Posts Tagged ‘comico’

Work-for-Hire Under Fire

Monday, August 1st, 2011

The heirs of Jack Kirby took a huge hit last week when a judge in New York ruled against them. The determination that all of Kirby’s creations were protected by a 1909 Work-for-Hire copyright law insured that those creations remained the property of Marvel/Disney.

Many had hoped for a different outcome that would have seen aged comic creators and the heirs of deceased comic creators finally enjoy at least some substantial reward from the works that made fortunes for the comic companies that exploited them.

Naturally there is outrage from supporters of the creators, fans who appreciated the talent and creativity of the people that created the iconic characters that we have all grown to love and which have become ingrained in the fabric of  the medium and popular culture worldwide.

Folks with less of an emotional investment in the history of the medium seem more than willing to side with the comic book companies siting their investment, risk and marketing expertise as the reasons those institutions have earned and deserve the windfalls derived from these same works.

The discussion gets heated because both sides are right, not just from their own perspective but from the dial of the moral compass as well where choices were made and agreements established in a time where no-one could have anticipated the longevity of the properties and the monumental successes to be derived.

The true long-term potential of comic book characters and how it may affect the coffers of the comic book creators did not seem to be such an issue until the technology in film developed to the point where we all believed that a man could fly. The first Superman movie opened the doors for the comic book blockbuster and ignited the first significant challenge from the creators of the character that had sold their rights away decades prior. Over thirty years later that battle is still not completely resolved and may never be.

The problem stems from how the business of comic books was done from its inception in the age of the Great Depression. Young, hungry artists signed away their work happily just to have a job and be able to feed their families. Most artists looked at comics as a mere stepping stone into  the more revered fields of advertising, illustration and design. Many used pseudonyms to ensure that they would not be stereotyped by their work in comics which was not considered with high esteem at the time. Those that left comics for the more reputable work rarely looked back.

By the mid sixties Marvel had created an atmosphere where creators began to feel like they could have a career in comics and enjoy it. With Marvel’s success came contracts, benefits, and enough work to be able to depend on and DC soon followed suit.

The notion of Work-for-Hire, however, remained the norm and, for the Big Two, generally remains the same today especially regarding the characters that are the staple trademarks of each company.

The judgement against the Kirby heirs emphasizes one thing, Creators BEWARE of this business model. If you ever expect to reap full benefit from your creations, seek  other options. Thankfully today there are plenty.

Traditional publishers of other works have generally reserved the copyright for the creators and negotiated royalty arrangements that created financial opportunity for both sides. That is not to say that other media were not capable of taking advantage of the talent. Plenty of stars in film, television, music and sports had to suffer as examples of why their industries all needed to change compensation standards.

The conclusion of the recent NFL lockout is proof that negotiation is reasonable and necessary  on a regular basis to insure some type of perceived fairness in any entertainment industry. Their current deal will be renegotiated in ten years in which time much may change.

The chance for new start-up companies to offer different business models that offered creators the opportunity to retain ownership of their rights and to share in profit was perhaps the greatest opportunity that was derived by the creation of the Direct Market in comics. These virtues had already existed in the Underground Market but the opportunity to generate a more mainstream product and compete directly with Marvel and DC gave many creators new options. Companies like Eclipse, Pacific, Capital, First and Comico, generated creator owned lines of color comics in the eighties that set the foundation and the standards for future independent companies with similar creator values.

Today, the Internet and Digital forms of comic distribution are offering complete autonomy for creators as we demonstrate just one option in our collective cooperative here at CO2 Comics were creators own 100% of their properties. Because of the internet there are more comic artists in the world than ever before.  Finding ways to successfully generate revenue remains a risky proposition but the opportunity to reap full benefit is now where many believe it belongs, in the hands of the creators.

As we all look toward the future of the Comics Industry I hope we remember the heavily licked wounds of the many creators that were retrospectively victimized by their lone Work-for-Hire option. The list of creators is long and sad but it can end with a simple choice not to work under those conditions, ever. If you do, expect no sympathy when you cry for additional merit compensation and fail to get it because your choice will have been an educated one that we all know the unfortunate answer to.

Making comics because I want to.

Gerry Giovinco


CO2 Years Old!

Monday, July 4th, 2011

Can you believe it? Two years have gone by since we launched CO2 Comics hoping it would become a unique cooperative of comic talent featuring a collective of great comic features. Naturally we initially turned to our long time friends and allies that have had ties with us since our days as founding publishers of Comico the Comic Company.

