Posts Tagged ‘Direct Market’

How to Get Rich Making Comics

Monday, February 6th, 2012

First and foremost, if your reason for making comics is to get rich quick, get prepared for a big disappointment! Making comics is an art and, like most art forms, there is a long line of practitioners aspiring to emulate the success of a limited few. Those that have attained riches from making comics are a rare breed and thanks to unscrupulous publishing practices that have been the norm of the industry for decades many deserving comic artist have been deprived of fame and fortune.

I remember reading a list of the top ten grossing entertainers in the world sometime during the 1980′s. Two on the list were comic artists, PEANUTS creator Charles Schulz and GARLIELD creator, Jim Davis. They were right up there with entertainment titans, Michael Jackson and Bill Cosby! That was when I first realized the full fiscal potential of making comics. Schulz and Davis were both syndicated comic strip artists proving that there was commercial power to mixing words and pictures on the page.

This type of economic success was not available to comic book creators at the time for one key reason, Work for Hire. Most comic strip artists maintained ownership of their characters but in the comic book industry the publishers owned the characters and creators only received a page rate for their services with no ability to share in the success of the work through royalties.

This all began to change in the 80′s as the industry pushed for creator’s rights and independent publishers sprang up, willing to publish creator owned work. The newly devised Direct Market made it possible for these new publishers to explore the potential of sharing profits with creators. It also made it possible for creators to self publish their work.

1st five Comico Covers

Comico's 1st Color Books

This was our motivation when we created Comico. We knew that the best option for profiting from comics was to work for ourselves rather than be just another cog in the works of industry giants. As this same notion began to proliferate throughout the industry, comic artists did begin to realize the wealth that was possible. Two major examples of the earning potential of comics can be attributed TEENAGE MUTANT NINJA TURTLES creators Kevin Eastman and Peter Laird and SPAWN creator Todd McFarlane who all made millions from their creations.

So, if you want to get rich making comics there are a few things to know.

Creating a successful comic or character is like winning the lottery. The odds are so great. It gets even more depressing when you see the long list of incredible talent that are the competition but no one can guess what will strike the nerve of the market. Like the lottery, you cannot win if you do not play, so jump in and create!

Do what you love and love what you do! Many will tell you this is the key to success. Bullshit!

But this will make the struggles a hell of a lot more bearable. Creating comics needs to be your passion. Make them because you want to and love doing it. Create characters that you know and love and need to share with the reader. Your ability to bring those characters to life is what will make them desirable to readers. Passion is infectious when it is executed with skill.

NEVER GIVE  UP THE RIGHTS TO YOUR INTELLECTUAL PROPERTY!!! Own your characters, never sell them unless the price is so unimaginably mind-boggling that you can’t say, ” no”. If you do sell your characters, don’t look back, it is time to reap what you have sown.

YOU WILL NEVER GET RICH JUST BY MAKING COMICS! This could change if the digital market takes off but there is just not a big enough comic reading market today to make you filthy, stinking rich. You may get pretty comfortable but not uber-loaded. Creators make the big bucks through licensing and merchandising. The comics are the launch pad for your property, where the character comes to life and proves it has legs but from there it is time to go to market and make movies, toys, pop tarts, you name it. That is where the money is.

What’s that? Your a comic artist not a salesperson? Then get a publisher that will do the work for you or get yourself an agent or a marketing agency. Go find Jerry Maguire and start yelling, “SHOW ME THE MONEY!!!” Video game developer, David Perry, does a great job explaining the need to merchandise here in one of his lectures.

It’s an awesome read and though it’s about licensing video games, you can easily see how it relates to comics because his point is that characters drive licensing and merchandising more than anything else.

Now you know that, yes, it is possible to get rich making comics but it requires a lot of love, a lot of work, a lot of luck and a lot of wheeling dealing. Don’t say I didn’t warn you!

See you at the bank!

Celebrating Thirty Years of Comics History!

Gerry Giovinco


Viva La Comics Revolution!

Monday, January 9th, 2012

Damn it!

It breaks my heart every time I read about a comic artist finding it difficult to make ends meet, especially when they are extremely talented and were at one time among the elite creators in the field.

Welcome to the Arts!

I guess this means that comics have finally arrived as an art form. There was a time when a job in comics was just a bottom feeder stepping stone to a more lucrative career in advertising or other creative fields. Now artists are begging for a career in comics. Who would have guessed?

It was not long ago when Dick Giordano feared that the talent pool in comics was about to be extinct prompting him to create an apprentice program at DC in the late 1970′s. Around the same time Joe Kubert’s school became a fertile environment, producing numerous great talents. Other teachers like Will Eisner and Burne Hogarth also brandished brilliant torches, shining a bright light on education of the medium.

