Posts Tagged ‘Graphic Novel’

Making Comics is Risky Business: Part 4

Tuesday, January 8th, 2013

Over the years the business risk of making comics has shifted as has been outlined in the previous three installments of Making Comics is Risky Business.

Part 1 , Part 2 , Part 3

As promised in this last article on the subject we will now take a closer look at the risky business of speculation and why crowd funding is the future for comics publishing.

When Phil Seuling developed the concept of the Direct Market in the late 1970′s he predicated it on the existence of comic book specialty shops that were springing up across the country, most of which depended on sales of collectible back-issues, the value of which were marked up considerably on many depending upon their rarity and conditions.

Though back-issues at the time were still generally affordable, they established a precedent for what would constitute speculative value. Premiere issues, popular creators, significant events and, of course, mint condition comics became sought after commodities by comic collectors who became the backbone customers of the Direct Market.

As the rising prices of collectible comics became a recognized investment, collectors began to buy multiple issues of their favorite comics, one to read and others to  squirrel away in mylar bags, preserving their mint condition and hopefully driving up their potential value.

The customers became speculators and took over the position of financial risk takers in the comic market. Professional speculators bought specific issues in quantity, artificially driving up demand and inflating aftermarket retail figures.

Retailers and publishers took advantage of the speculator market and a secondary market of collectible supplies like bags, boards and boxes sprang up.

Independent publishers benefitted greatly from the speculative nature of the market during the 1980′s as collectors feared missing the next “Holy Grail” guaranteeing that at least premiere issues of almost any title could receive respectable sales figures.

As Independent publishers began to proliferate in the market presenting themselves as serious competition for Marvel and DC, the Big Two, in defense of their reign, launched an all-out assault of first issues featuring popular characters and creators. Focusing on the speculative nature of the market they employed novelty devises like mini-series, variant covers, crossovers and events to successfully flood the competition out of the market.

By the mid 1990′s the Direct Market was a bloated mess of over-inflated and over-hyped product that nobody wanted or could any longer afford, crashing the market and even forcing Mighty Marvel into bankruptcy. Diamond stood as the only surviving distributor to a market that was once serviced by over a dozen.

Through it all the emergence of the graphic novel and the success of imported Japanese Manga paved a road into traditional bookstores challenging the Direct Market’s role as sole provider of comics to changing readership. Digital media, however was lurking in the background, poised to change how comics could be delivered to a world wide audience.

Eric Millikin's Art

The development of the web comic, which began with Eric Millikin’s Witches and Stitches as early as 1985, grew through the 1990′s and has flourished in the 2000′s, has changed the rules for creating comics completely and for the first time put the risk fully on the shoulders of the creators as, in most cases, they are the sole publishers and maintain complete autonomy of their works.

Though it requires minimal expense to post comics online, the true cost in publishing web comics is in the time it takes to create the material and cultivate the audience. Monetization of the web comics remains the biggest challenge as web comikers struggle to find ways to profit from their works. Most creators that have managed to bridge that gap have done so by rolling their web content into print product or digital downloads for mobile devices to be sold for retail.

Minimizing their investment risk, these unique independent publishers have taken advantage of today’s technology to put that risk into the hands of the consumer. Using Print on Demand suppliers like Lulu, CreateSpace, Comixpress, Ka-Blam, and others, they no longer need to sit on large quantities of expensive unsold books waiting for sales. Books are printed to order and shipped directly to customers, avoiding the need for distributors and returning a much larger portion of the profit to the publisher who is most often the creator themselves.

Steve Gerber

Finally, creators have found a way to control their properties which have been historically robbed from them by comic publishers for the last seventy years as wonderfully described by the late Steve Gerber in this recently resurfaced article Truth, Justice, & The Corporate Conscience, which I beg you to read and share with every comic creator you know.

The modern comic publisher also has a new tool at their disposal to minimize their risk and further enlist the consumer to share the burden. Crowdfunding through services like Kickstarter , and Indiegogo , capitalize on the strength of social networking and perks offered by campaign developers to essentially pre-sell comic projects.

Comic creators set a goal that represents the investment they will need to produce their project and they request financial support through pledges on these crowdfunding platforms. For various levels of financial support, rewards are offered as incentives. Though these rewards often vary considerably they generally include a printed copy of the project being promoted establishing a new form of marketing and distribution. If the established goal is not met, pledged funds are not collected and rewards are nullified.

