Posts Tagged ‘Grendel’

The Comic Company: Comics Interview #5

Tuesday, May 21st, 2013

In an effort to promote CO2 Comics‘ ongoing, monumental project, David Anthony Kraft’s COMICS INTERVIEW The Complete Collection, we have established a COMICS INTERVIEW Facebook page. Please, if you have not done so already, stop by and “LIKE” the page and share it. It is becoming quite a trip down Memory Lane.

Random posts of quotes and photos of comic creators who were interviewed in the magazine have evolved into a photo feature that we like to call the Quote of the Day. The positive buzz generated by this feature encouraged us to generate more content and so began a staggered release of cover images from the issues that have been reprinted in the first two volumes of David Anthony Kraft’s COMICS INTERVIEW The Complete Collection.

COMICS INTERVIEW #5 surfaced quickly and brought back a tidal wave of memories. That was the issue where Bill Cucinotta and I, as part of the fledgeling Comico crew that also included our former partner Phil LaSorda and SKROG inker, Bill Anderson, were interviewed by David Anthony Kraft, himself,  in a New York coffee shop.

The event is so much like a dream that we often have to remind ourselves just how it came to be. We were all young guys full of hopes and ambition living the best times of our lives. Those were the days that, as comic creators, Bill and I  look upon with the greatest fondness. We were taking chances, creating our own material and attempting to do what others said we couldn’t; build a comic company from scratch.

Primer #1

We had published our first black and white comic, Primer #1 in October of 1982 and a few months later, in February 1983,  David Anthony Kraft’s COMICS INTERVIEW #1 hit the stands.  We knew right away that this was a magazine that we wanted to be associated with and Bill, who was always focused on ways to promote our comics in the Direct Market, was quick to contact David Anthony Kraft to set up advertising arrangements.

It was very easy for all of us to be star-struck. Dave was one of our heroes, having written and edited for Marvel for years. We had all cut our teeth reading his work and suddenly we were dealing with him on a regular basis. It was not long before we were referring to him as DAK.

Dave was much more than a business associate. To us, he was a mentor, filling our heads with knowledge about the comics industry including inside stories and tons of “of the record” anecdotes. More than that, he was a friend. Dave understood that we were possibly biting off more than we could chew but he was always willing to nurture our enthusiasm and offer respected criticism.

This support started with that first conversation he had with Bill regarding advertising which resulted in a trade deal where we ran Interview ads in our comic books and Dave ran Comico ads in his magazine. This allowed us to build a respected presence in the market with no cash expense and to have more reasons to call Dave on a regular basis.

The first Comico ad ran in Comics Interview #3 and our ads became a staple in the magazine for years to come. Lucky for us, we really hit it off with Dave and suddenly we were on a train to New York to be interviewed in issue #5.

Dave must have really been amused by us.  We were a bunch of goofy kids with big dreams that only seemed possible because we didn’t  know better. Our naiveté was our biggest strength; that and an unbridled enthusiasm to create comics.

Gerry Giovinco, Bill_Cucinotta & Phil_LaSorda

We dove into our interview with such a flurry that a half hour into it Dave realized his recorder had not recorded a word we said and we would have to start over. It was typical of  our hit-and-miss approach to making comics. If we didn’t get it right the first time, learn from the mistake and make it better next time.

It is embarrassing, now, to read our ramblings, recognizing in hindsight how amazing it was that we would be able to steer Comico to become a powerhouse in the industry and  establish standards and milestones that would influence the creation and success of future companies like Dark Horse and Image.

Dave, in all his wisdom, was able to see in our comics  what he referred to as “a contagious enthusiasm that transcended their shortcomings.”

Of the entire interview the most significant words were written by Dave in the introduction where he recognized Comico for the pioneers that we were as publishers.

“Comico, the comic company, is among the newest and most ambitious of the independent publishers springing up in the field. Comico’s five titles – AZ, SKROG, SLAUGHTERMAN, GRENDEL and PRIMER – are distributed through the direct-sales system and are available exclusively in comics shops or by subscription.

What is, perhaps, most surprising about such an enterprising endeavor is that all of the comics creators are ( at least, for now) essentially unproven and unknown. Starting from scratch, on such a scale, is virtually unprecedented under the circumstances.”

Our presence in COMICS INTERVIEW #5  marked a coming of age for us.  We shared the issue with industry legends, Stan Lee, Dick Giordano, Wendy and Richard Pini! To be included with this iconic group, for us, was a dream come true. It was time that we were taken seriously by the industry, fans and, most importantly, ourselves.

Future issues of COMICS INTERVIEW would chronicle our achievements as our line grew. Features about The Elementals in issue #17 and ROBOTECH in issue #23 were evidence that we were a company on the move, adapting to survive and prosper. More would follow and Comico, as a company,  managed to maintain a lifespan as long as COMICS INTERVIEW itself.

