Posts Tagged ‘Comics Interview’

The Comic Company: Comics Interview #5

Tuesday, May 21st, 2013

In an effort to promote CO2 Comics‘ ongoing, monumental project, David Anthony Kraft’s COMICS INTERVIEW The Complete Collection, we have established a COMICS INTERVIEW Facebook page. Please, if you have not done so already, stop by and “LIKE” the page and share it. It is becoming quite a trip down Memory Lane.

Random posts of quotes and photos of comic creators who were interviewed in the magazine have evolved into a photo feature that we like to call the Quote of the Day. The positive buzz generated by this feature encouraged us to generate more content and so began a staggered release of cover images from the issues that have been reprinted in the first two volumes of David Anthony Kraft’s COMICS INTERVIEW The Complete Collection.

COMICS INTERVIEW #5 surfaced quickly and brought back a tidal wave of memories. That was the issue where Bill Cucinotta and I, as part of the fledgeling Comico crew that also included our former partner Phil LaSorda and SKROG inker, Bill Anderson, were interviewed by David Anthony Kraft, himself,  in a New York coffee shop.

The event is so much like a dream that we often have to remind ourselves just how it came to be. We were all young guys full of hopes and ambition living the best times of our lives. Those were the days that, as comic creators, Bill and I  look upon with the greatest fondness. We were taking chances, creating our own material and attempting to do what others said we couldn’t; build a comic company from scratch.

Primer #1

We had published our first black and white comic, Primer #1 in October of 1982 and a few months later, in February 1983,  David Anthony Kraft’s COMICS INTERVIEW #1 hit the stands.  We knew right away that this was a magazine that we wanted to be associated with and Bill, who was always focused on ways to promote our comics in the Direct Market, was quick to contact David Anthony Kraft to set up advertising arrangements.

It was very easy for all of us to be star-struck. Dave was one of our heroes, having written and edited for Marvel for years. We had all cut our teeth reading his work and suddenly we were dealing with him on a regular basis. It was not long before we were referring to him as DAK.

Dave was much more than a business associate. To us, he was a mentor, filling our heads with knowledge about the comics industry including inside stories and tons of “of the record” anecdotes. More than that, he was a friend. Dave understood that we were possibly biting off more than we could chew but he was always willing to nurture our enthusiasm and offer respected criticism.

This support started with that first conversation he had with Bill regarding advertising which resulted in a trade deal where we ran Interview ads in our comic books and Dave ran Comico ads in his magazine. This allowed us to build a respected presence in the market with no cash expense and to have more reasons to call Dave on a regular basis.

The first Comico ad ran in Comics Interview #3 and our ads became a staple in the magazine for years to come. Lucky for us, we really hit it off with Dave and suddenly we were on a train to New York to be interviewed in issue #5.

Dave must have really been amused by us.  We were a bunch of goofy kids with big dreams that only seemed possible because we didn’t  know better. Our naiveté was our biggest strength; that and an unbridled enthusiasm to create comics.

Gerry Giovinco, Bill_Cucinotta & Phil_LaSorda

We dove into our interview with such a flurry that a half hour into it Dave realized his recorder had not recorded a word we said and we would have to start over. It was typical of  our hit-and-miss approach to making comics. If we didn’t get it right the first time, learn from the mistake and make it better next time.

It is embarrassing, now, to read our ramblings, recognizing in hindsight how amazing it was that we would be able to steer Comico to become a powerhouse in the industry and  establish standards and milestones that would influence the creation and success of future companies like Dark Horse and Image.

Dave, in all his wisdom, was able to see in our comics  what he referred to as “a contagious enthusiasm that transcended their shortcomings.”

Of the entire interview the most significant words were written by Dave in the introduction where he recognized Comico for the pioneers that we were as publishers.

“Comico, the comic company, is among the newest and most ambitious of the independent publishers springing up in the field. Comico’s five titles – AZ, SKROG, SLAUGHTERMAN, GRENDEL and PRIMER – are distributed through the direct-sales system and are available exclusively in comics shops or by subscription.

What is, perhaps, most surprising about such an enterprising endeavor is that all of the comics creators are ( at least, for now) essentially unproven and unknown. Starting from scratch, on such a scale, is virtually unprecedented under the circumstances.”

Our presence in COMICS INTERVIEW #5  marked a coming of age for us.  We shared the issue with industry legends, Stan Lee, Dick Giordano, Wendy and Richard Pini! To be included with this iconic group, for us, was a dream come true. It was time that we were taken seriously by the industry, fans and, most importantly, ourselves.

Future issues of COMICS INTERVIEW would chronicle our achievements as our line grew. Features about The Elementals in issue #17 and ROBOTECH in issue #23 were evidence that we were a company on the move, adapting to survive and prosper. More would follow and Comico, as a company,  managed to maintain a lifespan as long as COMICS INTERVIEW itself.

Comico, unfortunately has gone the way of every other independent publisher of that era. Bill an I however are still plugging away, as enthusiastic as ever but with quite a few battle scars to show for it.  We still look to Dave as a mentor and friend and knew that when we started publishing as CO2 Comics we had to re-establish our relationship with COMICS INTERVIEW.

We are now on a long journey to package the entire 150 issue run of that memorable magazine in an eleven volume set. Two volumes are complete and the third is in production.

As Dave says, “It is a labor of love.” And what’s not to love? For us, everyday is a trip back to the “good old days” and a reminder of the enthusiasm that keeps Bill and I making comics just because we want to.

Making Comics Because We Want to,

Gerry Giovinco


Warning: Comics May Cause Amnesia

Tuesday, May 7th, 2013

Warning: Comics May Cause Amnesia

There seems to be plenty of evidence that comics may cause amnesia.

Apparently anyone who reads, collects, buys, sells, or creates comics is prone to complete memory loss especially regarding the subject of creator rights. people associated with comics in any way shape or form are in desperate need of an old-fashioned FLASHBACK!

How can this be? It has long been assumed that comic enthusiasts excel at the ability to retain the most trivial detail regarding their favorite characters, story arcs and comic creators. They are able to recognize fine nuances in artwork that identify pencilers and inkers, idiosyncrasies in writing that denote authors, and can distinguish the differences between lettering and coloring styles and techniques.