Comics now have joined the respected ranks of music, dance, literature, painting and sculpture where legions of practitioners strive for success yet only a rare few ever achieve stardom and tremendous financial reward.

Joe Kubert, Will Eisner, Burne Hogarth

Does this mean that if you are not one of the supremely talented or lucky you should just pack up the pencils paper and ink and give up? Hell no!

Artists in general have a strange sense of entitlement. Growing up, most are made well aware of their talents by doting family and friends that hail their giftedness. Stars in their own small circles, many are not prepared to face the challenge of competition in the larger arena of the real world. They expect the commendations and glories that they always knew and become disenchanted when it requires significantly greater effort to achieve success.

Success in any medium requires hard work well beyond talent and this is especially true in comics because of limited opportunity. Other than publishing yourself, there are so few publishers willing to pay reasonable fees for the work. There are also fewer projects by major publishing houses which will become an epidemic as the digital market grows.

The Big Two’s bean counters will surely realize that the seventy years of content that they already posses will be enough to saturate the digital market. Their money would be better spent digitalizing the classic material than spending it on new work that might require royalties and other forms of compensation not to mention costly editorial and production expenses.

So what’s a comic artist to do? What else? Get creative! Pave your own road to success by marketing, networking, publishing, teaching and creating comics, just like every other person that calls themselves a professional artist of the medium of their choice.

Superstars in every creative field are rare but plenty of creative folks support themselves and their families while  doing what they love by digging hard into the trenches and working it. Just ask any wedding singer, music teacher, production artist, variety entertainer. How many musicians are there in a garage band performing locally that have dreams of being a big star? Plenty.

The environment for creating comics and profiting from them has never been more full of opportunity thanks to the Direct Market, digital printing,  the internet, and digital distribution. Any one can make comics and have them distributed around the world in no time. Not everyone will get rich making comics but, like every art field, the cream will rise to the top and others will find levels of success to meet their personal efforts and some will simply give up their dream.

How To Be A Supervillain by Rachael Yu

One thing is for sure, like the lottery, you can’t win if you don’t play. Last week a graphic novel written by a fourteen year old girl, Rachel Yu, was number one on Amazon’s Kindle Fire, outselling any graphic novel by Marvel or DC! The playing field is as even as it is ever going to be regarding distribution and the comic creators have the upper hand when it comes to being able to create and control exciting, fresh, new concepts.

Check Out Occupy Comics

2012 has already been tagged as the year of the artist-entrepreneur. It most definitely is! If you have been following the Occupy movement you may be in anticipation of a revolution. If you are a comic creator you are in the middle of one! Now is the time for comic creators to unite and take control of the digital market and ultimately the Direct Market, simply by producing the best new comics available. Let the big guys bury themselves with reboots of tired old characters.

CO2 Comics is just one collective community of comic artists with an eye on the prize. We have a track record thirty years in the making, of jumping into the ring with the heavyweights and backing them into the ropes with speed and agility. We are lacing up the gloves again as proud supporters of creators right’s and the talents of the little guy. If you want to be in our corner, contact us, show us what you got and get prepared to deliver an uppercut. The big guys are going down!

It may not seem right making comparisons of art and war but this is a matter of survival. Comic creators have an opportunity to set an example. We have a chance to prove that as a community we can make a difference. We can pull ourselves out from under the thumb of corporate giants that have dictated this industry for decades and establish new standards for the creation of comics that will make them better for everyone.

Oh, and if you don’t think this is war you better educate yourself about SOPA and realize that there is a covert attack on our creative rights happening right now. Implementation of SOPA may as well be the implementation of martial law on the internet and we are in danger of losing all the benefits and freedoms of the systems of distribution that we are counting on for a bright future for comics. We must do what we can, now, to stop SOPA.

Carpe Diem!

Celebrating Thirty Years of Comics History!

Gerry Giovinco


2012 Welcome to The End of the World!

Monday, January 2nd, 2012

I can’t believe that 2011 is finally behind us! The year sure went fast and boy was it rocky but hey, some of us enjoy a wild roller coaster ride. Now we have to look forward to the brave new year of 2012. Thanks to the Mayan calendar and a few other prophetic hijinks many fear that this year is targeted to be The End of the World.

Bring it on Baby!

Regardless what the predictions may be, you can bet 2012 will be the end of the world as we know it, especially in the field of comics. 2011 set the foundation for the Digital Age and I think that this year you will see comics taking a foothold as a dominant player in digital media.

Beware of the little guy!

The nature of digital marketing and distribution as it stands today will make the market an open free-for-all and don’t be surprised to find some of the smallest fish making the biggest waves because of their ability and willingness to navigate freely, unencumbered by bureaucracy, corporate red tape, and allegiance to traditional systems of distribution.