Comico, unfortunately has gone the way of every other independent publisher of that era. Bill an I however are still plugging away, as enthusiastic as ever but with quite a few battle scars to show for it.  We still look to Dave as a mentor and friend and knew that when we started publishing as CO2 Comics we had to re-establish our relationship with COMICS INTERVIEW.

We are now on a long journey to package the entire 150 issue run of that memorable magazine in an eleven volume set. Two volumes are complete and the third is in production.

As Dave says, “It is a labor of love.” And what’s not to love? For us, everyday is a trip back to the “good old days” and a reminder of the enthusiasm that keeps Bill and I making comics just because we want to.

Making Comics Because We Want to,

Gerry Giovinco


Self-Publishing is a Virtue

Tuesday, February 26th, 2013

Self-publishing is often perceived with a certain disdain that I always struggle to understand especially when it concerns publishing comics. Self-publishers are usually viewed as purveyors of “Vanity Press” or unrefined rebels, void of editorial and quality control, rather than the enlightened, creative entrepreneurs that they often are.

For the record, I have always considered myself a self-publisher though I have spent a lot of time publishing the works of others. I self-published my first comics in high school. Those comics were printed on a mimeograph machine and distributed from class-to-class and sold for a nickel apiece.

In college, where I met my long time publishing partner Bill Cucinotta, we published a student newspaper, DUCKWORK , with a bunch of like-minded friends that all had an interest in comics.  We were doing our own thing and doing it collectively so I still considered what “we” published as self-published.

Few people remember or realize that Comico began as a self-publishing venture. Our earliest projects all featured comics that we created ourselves.  AZ, Skrog, and Slaughterman were each works of the individual Comico partners, Phil LaSorda, Bill Cucinotta, and myself. Primer was intended an introductory product for our personal projects but became our first vehicle to present the works of others, most notably our former DUCKWORK pal, Matt Wagner, and his signature work Grendel.

It was only fitting that when Bill and I began publishing on the web as CO2 Comics the first features we launched were our earlier works Skrog and Slaughterman . We were self-publishers again!

Because we do enjoy publishing others, we set up CO2 Comics as a cooperative venture where we work closely with creators to present their work on our site. When we do publish works in print we consider the creators our partners and insure that they receive the lion’s share of net profits from sales of their books.

I don’t ever want to lose my perception of being a self-publisher because I consider it a virtue and a right. Cat Yronwode, esteemed comics critic, and editor once questioned our rights to publish what was admittedly amateurish material. Her comment in the Comics Buyer’s Guide sent me into a tizzy back in 1983 because I am so adamant about a creator’s right to have control over their work which is my primary  endorsement for self-publishing. I argued that as Americans we should have the right to publish whatever we want and that the market will determine our fate.

Self-publishing, in fact has integral responsibility for the birth of our nation. Forefather, Ben Franklin, was a self-publisher and champion of freedom of speech. He used his press, his writings and his publishing skills to inspire and encourage the American Revolution. He valued those rights and so should we as comic creators.

This is the sense of independence that comic creators needed when it became obvious that the big comic publishers were taking advantage of them. By the late seventies when people started demanding rights for Superman creators Jerry Siegel and Joe Shuster followed by champions for Steve Gerber and Jack Kirby it became obvious that alternative publishing was necessary in the comics industry

For us, like many others, self-publishing was the answer.  Thanks to the nature of the Direct Market in the comics industry at the time, self-publishers could easily get their foot in the door. A lot of good and bad publishers proliferated but what became clear was that comics could be more than just superheroes and the opportunity for diversity in the medium exploded.  Self-publishing opened the door for creative opportunity that may not have existed otherwise.

The new generation of comic creators with this expanded view of the medium quickly moved to the world wide web and launched a self publishing assault  that proved anything is possible when creating comics. Stick figures capably replaced the anatomically exaggerated superheroes as dominant reading material on the web.

Now, with digital advancements in printing and distribution, the opportunity to self-publish is as accessible and affordable than ever before leaving the greatest challenge to be that of being discovered by an audience.

More than ever, self-publishing is the doorway to creative freedom. As creators, now is the time to encourage each other to embrace the opportunity to swelf-publish, to control your intellectual property and not be victimized by unscrupulous publishers who continue to exploit the antiquated work-for-hire business model.

This is our goal at CO2 Comics. We recognize that not every creator wants the burden of all the details that self-publishing requires wether it be on the web or in print. We want CO2 Comics to be a safe haven for projects to be published while creators retain ownership and control over their property.

More importantly we intend that creators are treated with the dignity and respect that they deserve and would warrant as a self-publisher because we know personally what a virtue self-publishing is.

Making Comics Because We Want to,

Gerry Giovinco


Making Comics is Risky Business: Part 3

Tuesday, December 18th, 2012

Comico Primer #1-6

The financial risk of making comics is a cold hard issue that affects every business.   It is a gamble that is made, based on educated guesses, that an investment will return a profit worthy of the effort and expenses involved. Like with gambling, there is an excitement to the nature of this process that drives entrepreneurs to engage in these risks. It is not for the weak of heart.