The true comic fan can recite, verbatim, from their favorite comics, panel by panel page by page issue by issue. Yet, regarding the long fought battle over  of creators rights,  the brains of most people associated with comics today are a clean slate.

This explains why artists continue to work for page rates that are the same as or less than they were thirty years ago. This explains why creators are willing to continue to be exploited by work-for-hire contracts with little or no expectation of royalties.
This explains why contracts for digital content are as archaic as those that sucked the souls from creators and robbed them blind since the dawn of the comics industry.

Comics are like rufies, you know, the date rape drug. They must be because they make comic creators forget how they have been screwed, over and over again by the corporate publishers that demand complete control over all Intellectual Property and are unwilling to share all but the tiniest crumbs left by the billions of dollars of profit that is generated by the hard labor of those that create it.

Some are immune to this peculiar neurological allergen. They stand out as rebels and spin their craft in the far reaches of the marketplace: small press, self publishing, web comics and commission work. They carry the torch for a war still fought but rarely noticed; a fight for principle and fairness. They remember the victims of the scrupulous publishers. They remember those that fought: the few that won and the many that lost.

This rag-tag band of comic rebels have their supporters: enlightened fans that sing their praise and defend their stance but in total they are a rare breed that struggles to perpetually rekindle the flame of an apparently, easily forgettable fight.

Thank goodness for history books. If not for them many a war would be left forgotten. Fortunately, the chronicles of this battle for creators rights was recorded directly from the mouths of those that first led the charge. Their words were captured for perpetuity in the pages of a magazine in the form of interviews.

David Anthony Kraft’s COMICS INTERVIEW was the voice of comics industry from 1983 to 1995. It was the forum where everyone and anyone associated with comics was able to speak their mind. The matter of creators rights was at the forefront of many of those discussions as a heated affront to the unjust norms of the industry was erupting in the form of the first wave of independent publishers who, along with the formation of the Direct Market, created an alternative venue for comic creators to reach their audience and own their work.

Steve Gerber

Page after page of COMICS INTERVIEW emboldened the movement, inspiring, and engaging the ranks of comic creators and fans alike who were able to empathize with each other. Readers were able to experience and appreciate the perspective of creator rights pioneers like Steve Gerber who threw his mantle down in the first issue, establishing a code of honor that would endure for the full 150 issue run of the magazine.

Fortunately, COMICS INTERVIEW is not destined to be a faded memory, lost to the world in the forgotten long boxes of aging comic enthusiasts of a bygone era. It is being digitally restored and collected in its entirety by CO2 Comics who are packaging the massive collection in an eleven volume set. Each volume contains over 600 pages of riveting history of the comic book industry. Currently the first two volumes are available featuring the first 28 issues of the magazine. Volume three is currently in production.

Many of the subjects whose interviews grace the pages had careers that dated back to the dawn of the industry itself, while others continue to work in the industry today. This portal to a window in time at the center of the history of comic books makes David Anthony Kraft’s COMICS INTERVIEW The Complete Collection an invaluable historical treasure. It is in fact the greatest collection of interviews in the history of comic books.

David Anthony Kraft’s COMICS INTERVIEW The Complete Collection is the perfect cure for any amnesia regarding creators rights in the comic industry. It is a history book that uniquely depicts a war as it was happening and directly told by the participants and witnesses themselves.

It is a history book that belongs in the library of anyone with any interest in understanding the comic industry today as it is as relevant now as as it ever has been.

It is a history book that belongs in every school or public library for its intimate perspective of an industry that has had a dynamic impact on the popular culture of the world as we know it today.

David Anthony Kraft’s COMICS INTERVIEW The Complete Collection is the ultimate FLASHBACK to remind us that the war over creators rights is not, and can never be, over.

Never forget. Never give up.

Making Comics Because We Want to,

Gerry Giovinco


CO2 Comics Features Short Stories by John Workman

Tuesday, April 23rd, 2013

John Workman could not have a more suitable surname when it comes to making comics. He has done it all and for almost everybody. One healthy read of John’s Wikipedia bio and it is clear that his influence on comics is vast. Clearly he is an unsung hero of the comics industry, in part, because much of what he has done has been behind the scenes as an Art Director or in the production room.

Make no mistake about it, Workman is a Jack of all Trades when it comes to making comics. He has worn so many hats in his long career that it is hard to tag him with any single title. Writer, Penciler, Inker, Letterer, Colorist, Designer, Art Director, and Publisher are all roles that he has claimed professionally since he began in comics, working on fanzines as early as 1967.

Since then, John has left his indelible imprint throughout the industry, having worked for Archie Comics, Star*Reach, DC Comics, Heavy Metal, First Comics, Marvel Comics, Topps Comics, Image Comics, National Lampoon, Playboy Hamilton Publishing, Two Morrows, and Dark Horse. Unbelievably the list does not stop there and happily continues as CO2 Comics announces the presentation of two short stories by John Workman, “The Gold Mask” and “Revenge.”

The Gold Mask is a concept that had been percolating in Workman’s mind for years before realizing itself as an overview of much of his career’s work serving as an introduction to readers unfamiliar with his creative impact on Star*Reach and Heavy Metal.

John hopes the that the story would  be a sort of “visual encouragement” to those comic creators who are walking the same road that he had travelled in creating comics material and presenting it to the public.

Revenge,” also a brief study in the power the comics medium, has an interesting back story:

According to John, “the work began as one of the “June 2050″ stories in Heavy Metal. Dick Giordano had missed his deadline on the story that he and Jack Harris were doing, so… knowing that we needed to fill that page… I went home and wrote, pencilled, lettered, and inked this story and brought it in to the HM offices the next day. John Lennon had just been killed, and I used this as an opportunity to say something about his death. It was also a way of telling a somewhat complicated story by way of the comics form, a story that would be different if done in any other medium.”

comics_interview_vol_2Bill Cucinotta and Gerry Giovinco, publishers at CO2 Comics could not be happier than to have the opportunity to present these two short pieces by John Workman. John’s early work at Star*Reach and Heavy Metal were significant influences,  inspiring them to maintain a broader vision regarding quality, variety of subject matter and creators rights when they began publishing as Comico in the early 1980′s. That  vision that continues today with their new venture CO2 Comics that features serialized web comics, publishes, in book form, graphic novels and an eleven volume set of David Anthony Kraft’s COMICS INTERVIEW the Complete Collection.

