Posts Tagged ‘Dick Giordano’

Viva La Comics Revolution!

Monday, January 9th, 2012

Damn it!

It breaks my heart every time I read about a comic artist finding it difficult to make ends meet, especially when they are extremely talented and were at one time among the elite creators in the field.

Welcome to the Arts!

I guess this means that comics have finally arrived as an art form. There was a time when a job in comics was just a bottom feeder stepping stone to a more lucrative career in advertising or other creative fields. Now artists are begging for a career in comics. Who would have guessed?

It was not long ago when Dick Giordano feared that the talent pool in comics was about to be extinct prompting him to create an apprentice program at DC in the late 1970′s. Around the same time Joe Kubert’s school became a fertile environment, producing numerous great talents. Other teachers like Will Eisner and Burne Hogarth also brandished brilliant torches, shining a bright light on education of the medium.

Comics now have joined the respected ranks of music, dance, literature, painting and sculpture where legions of practitioners strive for success yet only a rare few ever achieve stardom and tremendous financial reward.

Joe Kubert, Will Eisner, Burne Hogarth

Does this mean that if you are not one of the supremely talented or lucky you should just pack up the pencils paper and ink and give up? Hell no!

Artists in general have a strange sense of entitlement. Growing up, most are made well aware of their talents by doting family and friends that hail their giftedness. Stars in their own small circles, many are not prepared to face the challenge of competition in the larger arena of the real world. They expect the commendations and glories that they always knew and become disenchanted when it requires significantly greater effort to achieve success.

Success in any medium requires hard work well beyond talent and this is especially true in comics because of limited opportunity. Other than publishing yourself, there are so few publishers willing to pay reasonable fees for the work. There are also fewer projects by major publishing houses which will become an epidemic as the digital market grows.

The Big Two’s bean counters will surely realize that the seventy years of content that they already posses will be enough to saturate the digital market. Their money would be better spent digitalizing the classic material than spending it on new work that might require royalties and other forms of compensation not to mention costly editorial and production expenses.

So what’s a comic artist to do? What else? Get creative! Pave your own road to success by marketing, networking, publishing, teaching and creating comics, just like every other person that calls themselves a professional artist of the medium of their choice.

Superstars in every creative field are rare but plenty of creative folks support themselves and their families while  doing what they love by digging hard into the trenches and working it. Just ask any wedding singer, music teacher, production artist, variety entertainer. How many musicians are there in a garage band performing locally that have dreams of being a big star? Plenty.

The environment for creating comics and profiting from them has never been more full of opportunity thanks to the Direct Market, digital printing,  the internet, and digital distribution. Any one can make comics and have them distributed around the world in no time. Not everyone will get rich making comics but, like every art field, the cream will rise to the top and others will find levels of success to meet their personal efforts and some will simply give up their dream.

How To Be A Supervillain by Rachael Yu

One thing is for sure, like the lottery, you can’t win if you don’t play. Last week a graphic novel written by a fourteen year old girl, Rachel Yu, was number one on Amazon’s Kindle Fire, outselling any graphic novel by Marvel or DC! The playing field is as even as it is ever going to be regarding distribution and the comic creators have the upper hand when it comes to being able to create and control exciting, fresh, new concepts.

Check Out Occupy Comics

2012 has already been tagged as the year of the artist-entrepreneur. It most definitely is! If you have been following the Occupy movement you may be in anticipation of a revolution. If you are a comic creator you are in the middle of one! Now is the time for comic creators to unite and take control of the digital market and ultimately the Direct Market, simply by producing the best new comics available. Let the big guys bury themselves with reboots of tired old characters.

CO2 Comics is just one collective community of comic artists with an eye on the prize. We have a track record thirty years in the making, of jumping into the ring with the heavyweights and backing them into the ropes with speed and agility. We are lacing up the gloves again as proud supporters of creators right’s and the talents of the little guy. If you want to be in our corner, contact us, show us what you got and get prepared to deliver an uppercut. The big guys are going down!

It may not seem right making comparisons of art and war but this is a matter of survival. Comic creators have an opportunity to set an example. We have a chance to prove that as a community we can make a difference. We can pull ourselves out from under the thumb of corporate giants that have dictated this industry for decades and establish new standards for the creation of comics that will make them better for everyone.

Oh, and if you don’t think this is war you better educate yourself about SOPA and realize that there is a covert attack on our creative rights happening right now. Implementation of SOPA may as well be the implementation of martial law on the internet and we are in danger of losing all the benefits and freedoms of the systems of distribution that we are counting on for a bright future for comics. We must do what we can, now, to stop SOPA.

Carpe Diem!

Celebrating Thirty Years of Comics History!