Because crowdfunding does such a wonderful job predetermining the success of a project, some observers are viewing the phenomenon as a new form of market research avoiding the need for agents and pitchmen to sell a concept.

So, yes, making comics is risky business as has been proven over the last seventy-five years but it doesn’t have to be as risky as it has been. Now is the time for creators to take advantage of the resources available to them and take control of the direction of the industry so that they, themselves, can enjoy the riches provided by their creations rather than some domineering corporation that views creators merely as cheap disposable labor from which to capitalize on.

Carpe diem!

Gerry Giovinco

Broadcast Blues

Monday, October 17th, 2011

This week I read a blog post by Warren Ellis who did a great job of examining the possibility of a lost opportunity regarding webcomics in relationship to the newly popularized digital distribution of comics. If you have any interest in this sort of topic it is a lengthy but worthwhile read.

About a month ago I had written my own wordy post on the subject which, if you missed it, can be found here I covered a lot of the same issues that Warren Ellis did and came to similar conclusions. Warren and I should get together over a cold one some time.

He used the term “broadcast” when describing webcomics which I thought was a brilliant analogy especially regarding distribution of content.  When I think of broadcasting comics via the internet it reminds me of ham radio and the network of amateur radio enthusiasts that have the opportunity to express their right to freedom of speech over the air. It is an activity that they enjoy and do so because they want to, not because their ulterior motive is profit.


The internet offers comic creators, wether amateur or professional, the opportunity to exercise our inalienable right to make comics however we please.  It is a powerful tool for the medium that I hope will never be completely overlooked in the name of monetization as creators seem determined to rush toward digital distribution and turn away from the web.

I can’t help but look at the Occupy Wall Street folks struggling to coordinate the power of their voice and draw a comparison to webcomikers taking a stand in the name of making comics. Both groups have a need to publicly express themselves and are doing so with limited structure and a lot of passion. Like the garbled message of  the protestors not all webcomics meet with warm reception but, like the message or not, you have to be proud that we live in a country that gives us an opportunity for free expression and that it is being exercised.

Having the courage to find a voice and the ability deliver that  message is what is important wether it may be politics, opinion, music, video, art or comics. The internet gives us that freedom as comic creators, even if it does present a difficult venue to generate revenue from our precious content. We need to preserve its use for its value as a powerful forum for our freedom of expression through webcomics.

So, buy a comic book or graphic novel, pay to download an app and a bunch of digital comics, enjoy your purchase and support a comic creator but please bookmark your favorite webcomic, surf the web frequently for new webcomics that you have yet to discover and support the growth of the comics medium.

Make CO2 Comics one of your bookmarks and we will continue to do our best to bring you quality innovative comics. Thanks for being on the receiving end of our broadcast!

Making Comics Because I Want To

Gerry Giovinco


Reinvention: The Stepchild of Necessity

Tuesday, January 4th, 2011

The Comics industry is all too familiar with having to reinvent itself in an effort to survive changing times.

Comics made the jump from newspapers to comic books addressing a new publishing trend in the late thirties.

The forties watched Superman be reinvented over and over as a whole genre of superheroes was created.

The comic book industry rescued itself from oblivion in the fifties by adopting the Comics Code Authority to placate the Senate Subcommittee on Juvenile Delinquency though it placed a stranglehold on much of what made comics interesting and exciting at that time.

Stan Lee

Stan Lee reinvented the superhero genre in the sixties making it viable and relevant to a new generation of readers.

Phil Seuling

The Direct Market pioneered by Phil Seuling in the seventies gave comics the opportunity to be liberated from the Comic Code Authority.

The eighties gave rise to alternative, independent publishers and the concept of creators rights.

Manga

The nineties showed the vulnerability of the Direct Market and the power of Manga in the US market.

The new millennium ushered in the the development of new formats in the wake of Manga’s popularity and the graphic novel matured as a format that began to dominate the market.

The “oughts” also ushered in an entirely new venue for comics in the internet and web comics came on the scene.

Now, as we enter the eighth decade of comic history since the invention of the comic book, (I know I am rounding it off by a few years, we’ll throw a party in 2014 to make up for it) we all have to figure out what to make of the advent of digital comics.

For the first time in history, comics have total access to a global market direct from the hands of creators free from censorship, and the burden of high production costs.