An interview with John Workman appears in the first volume of the COMICS INTERVIEW collection and highlights John’s pet peeve regarding the number of people involved in creating a page of comics. Workman prefers to do it all himself but he is ready to jump in a moments notice to take on any creative responsibility with the utmost ability.

It is that sensibility that proves, though may take many to create great comics, there is only one John Workman and now you can read his great short stories at CO2 Comics.

Making Comics Because We Want to,

Gerry Giovinco


Where Have all the Women in Comics Come From?

Tuesday, April 9th, 2013

women in Comics Interview vol 2

It is amazing to see the number of women that attend comic conventions these days. Maybe their inclusion is more pronounced to those of us that were attending comic cons thirty years ago when seeing a woman at a comic con was akin to spotting a Yeti on the beach.

Women abound at cons these days and though those that participate in cosplay seem to get all of the media attention because of their skimpy costumes and exhibitionistm portrayals of sexy characters, it is more than comforting to see the growing numbers of women that are comic creators, readers, bloggers, and collectors.

At the Asbury Park Comic Convention, two of the many highlights for me involved the presence of women at the show.

Meeting the extraordinarily talented illustrator, Stephanie Buscema was a thrill. She carries on the tremendous legacy of her grandfather, John Buscema, and great uncle, Sal Buscema, both gentlemen legends in the comic book industry. Though she bears the mantle of comic book royalty, she does so while maintaining her own individuality with her unique and refreshing retro style.

Lining up to meet Ms. Buscema was the other surprise of the show, a parade of female fans of all ages. They were not there just for her but her beautiful art was a magnet that attracted the ladies like a moth to a flame. Those same women soaked up everything at the show with the same enthusiasm that was once only expected from the old “boys club.” Mothers with children in tow, Grandmothers wearing Batman swag, teenagers, tweens and toddlers of the female persuasion were all there genuinely showing an interest in comics and not because they were dragged there by a dad, husband or boyfriend.

I don’t know why I am always surprised to see waves of women at conventions. I guess I fall prey to the stereotyping as easily as anyone because I do remember quite vividly those early days of comic conventions that were attended so sparsely by women. I am well aware, however, that women have played a significant role in comics for decades and it is about time that they share the limelight with the men.

Comics_Interview_Volume_2_Standard_cover

Our newly released second volume of David Anthony Kraft’s COMICS INTERVIEW The Complete Collection is a testimonial to the efforts of some of the women that played pioneering roles in the history of comics featuring a long list of interviews that were originally published in 1984 and 1985.

Harking back to the earliest days of the Silver Age,  Marvel Comics’ very own Gal Friday, Flo Steinberg gives us an intimate look at what life was like in the fabled Bullpen and talks about her own attempt at independent publishing with the anthology Big Apple Comix.

Maggie Thompson, one of the earliest pioneers of comic fandom along with her husband Don, describes the dawn of fandom through her experience evolving fanzines into trade periodicals as she chronicles the early history of the recently retired Comics Buyers Guide.

Marvel Sales Director, Carol Kalish, discusses Marvel’s role in the structuring of the young Direct Market and revolutionary marketing programs that she was responsible for implementing that impact the industry to this day.

A young Colleen Doran talks about the development her comic creation A Distant Soil that is still in publication twenty-eight years later!

Influential editors Karen Berger, Jo Duffy and Cat Yronwode give their take on their responsibilities guiding creators at DC, Marvel and Eclipse respectively.

Round it out with creative insight from T.H.U.N.D.E.R. Agents writer, Mary Bierbaum and American Flagg colorist Leslie Zahler and there is clear evidence to the significant roles that women played in comics for a long time.

Of course these special women are just a percentage of more than seventy subjects who’s interviews are packed into this one volume but they stand out dramatically among the scads of men that are generally associated with comics.

So next time the question is asked, “Where have all the women in comics come from?” Remember that their numbers have risen from a strong foundation of pioneers that have been in the trenches for a long, long time.

Making Comics Because We Want to,

Gerry Giovinco


Preserving Comics History Volume by Volume

Tuesday, April 2nd, 2013

Comics_Interview_Volume_2_Standard_cover

CO2 Comics proudly announces the immediate release of the second volume of David Anthony Kraft’s COMICS INTERVIEW The Complete Collection.

That is right, Volume 2 is On Sale Now!

It can be purchased exclusively, through direct links to CO2 Comics’ Product Spotlight Page.

We at CO2 Comics are on a mission to preserve comics history one volume at a time. We are collecting the entire 150 issue run of David Anthony Kraft’s popular COMICS INTERVIEW magazine that exclusively featured interviews with everyone and anyone that was involved in the comics industry in any shape and form.

Originally published from 1983 to 1995, COMICS INTERVIEW gave voice to the comics industry at a pivotal time in its history. The magazine was able to provide insightful interviews with writers, artists and editors that were active in the earliest days of the industry as well as the young Turks whose careers since continue to shape the industry today.

Page by page, volume by volume, David Anthony Kraft’s COMICS INTERVIEW The Complete Collection is an accurate, candid, and authoritative  perspective of the history of comics that comes directly from the mouths of the people that lived it.

Amazingly relevant to current issues that affect the industry today, every volume is a necessary source of vital information for anyone who wants a complete understanding of the comics industry today.

Planned as an eleven volume set, CO2 Comics is delivering David Anthony Kraft’s COMICS INTERVIEW The Complete Collection one volume at a time. Previously released and currently available, the first volume, proved to be impressive. Featuring 680 pages of incredible content the huge book meticulously preserved issues 1-14 of the historic magazine, bound in either paperback or hard cover editions and reasonably priced at $34.99 and $54.99 respectively.

