Posts Tagged ‘Green Lantern’

Mark Millar is Right!

Tuesday, February 12th, 2013

Mark Millar’s assertion that a Justice League film is “an excellent way of losing $200 million” is dead-on but not for the reasons he stipulates.

The idea that the characters that comprise the membership of Justice League of America are outdated is insane. The core group of founding members of the JLA; Superman, Batman, Wonder Woman, Aquaman, Green Lantern and Martian Manhunter, are not only iconic characters, they have literally established and defined the entire superhero genre over their 75 year history.

Where the powers-that-be at DC and Warner continually fail and why a JLA film would tank is that, for some reason, these classic characters are considered by them as never good enough, never mature enough, never edgy enough. The properties are constantly the subject of reboots to make them more relevant, more gritty, more believable. In the process these characters have become unrecognizable to generations of fans that have an idealized passion for the originals.

Marketing geniuses that license the DC properties understand this passion and that is why classic images of these characters adorn every product imaginable from Converse sneakers to slip covers for car seats. You don’t see licensees rushing to conform to likenesses of these characters from DC’s New 52. Why? Because the reboots of these characters are a bastardization of the classics whose only purpose is to distance copyright and trademark enforcement from the original creators.

There is a reason that these characters have been around for as long as they have. Something about them has struck a deep cultural nerve that has allowed them to be ingrained into our society. They are beloved.

Leave them alone already!

I was watching a designer on the Rachel Ray show the other day who was expounding on the enduring virtues of classic design. Classics never go out of style. Update with accessories! This has been lost on DC.

Stan Lee has always said that a great character should be easily defined by a simple statement. The JLA lineup has that in spades to the point where just the name of each character defines most of them. These are the characters audiences want to see in a film not a convoluted mess like they saw in the film Green Lantern.

That movie should have been about a guy with a ring that gave him superpowers. Boom! Instead we had to suffer through the history of the Green Lantern Corps and be introduced to more characters than we were ready to digest. Seriously. I just wanted to see Green Lantern fight some bad guys and save the day with his bad-ass ring!

Marvel Entertainment gets this. They do a great job of embracing the original source material and simply defining their characters. Look at The Avengers. Iron Man – guy in a metal suit. Thor – god of thunder. Captain America – super soldier. Hulk…now there’s a study.

The Hulk was in two films that audiences could not embrace. Those films were too much about what made Bruce Banner tick. Inner conflicts. Fancy cinematography. CGI. They strayed away from what was simple yet great about the character: Make Hulk mad and Hulk will smash. Oh, and he’s green.

Director Josh Whedon understood this and gave us the Hulk that we saw in The Avengers. Suddenly the Hulk was a breakout character again. Hulk was there. Hulk got pissed. Hulk smashed. Ta-da! The audience ate it up.

The Avengers was brilliant in its simplicity regarding character development. Every character was easily defined, relying heavily on what people knew and expected from them, not from their previous individual movies as much as what we knew about them from their decades of existence in popular culture.

With The Avengers film, Marvel Entertainment had a plan to market each character through their own feature film then combine them as a super group in The Avengers capitalizing on the exact marketing strategy that Stan Lee exploited with the comic books featuring the same characters. Stan, ironically, borrowed this strategy from DC who’s success combining their own banner characters to form the JLA, in part, instigated the creation of The Fantastic Four, miraculously giving Marvel a new life.

DC would do well to reverse engineer this marketing plan by giving us a Justice League film that gives us highlights of the classic characters as we know and love them in a dynamite team adventure then spinning each character off into their own film after audiences have re-embraced the characters. This would work best if they were sure not to convolute the characters and dramatically depart from the institutions that they already are.

Good luck with that.

Maybe DC would be less likely to over think their characters if the film was titled Super Friends.

It may be that the only producers capable of making a profitable Justice League film are those in the porn industry. Those superheroes are always recognizable, even with their clothes off.

More on this rant next week.

Gerry Giovinco


The Big Bang Theory: Is the Joke on Us?

Tuesday, January 22nd, 2013

There has been a lot of rumblings among comic fans about the stereotyping of Geek Culture in the hit television show The Big Bang Theory. This seems to have really come to a head after the episode The Bakersfield Expedition” where the female characters went to the local comic shop advertised as “where no woman has gone before.” The conclusion being that all involved with the production of the show must hate comic book fans because of what was interpreted as negative stereotyping of comic shops, comic books, and comic fans.

This reaction surprises me because I assume, and I’m sure this is a stereotype itself, that comic fans have a keen sense of popular culture, and would recognize that, as an outrageously popular sitcom, The Big Bang Theory most likely would employ all the usual conventions of the typically successful sitcoms which generally include, stereotyping and low brow humor. Since comics and cartoons have a long tradition of capitalizing on stereotypes through characterization literally and visually, I expect that comic fans would at least be accustomed to its use.