Digital comics, whether they are posted on the web, offered as a downloadable files or banked on a cloud can be read on devices as small as the palm of your hand or as large as the biggest television monitor you can imagine.

Digital spells freedom for creators and freedom of choice for readers. Digital offers a free world of possibility. Now how do we handle all of that potential. More importantly, how do we handle that four letter word: F-R-E-E.

We all love to have the freedom to create as we please but face it, we all need to make a buck, especially in these terrible economic times.

My suggestion is that now is not the time to get greedy. As much as we as creators want to get what we deserve, consumers are looking for the best deal possible.

I for one, as a consumer, will look at all the free content I can get before spending a dime on digital content. I will look at every free website and I know that there is a ton of great stuff that would take me years to read. Just look at the hundreds of pages of dynamite material right here at CO2 Comics. Hey, I’m in all my glory because guess what…it’s FREE! FREE! FREE!

Now, on the outside chance that I’m an unusual cheapskate, tightwad I have to wonder how the folks selling digital content for prices that resemble regular comic prices are making out.

I’ve seen the reports that brag sales of digital content for mobile devices that are ten times that of last year and I have to be impressed but what does that really mean? First I have to remember that this technology is only about a year old. How many downloads did they sell that first year? Ten times what?

Captain Visual's big Book of Balloon Art

Since July my first book for the iPad Captain Visual’s Big Book of Balloon Art, which as an e-book sells for $11.99 as opposed to a $24.95 book in print, has increased in sales by 1500%! That is an incredible increase especially in a ridiculously slow market. I bet you want to run out and see what all the fuss is about don’t you?

Well I’m happy to brag about those numbers all day but the truth is I sold one e-book in July. Go ahead, do the math. That’s right. I’ve sold 15 copies in the last six months. At the same time my print copy has sold only six times as many copies as I sold in July but that is six times three at more than twice the price.

You can see how a positive spin can influence a consumer and even a producer interested in digital content.

Publishers will often compare the success of digital content to the slacking sales of a hardback edition but neglect to tell you how the paperback is outselling both.

Digital content is a new toy for the comics industry. Don’t rush in ill informed. Don’t tie up your digital distribution rights based on clouded numbers. Don’t become a statistic in a digital bookstore with an app provider that promises you a gateway to an exciting new market that is yet to be defined.

Don’t throw away your freedoms yet.

My opinion is that digital content should be considered disposable content and should be priced accordingly.

I can’t see selling a digital comic for more than the price of a can of soda or a candy bar. I want to be ravenous about what I want to read regarding comics. I want to read as much as I can and I am not excited about storing the content the way I am excited about collecting a comic book. Sell me the comic for 99¢ or a subscription of 12 for $10 and I’ll be happy.

This is our time to reach a wider audience than we could have ever imagined. We want the world to see our comics. Our intellectual property. A hundred thousand people might be willing to spend a buck on a digital comic like they do on music but raise the price and you will see those numbers fall dramatically. Would you rather sell a hundred thousand e-comics at a dollar or one thousand e-comics at two or three dollars?

Be willing to wholesale your comics and you will find a greater audience. If you don’t believe me look at the Walmarts of the world. They find their success in selling large quantities at the lowest possible price and they are making dinosaurs out of their competition.

Marvel and DC will continue to dictate the market and control the IP of the comic world if everyone is enticed to follow their lead into overpriced content. The market for independent comic publishers will always remain constricted if we continue to price our product where only the hardcore fan is willing to pay for it.

Reach the masses by selling to their pocket change and you will have a property that everyone wants and is eventually willing to pay top dollar for.

At CO2 Comics our comics are free as I mentioned earlier. They are free because we want you to read them and we have faith that you will respect the properties and want to support the creators by buying their works or services that are or may be available for sale.

We expect that if you enjoy the material you will share it with your friends offering greater exposure for the creators and their property. You look all smart, cultured and influential and we reach more readers. Win! Win!

We also know that if you can get the work for free right here you are less likely to download from some torrent site where the creators have no control or benefit at all from the piracy of their works. Thank You!

This decade will be less about reinventing comics as it is about reinventing how comics get to the consumer. We plan to reach as many of you as possible. In the process we will make great comics that will generate revenue in creative ways for the creators.

What do we want from you? Just some respect and your willingness to spread the word. I think it’s a great deal. Don’t you?

Enjoy the next decade! We plan to!

Making comics because I want to.