Volume 2 continues the tradition of excellence, delivering 688 pages that compile issues 15-28 and is immediately available for purchase direct to customers online through CO2 Comics’ Comics Interview portal, www.comicsinterview.com where, as an added bonus, sample interviews from over a dozen industry legends  can be reviewed.

Carl Macek Interview

Scott McCloud Interview

Flo Steinberg Interview

Bill Willingham Interview

As with volume 1, a Premier Edition featuring the classic Comics Interview logo will be available for just a limited time in both paperback and hardcover editions. Standard editions of both featuring the traditional Comics Interview logo are and will continue to be available for both Volume 1 and  Volume 2.

Comics_Interview_Volume_2_Premiere_cover

Comics Interview Volume 2 Premiere cover

David Anthony Kraft’s COMICS INTERVIEW The Complete Collection is a massive and beautiful centerpiece intended for any comics library. Accumulated one volume at a time it continues the tradition of anticipation and fulfillment that is experienced by every comic collector. If you love comics, now is the time to begin your own collection of the greatest interviews in the history of comics. Order your copies today!

Making Comics Because We Want to,

Gerry Giovinco


Black Friday, Cyber Monday and CO Tuesday!

Tuesday, November 27th, 2012

The Holiday Season has begun and for many it also kicks off a shopping frenzy marked by two of the busiest shopping days of the year, Black Friday and Cyber Monday.

Black Friday, of course is the day after Thanksgiving when shoppers, enjoying the day off during a long weekend, line up in front of retail stores at ungodly hours so they can savagely storm the store for “doorbuster” deals. This has become a holiday tradition for many and usually results in flaring tempers, small riots and of course a lot of bargains for the not so faint of heart.

Cyber Monday is for civilized folks who have discovered that shopping online is the way to go. Perched in front of their computer, tablet or with cell phone in hand, they can shop for anything they want on the World Wide Web and have it shipped to their doorstep. Online retailers have taken note and offer their own deep discounts that Monday after Thanksgiving.

Black Friday and Cyber Monday are not the only days with creative monikers. Religion has supplied some of the most notable like Ash Wednesday, Holy Thursday and Good Friday. Professional Football has given us Super Sunday, the busiest television day of the year where the world parties and gather’s around the tube to watch the Superbowl.

Let’s not forget Small Business Saturday, in this tough economic environment where small, local vendors are struggling to survive, Small Business Saturday is a wonderful reminder that they are out there and desperately need your business throughout the year. Small businesses, whether they are local or on the internet,  generally will offer you personalized customer service and genuine appreciation of your patronage. Remember that this group includes all those small press independent comic publishers and creators, your favorite web comics and your local comic shop!

Tuesday, however, has been earning its own nickname on the comic scene now for the last three years. Here at CO2 Comics, Tuesday is a big day!  We like to call it “C-O Tuesday!” It is the day that our weekly blog comes out pontificating on all aspects of the comics medium including history, technique, news and opinion. It is also a day when we take time to promote creators and projects that appear here on the CO2 Comics site.

Fans have discovered that CO2 Comics is a place they want bookmarked in their browser and to follow on facebook and twitter @co2comics. Updates are posted throughout the week as reminders for comics that are continually serialized on a weekly basis here but CO Tuesday has become our weekly kick-off and a chance to get into the heads of Bill Cucinotta and I as we direct the publishing duties of CO2 Comics.

Black Friday and Cyber Monday, of course, are all about retailers getting their hands on your money. Hey, we’d like your money too, but at CO2 Comics you can read tons of great comics for FREE! In fact, we hope that you will enjoy what we offer so much that you would love to own some of it in beautifully bound books available in paperback and hardback editions. Each book is delivered directly to you hot off the press in immaculate condition!

Right now you have four great titles to choose from:

The huge first volume of an eleven volume set of David Anthony Kraft’s COMICS INTERVIEW the Complete Collection, an incredible 680 page collection of the greatest interviews in comic book history. Volume two is in it’s final production stages and will be released shortly.


HEAVEN And DEAD CITY Cover

Heaven and the Dead City by Raine Szramski – This gothic fantasy is a tale of two cities, one beautiful and flourishing… the other, not quite as dead as it would seem. Raine Szramski lavishly hand-paints each panel in her unique style that brings both cities to life with a Victorianesque, Deco quality that will absorb readers into this world of magic, mystery, and adventure! 64 pages.


The Heavy Adventures of CAPTAIN OBESE Cover

The Heavy Adventures of Captain Obese! by Don Lomax - Finally collected in one handsome volume the adventures of Don Lomax’s favorite fat boy, originally published by WARP Graphics in the 1980′s, chronicles the amazing story of the world’s fattest super hero. Don Lomax is a long time veteran of adult comics, celebrated creator of Vietnam Journal and author of Marvel Comics’ The Nam. 108 pages.


Ménage à BUGHOUSE cover

Ménage à Bughouse by Steve Lafler – The highly acclaimed Bughouse trilogy of graphic novels, formerly published by Top Shelf Productions, comes together in one giant package! Bughouse, Baja, and Scalawag combine to paint a full picture of life as an improvisational jazz musician set in an obviously fictional world where all of the characters are insects living in early fifties era Manhattan. On their road to success, the members of the band are tempted by the music, sex, money and the ever addictive “bug juice.” Ménage à Bughouse is an authentic look at the lifestyle of musicians and the challenges they face in an effort to satisfy their desire to create incredible music. 408 pages.


Monkey and Bird… a Love Story by Joe Williams and Tina Garceau is another feature from the CO2 Comics site that has ventured into print as a mini comic, self published by the creators themselves! This tiny gem is lavishly colored, beautifully drawn, and  written with intelligent humor worthy of any inter-species relationship. It’s a small comic, 32 pages including cover and only 4″ x 5.5,” making it the perfect opportunity to support the “little guy.”

If you are already proud owners of these books ad still feel compelled to to support CO2 Comics with your hard earned cash you can purchase some of the slick Marvel and DC parody Death Fatigue T-shirts designed by Bill Cucinotta or a variety CO2 Swag available at our online store.