This sounds like a lot of hype from an Indy guy like myself plugging a web based comic site here at CO2 Comics with my partner Bill Cucinotta and a loyal roster of comic contributors that for the last two and a half years have been plugging away diligently.  We are happy to be little guys in times like this because we have been there before and we know the potential of the current environment.

Gerry Giovinco, Bill Cucinotta & Phil LaSorda

2012 marks the thirtieth anniversary of our first attempt at publishing comics as Comico the Comic Company. Bill and I, along with former partners Phil and Dennis LaSorda, were little guys with not much more than a dream when we attempted to tackle the then fledgeling Direct Market with our first black and white  anthology comic book, Primer #1. Within a few years we had surprised the industry  as we grew to be a dominant player, publishing acclaimed color comics, securing daring licensing deals, and working with a long list of some of the most talented artists in the field.

A lot has changed over the last thirty years, in the industry, in the world and in our lives, but one thing is still the same. Bill and I, along with the rest of our CO2 Comics family, have big dreams about creating comics and we know first hand the potential of being the little guy. I am a sucker for nice round numbers and twenty twelve rolls of the tongue in a robust kind of way but a thirty year benchmark is a great excuse to stand up and want to be accounted for.

This year for us will be a celebration of our past accomplishments  and a reminder to ourselves and the world what we are capable of. 2012 may not really be the end of the world after all but don’t be surprised if a new world emerges, especially where CO2 Comics is concerned.

Happy New Year!

Celebrating Thirty Years of Comics History!

Gerry Giovinco


The Art of Delivering Comics

Monday, December 5th, 2011

I have said many times that I do not regard a comic complete until it is in the hands of the reader. I say his because I believe that the presentation of the material is itself a critical element that impacts the readers appreciation of the work. Most of my career in comics has been on the side of producing the final package wether it be in print or digital format. Bill Cucinotta and I take as much pride here at CO2 Comics in packaging other creator’s comics for final presentation as we do writing and drawing our own material. This was also true when we were partners publishing comics under the Comico label back in the 1980′s.

Last week I wrote about accessibility, primarily focusing on characters remaining accessible to their audience after decades of continuity that might obscure their fundamental characteristics that make them unique and even iconic. To many, however the concept of accessibility as it relates to comics refers more to the availability of product or more precisely, the delivery of the product.

Ever since the rise of the Direct Market, beginning in the late 1970′s, it seems that  the accessibility of the comic book to the general public, or more accurately the casual comic book reader, has diminished with the relative extinction of traditional mass market outlets that drove the sales in the Golden and Silver Ages of comics.

Overlooked however is the fact that comics do exist outside of both of these markets and are thriving.  Comics may be more accessible to readers now than ever before. Comics are offered in such a tremendous array of packaging and subject matter that surely there is something for everybody and comics as a medium is poised to be recognized for its ability to have universal appeal.

I am going to attempt a breakdown of venues through which comics are currently being enjoyed. some are traditional formats others are new and still others are vehicles of marketing or use of comics as a form of communication. This includes strips, panels, short form and long form presentations. Please, if I miss any don’t hesitate to to send along your suggestions.

Newspapers – strips and panels – newstand distribution, subscription

Magazines -  strips and panels – newstand  and mass market distribution, subscription, internet sales

Comic Books – long format – Direct Market, Bookstores, subscription, internet sales

Graphic Novels – long format – Direct Market, Bookstores, internet sales

Small Press – Boutique format – Direct Market, internet sales, conventions

Web comics- Any format goes including infinite canvas – usually free on internet, some by subscription, some get collected into print packages.

Digital – comics collections on disc or via subscription on web sites.

Cell phone apps- comics downloaded to cell phone

e-reader apps – comics downloaded to e-readers like i-Pad, Kindle Fire, BN Nook

Print on Demand- Comics available as books printed to order from POD producers like LULU.

Zines – usually produced as fan publications, printed at home and mailed or distributed as PDFs via e-mail

Tracts – small religious pamphlets done as comics usually handed out freely by true believers.

Educational -comics used to illustrate a point, often seen in textbooks or educational magazines. The military uses comics to educate.

Institutional- I’ve seen comics used to describe museums and historic landmarks to name a few.

Premium -  This includes everything from free comics in Bazooka Joe Bubble Gum to comics in cereal boxes.

Instructional- Comics are used all the time to show instructions from everything to setting up a computer to flight safety on airplanes.

Promotional-comics used to advertise a product in ad form or catalogue form. I’ve seen promotional comics on comics on place mats in restaurants.