Gerry Giovinco

The Comic Company: Origins of a Graphic Novel

Tuesday, November 30th, 2010


Will Eisner’s CONTRACT WITH GOD
, published in 1978 is most often noted as the first graphic novel mostly because it was the first to declare the name.

The term graphic novel has come to be associated with any collection of comic works that is perfect bound though many would be more aptly distinguished simply as trade paperbacks.

Eisner’s graphic novel itself was actually a collection of four stories rather than one long story generally associated with the word novel.

The first “graphic novel” that I remember reading was Archie Goodwin and Walt Simonson’s adaption of the movie ALIEN published by Heavy Metal in 1979. Titled ALIEN: The Illustrated Story this 64 page, full-color, perfect bound package was a riveting masterpiece of comic art that sold for only $3.95!

I am always surprised that this book is overlooked when the topic of graphic novels is discussed. For me personally, it was a benchmark. I had read trade paperback collections of comics from pocket sized collections of Charles Schultz’s PEANUTS, to Burne Hogarth’s TARZAN of the APES and all of Stan Lee’s Origin books but the ALIEN book, more than any other, spoke to me about format.

It was my first look at what the future of comics could be.

When we began publishing comics as Comico in 1982 we started from the ground up with black-and-white comic books that looked more like fanzines and quickly grew to publish a line of full-color comics that rivaled anything in the market at the time.

Along the way we published a number of graphic novels, two featuring Matt Wagner’s GRENDEL, Harmony Gold’s ROBOTECH, Doug Wildey’s RIO, Mike Baron and Mitch O’Connell’s The World of GINGER FOX, and Harlan Ellison and Ken Steacy’s NIGHT and the ENEMY.

Comico Graphic Novels

Before them all was an unusual graphic novel collection called MAGEBOOK. What made this book unique was that it was NOT a reprint of the first four issues of Matt Wagner’s critically acclaimed comic MAGE.

In 1984 it was apparent that there was a new trend in comics. The miniseries was becoming popular with titles like CAMELOT 3000 and WATCHMEN. It was inevitable that these would be collected and re-published as graphic novels after the initial run.

Matt had informed us early on that MAGE, likewise, would be a limited series. The idea of collecting it in graphic novel format as well became a goal.

Then we were presented with a production issue. In an effort to minimize unit costs, our comics were being gang-printed and though MAGE was a critical success it sold in smaller numbers than most of our other books, resulting in an overstock of the title to be stored.

There, warehoused on a skid, was the opening chapter of what would become our first published graphic novel.

After the first issue we began not binding the interiors of the books, storing the excess signatures for future use. After four issues of MAGE had been published we collected the signatures and the overstock of the first issue and had them neatly bound in a graphic novel format producing MAGEBOOK for merely the cost of the cover and the binding.

Magebook 1

MAGEBOOK was a collection of the original print-run of the first for issues; ads, letter pages and all. Due to its success, we repeated the process for the second volume which has notably larger size dimensions than the first volume because of the availability of trim area that was lost on the first volume due to the first issue of MAGE having been previously trimmed and bound as a comic book.

Magebook 2

These two volumes of MAGEBOOK were probably the only graphic novels ever produced this way! If anyone has any knowledge of others I would love to know about them.

MAGE was later licensed to Starblaze Graphics who repackaged it into a beautiful glossy three volume set that was released in paperback and deluxe, sleeved, Hard Cover editions.

Bill Cucinotta and I still like the idea of repackaging material that we enjoy.

co2comics.com

While we are determined to seek out exciting new features by talented comic creators to post here on CO2 Comics, there are a number of features found here that are digital repackages of previously published material which we are proud to introduce to a new audience on the internet.

David Anthony Kraft's COMICS INTERVIEW: The Complete Collection Vol 1

We have also made it our mission to repackage a very important part of comics history. David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection will be a eleven volume set and is, without doubt, “The Greatest Collection of Interviews in the History of Comic Books.”

The first volume available in Hard Cover and Paperback is ON SALE NOW and can be found at www.comicsinterview.com.

Hurry and get your copy in time for Christmas!

Making comics because I want to

Gerry Giovinco

The Gutter – Turkey Day

Tuesday, November 23rd, 2010

OMG it is already Thanksgiving!

Where does the year go? 2011 is right around the corner and soon we will all be looking back examining this past year that has seen a lot of dramatic shifts in the comics industry.