There are also handy little donation buttons on each comic page where you can choose to support the creators individually or toss a little coin the way of CO2 Comics in general. Here is an easy access donation button if you have the urge to contribute right now!

Enjoy the rest of the Holiday Season! Please be safe and responsible because we look forward to your visits and we want everyone to enter the new year happy and healthy.

Making Comics Because We Want to,

Gerry Giovinco

Recreational Cartooning

Tuesday, October 2nd, 2012

This weekend past Bill Cucinotta and I manned our booth at the second annual Asbury Park  Comic Con which for this year and last was held at an unusual venue, a bowling alley. Asbury  Lanes wears its retro heritage on its sleeve and and glorifies its half-century existence in vintage style throughout. A quick spin through their website shows that it is a teeming hotspot for the gathering of subculture enthusiasts. Punk Rockers, Hot Rodders, Burlesque Beauties, and Pin-up wanna-bees all make pilgrimages to the historic bowling alley that more accurately operates a a Rock club. Housing its own  bar and lounge, Asbury Lanes makes for a fun, casual, and quirky environment for those who enjoy life outside of the box.

Comic fans that climbed out of the longbox on Saturday were treated to a relaxing, one day event that featured a respectable list of indie creators and G.I. Joe legend, Larry Hama.  For us, the big surprise was a visit to our booth by John Workman who has done everything imaginable, production wise, in the field of comics. A tremendously talented craftsman and all around nice guy, John thrilled us with stories from his days at Marvel, DC and Star* Reach. Bill and I are big fans of comic history, our main reason for publishing David Anthony Kraft’s COMICS INTERVIEW the Complete Collection, and we were tickled to point out that Volume One of the collection did contain a wonderful interview featuring Mr. Workman.

John Workman in COMICS INTERVIEW: The Complete Collection Vol 1

Having had a chance to work my way around the convention, talking with creators, publishers and fans alike while savoring the atmosphere of the classic lanes I began to formulate a  new perspective regarding the creation of comics. Something I like to refer to as “Recreational Cartooning” became evident to me.

In what we consider the comics industry, there seems to be a prevailing sentiment that there is an overabundance of material competing for a limited audience which is creating a frustration for creators who are struggling to support themselves by making comics. A discouraged creator at the convention muttered the phrase, “Everyone and their mother is making comics.” as he rationalized poor comic sales.

The is no doubt that there are more people creating comics now than ever before in history. This is an extraordinary time for a medium who’s industry leaders, in the late 1970′s,  were so concerned that that there would be no successors to an aging creator pool that they instituted apprentice programs to cultivate new talent. Comic artists, at that time, were trained to create comics in a very specific way to satisfy the editorial needs of a very limited number of publishers.

Today, thanks to the internet, a wide array of independent publishers and an unimaginable number of people creating comics, there is more creative freedom and the output of comics could not come in a greater variety of styles, formats, and modes of distribution. More importantly, people are creating comics for different reasons.

Throughout the first half of the history of the industry I think it is safe to say that creating comics was specifically an end to a means. Creators made comics to make money. They cranked them out for a page rate and were not even concerned about residual income. Their original art was considered disposable once the films were made and there was no aftermarket for their art. The creators that made lifelong careers out of comics were the few that had a true affinity for the medium. Most others used the comics industry as much as it used them. To them it was a mere stepping stone to a career in creative media.

People who create comics now have a different connection to the work. I believe most of these comic creators make comics because of a strong personal attraction to the medium. They make comics, first, because they love to and secondly, hope to find financial rewards from their work. It is this paradigm shift that has many creators struggling to make sense of their place in the industry because the equation making comics = making money is no longer always true.

Dean Haspiel, Seth Kushner, George O'Conner

I had this discussion with Dean Haspiel. That creators, in order to maintain an income from creating comics, must be prepared to continually hustle to find ways to generate revenue with their work. Dean said, “the trick is to have your comics make money for you while you sleep.” This is done through royalties or what is known as residual income, something that was unheard of in the comics industry for decades but is the staple for success in other creative media and fortunately part of the current economic state of some of the current comic industry.

This is where my term Recreational Cartooning comes in.

Maybe it was because we were sitting in a bowling alley but I began to compare comic creators to bowlers.

I imagined casual bowlers who pop into the lanes occasionally to enjoy playing with their friends or bowling just because they liked to and found it relaxing.

Then there are bowlers who join leagues and play on a weekly schedule, some of them even own a ball or bowling shoes but they play more for the fun and social aspect of the sport.

Some bowlers join leagues that are highly competitive. They play to win, they take the sport seriously, but at the end of the day they go home to wake up to  a real job to support their bowling interest.

Finally there are bowlers who turn pro. They dedicate every waking moment to the sport. The search for sponsors, travel and compete against the best bowlers in the world for cash prizes that will support them as professionals. They must stay on top of their game at all times or risk losing it all.

Pro bowlers are rarely intimidated by recreational bowlers. They will encourage them and inspire them even train them. They appreciate that recreational bowlers represent the large portion of the pro bowler’s fan base and are necessary for the economic survival of the sport. They also appreciate that only a rare few will rise to the pro level with the talent and commitment to the sport that is required.

The pro knows and endures the struggles to maintain a career and may often find themselves creatively using their skills or accomplishments to generate income through appearances, lectures, teaching or merchandising. They understand that success can be fleeting.

With the recreational bowler in mind, Recreational Cartooning can apply to  anyone making comics because they love to but are not interested or able to support  themselves making comics. Like bowling, it should be OK to enjoy making comics just because you want to.

As an industry, comics should  support the recreational cartoonist as part of the complete landscape rather than be intimidated by them and their efforts. Their product may or may not not be distributed by Diamond but it is influencing trends that will impact the whole industry. Already they are driving forces behind many of  the small conventions springing up across he country and they are proving to be a niche market in and of themselves. The recreational cartoonist is necessary for the survival of the industry and the medium.

I will always make a point to encourage anyone interested in making comics to jump in ad give it a try. There are so many options to be able to create and publish comics. Budding comic artists don’t ever have to be the next greatest master of comic art but if creating a comic gives them a feeling of joy or accomplishment then I applaud them for trying. Who knows, they may someday be the next genius of the industry and I sure don’t want to be known as the guy who said they were wasting their time.