Comico The Comic Company owners, Top: Dennis LaSorta, Phil Lasorda, Bottom: Gerry Giovinco, Bill Cucinotta

Chris Kalnick, Joe Williams, Andrew C. Murphy, Reggie Byers, Bernie Mirealut, Bill Anderson, Rich Rankin and Neil Vokes all contributed to the early success of the realization of our goals for CO2 Comics. The faith that they all had in our ability to  present their work while respecting their rights as creators, supporting their complete ownership and actively promoting their features and services as artists was a complete and humbling honor.

It became our duty to surround their works with with other great features and talent. CO2 Comics was always intended to be a place where readers could come to enjoy one feature and discover other comic treasures that they may not have found if those works had stood by themselves.

In just two years the list of contributers has grown to include twenty-two talented creators and two dozen exciting comic features. The impressive list of talent yields a number of nominated and award winning creators along with brilliant new talent that will deserve recognition for their mastery of the medium.

Take a look at the roster of creators here at CO2 Comics and you are bound to be amazed at the comic book pedigree and variety that exists on our site:

Bill Anderson – Skrog


Kevin Atkinson – Eaten by Planet 29

Mike Baron – The World of Ginger Fox

Reggie Byers – Crescent


Bill Cucinotta – Death for a Dollar


- Skrog


Tina Garceau – Hot Topics


Monkey and Bird

- There’s No Escape From A Deadline


Gerry Giovinco – Slaughterman


Robert Jackson, Jr. – The Amazing Liberteens


Chris Kalnick – Depth Charge

- Non


Onrie Kompan – Yi Soon Shin


Steve Lafler – Dog Boy


- El Vocho


Mike Leeke – The Amazing Liberteens

Liberteens Update

Don Lomax – Captain Obese


Bernie Mireault – Cable

- Death for a Dollar


- Isaac vs. Eli


- Of the Spheres


- To Get Her

- The Jam Lives (a motion comic)


Andrew C. Murphy – Pressed for Time


- Reflections

- Victor


Mitch O’Connell – The World of Ginger Fox


Rich Rankin – Gauntlet


Raine Szramski – Heaven and the Dead City


Frank Thorne – Ribit


Giovanni Paolo Timpano – Yi Soon Shin

Neil Vokes – Gauntlet


Joe Williams – Hot Topics


- Monkey and Bird


- There’s No Escape From A Deadline


Besides having published over 800 pages of comic art in the last two years we have also taken on the monumental task of publishing David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection. The first of the eleven volume set had 680 pages that were painstakingly cleaned and reproduced in both paperback and hardback editions. Volume two is currently in the works. This project is the testimony to our love of the comics medium and its rich history.

COMICS INTERVIEW: The Complete Collection

Our commitment to the history  of comics and the current state of the industry is also highlighted weekly on our CO2 Comics Blog where we feature a  weekly article covering everything from our Comico history, production techniques, creator’s rights and frequent editorializing on the state of the market have drawn a lot of attention industry wide.

As if publishing a ton of great comic related material on the web and in print is not enough for two guys,  we needed to create a new imprint, CO2 Publications so we could publish a 372 page literary book, FOR THE CONVENIENCE OF THE GOVERNMENT A Memoir of Veteran discharged from the Navy for being Gay  written by  George Richard Phillip Zimmerman, Jr. which was just released over Memorial Day Weekend.

For The Convenience Of The Government

Over our first two years we have published nearly 2,000 pages of material and maintained a rigorous schedule on an exciting site that has attracted over 4.6 million hits to date.

The best part is, WE ARE JUST GETTING STARTED! Last year, as we celebrated our first anniversary, we compared our accomplishments to our early publishing days with Comico and noted that we were far out front and we still are, thanks to the support of all the great talent that joins us and allows us to present new work daily.

We also need to thank our readers who continue to grow in numbers. Thanks for stopping by and for sharing with your friends. We became comic publishers nearly thirty years ago because we believed our comics were not finished works until they were experienced by the readers. We recognized early on that as publishers we played a significant role in the realization of a comic as a completed work and we intend to continue to be that conduit. CO2 Comic’s mission is to get great comics in front of as many eyes as possible. Please help us with your enthusiasm by continuing to share the comics you enjoy here with your friends and by returning often.

Finally, it is no mistake that we celebrate our anniversary  over the Fourth of July weekend. As publishers we have always been motivated by the spirit of the Independent movement with our emphasis being on creator’s rights.  Comics, for us, are a medium of freedom. Free thought, free speech, free enterprise.

We want to turn  Independence Day into Independents Day for comic fans and make it a time to celebrate the diversity that all of the Independent comics publishers have brought to the world. There are a lot of great comics out there that are not brought to you by the usual pair of suspects and we hope hat you will continue to find some of the best of them right here at CO2 Comics.

