will ultimately lead you to new, independent, resources for comics and you will be impressed.

As for Gene Colan, Jack Kirby, and the throngs of other late, great, comic creators, it is up to us to remember them and make sure that they are credited for their greatness and their contribution to the industry because if we don’t, history will repeat itself, and there will be another generation of lost souls and undead comic creators.

Rest in Peace, Gene Colan, I’ll remember you, your contributions and the joy that your work brought to my life.

Making Comics Becuse I Want To

Gerry Giovinco


The Great Comic Book Flood of 2011

Monday, June 6th, 2011

August 31 is becoming a benchmark day in comics. Remember that date in 2009? That was the day Disney bought Marvel for roughly four billion bucks and we all suspected that the comics industry would change forever. It didn’t.

This year all the current hullabaloo is about DC Comics’ announcement that it will renumber and revamp its entire line beginning with the release of the all new Justice League Number One to be released on…you guessed it…August 31. This too is expected to change the world of comics forever. It won’t.

Regardless what they say, do or plan, the big two have only goal and that is the market dominance of their perspective trademarks. You can’t blame them, it’s big business, but their focus is not really on the comics. You can believe that if you want to, but the real value of both brands is in film, licensing and merchandising of their trademarked intellectual property and has been for a long time.

The big two are so protective of their properties and dominating roles that they share exclusive trademark ownership of the term “Super Heroes.”

Marvel and DC do not want competition in the marketplace that they have comfortably controlled for decades when it comes to folks in tights, but the growth and success of independent publishers and unique comic related properties that have demonstrated an ability to succeed are causing them to tighten their grip on the market.

Remember When?Both companies have always employed the ultimate biblical equalizer, the flood, when they found it necessary. The advent of the Direct Market has made the flood an even more effective tool since it has established what amounts to be a captive audience with limited spending resources. Whenever Marvel or DC have detected a threat to their market share, either one or both have simply increased their output and financially drowned their competition.

Pour one for our Homies

The first significant wave of independent publishers in the 1980′s,PacificCapital, Eclipse, First, Comico and others, all fell victim when Marvel flooded the market with X-Men spin-offs that were met with DC counter productions. The market could not bear the glut and the indies were the casualty.

DC’s announcement of a relaunch of their entire line of 52 titles is business as usual. A flood of epic proportion of first editions with variant covers, day and date digital content, print and digital combo packages and the final nail in the coffin…return-ability.

Marvel is not going to sit by and get waxed. They will counter. Independents, look out! You may as well not even plan to publish from September on, or at least until the novelty wears off. Break out the water-wings the Great Comic Book Flood of 2011 is coming and it will not be pretty.

Comic fans, if you love the medium, it is time to stop acting like lemmings. How many decades do you have to read story after story of the same old stuff? Is it possible to really do anything new or interesting with these characters that the big two have been milking for seventy years? Get real. The answer is, “NO!

It is time to support new material if you really want to read exciting NEW comics. There are plenty of publishers out there putting out great, truly original material either in print, digitally or on the web. Marvel and DC are not going anywhere. You can get a fix of your favorite character at any time but please don’t, as a fan, be responsible for propagating a marketplace that stifles the opportunity for the creation and success of exciting new characters by exploiting blind brand loyalty and worse, the zeal of speculation.

Making Comics Because I Want To

Gerry Giovinco



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