Most folks think of Thanksgiving as Turkey Day, a chance for the whole family to gather and give thanks while feasting on the juicy bird packed with stuffing and served with a harvest banquet reminiscent a of a meal shared between the Pilgrims and Native Americans.

Believe it or not, turkeys and comics have a close connection for me. I actually think about it often when I peer out my window here in a very rural area of the the South Jersey Pinelands where I live. Besides being on the constant lookout for the Jersey Devil, and dodging deer that prance in my headlights, I experience wild turkey by the dozens as they flock through my yard on a daily basis.

The site of them always conjures back the memory of a giant print of an Arnold Roth illustration that was on display promoting a show of his work at the Philadelphia College of Art. He was an alumnus there, and it as were my Comico and CO2 Comics partner Bill Cucinotta and I attended college during the early 1980′s.

John "Bondo" Rondeau settles in front of a huge print that we had "aquired" from a show at PCA that featured a famous cartoonist alumnus, Anrnold Roth, who ironically had been expelled from the school when he was a student.

Bill and I were also instrumental in publishing a student newspaper, DUCKWORK, at PCA and managed to appropriate the photostat print that was mounted on foamcore after the show was over. We displayed it in proudly in the DUCKWORK office until it later migrated to the Comico Studio in Norristown where, unfortunately, it has since been lost.

Duckwork Covers 1 & 2

The image depicted two contrasting iconographies of America in passing. On one side was a valiant looking Madame Liberty with a stoic Bald Eagle by her heal. The other side depicted a more humble and much less arrogant interpretation of Americana, a haggard, pipe smoking, frump of a woman content in her baseness, accompanied by a lowly turkey.

Ben Franklin actually preferred the turkey over the bald eagle as the national symbol.

“For the Truth the Turkey is in Comparison a much more respectable Bird, and withal a true original Native of America . . . He is besides, though a little vain & silly, a Bird of Courage…”

(http://www.greatseal.com/symbols/turkey.html)

That turkey, as presented by Mr. Roth and described by Mr. Franklin, came to symbolize comics for me.

Colorful and defiant, native and common, comics find their strength of power in their ability to access the masses and deliver the purest presentation of the message of a sole creator simply using words and pictures.

Underestimated by other media, artists and literati, comics open a unique dialog between to the common folk and the creator who respectfully wishes to communicate directly to them.

As the year quickly comes to a close I am thankful to be reminded by the humble turkey why comics are so important to me. The gobbler primes me for all the comic related resolutions I have in mind for the New Year.

I still, however, have a lot of expectations left for 2010. With the Christmas season upon us, we at CO2 Comics are anticipating that many of you will deem our first print publication, David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection Volume 1, a top pick on your list to Santa.

David Anthony Kraft's COMICS INTERVIEW: The Complete Collection Vol 1

We were surprised to discover that the beautiful Hard Cover edition of CI ranked #3 in Lulu’s Comics and Graphic Novel category this week!

David Anthony Kraft is still drooling over the book himself, exclaiming on facebook, “Knocked out by COMICS INTERVIEW HARDCOVER! Getting up from ground — it’s that good! Lays open flat, like a bible. Can’t BELIEVE how great it is!”

Of course, DAK is biased as are we but we have been thrilled and thankful for the generous response and collective appreciation of the book from people who have had the opportunity to hold one in their hands.

A quick reminder that the Premier editions of both the Hard Cover and the Paperback featuring the Platinum version of the classic, original COMICS INTERVIEW logo will be available only until midnight of New Year’s Eve 2010. So, if you are a collector and want to guarantee that you have this limited edition in your library, act soon!

Comics Interview Premier Edition

One last note regarding COMICS INTERVIEW: The Complete Collection. Lulu has been offering generous discounts of up to 20% off for books available on their site. These limited time offers are well worth benefitting from and we will do our best to keep you informed here on the blog and on the CO2 Comics facebook page.

Become a fan of the page and you will be sure to receive these promo updates and be the first to know what is going on here at CO2 Comics.

While we are on the subject of Christmas lists make sure you stop by and check out our newly released DEATH FATIGUE t-shirt line. If you are tired of watching your favorite heroes die the temporary super-death get your very own DEATH FATIGUE swag now!

Captain Obese

I hope that you all have had a chance to check out our latest addition to CO2 Comics, Don Lomax’s The Heavy Adventures of CAPTAIN OBESE. Don’s comic feature is sure to make a large impression on you and make you hungry for more.