Making Comics Because We Want To

Bill Cucinotta and Gerry Giovinco


Baseball Cards, Slurpee Cups and Comic Books

Monday, June 20th, 2011

It has been popular lately to reminisce about personal early comic book reading experiences. We all remember the moment that our imagination was permanently captured by the medium and, of course, the experience is unique for everyone. Don Lomax who’s CAPTAIN OBESE comic is a feature here at CO2 Comics recently talked about his early comic reading experiences and how they influenced his comic creating in this interview.


As for my own experience, comic strips were my first introduction to sequential art. I remember, when I was a very young child, anxiously looking forward to the Sunday paper each week so I could sprawl out on the floor and be mesmerized by the colorful pictures that seemingly came to life on the expansive sheets of paper. I couldn’t read but I had a good sense for what was going on especially in the action comics I was drawn to like Buck Rogers, Prince Valiant, Popeye, Alley Oop and Dick Tracy.

Buck Rogers, Prince Valient, Popeye, Alley Oop, Dick Tracy.

Silly Putty made reading the comics more tactile as I was fond of capturing the images on the rubbery clay and distorting them with seemingly limitless possibilities.  This was probably how I conjured the first notion that I could exercise my creative urges with comics.  A long weekend afternoon of rolling gleefully on sheets of newspaper  would leave me fully smudged with cheap ink, my toddler’s clothes permeated with the musty odor of newsprint and my imagination broadened with the endless creative potential that was  exhibited in those color drenched comics.

My local newspaper, the Norristown TIMES HERALD had a weekly supplement for children, it was a four-page, black-and-white,  pull-out called TINY TURTLE that was mostly a cartoony activity sheet that encouraged children to color, draw, do puzzles, read and learn. It featured a monthly calender and was always specific to the season. This came in the Saturday edition of the paper ensuring that my childhood weekends were fairly occupied by my local press.

Gerry Giovinco after open heart surgery

Collections of Charles Schulz’ PEANUTS were my first recollection of enjoying comics bound by covers. My uncle would bring the pocket book size collections over to amuse me while I recovered from open heart surgery. I was nine years old and I would read them front to back before ever putting them down. They were the best distraction from my physical ailments and proof that laughter was, in fact, the best medicine. Nothing was funnier to me than the exploits of Charlie Brown, Snoopy and the gang and I would torture my family by reading the gags aloud and describing the pictures. Somehow the jokes were never as funny when I retold them but my own sides still split with laughter upon each retelling.

I was an avid reader in grade school and gravitated toward adventure and mystery stories. I remember enjoying series books like The BOBBSEY TWINS, The HARDY BOYS and TOM SWIFT. During this time I remember Big Little Books capturing my attention as well.  Big Little Books were chock full of illustrations on every other page and I found myself just as drawn to the images as I was toward the words.

Trips to the barber shop were where I first encountered comic books. I remember there being two magazine racks in the back of the shop, one for the men and the other for the boys. The men’s rack was chock full of PLAYBOY magazines and the best way to get a glimpse of their voluptuous subject matter was to spend as much time as possible by the other precariously close rack that contained comic books.

Though the comics were at that point a precocious end to a means, I would spend a lot of time thumbing through them and I soon discovered that there was a difference between the Marvel and DC comics. The DC comics at the time had a lot of short stories in them and I found that I could enjoy them more because I could get a full story while I waited. The Marvel comics always left me hanging and though I found the images and story more dynamic, I would always be left disappointed, not knowing how the story ended.

As I became a little more independent I would make frequent trips to the local 7-11 convenience store that could be reached through a network of shortcuts through neighbors’ yards. The mission was always the same, milk and bread for Mom, baseball cards and Slurpees for me and my brothers.

The Slurpee cups at the time had images of baseball players on them and my brothers and I were avid collectors, especially hunting for cups of our beloved Phillies.  We were always on the prowl for cups featuring our heroes Steve Carlton, Greg Luzinski, Larry Bowa and Mike Schmidt. Inevitably we had stacks of those baseball cups featuring stars from every team in MLB. This went on for a couple of seasons then one day everything changed. The Slurpee cups featured something different… Marvel characters!

Captain America 167

I had already been picking at comics and had, despite my earlier convictions about Marvel comics, recently been enamored with issue #167 of CAPTAIN AMERICA and the FALCON by Steve Englehart and Sal Buscema. I remember rushing home and reading it beneath a peach tree in my back yard on a particularly balmy fall day, I then spent  the afternoon recreating the cover while sitting at the dining room table.