Is the pot calling the kettle black?

Humor is generally rooted in something painful. Our ability to laugh is a primal reaction that is soothing to the anxiety of dealing with what hurts or causes fear. We fear things that we do not know or understand as much as we fear things that we are sure will hurt us. Stereotypes are a false but identifiable veneer that keeps us focused on the superficial, preventing our awareness of the distinct particulars that define the true structure of the subject. The stereotypes used in sitcoms preserve their humorous impact by maintaining the mask that prevents a more complete understanding of the subject.

Occasionally, through sitcoms, our laughter accomplishes its primal goal and soothes cultural fears.

Vice President, Joe Biden received a lot of attention when he credited the sitcom Will & Grace for its impact on social mores regarding gay lifestyles during his appearance on Meet the Press. “When things really began to change is when the social culture changes,” He told host David Gregory. “I think Will & Grace probably did more to educate the American public than almost anybody’s ever done so far. People fear that which is different. Now they’re beginning to understand.”

No character could have fit the gay stereotype more than Jack, played by Sean Hayes yet the show was beloved by viewers throughout its eight-year run.

Last week Charlie Sheen walked on the stage of The View to a rousing ovation. He was credited by Barbara Walters as being “loved by America.” His character on the insanely popular sitcom Two and a Half Men, produced by Chuck Lorre who also produces The Big Bang Theory, was an often drunken, drug induced louse of a playboy whose sexploitations of women were the focus of the show, representing the ultimate cliche of the male chauvinist pig.

Sheen’s character was a frightening mirror of his actual life which exploded into public view during the antics of his tirade when he was fired from the show in 2011. Yet, he was welcomed into the open arms of Barbara Walters, Whoopi Goldberg, Joy Behar, Elisabeth Hasselbeck, and Sherri Shepherd, the five co-hosts The View who are powerful morning voices of women all over America.  Joy Behar even flashed him her reportedly perfect tootsies in response to his foot fetish. I suspect he is loved because somehow people feel they can relate to him now because of their familiarity with his character on Two and a Half Men.

Because of this phenomenon of cultural acceptance induced by sitcoms, I think it would do Geek Culture some good to be able to laugh at itself and simply accept The Big Bang Theory for what it is, a successful sitcom that is, not intentionally, paving a road of acceptance for a subculture that is not fully understood.

I am personally watching this phenomenon play out in my own house. My twenty-year-old daughter, Jenna,  whose eclectic interests  have never included anything remotely influenced by science fiction or superheroes ( with the notable exception of Captain Underpants when she was in third grade) is a huge fan of The Big Bang Theory. Her bedroom wall, which was once plastered with posters of the Jonas Brothers, now displays images of her currrent favorites: Junior Middleweight boxer, King Gabriel Rosado, rap star, Lil Wayne, movie star John Travolta, iconic beauty, Audrey Hepburn, and Big Bang’s character Sheldon Cooper (Jim Parsons) barking “Bazinga!”

She named her cat Dr. Sheldon Cooper and her horse Leonard Hofstadter as homage to the show. Though she never read comics,  she now proudly proclaims her favorite superhero to be Green Lantern and has a shirt with his logo, and a plush version of his character. She has actually ventured into comic shops unaccompanied by me or my son presumeably to shop for us. And though my own comic book swag was once a source of overwhelming embarrassment to her, this year, beneath the Christmas tree, was a Justice League belt, a Captain America wallet and a DVD of the animated Ultimate Avengers. All were gifts from her to me.

I can only imagine that her affinity for The Big Bang Theory has softened her attitude towards a culture she had formerly vocally denounced as “dorky.” She has more than accepted the characters, she has embraced them and opened a place in her life that is willing to accept a subculture that before was alien to her.

My final suggestion to comic fans is, though it is fine to be critical and analytical of The Big BangTheory, look around at everyone laughing.  We know that the stereotypes are not a true representation of the sub culture but they represent what the general public sees on the surface. Laugh with them and invite them beyond the veneer where they can be actually laughing with you than at you. If we can’t laugh at ourselves we can’t expect others to take us seriously.

Making Comics Because We Want to,

Gerry Giovinco

The Future of Comics is 3-D

Monday, September 26th, 2011

Remember the commercial where one person eating a chocolate bar collides with another eating peanut butter presumably inspiring Reese’s Peanut Butter Cups? The ad capitalized on a well known fact that some of the best ideas are the results of accidents.

Wouldn’t it be great if we could anticipate these unlikely turn of events and forecast an outcome accurately in advance? Scientists attempt this all the time and perform experiments to prove their hypothesis.

Well, I’m no scientist but I think I know a few things about comics and I have been witnessing some developments in technology, distribution and comic art production that lead me to believe that 3-D is the key to a bountiful future for the comics industry.

(Laughter?)