Making Comics Because We Want to,

Gerry Giovinco

Fear and Loathing on the Road: A Savage Journey to the Heart of the American Comic Artist’s Dream

Tuesday, July 17th, 2012

Steve Laflers sketch is the first to christen Locust Moons walls

If you have read any of Steve Lafler’s works over the last thirty plus years that he has been “feverishly making comics” you can easily imagine that in his mind the idyllic road trip would reflect the wild escapades captured in Hunter S. Thompson’s novel Fear and Loathing in Las Vegas: A Savage Journey to the Heart of the American Dream.

Last week Steve embarked on his modest world tour to promote his new CO2 Comics graphic album, Ménage à Bughouse, a 408 page compilation of his Bughouse trilogy. The following is a stark itinerary of his destinations as he travels east to west on his journey back to his home in the beautiful city of  Oaxaca, Mexico.

July 11, Ada Books, Providence, RI

July 13, Bergen Street Comics, Brooklyn, NY

July 14, Locust Moon Comics, Philadelphia, PA

July 17, Boxcar Books, Bloomington IN

July 18, Daydream Comics, Iowa City, IA

July 20, Time Warp Comics, Boulder, CO

July 25, Cartoon Art Museum, San Francisco, CA

July 28, Cosmic Monkey Comics, Portland, OR

Steve Lafler at Ada Books

Steve opened his tour at Ada Books in Providence, RI where he connected with Scott Krane who interviewed Steve and wrote an insightful blog for JazzTimes discussing the jazz themes that Steve uses as inspiration throughout Ménage à Bughouse focusing on the inspiration derived from the biography of jazz legend, Miles Davis who is the subject of a  current United States postage stamp.

Bill Cucinotta and I caught up with Steve, meeting him at Bergen Street Comics in Brooklyn, NY. The folks at Bergen Street Comics were gracious  enough to to accommodate Steve at short notice when a scheduled appearance at MoCCA was suddenly canceled. The hospitality of store manager Tom Adams and his staff were greatly appreciated and the quaint, gallery-like atmosphere of the store which is decidedly friendly to independent publishers and authors is a must stop for anyone who loves comics.

Steve Lafler at Bergen Street Comics

Steve be-bopped his way down to Philly where he once again connected with CO2 Comics co-publisher Bill Cucinotta for the grand re-opening of Locust Moon Comics located in the University City section of the City of Brotherly Love that is the home of CO2 Comics.

Locust Moon officially opened for business at 7 pm, after having been closed for about a year. Steve was thrilled to be there there for opening day as the featured act, creating a great atmosphere while talking comics and entertaining the welcoming crowd with several songs on his accoustic guitar in the gallery room.

Steve Lafler playing at Locust Moon

So, OK, there is not a lot of fear and loathing going on as Steve continues west, just a lot of love for great comics and great music, but Steve is living an American comic artist’s dream having had the opportunity to create his own personal brand of comics throughout his career.

We too are living our dream to by being able to publish great comic works like Steve Lafler’s Ménage à Bughouse, Raine Szramski’s Heaven and the Dead City, and Don Lomax’s The Heavy Adventures of Captain Obese. These books together with our collection of David Anthony Kraft’s COMICS INTERVIEW are establishing a line of product that will represent the foundation of CO2 Comics as we build toward the future.  Let the escapades begin!

Celebrating Thirty Years of Comics History!

Gerry Giovinco


The Power of Three: 3 Decades, 3 years, 3 New Books In Print!

Monday, July 2nd, 2012

Some say that the Power of Three has a mystical quality. We just need to look at the great pyramids and it is clear that even the ancient Egyptians knew that there is something powerful about the number three. It is used very productively in writing, design and architecture. Now the Power of Three has embraced us here at CO2 Comics. Believe it or not, something special is happening!

Coincidence or not, good things (and bad) always seem to happen in threes. I’ve always been a little preoccupied with the metaphysical so when I began to see the Power of Three manifest itself in relation to CO2 Comics I got excited and felt the need to share my observations.

Three Decades!

Can you believe it? It has been thirty years since Bill Cucinotta and I first teamed up as co-partners in a little publishing venture called Comico The Comic Company. One of our priorities when we began publishing as CO2 Comics was to remind people of our accomplishments as co-publishers of Comico.

Comico is too often forgotten about when discussion is focused on independent publishers. Maybe it is because Comico appeared most successful when it was pioneering major licensing agreements as an alternative publisher. But Comico was, at its core, a creator owned company. We began Comico with the intent to self-publish our own comics, some of which are present right here on CO2 Comics. We have always believed that creators should own the rights to their creations, be involved in the decision making process regarding their properties and be generously rewarded by the successes of their creations. We firmly believe, uphold, and defend the proclamations set forth in the Comic Creator’s Bill of Rights.

Three Years!

That’s right! It has been three years since CO2 Comics was initially launched, intentionally coinciding with Independence Day, reflecting our support of independent publishers everywhere and our commitment to the entrepreneurial spirit that drives them. We fully appreciate the competition in the comics industry and are well aware of the two elephants in the room. We believe that the future success of the comics industry lies in the hands of the independent publishers who are the true innovators in the field. Annually we celebrate our own independence as comics publishers on the 4th of July referring to it as “Independents Day!”

Three New Books in Print!

And now for the BIG news! CO2 Comics has been primarily a publisher of web comics for the last three years with our only print publication so far being the huge first volume of David Anthony Kraft’s COMICS INTERVIEW the Complete Collection, an incredible 680 page collection of the greatest interviews in comic book history.

We have been bursting at the seems waiting to produce our first print collections derived from the dozens of comics that populate the CO2 Comics web site. Somehow one graphic tome just wasn’t enough so we put together (what else) THREE! These three black-and-white books are beautifully bound with full-color covers in both paperback and hardback editions. Keeping with the tradition of our former Comico publications, these graphic albums are all 8.5″ x 11″ so readers can fully enjoy the larger scale images of the fantastic sequential art inside! And, thanks to modern technology,  we are proud to announce that our first three comic publications are all available for purchase IMMEDIATELY!