Journalistic- comics journalism has come a long way and can be found as panels or strips in newspapers to magazines and on the web.

I know that there is plenty more out there, I’d love to see samples of comics used in unusual formats, it always fascinates me so please share links or upload pictures to our facebook page.

Comics are everywhere. They are so ingrained in our culture that idioms like word balloons, panels, page layouts, effect splashes, production techniques and genre references are so common place they are easily taken for granted.

It is time for comic creators to lose the sensibility that they are purveyors of a fringe medium whose target audience is a focus group of geek culture and recognize that comics as a medium is one of power through its ability to communicate effectively to the masses in a simple, cost efficient manner. This cultural repositioning of the medium will be necessary for creators to establish their value to a market that will witness an ever increasing demand for this wonderfully versatile medium.

Making Comics Because I Want To

Gerry Giovinco


Work-for-Hire Under Fire

Monday, August 1st, 2011

The heirs of Jack Kirby took a huge hit last week when a judge in New York ruled against them. The determination that all of Kirby’s creations were protected by a 1909 Work-for-Hire copyright law insured that those creations remained the property of Marvel/Disney.

Many had hoped for a different outcome that would have seen aged comic creators and the heirs of deceased comic creators finally enjoy at least some substantial reward from the works that made fortunes for the comic companies that exploited them.

Naturally there is outrage from supporters of the creators, fans who appreciated the talent and creativity of the people that created the iconic characters that we have all grown to love and which have become ingrained in the fabric of  the medium and popular culture worldwide.

Folks with less of an emotional investment in the history of the medium seem more than willing to side with the comic book companies siting their investment, risk and marketing expertise as the reasons those institutions have earned and deserve the windfalls derived from these same works.

The discussion gets heated because both sides are right, not just from their own perspective but from the dial of the moral compass as well where choices were made and agreements established in a time where no-one could have anticipated the longevity of the properties and the monumental successes to be derived.

The true long-term potential of comic book characters and how it may affect the coffers of the comic book creators did not seem to be such an issue until the technology in film developed to the point where we all believed that a man could fly. The first Superman movie opened the doors for the comic book blockbuster and ignited the first significant challenge from the creators of the character that had sold their rights away decades prior. Over thirty years later that battle is still not completely resolved and may never be.

The problem stems from how the business of comic books was done from its inception in the age of the Great Depression. Young, hungry artists signed away their work happily just to have a job and be able to feed their families. Most artists looked at comics as a mere stepping stone into  the more revered fields of advertising, illustration and design. Many used pseudonyms to ensure that they would not be stereotyped by their work in comics which was not considered with high esteem at the time. Those that left comics for the more reputable work rarely looked back.

By the mid sixties Marvel had created an atmosphere where creators began to feel like they could have a career in comics and enjoy it. With Marvel’s success came contracts, benefits, and enough work to be able to depend on and DC soon followed suit.

The notion of Work-for-Hire, however, remained the norm and, for the Big Two, generally remains the same today especially regarding the characters that are the staple trademarks of each company.

The judgement against the Kirby heirs emphasizes one thing, Creators BEWARE of this business model. If you ever expect to reap full benefit from your creations, seek  other options. Thankfully today there are plenty.

Traditional publishers of other works have generally reserved the copyright for the creators and negotiated royalty arrangements that created financial opportunity for both sides. That is not to say that other media were not capable of taking advantage of the talent. Plenty of stars in film, television, music and sports had to suffer as examples of why their industries all needed to change compensation standards.

The conclusion of the recent NFL lockout is proof that negotiation is reasonable and necessary  on a regular basis to insure some type of perceived fairness in any entertainment industry. Their current deal will be renegotiated in ten years in which time much may change.

The chance for new start-up companies to offer different business models that offered creators the opportunity to retain ownership of their rights and to share in profit was perhaps the greatest opportunity that was derived by the creation of the Direct Market in comics. These virtues had already existed in the Underground Market but the opportunity to generate a more mainstream product and compete directly with Marvel and DC gave many creators new options. Companies like Eclipse, Pacific, Capital, First and Comico, generated creator owned lines of color comics in the eighties that set the foundation and the standards for future independent companies with similar creator values.

Today, the Internet and Digital forms of comic distribution are offering complete autonomy for creators as we demonstrate just one option in our collective cooperative here at CO2 Comics were creators own 100% of their properties. Because of the internet there are more comic artists in the world than ever before.  Finding ways to successfully generate revenue remains a risky proposition but the opportunity to reap full benefit is now where many believe it belongs, in the hands of the creators.