I remember having a conversation with my younger brother, Tom, on this subject. He and I were both prone to start up businesses. I had participated in the launching of Comico the Comic Company and he was involved in some real estate ventures. My brother compared our activities to that of our grandfathers, both of which had been active gamblers that bet heavily on ponies, cards, craps, and sports. According to Tom, we had a genetic gambling disorder that was manifested by our affinity for business risk.

Launching Comico, however was not as risky a proposition as publishing comics had been in the past as I discussed in Making Comics is Risky Business: Part 2.

For the first four decades of the industry, publishers bore the burden of most of the risk involved, making all the investments in production and marketing in anticipation of sales made on consignment. Comico had the benefit of distribution in the Direct Market where most of the risk fell on the retailers.

During the late sixties and early seventies, thanks in part to the success of underground comics that were being sold in head shops, a market of comic book specialty shops began to spring up operating out of flea markets, garages and small stores. Phil Seuling, the organizer of the original New York Comic Art Convention ventured into distribution with his East Coast Seagate Distribution company. He had developed a plan to buy direct from comic book publishers with the promise of no returns. For the publishers this meant guaranteed sales.

Though Seuling originally held a monopoly on this market, it eventually sprang into a network of distributers spread across the country. Retailers would anticipate how many copies of each title they would need. Generally they derived these figures from knowing the interest and buying habits of their customers. They would place their order with their distributer of choice, sometimes paying in advance. The distributor would then place their order with the publishers, generally with a deal to pay thirty days after the books were delivered.

1st five Comico Covers

When we began publishing Comico back in 1982 we took full advantage of this system. We solicited our original comics, Primer, Az, Grendel, Skrog, and Slaughterman, with Xerox copies of art three months before the books would ship. A month before printing we would know exactly how many books we would need to print and could anticipate if we would profit from the product or not. We knew in advance what risk, if any, we were taking.

Retailers and distributors, however, were taking the chances on an unknown product based on photocopies and promised enthusiasm from young publishers. They knew that comic collectors were excited about acquiring first issues of comics that may one day be a successful feature making that first issue valuable. Collectors were speculators, gambling that their investment would one day pay big dividends.

Retailers ran the risk of not having a comic and seeing their customers run to another retailer. Distributors could not afford to not have the comics available for fear that their retailers would run to another distributor. So when our first comics, which were rudimentary at best, had been rejected by every distributor we were given a golden opportunity when Bud Plant placed the first order of a mere 100 books. We knew that if Bud Plant had books then every other distributer would have to have them. We got on the phones and before we knew it we had enough orders to justify a print run!

Comico enjoyed great success in the Direct Market. Our orders which began at modest numbers of less than 3,000 an issue escalated to over 300,000 a month in the matter of a few years.

Ironically, Comico’s downfall came when we took on the risk of the traditional Mass Market where we took a chance against the returns of the old consignment market. We bet that the recognition value of the licensed properties we produced like ROBOTECH, Starblazers, Jonny Quest, Space Ghost and Gumby would insulate us from returns.

We gambled and lost.

Next week in Making Comics is Risky Business: Part 4 we will take a closer look at the risky business of speculation and why crowd funding is the future for comics publishing.
Making Comics Because We Want to,

Gerry Giovinco

Bigger is Better!

Tuesday, July 31st, 2012

Anyone who has been following The Heavy Adventures of Captain Obese by Don Lomax as it progresses weekly here at CO2 Comics knows that BIGGER is better!

Don’s morbidly obese super hero packs a BIG punch when he is wearing that Ring of Rings and is hell-bent on protecting his lovely, elfin sweetie, Oshna! The fact that he is fat just means that the rotund hero has more weight to throw around. Bad guys beware!

The adventure is BIG too! Captain Obese dukes it out with common thugs, the police, Neo-Nazis, the Vigog Dragon, hordes of Swamp-Nads, Mud-Hole Maggot Suckers, a New Jersey biker gang and, worst of all, Oshna’s  daddy!

DON LOMAX, photo credit The Register-Mail, Nick Adams, Associated Press

Captain Obese creator Don Lomax is a BIG talent in comics and has enjoyed a career that has lasted over thirty years. Don, whose first professional comic work was Atilla the Frog for Heavy Metal in 1979 has been a journeyman as a comic creator with work appearing in a long list of publications for such publishers as Pacific, First, Fantagraphics, Warp Graphics, Apple Comics, Dark Horse, Marvel, DC and Transfuzion Publishing. Don has also done an enormous amount of comics for adult magazines, as well as strips for specialized markets about truckers, cars, law enforcement, and model railroading!