Captain America Slurpee Cup

The Slurpee cup completist in me along with the Marvel story arcs  fueled my need to collect the comics and soon I was a master at knowing the delivery dates of the magazines of every convenience and drug store in my immediate area. I started collecting only CAPTAIN AMERICA then titles that featured CAPTAIN AMERICA soon I found Cap crossing over into title after title and before I knew it I was hooked on the whole Marvel Universe.

In the process I was collecting those Slurpee cups too and found that I loved to copy the classic images off the cups. I probably learned more about drawing the human figure from those images on the cups than any single other resource at the time.

By the time I got to high school my fate was sealed. I knew I wanted to make comics when I grew up and that became the focus of my education until I left college to co-found COMICO the Comic Company.

Making Comics Becuse I Want To

Gerry Giovinco


Finders Keepers

Thursday, May 12th, 2011

It’s a sad truth that the term Finders Keepers is still a law of the land in the comic book industry, especially when it comes to original art. I thought that this had changed during the 80′s when creators had fought long and hard to insure that their work was returned to them. By then we had already watched too many old timers find their work for sale in dealer rooms at conventions around the country.

Those old guys who had given us the Golden and Silver age of comics created their comics for companies that bought it as “work for hire.” The artists handed in their work and never saw it again until it would come to market selling for grand prices valued far greater than what they had originally been paid to do the work. Those creators watched the dealers make big money while they struggled to pay healthcare bills because comic companies offered no benefit packages. They never saw royalties either and cringed every time the publishers made big deals with their characters while they looked for ways to feed their families.

One of the primary goals of the independent publishers of the 80′s was to change this situation. Indy publishers proudly proclaimed the comics they published as “creator owned” and struck deals with comic creators that included royalties, copyright ownership, and returned artwork so the creators could bolster their income by selling the works in the growing, secondary, collector market. Soon even the major publishers began doing the same, even creating benefit packages that included healthcare!

As one of the publishers of Comico the Comic Company, a brief juggernaut in the industry during the mid-eighties that paved many roads for future indy publishers before its demise, I was proud to have been on the forefront of such a great movement that seemingly impacted the future of the industry forever. Now as a publisher of CO2 comics those same principals of creator’s rights remain the highest priority to myself and Bill Cucinotta who has partnered with me in both publishing ventures.

It is a matter of history that Comico had a very tragic ending from a stellar run as one of the great independents of its time. What is a dirty secret is that Comico was often a very hostile work environment where the threat of verbal, mental and physical abuses were real and frequent. It was this caustic atmosphere that destroyed the relationships in the partnership and drove first Bill and eventually myself to leave Comico. We have both taken great pains to remain focused on positive accomplishments of our experience when we blog about Comico here on the CO2 Comics site, especially since we know that we do have a lot to feel proud about.

When it became news late last year that huge archives of old Comico production material which vaguely stated it included original art of which little was shown was for sale on ebay, Bill and I made sure to be clear that we had no involvement in the auction and to state that we felt any original art should have been returned to the creators as was always the policy when we were part of Comico. Personally and regretfully, the emotional scars of my Comico experience ran too deep for me to take a more proactive role in retrieving the material and insuring that if there was original art it would be returned to its rightful owners.

This week I was contacted by Rick Funk owner of Collector Haven Comics who purchased the archives which includes a number of original pieces of art and plans to inventory it and sell it on ebay. The auctions have already begun.

I know that Rick is only doing what dealers do, hunt and acquire treasured collectibles then capitalize on them. Maybe I’m too idealistic but I had hoped that somehow the “Ruins of Comico” would not result in a creator who trusted Comico with their creation finding their work lining the pockets of somebody else when they never had the opportunity to sell it themselves.

Rick claims to have “Saved the Comico Production Art,” possibly from rotting, lost in some storage facility outside of Norristown, PA but the
principals that Comico were founded on and recognized for are so totally disregarded in this situation that it is hard for me to consider any of that original art “saved.” Rather it is damned to resurrect demons of a bygone era that we had all hoped would never be seen again.

The following is correspondence between Rick and myself. I believe it is very civil on both sides yet clear as to what I would like to see done with the material:

Greetings Gerry,

First and foremost I want to state that Justice Machine, Elementals and Mage were the Comico titles that I followed. so yes I was a Comico fan.

I have read all your comments about the ebay auction that appeared in the last part of 2010 from Coyote storage.

I have researched the history of that ebay listing and I am aware that a couple of art dealers expressed an interest in it, and it attracted a
couple of phone calls too. However when faced with the fact that this accumulation of material that seemed to have once belonged to Phil, was not the original line art and was a large volume of production material, they all passed on it.