As we all look toward the future of the Comics Industry I hope we remember the heavily licked wounds of the many creators that were retrospectively victimized by their lone Work-for-Hire option. The list of creators is long and sad but it can end with a simple choice not to work under those conditions, ever. If you do, expect no sympathy when you cry for additional merit compensation and fail to get it because your choice will have been an educated one that we all know the unfortunate answer to.

Making comics because I want to.

Gerry Giovinco


The Great Comic Book Flood of 2011

Monday, June 6th, 2011

August 31 is becoming a benchmark day in comics. Remember that date in 2009? That was the day Disney bought Marvel for roughly four billion bucks and we all suspected that the comics industry would change forever. It didn’t.

This year all the current hullabaloo is about DC Comics’ announcement that it will renumber and revamp its entire line beginning with the release of the all new Justice League Number One to be released on…you guessed it…August 31. This too is expected to change the world of comics forever. It won’t.

Regardless what they say, do or plan, the big two have only goal and that is the market dominance of their perspective trademarks. You can’t blame them, it’s big business, but their focus is not really on the comics. You can believe that if you want to, but the real value of both brands is in film, licensing and merchandising of their trademarked intellectual property and has been for a long time.

The big two are so protective of their properties and dominating roles that they share exclusive trademark ownership of the term “Super Heroes.”

Marvel and DC do not want competition in the marketplace that they have comfortably controlled for decades when it comes to folks in tights, but the growth and success of independent publishers and unique comic related properties that have demonstrated an ability to succeed are causing them to tighten their grip on the market.

Remember When?Both companies have always employed the ultimate biblical equalizer, the flood, when they found it necessary. The advent of the Direct Market has made the flood an even more effective tool since it has established what amounts to be a captive audience with limited spending resources. Whenever Marvel or DC have detected a threat to their market share, either one or both have simply increased their output and financially drowned their competition.

Pour one for our Homies

The first significant wave of independent publishers in the 1980′s,PacificCapital, Eclipse, First, Comico and others, all fell victim when Marvel flooded the market with X-Men spin-offs that were met with DC counter productions. The market could not bear the glut and the indies were the casualty.

DC’s announcement of a relaunch of their entire line of 52 titles is business as usual. A flood of epic proportion of first editions with variant covers, day and date digital content, print and digital combo packages and the final nail in the coffin…return-ability.

Marvel is not going to sit by and get waxed. They will counter. Independents, look out! You may as well not even plan to publish from September on, or at least until the novelty wears off. Break out the water-wings the Great Comic Book Flood of 2011 is coming and it will not be pretty.

Comic fans, if you love the medium, it is time to stop acting like lemmings. How many decades do you have to read story after story of the same old stuff? Is it possible to really do anything new or interesting with these characters that the big two have been milking for seventy years? Get real. The answer is, “NO!

It is time to support new material if you really want to read exciting NEW comics. There are plenty of publishers out there putting out great, truly original material either in print, digitally or on the web. Marvel and DC are not going anywhere. You can get a fix of your favorite character at any time but please don’t, as a fan, be responsible for propagating a marketplace that stifles the opportunity for the creation and success of exciting new characters by exploiting blind brand loyalty and worse, the zeal of speculation.

Making Comics Because I Want To

Gerry Giovinco


Paradigm Shift in Comics

Tuesday, February 22nd, 2011

Deadlines, AAARGH!!!

Sometimes the stress of meeting a deadline can really get to you yet without the deadline some work will just never get done. The deadline is a necessary evil, especially in comics with monthly circulation schedules.

There's No Escape From A DEADLINE

Joe Williams and Tina Garceau do a nice job describing the perils in There’s No Escape From DEADLINE which can be read right here at CO2 Comics.

Back in the earlier days of comics one artist may have to hack out several comics in a month. Sometimes pools of artists would gather in a hotel room and jam to get an entire story done overnight. Guys like Joe Kubert can tell you stories like these all day long.

Joe Kubert, Photo Credit: Jim Salicrup for COMICS INTERVIEW

The worst part was that the pay was not so great considering all the work and talent that was necessary. This is why comics had long been considered the ghetto of the creative world.

Fans of CO2 Comics that have bought our first book David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection Volume 1 get a great inside look at what the industry looked like prior to the early 1980′s through interviews with many artists that had been there from the beginning of the comic book industry.

COMICS INTERVIEW: The Complete Collection

At times pivotal moments will pop up that retrospectively changed the course of comics and continue to effect the industry today.

One of those moments is described by Joe Rosen who had been a letterer in the industry since 1940 and during the eighties was still a go-to guy in the Marvel Bullpen.

Joe Rosen

He explains how his perspective was that creators generally used comics as a stepping stone to hone their skills, make a couple of bucks then move into a more rewarding career in advertising.