Introducing CO2 Comics‘ first three graphic albums, NOW IN PRINT!

HEAVEN And DEAD CITY Now Available!

Heaven and the Dead City by Raine Szramski – This gothic fantasy is a tale of two cities, one beautiful and flourishing… the other, not quite as dead as it would seem. Raine Szramski lavishly hand-paints each panel in her unique style that brings both cities to life with a Victorianesque, Deco quality that will absorb readers into this world of magic, mystery, and adventure! 64 pages.

CAPTAIN OBESE Now Available!

The Heavy Adventures of Captain Obese! by Don Lomax - Finally collected in one handsome volume the adventures of Don Lomax’s favorite fat boy, originally published by WARP Graphics in the 1980′s, chronicles the amazing story of the world’s fattest super hero. Don Lomax is a long time veteran of adult comics, celebrated creator of Vietnam Journal and author of Marvel Comics’ The Nam. 108 pages.

Ménage à BUGHOUSE Now Available!

Ménage à Bughouse by Steve Lafler – The highly acclaimed Bughouse trilogy of graphic novels, formerly published by Top Shelf Productions, comes together in one giant package! Bughouse, Baja, and Scalawag combine to paint a full picture of life as an improvisational jazz musician set in an obviously fictional world where all of the characters are insects living in early fifties era Manhattan. On their road to success, the members of the band are tempted by the music, sex, money and the ever addictive “bug juice.” Ménage à Bughouse is an authentic look at the lifestyle of musicians and the challenges they face in an effort to satisfy their desire to create incredible music. 408 pages.

So, yes, we are celebrating our independence as comic publishers in a big way this year and to top it off, there is also a good old-fashioned road trip by that maniacal comic creator, Steve Lafler, himself!  Steve who is also the creator of Dog boy and El Vocho, both features here at CO2 Comics, is so excited about getting the word out about his project Ménage à Bughouse that he has hit the streets in his trusty 2002 Toyota RAV4 and is traveling cross-country from his home in Mexico.

Steve Lafler Tour

Look for Steve at any of these fine locations as he blows is own horn as only a buggy cartoonist/musician can!

July 11, Ada Books, Providence, RI

July 12, MoCCA, New York City

July 14, Locust Moon Comics, Philadelphia, PA

July 17, Boxcar Books, Bloomington IN

July 18, Daydream Comics, Iowa City, IA

July 20, Time Warp Comics, Boulder, CO

July 25, Cartoon Art Museum, San Francisco, CA

July 28, Cosmic Monkey Comics, Portland, OR

Yours truly is especially excited to have been invited by Steve to sit in on his panel at MoCCA in New York City on July 12!

The Power of Three is alive and well here at CO2 Comics!

Three decades since our first comic book publication as Comico.

Three years as web comic publishers on the internet as CO2 Comics.

Three books, in print, Heaven and the Dead City, The Heavy

Adventures of Captain Obese! and Ménage à Bughouse.

The Power of Three…wow.

Happy Independence Day, America!

Happy “Independents” Day to all our friends who love comics!

Celebrating Thirty Years of Comics History!

Gerry Giovinco

Blame it on Stan Lee

Monday, June 11th, 2012

The subject of Creators’ Rights in Comics has been catapulted into the limelight in recent years with the sudden surge of blockbuster, comic related films taking in billions of dollars for the corporations that own the copyrights and trademarks while the creators or the estates of creators that conceived and created these gold mines,  struggle to get screen credit, let alone, some type of monetary compensation.

The current success of Marvel’s characters in all popular media has made Jack Kirby the posthumous poster child for numerous creators who are now victims of the comic industry’s tradition of work-for-hire agreements.

Stan Lee, Marvel’s long-time, imperial ambassador and co-creator on many of these characters, stands accused of benefitting enormous financial gain while failing to defend the rights of his various creative partners, most notably, Jack Kirby and Steve Ditko who many contend deserve more than just art credit for their contribution to the actual creation of the characters that they are associated with.

Stan has and always will be, first and foremost, a company man having been brought into the business as a gopher at the ripe old age of 17 by his cousin-in-law, Martin Goodman, the publisher and former owner of Timely Comics. Timely evolved into Marvel under the stewardship of Stan who took over as editor, replacing Joe Simon who left Timely with Jack Kirby  in 1941. Nepotism goes a long way in comics and Stan Lee, since, has always been “taken care of” for his role as a stalwart, corporate soldier.

To be fair Stan Lee is  much more than the average, Marvel Monkey Boy. He is, unequivocally the Voice of Marvel Comics. The head cheerleader. The band leader of the Mighty Marvel Marching Society. Stan Lee, in many ways, has made himself into a Marvel character as epochal as any Spider-man, Avenger or X-Men. He has done so with a silver tongue, a witty pen, relentless salesmanship, unbridled enthusiasm, and a revisionist memory that defies the continuity strangled editorial policy of Marvel itself.

Stan Lee and his relationship to Marvel is his own greatest creation and he gets paid handsomely for it. Stan’s net worth is reportedly $200 million! This staggering figure infuriates co-creators and their heirs as well as comic fans focused on creators’ rights who all argue the unfairness that Stan Lee continues to acquire great wealth while his former collaborators are rewarded zilch. Most of them can’t even get a free ticket to see a movie featuring the character they created.

Is there, however, any evidence that Stan Lee is gaining that wealth from any type of royalty paid to him for his act of co-creating those characters either? If Stan got even a fraction of a cut from all the Marvel films and associated merchandise featuring a character that he is credited as a co-creator of , that $200 million would be a drop in the bucket.

Stan gets paid for being Stan the Man. Stan gets paid for being Executive Producer. Stan gets paid for his gratuitous cameos. Stan Lee has made himself famous. He is the Kardashians of the comics world and he is making himself rich, still, at 89 years old with the same vigor he had in 1961 when the Fantastic Four first hit the stands.

So why does Stan Lee catch so much heat when the subject of creator’s rights comes up if he is probably a victim of the same corporate greed, himself?