I know this is  a daring statement considering that 3-D has never been anything other than an eye-blurring, headache-inducing fad requiring optical accessories that defy all fashion sensibilities but the stars of fate are lining up like the reflection of lights in disco infinity mirror!

Ever since the incredible commercial success of AVATAR, Hollywood has been cramming 3-D films down the throats of audiences in theaters everywhere. Any film that can be remotely adapted to 3-D is going under the stereoscopic knife. Still, most audiences prefer the traditional 2-D  versions so what is the rush?

There is a 3-D technological boom on the horizon.

3-D has been steadily infiltrating our homes as more and more HD televisions are equipped with 3-D capability.  Though these televisions still require the use of eyeglasses with polarized lenses or more the sophisticated shutter glasses, the 3-D effects, especially on large screens, are astounding.

Hand held mobile devices, however, are poised to overtake the market using a new technology called APB or Autostereoscopic Parallax Barrier. They are capable of displaying crystal clear 3-D on their small screens without the need for any special glasses. These gaming units, cell phones and, soon, tablets are also being equipped with 3-D cameras making them capable of capturing, sending and sharing photos and video of unique 3-D content.

Content is the magic word!

For these new 3-D devices to succeed there needs to be content. Lots of it. Hollywood is scrambling but it can’t make it fast enough. Video games, tapping into the already present 3-D CGI will be broad providers of  material. Web developers will employ more and more 3-D imagery as the viewing devices become more readily available. Manufacturers are betting the house that users will become the biggest provider of 3-D content simply by sharing their images and video. Anaglyphic 3-D content that requires the use of the old red and blue lensed glasses is already proliferating on YouTube, paving the road for the more easily viewed autostereoscopic material.

I believe that no media can produce more dynamic 3-D content at an economical cost than comics. Comic art is a natural for 3-D with its traditional dependancy on line art and frequent use of dramatic forced perspective.  The effects in 3-D comics are enhanced and the layers of depth are more clearly defined than traditional stereoscopic photography and even 3-D CGI. Comics also give the reader a greater opportunity to appreciate 3-D in each static image of a story while in a 3-D video the effects stream by quickly, offering little chance to digest the depth of the graphics.

Motion comics offer the best of both worlds. In fact it was my having watched DC’s commercial for the New 52 and noting its achievement  of creating the illusion of depth with its graphics and motion of layers of art, combined with an ad for a newly released 3-D cell phone that includes a 3-D camera that  pushed the chocolate into the peanut butter for me. I had already seen the trailer for Green Lantern displayed on a 3-D capable  Nintendo 3DS and was quite impressed by the technology and the clarity of the image. The idea that any user could easily generate this type of 3-D photos and videos with their cell phone camera gave me hope that comic artists could do the same with simple ingenuity and the help of a program that could generate stereoscopic images from line art.

Click and Visit M2

I came across a 3-D motion comic made by the guys at M2 on Bleeding Cool that is a must see if you have an old pair of red and blue anaglyphic glasses on you. It will give you a chance to see the potential of motion comics in 3-D.

M2 : 3D Sizzle Reel 2011 from M2 on Vimeo.

If you are enjoying the motion comics please be sure to check out Bernie Mireault’s Jam motion comic right here at CO2 Comics. I’m sure you can easily imagine how great that would look in 3-D.

Check out Bernie Mireault's The JAM Motion Comic

I have always been intrigued by 3-D possibly because even though we live in a three dimensional reality it is so hard to capture. As an artist the biggest challenge is being forced to capture that third dimension on a two dimensional canvas.

My first experience with simulated 3-D was with a Viewmaster.  We all had them as kids, staring through those binocular-like viewers at a disc with a series of transparent slides. They were a toy adapted from basic stereoscopes that had been around since 1838.

Mighty_Mouse_3D

I was also a big fan of 3-D baseball cards that used lenticular graphics to create the illusion of depth. I at one time even owned a Nashika N8000 35mm 3-D camera that took photos that were processed and printed with this same lenticular process as the baseball cards.

3-D Comics have been around for a long time. The first 3-D comic featured Mighty Mouse and was published by St. John Comics in 1953. The 3-D effect was created by none other than the legendary Joe Kubert along with Norman Maurer and his brother Lenny. The 3-D comic fad in the 50′s was short lived but 3-D comics enjoyed a comeback in the 80′s under the guiding hand of Ray Zone.

We published a  ROBOTECH 3-D comic in 1987 while at Comico aond used Ray Zone’s expertise to produce it. Of course it contained pencils by CO2 Comics contributer Mike Leeke. Here are a couple of scans that you should be able to enjoy with a pair of 3-D specs.