Joe credits Marvel with creating an environment with enough successful product, reasonable pay and benefits associated with contracts that creators could finally want to make a career out of making comics.

When you consider the great talents of the Silver Age, however, you still see a significant turnover with only a handful of guys and gals that are staples.

During the eighties, when the Direct Market begins to dominate distribution of comics, another shift occurs.

Dick Giordano, in his interview, describes an industry that was in danger of running out of talent as the older creators were getting set to retire and so few were being prepared to rise up the ranks.

Dick Giordano

Joe Kubert who tells about his comic arts school in COMICS INTERVIEW, along with some classes by Burne Hogarth at the School of Visual Arts in New York were about the only places that even taught comics at the time.

Dick, while he was running the show at DC, instituted a workshop for young talent that he hoped would help fill the impending void.

The educational efforts of these gentlemen and others that followed, the implementation of the Creators Bill of Rights and the success of the Direct Market and the diversity of product inspired by Independent publishers created a fertile environment that began to make comics an attractive career choice.

Today the numbers of talented people that describe themselves as comic professionals is astounding compared to the expectations of Dick Giordano in 1983.

Though the Comics Industry can still be a difficult place to forge a career full of financial gain it provides an opportunity for success that was unheard of just thirty years ago.

Comics have gained a respect in the artistic community and can no longer be described as a creative ghetto.

Most importantly creators now make comics because they want to, not because it is a humbling stepping stone to a greater career.

I enjoy finding these paradigm shifts as I read through COMICS INTERVIEW. The eighties was such a period of transformation for the industry as a whole and COMICS INTERVIEW was able to look at the whole era from inside out while giving us a clear view of the past through the eyes of the creators that had been there since the forties.

One thing that will never go away, however, is the dreaded DEADLINE and I think I just barely met this one. (Sorry, Bill)

Making Comics Because I Want to!

Gerry Giovinco


Revolution?

Tuesday, February 1st, 2011

There has been a lot of talk lately about a creator ownership revolution.

Are we kidding?!

Can we seriously refer to it as a revolution, now?

This whole idea of creator ownership and creator rights goes way back. What creator wouldn’t be hesitant to sell away the rights of their creation or just fritter it away on a work for hire contract, but hey, if you wanted to work in comics that’s how things were done.

Steve Gerber

Howard The Duck

The late Steve Gerber was the first guy I remember to have the guts to stand up and buck the system. The thumbing of his nose at Marvel who ironically was haggling trademark issues with the then adversarial Disney corporation over Steve’s brilliant creation, Howard the Duck, was the shot heard around the world for comic creators.

His collaboration with Jack Kirby on Destroyer Duck published by Eclipse Comics, an early Independent publisher, was an example of what was to come in regards to creator rights and ownership.

Destroyer Duck 1

Jack Kirby

Jack Kirby of course was the King of comic creators and he too required the support of comic creators everywhere in a battle for his rights which has yet to be settled years after his passing.

Creators have fought the good fight. They have educated themselves on copyright issues. They have marketed their works, self published, merchandised, licensed and have experimented with formatting in both print and digital.

Creators have brought diversity to the medium exploring genres well beyond superheroes. Their efforts have been awarded with film deals and other opportunities never afforded to comic creators back in the day.

This dynamic climate for creators has been in the making for over thirty years. It’s not a revolution, its a resolution to what was unfair in the industry for decades.

So why all of the sudden rhetoric? Why all of the jitters?

Because there is an air of complacency.

Distribution is one of the key ingredients to independence for the creator. The early days of the Direct Market, made it a haven for independent publishers and innovative creators. Without the Direct Market there would be no diversity in comics today. Marvel and DC have been happy to let a small niche of unique product proliferate but have always been quick to flood the market when there were signs of significant competition rising.

The Direct Market is suffocating as the demand for print shrinks and the biggest casualties will be the small publishers that publish the creator owned works, inciting an exodus to digital content distributors.

These same distributors have access to an enormous library of Marvel and DC works. If the big two were happy to flood the market of the monthly pull list, do you think they would care if they drowned the digital market with 70 years of available monthly content?

Remember, this is not just Marvel and DC we are talking about. Those guys in the New York offices actually love comics and probably enjoy a lot of the diverse content out there but Warner Brothers and Disney will need and want to protect their intellectual properties.

The best way to guarantee that Superman and Spidey have no competition is to make sure there can be none.

Comics are too easy to produce, publish and distribute compared to any other visual entertainment medium. Its too easy for another Mutant TurtleSpawn, Scott Pilgrim, or Wimpy Kid to sneak up and take market dollars.

TMNT, Spawn, Scott Pilgrim, Wimpy Kid

It is naive to think that the monster corporations are not intent on controlling digital distribution.