Gerry Giovinco


Paradigm Shift in Comics

Tuesday, February 22nd, 2011

Deadlines, AAARGH!!!

Sometimes the stress of meeting a deadline can really get to you yet without the deadline some work will just never get done. The deadline is a necessary evil, especially in comics with monthly circulation schedules.

There's No Escape From A DEADLINE

Joe Williams and Tina Garceau do a nice job describing the perils in There’s No Escape From DEADLINE which can be read right here at CO2 Comics.

Back in the earlier days of comics one artist may have to hack out several comics in a month. Sometimes pools of artists would gather in a hotel room and jam to get an entire story done overnight. Guys like Joe Kubert can tell you stories like these all day long.

Joe Kubert, Photo Credit: Jim Salicrup for COMICS INTERVIEW

The worst part was that the pay was not so great considering all the work and talent that was necessary. This is why comics had long been considered the ghetto of the creative world.

Fans of CO2 Comics that have bought our first book David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection Volume 1 get a great inside look at what the industry looked like prior to the early 1980′s through interviews with many artists that had been there from the beginning of the comic book industry.

COMICS INTERVIEW: The Complete Collection

At times pivotal moments will pop up that retrospectively changed the course of comics and continue to effect the industry today.

One of those moments is described by Joe Rosen who had been a letterer in the industry since 1940 and during the eighties was still a go-to guy in the Marvel Bullpen.

Joe Rosen

He explains how his perspective was that creators generally used comics as a stepping stone to hone their skills, make a couple of bucks then move into a more rewarding career in advertising.

Joe credits Marvel with creating an environment with enough successful product, reasonable pay and benefits associated with contracts that creators could finally want to make a career out of making comics.

When you consider the great talents of the Silver Age, however, you still see a significant turnover with only a handful of guys and gals that are staples.

During the eighties, when the Direct Market begins to dominate distribution of comics, another shift occurs.

Dick Giordano, in his interview, describes an industry that was in danger of running out of talent as the older creators were getting set to retire and so few were being prepared to rise up the ranks.

Dick Giordano

Joe Kubert who tells about his comic arts school in COMICS INTERVIEW, along with some classes by Burne Hogarth at the School of Visual Arts in New York were about the only places that even taught comics at the time.

Dick, while he was running the show at DC, instituted a workshop for young talent that he hoped would help fill the impending void.

The educational efforts of these gentlemen and others that followed, the implementation of the Creators Bill of Rights and the success of the Direct Market and the diversity of product inspired by Independent publishers created a fertile environment that began to make comics an attractive career choice.

Today the numbers of talented people that describe themselves as comic professionals is astounding compared to the expectations of Dick Giordano in 1983.

Though the Comics Industry can still be a difficult place to forge a career full of financial gain it provides an opportunity for success that was unheard of just thirty years ago.

Comics have gained a respect in the artistic community and can no longer be described as a creative ghetto.

Most importantly creators now make comics because they want to, not because it is a humbling stepping stone to a greater career.

I enjoy finding these paradigm shifts as I read through COMICS INTERVIEW. The eighties was such a period of transformation for the industry as a whole and COMICS INTERVIEW was able to look at the whole era from inside out while giving us a clear view of the past through the eyes of the creators that had been there since the forties.

One thing that will never go away, however, is the dreaded DEADLINE and I think I just barely met this one. (Sorry, Bill)

Making Comics Because I Want to!

Gerry Giovinco


The Comic Company:
The Studio

Tuesday, August 10th, 2010

Gerry Giovinco and Bill Cucinotta

 

Superman has the Fortress of Solitude. Batman has the Bat Cave. Hugh Hefner has Playboy Mansion. (That lucky bastard…)

The great heroes always had a secret lair, a home base, a castle of sorts. These mythic headquarters become a trademarked extension of the person themselves and ad to the legacy of grandeur attributed to their deeds and accomplishments.

 

Gerry's space at the Studio

 

I always had a fascination for a “clubhouse” mentality. I remember being about four years old and having secret meetings with my younger brother, Tom, in a dark closet illuminated only by our dim nightlight which we had drug in before we closed the door. This was our secret place, and though I’m sure my parents knew where we were, it gave us toddlers a sense of independence and awareness of self that we didn’t have when we were supervised by adults.

Two years later, Batmania would grip the world. All my brother and I could dream of was our very own Bat Cave buried beneath our house. We would spend hours scheming secret entrances to our gloriously imagined hangout.

As the years passed, there was always some kind of toy cabin, clubhouse, or tree house that anchored my activities with my three brothers and friends.

 

Room with a view

 

This continued into college where I would hole up with Bill Cucinotta and the other so-called Ducks in our commandeered DUCKWORK office on the thirteenth floor of the Philadelphia College of Art.