Don’t worry! CO2 Comics won’t disappoint you! There will be at least one more big content announcement before 2010 becomes just another space odyssey.

Happy Thanksgiving!

Making comics because I like turkey,

Gerry Giovinco

The Comic Company: In The Black

Tuesday, November 2nd, 2010

Anyone who has been reading this blog over the last couple of months knows that it is intended to be a trip down memory lane focusing on the accomplishments of Comico the Comic Company and its relevance to the comics industry both then and now.

Bill Cucinotta and I were both founding partners of Comico, giving us both a unique authority on the subject. Though I get the credit line at the bottom of the page, these words wouldn’t get to you without Bill’s diligence and tireless effort to design and post the blog along with all of the other chores as he maintains the entire CO2 Comics site on a daily basis.

We are both dedicated to bringing our audience great quality comics and remembering the history that brought us here. Not just the history of our experience publishing Comico comics, but the history of the industry that inspires us to be part of it.

We know that our readers appreciate the notes on history too. It is reflected the traffic to the site and the comments made on the threads. Thanks for your enthusiastic support!

In 1987 Comico took a trip down memory lane with the publication of Comico BLACK BOOK our fifth-anniversary special.

Comico Black Book cover

Creative Black Book 1986

When I conceived BLACK BOOK I readily admit that I was a candidate for the Swipe File. A year earlier I had the opportunity to provide comic book lettering to go along with parody images of Ripley’s Believe It or Not! for the 1986 edition THE CREATIVE BLACK BOOK (www.blackbook.com) which is a huge creative directory for people in the creative industry.

My good friend Angela Corbo, who had grown up in my neighborhood and attended PCA briefly with Bill and myself, was working in the production department of the THE CREATIVE BLACK BOOK. When it was decided that their theme required comic lettering, I was her first call.

My lettering on the Creative Black Book 1986, Click for larger image

Gerry Giovinco Black Book photo

I had lettered all of Comico’s early black-and-white books; Primer, Az, Grendel, Skrog and Slaughterman. This was a great opportunity to work on such a prestigious project and I jumped at the chance.

With the publication of that work behind me, the name BLACK BOOK stuck in my head. I couldn’t help but attach it to another directory, that of a historical chronology of the first five years of Comico.

The Comico BLACK BOOK was published in comic book format and featured our trademark, wrap-around cover design. It read more like a catalog of our entire inventory with a historical time-line that ran the bottom of each page highlighting moments of achievement and publication dates.

My favorite page was the centerfold that listed the names of the impressive 155 creators that had worked with us those first five years.

Comico Black Book Spread, Click for larger image

The Comico BLACK BOOK became the chronicle of my own history at Comico. Shortly after its publication it became impossible for me to continue working at Comico for personal and professional reasons. My name remained in the publishing credits but it was clearly time for me to move on.

The book also signaled a turning point. Comico began its downward spiral. It was a company that had risen from nothing to an independent powerhouse, challenging Marvel and DC all the way into the mass market only to become a bankrupt shell of itself that would be sold into obscurity.

This is a story that has been repeated over and over by other great comic companies of the era and continues today. In its wake is a trail of incredible comics and incredible comics history. There are lessons to be learned. Observations that need to be noted. Mistakes that should not be repeated.

Comics Interview Premier Edition

This is why we are so excited to be publishing David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection. We know that it is the most transparent window into the mind-set of the comics industry at a time when creators discovered that they had some control in the future of comics.

Comics Interview Standard Edition

It is shocking how issues that shaped the industry then are relevant to issues that are shaping the industry today.

A whole new generation of comic creators needs to be aware of the insights of those who pioneered creator rights, independent publishing, the graphic novel, and the marketing and merchandising of comic franchises that are household names today.

I recently read an obituary for the Sony Walkman and it sited how Apple tapped into the elements of personal entertainment that were provided by the Walkman when it made music personal. Apple embellished upon those elements to create the success of the iPod. Apple looked back to move forward.

With the introduction of e-readers and the iPad comics will become more personal and interactive than ever just as music did. It is time for the comics industry to move forward and we all know it. Just remember to look back. Note the successes and failures. Don’t become a statistic.

When David Anthony Kraft was publishing COMICS INTERVIEW he had a keen sense for how the industry worked. He listened to the people he talked to. He saw the writing on the wall and was able to make a controlled decision to end COMICS INTERVIEW at a nice round number and at the top of its game. DAK controlled the destiny of his creation at a time when the market was in free-fall.