Revolution? No.

Wake up call?

YES!!!

Creators have got to be smart and protect the market for each other. We need to focus on innovative ways to market comics to the new generation of digital readers. Keep the sources open. Capitalize on the web. Be creative about sourcing revenue from free content as well as monetized downloads.
Be a community.

Beware of the competition. It is not each other. It is the super powers that be.

Most of all, value your creative freedom. It has been fought for for decades. Now is the time that we may have the greatest opportunity in front of us.

Let’s not let it slip away.

Making comics because I want to!

Gerry Giovinco


CREATIONISM

Tuesday, January 25th, 2011

Recent Champions of Creationism: Millar, Haspiel, Casey & Ellis

Hallelujah!

What a wonderful time to be a comics creator!

More options exist than ever before to create original works, have them published in multiple formats, reach a worldwide audience, retain ownership and have a sense of control over what happens with our intellectual properties.

All we have to do is figure out how to make some money while we’re at it!

It is this sense of monetary entitlement that seems to be frustrating creators the most and it is justifiable, especially in this awful economy. We all want to be paid for our hard work.

How do we define our value? What is appropriate compensation for what we do as comic creators? When do we realize we are being screwed and by who?

This isn’t an issue unique to comic creators. Ever apply for a job? Any job? The trickiest blank to fill on the application is “desired salary.” With few exceptions, the more labor intensive the job is, the less we can expect to be paid.

The arts, regardless of the discipline, always seem to leave a trail of under appreciated and undervalued yet talented creative types groveling in the wake of employers who have benefited immensely from the revenues generated by the exploitation of the works created by the artists that they have dealt with.

We all know the exceptions. The stars in the arts and entertainment world shine bright and are showered with wealth, adding to the frustration of those that toil diligently at their craft for limited compensation. These are the artists that either know how to manage and promote themselves or are able to surround themselves with people they trust to handle these duties.

I have always believed that if you want to earn what you feel you deserve as a creator, you should work for yourself. Why make someone else rich at the expense of your talent? This, of course takes time, requires investment, commitment and risk, most of the elements that the publisher assumes when publishing a work and why they expect to retain so much of the revenue generated by sales.

If there was ever a time to take on those daunting responsibilities, NOW is the time to take charge of your talents as comic creators. There is no need to sell out your skills or your creative ideas to publishers who are unwilling to value your work respectfully.

The internet provides so many opportunities for creators that did not exist just ten years ago. Comic creators now have tremendous resources available for everything from learning the techniques of the medium to the publication, marketing and distribution of the final work. All of these assets are available for free or at minimal cost compared to anything that was ever available before.

As a community of comic creators, we need to come together and champion each other. Now is the time to redefine the market, recondition the consumers, and reinvent the product. Now is the time to take control of our creations and be the beneficiaries of our own talent.

Will 2011 will be the year that comic creators finally recognize the significance of their independence? We are off to a good start. In the first few weeks of the new year discussion on this topic has already stirred the pot. Mark Millar, Dean Haspiel, Joe Casey, Warren Ellis and myself have all made a point to instill this dynamic into the mindset of comic creators, many of which are diving into the digital distribution arena possibly a bit to hastily with a Gold Rush mentality.

It is time that we all become as creative and aggressive marketing our comics as we are when creating them. We can charge in alone or we can rally together by supporting and sharing each other’s endeavors and ideas, encouraging an evolution that will redefine the course of comics as an industry and a medium.

Evolution at the hands of the creator…what a novel concept. Maybe we can make a Big Bang in how comics are perceived by the masses or maybe we can at least put the Pop back in our favorite Pop Art by insuring that comics are the popular reading material of the widest audience possible.

Bill Cucinotta and I are committed to exploring the possibilities that are available to the comic creators that are part of our cooperative community here at CO2 Comics. We also recognize that we are part of the greater community of comics professionals. We intend to be part of the dialog that empowers this new trend of Creationism.

Our think tank is more than a canister of of carbon dioxide.

We have been challenging the boundaries of convention in the comics field since the early eighties with Comico, our former creator owned publishing house that found ways to publish other creators while paying highly competitive page rates and a generous royalty on sales. From modest beginnings we found creative ways to compete directly with Marvel and DC in the fledgeling Direct Market. We made inroads in licensing and merchandising that opened the doors for others. We set standards for production and quality with innovation and hard work. We made mistakes and we learned from them.

We proved that it is possible to build a dream with perseverance, enthusiasm and creativity. CO2 Comics is our opportunity to do that again in this new digital era. As always our focus is on the success of the creators. We know that the success of the creators that we have relationships with translates into success for us. It is a simple formula and it works.