Given my own propensity for a hangout it is no surprise to me that the defining catalyst for Comico becoming tangible was the availability of office space at 1547 Dekalb Street in Norristown, PA.

Phil LaSorda’s older brother Dennis had just purchased a duplex in which he planned to operate his physical therapy practice. He offered Phil, Vince Argondezzi and me the opportunity to operate Comico from the space in the adjacent half of the building that he had no immediate plans for.

The iron was hot.

Comico, which until this point was as much a dream for Phil, Vince and me as that Bat Cave under my house, was about to become real. This was the moment of truth. It was time to “shit or get off the pot.”

Vince chose to leave the porcelain vacant and, though he would contribute his comic Mr. Justice to Primer #1, his partnership with Phil and me had ended.

 

Fred the Duck. Gerry Giovinco, Bill Cucinotta and Phil LaSorda

 

Phil and I had grown used to the idea of a third person in the partnership. It especially came in handy breaking stalemates on important decisions. We turned to Bill Cucinotta who had been my right hand man while publishing DUCKWORK at PCA.

Bill knew the Direct Market of the comics industry very well because of his experience working retail at Fat Jack’s Comic Crypt in Philadelphia. As a partner, his knowledge gave us an edge that we did not have before.

 

Partners

 

Comico’s partnership was once more a triumvirate and we had our own headquarters dubbed simply “Comico Studios”. We generally would refer to it just as The Studio never intending to confuse or compare it to The Studio in Manhattan where Bernie Wrightson, Jeff Jones, Michael Kaluta, and Barry Windsor-Smith hung their hats.

 

Recently I have heard stories from various Comico fans that had found their way to Norristown and decided to look up the Comico headquarters which, in their mind, was a shining tower of architectural wonder. They were surprised to find that it was simply an old three-story, stone-fronted, duplex building that was once a family home with a wooden porch located on the corner of a busy street in a tired industrial town whose glory days had long passed.

Our main activities took place in what would have been the living room and dining room of the original house, complete with very dated orange, shag, wall-to-wall carpet that covered beautiful hardwood floors. Eventually the bedrooms would become offices as our staff expanded.

At the time all of the guys that hung out at the studio were college age and we had a very fraternal sensibility that had carried over from our DUCKWORK experience.

We tended to play as hard as we worked and seemed to never leave the building, often crashing on the couch or cots that we had brought in for the many all-nighters that were pulled to meet deadlines or to just hang out. The pizza shop on the opposite corner made it easy for us to always have food and drink.

Our families forgot who we were.

Posters and art covered the walls. There was a riddled dart board that was used to shake out those punchy moments in the wee morning hours. It was not unusual to find the mantel of the fire place lined with empty beer bottles.

 

Bill Cucinotta and Bill Anderson, Trashed and too close for comfort

 

This would all change eventually as Comico became more of a business and less of an adventure but those early days harbor all of the most romantic memories of young guys setting out to conquer the world of comics as they knew it with little more than hope, a dream and some talent.

 

Reggie Byers and a new shipment

 

We would get visitors. Many with portfolios or scripts in hand. Some just curious. The visitors that thrilled me the most though were heros that provided inspiration so great that I get misty thinking about their visits even today.

Murphy Anderson whose Visual Concepts Inc. was our flat color separator and would visit often.

Joe Kubert, whose school we offered a small scholarship to, and whose sons eventually worked on our books, stopped in to say hi.

Dick Giordano along with Pat Bastienne would stop by for holiday parties.

All of them are comic book legends.

They would marvel at our humble space and it would take them back to stories of the good old days when they, themselves were kids in the industry holed up in hotel rooms knocking out an issue by committee overnight.

The twinkle in each of their eyes as they reminisced is something I’ll never forget.

When I write these articles, I get that twinkle and I remember why I love making comics.

It is more than the art of it. More than the love of the medium. More than the camaraderie of other comic artists.

It is being part of it all.

Being part of the history of all the folks that made the comics that put a smile on the face of a reader young or old.

 

Gerry Giovinco, Reggie Byers, Phil LaSorda, Bill Cucinotta. Neil Vokes (in back), Matt Wagner, Rich Rankin

 

Being part of a unique tradition of a wonderful medium and passing it forward to the next generation.

 

Snowmageddon trashed the front porch

The clubhouse is a lot different today. It exists in a technological wonder called the internet. It is not bricks and mortar like the old duplex in Norrisown. It is digital and the visitors stop in from all over the world.

Our new headquarters has a name. It is CO2 Comics.

It has an address: www.co2comics.com

Stop and visit.

Visit often.

Making comics because I want to.

Gerry Giovinco


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