With all of these new viewing devices and autostereoscopic technology 3-D may be here to stay permanently and comics may benefit. Digital comics will have an opportunity to separate themselves from print entirely offering an eyeglass-free experience that cannot be had in book format. Will the added dimension create added value? More importantly will it create an interest in comics that attracts a broader audience? I’m betting that if it helps to sell more 3-D devices then the answer is yes. Only time will tell if my hypothesis is correct but right now I’m in the mood for a Reese’s Peanut Butter Cup.

Making Comics Because I Want To

Gerry Giovinco


Identity Crisis

Monday, July 11th, 2011

Super Hero Summer is upon us!

There is no shortage of capes at the multi-plex this year. Thor , Green Lantern, X-Men and Captain America all battle it out on the big screen for box office supremacy while, finally making it to the stage on Broadway, Spiderman is surprising pundits as audiences actually fill the seats of the production that  was expected to be a dismal failure.

With all of this high powered super heroics going on I am noticing that critics are having a difficult time being judicious with their opinions.  In general, reviewers seem to be struggling with characters that lack dimension, story lines that are too simplistic and imagery, action and effects that over power the contents of the story.

My favorite critiques usually end with a summation that reads something like, “Full of action and dynamic visuals, weak story and character development. Not completely terrible. If you are a pre-teen boy, you will probably love it.”

This is the heart of what I see as an identity crisis that plagues the comic industry and nearly every franchise that is based on super heroes.

Virtually everyone has lost sight  that the original source material for practically every  major super hero was created for children and young adults at best.

It has been a recent evolution that super hero comics and related subject matter appeal to a more adult audience. This mature audience is one that grew up with an appreciation of the nuances of the original source material and are now capable of suspending disbelief as they watch their favorite characters evolve into more mature and realistic situations and environments.

This audience is a very specific  one and I think we are finding that the average adult audiences may not have the same appreciation for the super hero characters because they are not able to make the jump from characters that they may have appreciated as children now being in these mature situations.

This is obviously something that the studios are struggling with. Who is the target market for these films? Their response seems to be everyone. The critics want it to be everyone.  But when you target everyone you have to realize that there will be a shift away from the original source material that was focused on entertaining young boys.

When my son and I get into animated discussions about the exploits of a super heroes my wife is always quick to chime in that the characters “are not real!”

WE KNOW! But that never stops our enjoyment of the fantasy and the trivia that is associated with these characters.

This is the lesson that I wish producers, critics and audiences would learn. These stories should be fun amazing adventures about colorful characters that possess a strong sense of good verses evil. That is what the original stories were about and they are beloved classics of the medium. Why should they be portrayed any differently.

Trying to make rational, believable stories with these characters is like trying to do that with Santa Claus. Most of us grown-ups know that Santa is not real but we still have a warm place in our heart for all those fantastic stories we believed about him,  his reindeer, and his elves when we were kids. We are sure quick to make sure that our children get a full dose of that same fantasy and it is a tradition that is passed on from generation to generation.

I never thought that Santa’s mythology was too different from that of most super heroes, so why can’t we  be allowed to enjoy our favorite caped crusaders the same way. With pure unadulterated amazement and a willing suspension of disbelief.

My favorite super hero  movie of all time is The INCREDIBLES just for this reason. It is great ‘old-school’ fun, action and adventure that everyone can enjoy for just what it is.

Anyone who knows me will attest that I have always been a big CAPTAIN AMERICA fan and I cannot wait for that film to hit the screen! I have been closely watching the previews and my hopes are so high because from everything I see, they have this one right on the nose.

Simon and Kirby

Might I be disappointed?  Maybe.  But if they make the film anywhere close to the source material that was created by two creative giants of the Golden Age, Jack Kirby and Joe Simon, it could set a new standard for how super hero comics should be adapted. My fingers are crossed!

I guess that is my biggest point. If we as comic fans can consider all those great creators from the early days of comics to be geniuses why should we be satisfied when their work is tampered with. You know what? They created that material for kids and they did a hell of a job doing it. The work was great and it still is so please give it to me full strength.

SPIDER-MAN Turn off the Dark learned that lesson the hard way. We all know the story behind the disaster that play was when it veered off into some strange mythological monstrosity. It wasn’t till it returned to the roots of the original source material that the play stood a chance. Now the audiences are coming and guess who is sitting in the seats wide-eyed with amazement and dreams of swinging from that web? Young boys who want to believe in Spider-Man and that “with great power comes great responsibility.”

How cool is that?

Please do not mistake this rant as comics are for kids!!! Comics are a medium of expression like any other medium and should be used to express any idea to any audience and I firmly believe that. There are many great adult themed comics about many different topics including super heroes and quite a few have made some great adult themed films.

This does not mean that we should no longer make comics for kids or that we can’t make super hero comics for adults. I’m just saying let’s appreciate the original source material and who it was originally created for when adapting a comic to another media and we may surprise ourself with a more successful films than we are used to.

Making Comics Because I Want To

Gerry Giovinco



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