Creationism can be the new evolution of comics if you let it.

Our message to all creators: “This is your time. This is your opportunity. Take advantage of it. We plan to!

Hallelujah!

Making comics because I want to.

Gerry Giovinco


Appless Comics

Tuesday, January 18th, 2011

Apps, apps, apps! That is all we hear about anymore, especially when the discussion is about digital comics. Maybe I’m dense, too old fashioned or just plain stupid but I have to admit that I just don’t get it.

I know that there are apps for just about everything. Apple boasts over 300,000 apps available just for the iPhone. There are thousands of apps for Droids, Smartphones and Blackberries too but, face it, apps are a brilliant marketing tool for “App”le more than anyone..

Now that the iPad is on the scene everyone and their sister can see the potential of comics flourishing on that brilliant 9.7 inch screen and of course the imitators are already popping out everywhere.

In the midst of all this commotion we have all been sold the idea that an app is needed to be able to read comics on these portable devices. An app! Quick run out and get one so you can read comics! Hurry, hurry, hurry!

If you are a creator or a publisher you especially better get a jump on it before you are left in the dust. Times-a-wasting! Lock into a deal, NOW! Tie up your rights and spread that wealth with Apple, the app developer, and the publisher leaving little for the creator before it’s too late!
Hurry, hurry, hurry!

What a bunch of sheep we are. Happy to be herded to a promised land by the carrot of new source of possible revenue.

WAKE UP!!

SMELL THE COFFEE!!

STOP BEING A PANSIE!!

Let me bring you back to Earth with a simple truth. You do not need an app to read tons of great digital comics on a computer, a net book, an e-reader or a cell phone.

You don’t need an app!

All you need is a browser.

If your device can read Flash files your options are even greater.

New devices are coming soon from Samsung and Blackberry that read Flash. Soon Apple will have to include it as well. Even if they don’t Flash created with HTML 5 is readable so eventually all web comics will be an easy read on any tablet or phone, app-free!

If you are a creator or a publisher, post your comics on the web, market a PDF download, or make your own app if you feel that you really have to and guess what?

You are in command!

You have control over your content, no censorship, no digital rights management that ties up your property indefinitely and, if you wish to sell your works, get paid directly from your readers without sharing any of the profits except your PayPal fees.

I know this all sounds like blasphemy!

The digital comic download is supposed to be the savior of comics and finally provide a source of revenue to creators while opening up the huge untapped market of the masses.

The magic bullet!

But it is not.

If we allow ourselves to be led down the narrow road of the app it is business as usual. In the comics industry we know who wins. Everyone else loses. Even the readers.

Look, as a publisher, I have gone toe-to-toe with Marvel and DC in the Direct market. I’ve waded into the dark and murky waters of the mass market. I was there championing the rise of creators’ rights and the proliferation of independent publishers from the beginning. I know what I’m talking about.

As a comic creator and publisher I sought the Holy Grail and it wasn’t profit. I’d be lying if I told you money wasn’t part of the motivation but the real prize was freedom.

CREATIVE FREEDOM!

The internet gives comic creators the opportunity to enjoy creative freedom like never before. Creators can reach a global audience with little expense and retain complete ownership of their works.

Creators don’t need to be confined to an app. They need to be creative and they need to discover creative ways to generate revenue.

When Bill Cucinotta and I conceived of CO2 Comics this was and continues to be our mission, to create a cooperative community of comic creators that support each other to reach a wider audience with diverse material and to maximize the profitability of our individual intellectual property by exploring product options of digital, print, merchandise, other media and licensing.

In a year and a half we have amassed nearly a thousand pages of comics from over twenty distinguished creators that attract about ten thousand hits a day. We have published a 680 page book that is the greatest collection of comic interviews in the history of comic books. Most importantly we have created a venue that supports the creators that share in our mission by helping them sell their print products, services and merchandise while maintaining complete ownership of their creations.

We are just getting started.

I know that I am coming down pretty hard on apps, but I am just trying to make an important point that I believe has to be made.

Apps can be part of a successful comic marketing strategy but I don’t think that they can be viewed as a panacea for the entire industry or surely the little guy will get crushed, unnoticed in the shadow of the usual giants and trampled by the rush of new readers herded by powerful marketing machines toward product they are already familiar with.

Comic creators need to take advantage of the internet while it is still inexpensively accessible. Maximize it as a resource while you still have a chance. Don’t be distracted by the temptations of a huge corporation whose sole motivation is profiting from the work of every creator possible.

That “app”le looked good to Eve, too and look where it got her.

Making comics because I want to.

Gerry Giovinco



© 2009-2012 CO2 COMICS All Rights Reserved. All other material © their respective creators & companies