Well, it’s his own damn fault.

While Stan was creating a marketing atmosphere that sold Marvel to it’s readers as one big happy, zany Bullpen, he took it upon himself to make stars out of his creators by giving them credits with merry monikers that were intended to stick in the minds of the legion of fans that was growing faster than even he could have imagined.

As Marvel Mania grew, Stan boasted and told all. He was very open about who he collaborated with and happily shared the details of the now famous Marvel Method of creating comics. Not only did he talk; he wrote it down in his own words so that even if his memory would one day be awry, there would be a very clear paper trail.


In 1974 Stan Lee authored Origins of Marvel Comics followed the next year by Son of Origins of Marvel Comics. The success of these two books led to The Superhero Women and Bring on the Bad Guys. These books all detailed his perspective of his creative relationships with the artists in the Bullpen especially his dependancy on his numero uno illustrator, “Jolly” Jack Kirby.


Stan seemed to do all this with an intention of elevating the appreciation of comic creators with both the public and the industry. He assesses that the writing in comics prior to the inception of the Marvel style “…left just a little bit to be desired.”

To make his point he writes:

“Who were these people who actually created and produced America’s comic books? To answer that burning question we must be aware that comics have always been a high-volume low-profit-per-unit business. Which is a polite way of saying that they never paid very much to the writers or artists. If memory serves me (and why shouldn’t it?), I think I received about fifty cents per page for the first script I wrote in those early days. Comics have always been primarily a piecework business. You got paid by the page for what you wrote. the more pages you could grind out, the more money you made. The comic book writer had to be a comic-book freak, he had to be dedicated to comics; he certainly couldn’t be in it for the money. And unlike most other forms of writing, there were no royalty payments at the end of the road… no residuals…no copyright ownership. You wrote your pages, got your check, and that was that.”

We all know that Stan Lee values credits highly and was sure to plaster his own name on every Marvel comic. Stan Lee Presents and Stan’s Soap Box were as much of the part of the Marvel experience as anything else. His famed sign-off,“Excelsior!”, still brings a giddy rush to a generation of comic book fans. In an effort to instill some added pride to the work of the comic creators in the Bullpen, Stan began putting credits of all the creators in the comics Marvel produced.

“…I’ve frequently mentioned Jolly Jack Kirby as our most ubiquitous artist-in-residence. He wasn’t christened Jolly Jack –– sometimes he wasn’t even that jolly –– but I got a kick out of giving alternative nicknames to our genial little galaxy of superstars, mostly for the purpose of enabling our readers to remember who they were. You see, prior to the emergence of Marvel Comics, the artist and writers who produced the strips, as well as the editors, art directors, and letterers, were mostly unknown to the reader, who rarely if ever saw their names in print. In order to change that image and attempt to give a bit more glamour to our hitherto unpublicized creative caliphs, I resorted to every deviceI could think of –– and the nutty nicknames seemed to work.”

Joe Rosen

And it did work! Joe Rosen, a letterer in those days said in COMICS INTERVIEW #7, “That’s why I admire Marvel. By instituting credits, they made you feel prouder of your work. And by being so successful they revamped the industry and launched so many titles that they made it possible to have a professional career.”

Stan knew that to be successful you have to make those around you successful. He did this by giving credit and creating work. Most of which went to Jack Kirby.

Throughout the Origins series and, actually, most of his career, Stan always spoke very highly of Jack Kirby and his creative contributions. Some of those very telling remarks have been posted on the Kirby Museum website in Robert Steibel’s Kirby Dynamics but I have to refer to a quote in Son of Origins where Stan Lee completely asserts Jack Kirby’s role:

“Jack was (and still is)* to superheroes what Kellog’s is to corn flakes. When such fabulous features as The Fantastic four, the Mighty Thor, and The Incredible Hulk were just a-borning, it was good ol’ Jackson with whom I huddled, harangued, and hassled until the characters were designed, the plots were delineated, and the layouts were delivered so that I could add the little dialogue balloons and captions with which I’ve spent a lifetime cluttering up the illustrations of countless long-suffering artists.”

(*This was written during a period when Jack Kirby had left Marvel and gone to DC, unhappy because he was not being paid for what he considered “writing” at Marvel according to Carmine Infantino in his autobiography The Amazing World of Carmine Infantino. Kirby no longer wanted to be “second fiddle” and even declined an opportunity to collaborate with Joe Simon for the same reason though the pair did do a single issue of Sandman together.)

Stan recognized that his greatest resource was his talent pool and, short of finding ways to give them ownership in their creations, he looked for other ways to keep them happy. Stan was even the first president of The Academy of Comic Book Arts that he started with Neal Adams. The ACBA was to be the start of a comic creator’s union of sorts but did not last long.

Stan Lee has been in the comic book business for seventy-three years, probably longer than anyone else alive. He has done more for crediting comic creators than any editor who had gone before him, revealing his greatest sin. With his eye focused on glamour and recognition he failed to affect righteous residual compensation for the efforts of Marvel’s comic creators. His compliance with the business tradition that he himself recognized as insufficient destined generations of creators to teeter on poverty while their creations reaped gold for Marvel.

The victims of this industry-wide practice blanket the entire comics landscape, some tragically. Most recently Robert L. Washington III co-author of Static which is currently owned by DC Comics died of a heart attack in abject poverty at the age of 47. His contribution to the Heroes Initiative is a heart wrenching window into the reality of too many comic creators.

Stan, we love you man, but we need you now, more than ever, to stand up for comic creators or you will be always be cursed with the blame for Marvel cheating the same creators that you personally paraded as stars. You can still make a difference. It’s time to put an end to an archaic, unjust work-for-hire practice that keeps talented people impoverished while a soulless corporation bloats over the spoils of their creative efforts.

You have stood at the helm of a company that has created heroes your entire life. Be a hero to those that depended on you the most, the ones that helped you build that fabled “House of Ideas.”

Celebrating Thirty Years of Comics History!

Gerry Giovinco

As an added Bonus here’s a link to Neal Kirby’s FATHER’S DAY tribute to his dad that ran on this site last year.



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