I did not.

To be honest we purchased it with the intention of bringing it to market.

We have had experience handling large amounts of material before. In 2000 we purchased the back stock of Passiac Books, one of the original comics dealers from the 60s and we also had a hand in bringing the Jack Adler art collection to market.

This turned out to be about 2500 lbs of material that we are just now starting to inventory and list on ebay.

More of the story will come to light with the upcoming publication of a Comics Buyers Guide article. In comic book culture Comico is a signicant contribution made by you.

I personally wanted to close the loop on the internet story for you, in regards to the original ebay auction.

Here is the arrival of the collection at our store, Collector Haven in Mesa Arizona.

http://www.facebook.com/media/set/?set=a.206168106069592.54106.119884131364657

Sincerely,

Rick Funk
Collector Haven Comics

PS: I read your articles about the color production process, however I have a couple of questions about that process and how some of these production pieces fit into that.

Rick,

I appreciate that you wanted to “close the loop,” for me and I know that you made a significant investment acquiring the material but I still have personal and professional issues with the fact that much of the material should not have been available for sale in the first place by anyone other than the actual owners of the individual pieces, the creators.

The images of the early inventory that you have sent me clearly show original art that in my opinion belongs to the creators of the works. I saw three pieces that were actually mine.

Phil’s or Dennis’ possession of the works, at any time, is in question to me since it should have been returned to the creators immediately after its publication which was the long standing policy of Comico.

Also, as I mentioned in my blog, I would have expected that Andrew Rev would have taken possession of the production proofs when he bought Comico. I would have expected them to have been part of the deal.

Phil’s passing does not make the situation any different besides I am sure that his brother, Dennis, would have been quick to take charge of his estate, especially if he felt it had value.

Regardless of how Coyote came into possession of the material, the right thing would be for at least the original art to be returned to the creators. I know I would like mine returned.

You and Collector Haven have a unique opportunity to do something that publishers like Marvel and other dealers who have sold art that they acquired from publishers like Dell and Gold Key have historically declined to do. Do the right thing and help place those works where they should have been a long time ago, back in the hands of the creators to which they belong.

I think that as another option, if you worked closely with The Comic Book Legal Defense Fund or the Heroes Initiative and used this material to help raise funds for these great organizations in the name of the creators you may either be able to negotiate your investment back or at least write it off.

Regardless of how you might proceed in righting this situation the benefit would be a huge Good Will return to you and your company for setting a remarkable example that I believe would be applauded tremendously throughout the industry.

I will be happy to help you do this I any way I can and I will be your biggest supporter for championing the rights of the creators without whom we would not have a comics industry to feed off of.

I will not, however, be able to help you in any way to sell and profit from these works and I will remain a vocal supporter that they should be returned to their rightful owners.

I hope you understand that as a publisher of Comico and now CO2 Comics, I and my partner Bill Cucinotta have always placed the rights of the creators as our highest priority. It is against everything we have stood for our entire careers in the industry not to take a stand on this issue.

I hope you appreciate our position and will work with us to make an important and valiant statement.

Very Sincerely,

Gerry Giovinco
CO2 Comics

COMICO Original Painted Art And Black Line Overlay

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U.D.I.C. 1 page 6

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U.D.I.C. Ad

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COMICO ORIGINAL PAINTED ARTWORK Grendel Page

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U.D.I.C.Page 23

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STAR BLAZERS 4 Original Black Line Artwork

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Trouble With Girls Ad

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ELEMENTALS Blue Demon Original Pencil Art

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COMICO CHARACTER ORIGINAL ART Frog Prince Dr Danger

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COMICO CHARACTER ORIGINAL ART Vesuvious Red Dragon

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COMICO COMMANDER CHAOS Original Pencil Art

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Elementals Cmdr Cord

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ELEMENTALS Demon Original Art Character Design Page

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ELEMENTALS Kid Chaos Original Art Character Design

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ELEMENTALS Leviathan Original Art Character Design Page

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ELEMENTALS Monolith Original Art Character Design Page

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ELEMENTALS Morningstar Original Art Character Design

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ELEMENTALS Morningstar Original Art Design and Notes

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ELEMENTALS Oblivion Original Art Character Design Page

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ELEMENTALS Vortex Original Art Character Design

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RATMAN Comico Original Art Character Design Page

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Monolith Pencil Art

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Vortex Pencils

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JUMPSTART SKY SCRAPER Comico Original Character Art

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JUMPSTART Comico Original Character Art Design Page

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GHOST GIRL Comico Original Art Character Design Page

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MICROMAN Comico Original Art Character Design Page

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Transformers

Monday, April 4th, 2011

Making Comics Because I Want To,” has been my sign off slogan on this blog for months now and my own personal mantra since I was a youngster. It was always my dream to be a cartoonist/comics artist but somewhere in my life’s history the idea of making comics changed. Just drawing comics was no longer enough. The act of making comics included publishing them. I could not consider the work complete until it found its way into the hands of the reader.