Because of his foresight, we now have the opportunity to enjoy COMICS INTERVIEW as a completed work, not something that was extinguished in its prime like Comico and a long list of other comics publishers.

We believe that David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection is an important work that belongs in the library of every comic creator, educator and library for all of the reasons I mentioned. Take the opportunity to see for yourself.

We think you’ll agree.

Making comics because I want to.

Gerry Giovinco

Finding Ginger Fox: Pop Star or Pop Art

Thursday, March 25th, 2010

Ginger Fox made her debut on Nickelodeon/TeenNick this past Friday, March 19, 2010.

This is not the smart, saavy, sexy Ginger Fox character created and written by Mike Baron and illustrated by Mitch O’Connell that graces the web pages of CO2 Comics in full, glorious color.

Nickelodeon’s Ginger Fox (Ginger Rosselin Cynthia Fox), played by actress  Betsy Rue, is a washed-up pop star trying to make a comeback. Her exploits were featured in an episode titled “iFix A Popstar” on the popular television show iCarly that stars Miranda Cosgrove as Carly.

The show, which is aimed at young teens, broadcast this episode in which Carly and her friends attempt to help Ginger Fox resurrect her career but discover that the has-been star is a bona fied, uncouth idiot. The episode is an obvious parody of Britney Spears and her bungled 2007 MTV Music Awards performance.

Nickelodeon's Ginger Fox

In stark contrast the lead character in Baron/O’Connell’s The World of Ginger Fox is a determined, intelligent and stylish executive of a Hollywood film studio of the 1980′s.
The World of Ginger Fox was first published as a graphic novel by Comico Comics in 1987 and is now one of the many fine comic features that are updated weekly on CO2 Comics.

GINGER FOX Graphic Novel by Mike Baron and Mitch O'Connell

The introduction of Nick’s Ginger Fox character has generated a search engine buzz that has tracked down many women whose real name is actually Ginger Fox and has lead many young teens to the CO2 Comics site to find comic material that may be intended for a more mature audience.

Though there is material that is perfectly acceptable for young readers, especially those that are considered “young adults,” the general disclaimer on the site reads:
CO2 Comics is created by Adults for Adults. Some comics on this website contain subject matter that may not be appropriate for children.”

We do not consider any of the material on CO2 Comics to be obscene or gratuitous. There are enough mature themes found throughout the site, however, that warrant our position as responsible publishers to notify readers in advance.

This is a fine example of why parents should remain involved with their children’s experience on the internet. We hope that our efforts can support attentive parenting and lead to a positive comic reading experience for all.

CO2 Comics
Making comics because we want to.

The Gutter | CO2 Comics & Steve Lafler
Together at Last

Tuesday, March 23rd, 2010

Bill and I first met Steve Lafler back in the early eighties at one of the many comic conventions that we frequented as we promoted our then upstart comics publishing company, Comico.
Steve was a regular at most of them, so it could have been in Chicago, Houston, San Diego or any of the many along the road. 
Comic conventions have two parts to them.
The first part is the convention itself, were you are tied to the booth greeting fans, occasionally sneaking away to network when things are slow.
The second part happens after the hall is closed, at dinners and hospitality parties with new and old friends. These are usually fun gatherings that run into the wee hours of the night and are where networking, bonding, and most of the real business of comics gets done. 

Dogboy

 Being rookies at the game, my young partners and I did our best to fit in at those get-togethers and find acceptance among the comics professionals, many of which were our own personal heroes. Among them all, Steve stood out as a mentor and a role model for reasons that were personal to all of us at Comico
 Steve’s style was unique and clearly not mainstream, his subject matter was psychedelic with a twist of the occult and, most importantly, he too was a self- publisher standing alone at the helm of the imprint Cat-Head Comics pushing his own black-and-white comic, Dog Boy.

Steve’s acceptance, enthusiasm, and infectious attitudes about individuality, creator’s rights, and independent publishing were refreshing, supportive and motivating to us, especially since they paralleled our own commitments towards publishing comics.
Flash forward nearly three decades and little has changed.

Comico has long escaped Bill and I but our latest creation,
CO2 Comics, has given us a new vehicle by which to present our own work and the work of other great comic talents that share our vision of a cooperative environment where comic creators can support each other creatively and economically through cross promotion on the internet and using the accessibility of self publishing resources. 