Check out Vietnam Journal

Don once told me he just has a BIG need to make comics. Ever since he was a young boy reading EC Comics in bed at night, thrilling his desire to be frightened, he knew he wanted to create comics. Don says that he has to draw comics, it is just his nature. He managed to sketch his way through his tour of duty in Vietnam back in the late sixties and it was those images that he brought back that ultimately led to his most celebrated work, Harvey Award nominated Vietnam Journal.

We couldn’t be happier working with a creator like Don Lomax who has comics just running through his veins. That’s why The Heavy Adventures of Captain Obese fit into our BIG publishing plans so well.

Captain Obese NOW AVAILABLE!

When it came time to produce our first CO2 Comics graphic albums, there was no doubt that  The Heavy Adventures of Captain Obese by Don Lomax would be part of our BIG release that included Heaven and the Dead City by Raine Szramski and Ménage à Bughouse by Steve Lafler.

If you are one of the lucky ones that have already purchased any one or more of these graphic spectacles you can attest to the BIG decisions that we made as publishers. Take note that we refer to the products as graphic albums rather than the, now, popularly accepted term of graphic novel. This is in part homage to the late great comic creator and illustrator Jean Giraud better known as Moebius who played a major role in ushering beautifully packaged, perfect bound comics from Europe to America.

These books were referred to as graphic albums and had a BIG impact on us regarding the potential of publishing comics. The paper was better, the color was more brilliant and the art was BIGGER. Compared to traditional comic book size of 6.625″  x 10 .25″  the  8.5″ x 11″  format  somehow seemed to be more respectful of the art, allowing it to breathe, giving the reader an opportunity to enjoy it more.

Comico Graphic Novels

We chose this size when we produced our graphic novels as publishers of  COMICO the Comic Company as well. GINGER FOX by Mike Baron and Mitch O’Connell,  GRENDEL, DEVIL BY THE DEED by Matt Wagner and Rich Rankin, NIGHT AND THE ENEMY by Harlan Ellison and Ken SteacyRIO by the legendary Doug Wildey and ROBOTECH by Mike Baron, Neil Vokes and Ken Steacy, all had the benefit of this BIGGER format.

CO2 Comics Graphic Albums NOW AVAILABLE!

The term graphic album seems to fit our CO2 Comics publications better as they are each collections of the works. In the case of Heaven and the Dead City it is a newly developed work by Raine Szramski that unfolds weekly unveiling each new chapter over a period of time. Ménage à Bughouse is a collection of three previously published graphic novels by Steve Lafler that is also experiencing a weekly posting of its content on our collective site.  The Heavy Adventures of Captain Obese by Don Lomax is a collection as well of chapters that were previously published as back-ups by Warp Graphics in the 1980′s and is also experiencing weekly serialization on the web here at CO2 Comics.

Now that we are all in agreement that BIGGER is better it is a good time to point out that this is only the beginning. We have just published our first graphic albums under the CO2 Comics imprint and have BIG plans for more in the future. CO2 Comics has planted a seed that we expect to grow into something big that all comic fans will enjoy.

Celebrating Thirty Years of Comics History!

Gerry Giovinco


Halloween Treat

Monday, October 24th, 2011

Since this is my last blog before Halloween I thought it would be fun to take a jaunt down the old, haunted Memory Lane starting with an illustration I did of a baby Bela Lugosi for a project as a student at the Philadelphia College of Art.

Thirty years ago, when Bill Cucinotta and I were still hacking away with friends at our student newspaper, DUCKWORK, Matt Wagner had joined our little band of ducks. The DUCKWORK staff had that year, by proxy, become the Arts Council of the college and it became our job to coordinate the 1981 Annual PCA Halloween Ball.

Matt accepted the responsibility of designing the poster for the event which we screen printed with black ink on white paper and added a touch of red by hand. The original prints were roughly 14×18 inches and were posted around campus for all to see.

I came across the preliminary sketches that Matt had made in one of my sketchbooks, and since I am lucky enough to have the poster as well I thought it would be a nice Halloween treat to share.

The following October, DUCKWORK would be gone, but as Comico, Bill and I, along with partners Phil and Dennis LaSorda would publish our first comic book, Comico Primer #1. Matt Wagner would introduce his popular Grendel character in issue #2 and the rest is history.

Time sure flies when your making comics. Three decades later we’re still at it, bringing our readers great comics right here on the internet with CO2 Comics. We do sure miss the smell of paper though so stay tuned for another treat that will be announced sooooooooooooooooooon!

OH, and have a Happy Halloween!

Making Comics Because I Want To

Gerry Giovinco


The Comic Company: Origins of a Graphic Novel

Tuesday, November 30th, 2010


Will Eisner’s CONTRACT WITH GOD
, published in 1978 is most often noted as the first graphic novel mostly because it was the first to declare the name.

The term graphic novel has come to be associated with any collection of comic works that is perfect bound though many would be more aptly distinguished simply as trade paperbacks.

Eisner’s graphic novel itself was actually a collection of four stories rather than one long story generally associated with the word novel.