Bill Cucinotta who has been my partner publishing comics both with Comico and CO2 Comics chides me on a regular basis when I lament not having drawn comics as much as I would have liked in my career always deferring to my publisher self. He continually reminds me that our role in making comics is just as noble. We provide the vehicle that completes the work providing a duty that many creators either have no interest or experience in and we do it well.

Over the years we have experienced a number of transformations as publishers. Originally we were self-publishers creating black and white newsprint comic books featuring our own characters. We quickly transitioned into full color and began publishing other creators whose work we respected and valued. Graphic novels were a natural evolution, Comico published several.

The WORLD Of GINGER FOX Read it on CO2 Comics

The World of Ginger Fox by Mike Baron and Mitch O’Connell which is about to complete its serialized run right here on CO2 Comics is an example of our commitment to quality and diversity. Eventually we set our sites on the internet and began publishing comics on the web. Co2 Comics has flourished, presenting an array of over 800 pages of comic material from notable creators without losing our appreciation or interest for print.

COMICS INTERVIEW: The Complete Collection Volume 1

Our first print project as CO2 Comics ironically was not a comic book but a book about comics. David Anthony Kraft’s COMICS INTERVIEW The Complete Collection Volume 1 was our departure from publishing actual comics and a big departure it was, 640 pages of text and images culled from Dave’s magazine. We produced paperback and hardback editions and explored the virtues of POD publishing.

We had crossed over as publishers. Little did we know that soon we would be morphing from CO2 Comics to CO2 Publications where we would add a new imprint, CO2 Books to our shingle with the publication of our first literary project that has nothing to do with comics.

This spring we will publish George Richard Phillip Zimmerman, Jr.’s For the Convenience of the Government, a memoir of a veteran discharged from the United States Navy for being Gay.

This is an important book to us that we knew we had to publish. It is a book about something that we as comics publishers are all too familiar with, heroes. In this case the heroes are the fine men and women of the military that risk their lives for our freedoms as Americans.

There is no doubt that these people are heroes that deserve our respect and admiration. They deserve their dignity. For too long many of these fine men and women have been denied just that, because of their sexual orientation and nothing else. This would not be accepted in our private sector and it should especially be unacceptable in our military.

For the Convenience of the Government is just one veteran’s story of how this injustice affected his life. It is our hope that the publication of this story will enlighten the American people to a grave injustice directed at so many gay people who merely wanted to proudly serve their country.

Our publication of this book is about showing support to these men and women and anybody else who is persecuted for any reason whether it be race, religion, color or sexual orientation. This support is paid forward when you read the book and share it with your friends to establish a consensus that effects change.

Support for a project like this has to begin somewhere. We and the author chose to enlist the power of Kickstarter to aid in the mission of launching this book as quickly as possible and to promote it to the vast group of people around the world that are sympathetic to this type of indignity.


Kickstarter is all about supporting a project that touches you. We invite you to please check out the project which will fully inform you about the details of the book and familiarize you with the author, George Richard Phillip Zimmerman, Jr. who states his case eloquently in a short video. As with all projects on Kickstarter, your support will be rewarded with fine offerings.

We expect to have For the Convenience of the Government available for sale by this Memorial Day Weekend. You can follow all of the updates regarding this book on www.fortheconvenienceofthegovernment.com or on facebook by joining the group: http://www.facebook.com/home.php? or liking the page: http://www.facebook.com/4.the.Convenience

Co2 Comics will always continue to publish great comics. We thank you for all the great support you have given us as we approach the second anniversary of our own launch in 2009 and we are looking forward to plenty of great excitement in the coming months as our transformation as publishers continues.

Making Comics (and Books) Because I Want To

Gerry Giovinco

Encouraging Comics

Tuesday, March 1st, 2011

Last week in the blog I made mention that, back in the day, comics had a long running stigma as the ghetto of the art world and was not a career that most talented illustrators aspired to. The art educators that I encountered were usually very quick to dissuade anyone expressing interest in comics. This caustic atmosphere made it difficult to maintain an enthusiasm toward a medium that was so poorly regarded. Fortunately much of that attitude has changed.

Regardless of all the detractors I encountered as an art student I could not deny that comics was where my heart was and I continued to focus all of my energies on the pursuit of a career in comics.