BUGHOUSE Graphic Novel

Steve Lafler is still doing his own thing having published over fifty comics himself.
Steve also has had the luxury of seeing his work also published by Fantagraphics and Top Shelf Productions.
He has had the opportunity to brag that his Bughouse graphic novel has been declared one of the top 100 best comics of the last decade and he continues to self publish and explore the boundaries of the medium by posting his comics in blog format and publishing via Print on Demand.
Steve’s enthusiasm remains unbridled as evidenced by this recent facebook quote “I can’t believe how much goddamn fun it is to slap ink on bristol board, holding a brush sideways to draw tire treads. Livin’ the dream, baby.”

So it is no wonder that the time has finally come for CO2 Comics and Steve Lafler to work together doing what we do best, have fun making the best comics we know how. 

El_Vocho

   

CO2 Comics is more than proud to be presenting Steve’ earliest professional work, Dog Boy and his most current work El Vocho which will soon be available as a graphic novel published by Steve himself under his Manx Media Label.  

Manx Media Publications

El Vocho T-shirts

To view more of Steve Lafler’s other available titles visit this link: http://www.stevelafler.net/ 

While you are there, buy some comics and get one of those coolEl Vocho” t-shirts! 

Don’t forget to support all the other creators on CO2 Comics who have provided over 400 pages of comics. 

Do so by reading their work, visiting the provided links and purchasing related products. 

CO2 Comics is committed to delivering great comics direct to the consumer.
We have recently reached our one millionth hit on the site and would like to thank you for your appreciation, enthusiasm, and support. Please share your experience with your friends.

Making comics because I want to, 

Gerry Giovinco

The Gutter | The World Of Ginger Fox

Thursday, January 28th, 2010

Flashback to the Eighties!

Ginger Fox Cover

Ginger Fox Cover

The World of Ginger Fox
by Mike Baron and Mitch O’Connell, originally published by Comico in 1986 as a 64-page graphic novel, is nothing short of stylish eye candy derived from the exciting nineteen eighties’ era of high hair, shoulder pads, and excesses of wealth.

gfstrip72b

Ginger Fox is presented anew beginning this week on the web pages of CO2 Comics.

The tale of romance, adventure and intrigue, set in the Hollywood of the mid-eighties featuring the smart, sexy and savvy Ginger Fox and a cast of strippers, martial artists, hit men, drug addicts, gat-toting bodyguards and celebrity cameos will be released in weekly installments and is available without fee or subscription as are all comics currently available at http://www.co2comics.com/pages/co2_comics.html.

One quick look at the credits of Mike Baron and Mitch O’Connell will give a good idea of what a treat to expect.

Writer Mike Baron has been one of the most innovative and honored creators in comics since he broke into the field with NEXUS in 1982 with artist Steve Rude.

He has written numerous mainstream comics, including Marvel’s The Punisher and DC’s The Flash. He is also the co-creator of BADGER, FEUD, SPYKE and a number of other renowned titles. He also penned the ROBOTECH graphic novel published by Comico.

ike-baron-comics

Mike Baron Comics

Mike has been nominated for Best Writer in the Kirby, Harvey and Eisner Awards numerous times, and has won several Eisners for his work on NEXUS.

Illustrator Mitch O’Connell’s first graphic novel was Ginger Fox at the age of 25.

Mitch O'Connell Newsweek

Mitch O'Connell Newsweek

His stunning illustration work since has been featured in magazines from Newsweek to Playboy, on the covers of million selling CD’s and advertising campaigns from McDonalds to Coca-Cola!
Mitch’s fine art masterpieces have been exhibited from New York to Berlin to Tokyo and his tantalizing tattoo designs are a fixture on the walls of tattoo shops around the word! Mike and Mitch join the ranks of former Comico creators, Bill Anderson, Reggie Byers, Chris Kalnick, Mike Leeke, Bernie Mireault, Andrew Murphy, Rich Rankin, Neil Vokes as well as publisher creators Bill Cucinotta and Gerry Giovinco on the CO2 Comics site that also features work by Tina Garceau, Robert Jackson Jr., Onrie Kompan, Giovanni Paolao Timpano, and Joe Williams.

There are over 400 pages of free comic art available to read at CO2 COMICS.


© 2009-2013 CO2 COMICS All Rights Reserved. All other material © their respective creators & companies