The first “graphic novel” that I remember reading was Archie Goodwin and Walt Simonson’s adaption of the movie ALIEN published by Heavy Metal in 1979. Titled ALIEN: The Illustrated Story this 64 page, full-color, perfect bound package was a riveting masterpiece of comic art that sold for only $3.95!

I am always surprised that this book is overlooked when the topic of graphic novels is discussed. For me personally, it was a benchmark. I had read trade paperback collections of comics from pocket sized collections of Charles Schultz’s PEANUTS, to Burne Hogarth’s TARZAN of the APES and all of Stan Lee’s Origin books but the ALIEN book, more than any other, spoke to me about format.

It was my first look at what the future of comics could be.

When we began publishing comics as Comico in 1982 we started from the ground up with black-and-white comic books that looked more like fanzines and quickly grew to publish a line of full-color comics that rivaled anything in the market at the time.

Along the way we published a number of graphic novels, two featuring Matt Wagner’s GRENDEL, Harmony Gold’s ROBOTECH, Doug Wildey’s RIO, Mike Baron and Mitch O’Connell’s The World of GINGER FOX, and Harlan Ellison and Ken Steacy’s NIGHT and the ENEMY.

Comico Graphic Novels

Before them all was an unusual graphic novel collection called MAGEBOOK. What made this book unique was that it was NOT a reprint of the first four issues of Matt Wagner’s critically acclaimed comic MAGE.

In 1984 it was apparent that there was a new trend in comics. The miniseries was becoming popular with titles like CAMELOT 3000 and WATCHMEN. It was inevitable that these would be collected and re-published as graphic novels after the initial run.

Matt had informed us early on that MAGE, likewise, would be a limited series. The idea of collecting it in graphic novel format as well became a goal.

Then we were presented with a production issue. In an effort to minimize unit costs, our comics were being gang-printed and though MAGE was a critical success it sold in smaller numbers than most of our other books, resulting in an overstock of the title to be stored.

There, warehoused on a skid, was the opening chapter of what would become our first published graphic novel.

After the first issue we began not binding the interiors of the books, storing the excess signatures for future use. After four issues of MAGE had been published we collected the signatures and the overstock of the first issue and had them neatly bound in a graphic novel format producing MAGEBOOK for merely the cost of the cover and the binding.

Magebook 1

MAGEBOOK was a collection of the original print-run of the first for issues; ads, letter pages and all. Due to its success, we repeated the process for the second volume which has notably larger size dimensions than the first volume because of the availability of trim area that was lost on the first volume due to the first issue of MAGE having been previously trimmed and bound as a comic book.

Magebook 2

These two volumes of MAGEBOOK were probably the only graphic novels ever produced this way! If anyone has any knowledge of others I would love to know about them.

MAGE was later licensed to Starblaze Graphics who repackaged it into a beautiful glossy three volume set that was released in paperback and deluxe, sleeved, Hard Cover editions.

Bill Cucinotta and I still like the idea of repackaging material that we enjoy.

co2comics.com

While we are determined to seek out exciting new features by talented comic creators to post here on CO2 Comics, there are a number of features found here that are digital repackages of previously published material which we are proud to introduce to a new audience on the internet.

David Anthony Kraft's COMICS INTERVIEW: The Complete Collection Vol 1

We have also made it our mission to repackage a very important part of comics history. David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection will be a eleven volume set and is, without doubt, “The Greatest Collection of Interviews in the History of Comic Books.”

The first volume available in Hard Cover and Paperback is ON SALE NOW and can be found at www.comicsinterview.com.

Hurry and get your copy in time for Christmas!

Making comics because I want to

Gerry Giovinco

The Comic Company: In The Black

Tuesday, November 2nd, 2010

Anyone who has been reading this blog over the last couple of months knows that it is intended to be a trip down memory lane focusing on the accomplishments of Comico the Comic Company and its relevance to the comics industry both then and now.

Bill Cucinotta and I were both founding partners of Comico, giving us both a unique authority on the subject. Though I get the credit line at the bottom of the page, these words wouldn’t get to you without Bill’s diligence and tireless effort to design and post the blog along with all of the other chores as he maintains the entire CO2 Comics site on a daily basis.

We are both dedicated to bringing our audience great quality comics and remembering the history that brought us here. Not just the history of our experience publishing Comico comics, but the history of the industry that inspires us to be part of it.

We know that our readers appreciate the notes on history too. It is reflected the traffic to the site and the comments made on the threads. Thanks for your enthusiastic support!

In 1987 Comico took a trip down memory lane with the publication of Comico BLACK BOOK our fifth-anniversary special.

Comico Black Book cover

Creative Black Book 1986

When I conceived BLACK BOOK I readily admit that I was a candidate for the Swipe File. A year earlier I had the opportunity to provide comic book lettering to go along with parody images of Ripley’s Believe It or Not! for the 1986 edition THE CREATIVE BLACK BOOK (www.blackbook.com) which is a huge creative directory for people in the creative industry.