I chose to ignore the unenlightened and gravitate toward those that offered encouraging support. My experience was that people outside of the arts community were much more impressed with the idea of me wanting to be a comic artist.

Comics is a medium that everyone can relate to simply because it is hard not to understand a message delivered by both words and pictures. It also helped that the most successful comics usually dealt with universal themes that most people could relate to. I always felt that this was my attraction to the medium, that it was a medium for the masses.

Growing up I was always able to find encouragement from family, friends and school teachers. In 1978 during my junior year at Bishop Kenrick High School I had a unique experience that had a solidifying effect on my cartooning interests.

Sister Henrietta

My Algebra teacher at the time was an extremely elderly nun named Sister Henrietta. She was a lovely woman but had lost control of the class partly due to her feeble old age. The kids in the class were so bad she would douse us with holy water each day in an effort to exercise the demons from the room!

I was shocked one day when, despite the mayhem that was the general conduct of the class, Sister Henrietta, signaled me out for doodling in my notebook and ordered that I see her after class.

Expecting detention or at least demerits for my infraction I was delighted to find out that, instead, Sister Henrietta was a fan of my handmade comics that I frequently distributed around school.

Mathmanauts

Little did she know that she would eventually become a character in one of my creations when I would parody the entire Math department in a comic titled Mathmanauts inspired by one of my favorite comics of the time, Micronauts by Bill Mantlo and Michael Golden.

Inspiration fot The Mathmanauts

Sister had much more up her sleeve than respect for my work. She had a deal in mind. The same deal she presented to a former student of hers who she wondered if I might know.

Bil Keane 1990

Decades prior, the great Bil Keane, creator of the iconic Family Circus daily comic, was a doodler in her class and she let him off the hook with a promise that he would pursue his dream and be a successful cartoonist.

We all know that Bil lived up to his end of the deal, still creating his comic now with the help of his son, Jeff.

Sister Henrietta had stayed in touch with Bil Keane over the years and, shortly after I had agreed to the same promise, she rewarded me with a piece of original art and an encouraging critique received from Bil himself in response to some samples of my work that she had sent to him unbeknownst to me.

Bil Keane Letter

Delivering on a promise

Bil Keane’s shoes are nearly impossible to fill but I was anxious to be included in the pedigree of Sister’s success stories. In 1982 I rushed to the convent to personally deliver a copy of my first published comic work that appeared in Comico Primer #1. Bedridden, it was clear that Sister Henrietta would not be with us much longer but she found great comfort knowing that she was still able to encourage the dreams of her students.

That Family Circus original still hangs by my drawing board as a constant reminder of my deal made with Sister over thirty years ago. It has come to my attention that she made that deal with every doodler she encountered though I like to think that I am one of the few that have such a precious memento and actually delivered on my end of the bargain.

Original Bil Keane

When I was informed recently by my friend and former student of Sister Henrietta’s, Aaron Keaton, that Sister sprung that deal regularly in her day, I dropped a quick email to Bil Keane letting him know how she had used his example to keep us hack doodlers in line all those years.

Bil simply responded, “That sounds like, Sister!

I have a few more great stories like this that include encounters with Arnold Roth, Rudy Nebres and others that have offered moral support to me when when I was a budding comic creator which I will share in coming weeks.

If anyone out there has similar tales I would love to read them! Send them along as comments on the blog or directly to me by e-mail. I’ll be happy to share them here.

Encouragement makes a huge difference, especially to a young creator seeking creative direction in their life. I make it a point to be a positive influence on a young talent every chance I get and I hope that other comics creators do the same.

Influence is a legacy that can rarely be measured but its impact is universal.

Making Comics Because I Want to.

Gerry Giovinco

CREATIONISM

Tuesday, January 25th, 2011

Recent Champions of Creationism: Millar, Haspiel, Casey & Ellis

Hallelujah!

What a wonderful time to be a comics creator!

More options exist than ever before to create original works, have them published in multiple formats, reach a worldwide audience, retain ownership and have a sense of control over what happens with our intellectual properties.

All we have to do is figure out how to make some money while we’re at it!

It is this sense of monetary entitlement that seems to be frustrating creators the most and it is justifiable, especially in this awful economy. We all want to be paid for our hard work.

How do we define our value? What is appropriate compensation for what we do as comic creators? When do we realize we are being screwed and by who?

This isn’t an issue unique to comic creators. Ever apply for a job? Any job? The trickiest blank to fill on the application is “desired salary.” With few exceptions, the more labor intensive the job is, the less we can expect to be paid.