My good friend Angela Corbo, who had grown up in my neighborhood and attended PCA briefly with Bill and myself, was working in the production department of the THE CREATIVE BLACK BOOK. When it was decided that their theme required comic lettering, I was her first call.

My lettering on the Creative Black Book 1986, Click for larger image

Gerry Giovinco Black Book photo

I had lettered all of Comico’s early black-and-white books; Primer, Az, Grendel, Skrog and Slaughterman. This was a great opportunity to work on such a prestigious project and I jumped at the chance.

With the publication of that work behind me, the name BLACK BOOK stuck in my head. I couldn’t help but attach it to another directory, that of a historical chronology of the first five years of Comico.

The Comico BLACK BOOK was published in comic book format and featured our trademark, wrap-around cover design. It read more like a catalog of our entire inventory with a historical time-line that ran the bottom of each page highlighting moments of achievement and publication dates.

My favorite page was the centerfold that listed the names of the impressive 155 creators that had worked with us those first five years.

Comico Black Book Spread, Click for larger image

The Comico BLACK BOOK became the chronicle of my own history at Comico. Shortly after its publication it became impossible for me to continue working at Comico for personal and professional reasons. My name remained in the publishing credits but it was clearly time for me to move on.

The book also signaled a turning point. Comico began its downward spiral. It was a company that had risen from nothing to an independent powerhouse, challenging Marvel and DC all the way into the mass market only to become a bankrupt shell of itself that would be sold into obscurity.

This is a story that has been repeated over and over by other great comic companies of the era and continues today. In its wake is a trail of incredible comics and incredible comics history. There are lessons to be learned. Observations that need to be noted. Mistakes that should not be repeated.

Comics Interview Premier Edition

This is why we are so excited to be publishing David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection. We know that it is the most transparent window into the mind-set of the comics industry at a time when creators discovered that they had some control in the future of comics.

Comics Interview Standard Edition

It is shocking how issues that shaped the industry then are relevant to issues that are shaping the industry today.

A whole new generation of comic creators needs to be aware of the insights of those who pioneered creator rights, independent publishing, the graphic novel, and the marketing and merchandising of comic franchises that are household names today.

I recently read an obituary for the Sony Walkman and it sited how Apple tapped into the elements of personal entertainment that were provided by the Walkman when it made music personal. Apple embellished upon those elements to create the success of the iPod. Apple looked back to move forward.

With the introduction of e-readers and the iPad comics will become more personal and interactive than ever just as music did. It is time for the comics industry to move forward and we all know it. Just remember to look back. Note the successes and failures. Don’t become a statistic.

When David Anthony Kraft was publishing COMICS INTERVIEW he had a keen sense for how the industry worked. He listened to the people he talked to. He saw the writing on the wall and was able to make a controlled decision to end COMICS INTERVIEW at a nice round number and at the top of its game. DAK controlled the destiny of his creation at a time when the market was in free-fall.

Because of his foresight, we now have the opportunity to enjoy COMICS INTERVIEW as a completed work, not something that was extinguished in its prime like Comico and a long list of other comics publishers.

We believe that David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection is an important work that belongs in the library of every comic creator, educator and library for all of the reasons I mentioned. Take the opportunity to see for yourself.

We think you’ll agree.

Making comics because I want to.

Gerry Giovinco

The Greatest Collection of Interviews in the History of Comic Books

Thursday, October 28th, 2010

  

CO2 Comics announces that David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection Volume 1 is ON SALE NOW!  

CO2 Comics has entered into an agreement with David Anthony Kraft and Fictioneer Books Ltd. to publish the complete collection of all 150 issues of David Anthony Kraft’s COMICS INTERVIEW. The collection will consist of eleven huge volumes each over 600 pages in length released one at a time on a regular schedule.  

  

David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection Volume 1 has been spontaneously released with this press announcement and is available exclusively at comicsinterview.com a website built and powered by CO2 Comics.  

Comics Interview Standard Edition

Four editions of the volume are available; The Standard Edition featuring an updated platinum version of the traditional COMICS INTERVIEW logo is available in paperback and hardcover. A Premier Edition that is available only for a limited time features a platinum version of the original classic COMICS INTERVIEW logo that was constructed of type from various popular comic logos is also published in both paperback and hardcover. The Premier Edition will be pulled from the market at midnight on New Years Eve 2010. Each of the eleven volumes of David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection will be released with a Premier Edition that will have limited availability. Paperback editions are now available and will list for $34.99 and Hardcovers will list for $54.99. Paperback editions are available now. The release of Hardcover editions will be announced soon.  

Comics Interview Premier Edition

Gerry Giovinco of CO2 Comics exclaims. “Bill Cucinotta and I are extremely excited and honored to be able to publish this collection of David Anthony Kraft’s COMICS INTERVIEW. We believe that Dave’s work is the most significant gathering of interviews of the greatest comic minds of the 20th century.” This work will be the greatest collection of interviews in the history of comic books”.  

Dick Giordano Interview

David Anthony Kraft’s COMICS INTERVIEW, which was published from 1983 to 1995 featured interviews with creators, publishers, distributors, marketeers, fans and more. The timing of the original publications is significant because it allowed for interviews with comic legends from the dawn of comic books as well as interviews with young creators who are legends today. COMICS INTERVIEW effectively examined the mindset of the greatest talents responsible for the comics that we have come to revere over the last seventy years.”  

Alan Moore Interview

“Because David Anthony Kraft is a writer editor himself he had the unique ability to interview creators from the position of a respected peer. This perspective is relevant throughout COMICS INTERVIEW where the subjects share their thoughts openly and frankly. “  

Dave was an editor at Marvel and writer on such features as The Defenders, She-Hulk, Captain America, and Creatures on the Loose. He has the distinction of scripting the very first story drawn by John Byrne for Marvel Comics: “Dark Asylum,” published in Giant-Size Dracula #5 and of being the editor of FOOM, Marvel’s popular, self-produced fan Magazine.  

Bill Griffith Interview

CO2 Comics is a web based comics publisher developed by former Comico publishers Gerry Giovinco and Bill Cucinotta. CO2 Comics has been growing in popularity since it first appeared on the web in the summer of 2009. About 700 pages of comics from twenty creators populates the site which is designed and maintained by Bill Cucinotta and features a popular blog by Gerry Giovinco that has been examining the history of Comico and comic book production.  

Comico was the 1980′s Independent juggernaught that published such memorable titles as Grendel, Mage, The Jam, Elementals, Rocketeer, Robotech, Starblazers, Gumby, Space Ghost and Jonny Quest along with many other significant comics and graphic novels.  

David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection Volume 1 will be our first work in print as CO2 Comics,” says Bill Cucinotta. “It’s publication as a POD (Print On Demand) product provided by Lulu.com will define our commitment to marketing direct to the customer through our web site with high quality productions that have always been our legacy. We plan to redefine how print comics are delivered to readers. We couldn’t have picked a better project than this one, that through its content outlines the history of the comics industry as we know it, to usher in what we expect to be the beginning of a new and successful model for the future.”  

Comics Interview #5

Giovinco reminisces, “Dave was there for us as a mentor when we began publishing as Comico, offering moral support, insight and inspiration. His willingness to trade ad space with us as fledgeling publishers allowed us to grow and establish a significant presence in the dawning days of the direct market.  

His interview with us as Comico in issue #5 of COMICS INTERVIEW was a moment that signified to us that we had arrived as publishers of comics. It is only fitting that we come together again at the forefront of a new era for the comics market and the continual development of the foundation for CO2 Comics, the hottest new place to read comics on the web and, now, in print.  

The Comic Company:
Duckwork

Tuesday, August 3rd, 2010

 

Enter at your own risk

 
An ominous, orange glow cast its pall across South Philadelphia in the spring of 1981. It was a sign plastered with fluorescent tempera paint on a thirteenth floor window of the ARCO Building on Broad and Spruce streets, home of most of the classes taught at PCA, Philadelphia College of Art which is now known as the University of the Arts, one of the most respected art colleges in the country.
 

Room with a view

 
The letters that read “DUCKWORK” could be seen as far south as Veterans Stadium where the Phillies had won the World Series just months before and marched past PCA in their triumphant parade that rocked the City of Brotherly Love.

Behind the window was the office of a motley group of art students banded together to publish a “student” newspaper by the same name.
 

John "Bondo" Rondeau settles in front of a huge print that we had "aquired" from a show at PCA that featured a famous cartoonist alumnus, Anrnold Roth, who ironically had been expelled from the school when he was a student.

 
DUCKWORK, though tacitly supported by the school, was never a school newspaper. It was a publication commandeered by an assembly of comic art enthusiasts led by myself that defiantly produced comics in an educational environment that, at the time, considered the medium to be kitsch and derivative.
 

DUCKWORK Covers 1 & 2, Cover #1 illustrated by Bill "Fostex" Foster, #2 by Gerry Giovinco with inks by Bill Anderson

 
Our pseudo-fraternity proclaimed each of us as DUCKS and, as a proud rogue clan, we wreaked havoc on the school with our publication and our mischievous pranks some of which might have us arrested if done today.
 

Bill Bryan who is now at CBR Woodworking where thay make incredible furniture for offices and corporate spaces among other things. http://www.cbrwoodworking.com/index.html


 

Evan Nurse was a Jr. Duck who attended a cartooning class on weekends at PCA for young students. Evan's senior prank at Sharon hill H.S. was to join the girls Lacross team. They let him play but they made him wear the kilt. He is now an AV instructor at an area High School.

 
PCA had very little sense of community at the time. Because of this, our little group managed to control Student Council and Arts Council giving us the opportunity to allocate funds and office space for our ventures. The DUCKS ruled!
 

DUCKWORK Covers 3 & 4, both illustrated by Gerry Giovinco

 
DUCKWORK quickly became a magnet for cartoonists especially after it became known that I was attempting to start a comic book company named Comico with two friends of mine from high school, Phil LaSorda and Vince Argondezzi.
 

DUCKWORK Covers 5 & 6, #5 illustrated by Bill "Cooch" Cucinotta, #6 by Matt wagner

 
Bill Cucinotta, my partner here at CO2 Comics, knew of me and Comico from Creation Conventions and was enthusiastically involved with DUCKWORK from the start.

Nick-named Cooch, his loyalty and ability to get the job done whenever needed along with his knowledge of the direct market derived from his experience working retail at Fat Jack’s Comic Crypt, Philly’s premier comic shop made him invaluable. It would later make him the most logical choice to fill the void left by Vince Argondezzi’s abrupt departure from Comico’s initial partnership well before our first book Comico Primer would be published.
 

Edwin Arocho is now a fine artist and musician living in San Juan, Puerto Rico

 
The list of colorful guys and gals that frequented DUCKWORK’s office is peppered with talented artists that went on to creative careers. I’ve included photos of several DUCKS. It is easy to see that besides comics, we were seemingly, also influenced by the movie Animal House!
 

Danny "Hank" Lange followed his dream and actually learned to play that guitar. He recently did a sound track for an award winning film. Check Dan out here: http://www.myspace.com/buskersblues


 

The fall of 1981 brought a new landscape to PCA. Two older buildings across the street had been purchased by the school and turned into dorms. One of these dorms would quickly become a DUCKWORK annex and be dubbed the SWAMP. The SWAMP was home to new DUCKS, Matt Wagner, Mike Leeke, and Dave Johnson, three guys that each would later play a role in the accomplishments of Comico.

 

Joe Cursio was another Jr. Duck who hung out at DUCKWORK and is now living

 
DUCKWORK was populated by students that lived on campus and commuters who often crashed at the office or the SWAMP. SEPTA strikes were usually great bonding experiences for the commuters of which I was one.
 

Joe "Zig" Zigler rarely showed up with clothes on... Joe is a fun pal that we've managed to lose touch with. Joe, if you are out there, drop us a line!

 
One commuting DUCK who recently has emerged on the web-pages of CO2 Comics with his wife and former PCA alumnus, Tina Garceau, is Joe Williams who has recently posted several great flashbacks about DUCKWORK on his blog at www.willceau.com.
You can read Joe’s 5 part DUCKWORK retrospective here.
 
By the time the spring semester had ended in 1982, a total of six issues of DUCKWORK had been published.

It was the end of my junior year at PCA. Phil Lasorda’s older brother Dennis had just purchased a duplex in Norristown for his Physical Therapy practice. He had offered us the opportunity to run Comico out of the half he was not using.

It was time for this DUCK to sink or swim. I left PCA to pursue a dream. Cooch came along as well. Without its leaders DUCKWORK quicky faded away but Comico was about to become official.

When it came time to take the big leap of faith, Vince chose not to commit and Bill took his seat at the drums. Phil, Cooch and I were now the standing partners of Comico as we began to solicit our first publication.
 
Matt Wagner was a prolific contributer to DUCKWORK and continued to contribute as Comico took off. Matt’s feature Grendel first appeared in Comico Primer #2 and went on to become an iconic character in comics. Comico also published Matt’s Mage the Hero Discovered.
 

Matt Wagner, The Comic Artist Discovered.

 
Mike Leeke was significant as an artist on ROBOTECH and later went on to pencil Bill Willingham’s popular ELEMENTALS.
Mike’s contributation to CO2 Comics. The Amazing Liberteens, can be seen Here.
 

Mike Leeke, who would later become the penciler extraordinare of ROBOTECH and ELEMENTALS is just thrilled that he can hide all of his mechanical pencils and rapidograph pens in his tremendous fro!

 
Dave Johnson was also a penciler on the ROBOTECH series.
 

Dave Johnson, former denizen of the SWAMP and penciler on ROBOTECH The Next Generation for Comico.

 
Joe Williams along with his wife Tina Garceau creates Monkey and Bird which is featured here on CO2 Comics.
 

Joe Williams is now a featured artist here on CO2 Comics with his wife Tina

 
Bill and I have ironically redeveloped our webs. We’ve gone from DUCKWORK to Web Comics with a long history in between.
 

Bill "Cooch" Cucinotta reclines on a cardboard 3-D project that was retired to the hall in front of the DUCKWORK office

Ouch! Gerry Giovinco, is another Duck trapped in a world he never made!

 
NOTE: In 1984, two years after the DUCKWORK crew had disbanded at PCA, Jim Carrey makes his Hollywood debut in an NBC television series titled “The Duck Factory” about a quirky group of animators trying to keep their studio alive. Kinda makes you wonder…


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