The arts, regardless of the discipline, always seem to leave a trail of under appreciated and undervalued yet talented creative types groveling in the wake of employers who have benefited immensely from the revenues generated by the exploitation of the works created by the artists that they have dealt with.

We all know the exceptions. The stars in the arts and entertainment world shine bright and are showered with wealth, adding to the frustration of those that toil diligently at their craft for limited compensation. These are the artists that either know how to manage and promote themselves or are able to surround themselves with people they trust to handle these duties.

I have always believed that if you want to earn what you feel you deserve as a creator, you should work for yourself. Why make someone else rich at the expense of your talent? This, of course takes time, requires investment, commitment and risk, most of the elements that the publisher assumes when publishing a work and why they expect to retain so much of the revenue generated by sales.

If there was ever a time to take on those daunting responsibilities, NOW is the time to take charge of your talents as comic creators. There is no need to sell out your skills or your creative ideas to publishers who are unwilling to value your work respectfully.

The internet provides so many opportunities for creators that did not exist just ten years ago. Comic creators now have tremendous resources available for everything from learning the techniques of the medium to the publication, marketing and distribution of the final work. All of these assets are available for free or at minimal cost compared to anything that was ever available before.

As a community of comic creators, we need to come together and champion each other. Now is the time to redefine the market, recondition the consumers, and reinvent the product. Now is the time to take control of our creations and be the beneficiaries of our own talent.

Will 2011 will be the year that comic creators finally recognize the significance of their independence? We are off to a good start. In the first few weeks of the new year discussion on this topic has already stirred the pot. Mark Millar, Dean Haspiel, Joe Casey, Warren Ellis and myself have all made a point to instill this dynamic into the mindset of comic creators, many of which are diving into the digital distribution arena possibly a bit to hastily with a Gold Rush mentality.

It is time that we all become as creative and aggressive marketing our comics as we are when creating them. We can charge in alone or we can rally together by supporting and sharing each other’s endeavors and ideas, encouraging an evolution that will redefine the course of comics as an industry and a medium.

Evolution at the hands of the creator…what a novel concept. Maybe we can make a Big Bang in how comics are perceived by the masses or maybe we can at least put the Pop back in our favorite Pop Art by insuring that comics are the popular reading material of the widest audience possible.

Bill Cucinotta and I are committed to exploring the possibilities that are available to the comic creators that are part of our cooperative community here at CO2 Comics. We also recognize that we are part of the greater community of comics professionals. We intend to be part of the dialog that empowers this new trend of Creationism.

Our think tank is more than a canister of of carbon dioxide.

We have been challenging the boundaries of convention in the comics field since the early eighties with Comico, our former creator owned publishing house that found ways to publish other creators while paying highly competitive page rates and a generous royalty on sales. From modest beginnings we found creative ways to compete directly with Marvel and DC in the fledgeling Direct Market. We made inroads in licensing and merchandising that opened the doors for others. We set standards for production and quality with innovation and hard work. We made mistakes and we learned from them.

We proved that it is possible to build a dream with perseverance, enthusiasm and creativity. CO2 Comics is our opportunity to do that again in this new digital era. As always our focus is on the success of the creators. We know that the success of the creators that we have relationships with translates into success for us. It is a simple formula and it works.

Creationism can be the new evolution of comics if you let it.

Our message to all creators: “This is your time. This is your opportunity. Take advantage of it. We plan to!

Hallelujah!

Making comics because I want to.

Gerry Giovinco


The Gutter: He’s No Harry Potter!

Tuesday, December 14th, 2010

Long before Harry Potter and the rest of the sorcerers of Hogwarts had cast their spell upon the muggles of the world another magnificently talented wizard reigned supreme.

This unparalleled mage conjured forth comic art that had the ability to transcend the fantasies of the reader’s imagination and their physical desires.

From his pen flowed more than ink for as the glistening fluid drawn from the black marrow of of his inner demons dried upon the bristol parchment, words and pictures formed that brought life to fantastic, sword-wielding, warrior women that were unmatched by none.

The wizard? Frank Thorne, of course!

Frank began his fabled comics career in 1948 creating comics for nearly every genre imaginable including romance, horror, war stories, adventure, fantasy and erotica.

Some of his early work was on such notable titles as Perry Mason, Flash Gordon, Jungle Jim and The Green Hornet.

Jungle Jim

In 1976 Frank met his muse in the form of the scarlet tressed she-devil with a sword, Red Sonja and his career would forever be redefined.

Click to see more of Frank Thornes Red Sonja covers

Frank’s vision of Red Sonja for Marvel was so tangible that it leapt from the pages of the comics onto the stages of comic book conventions where Frank, as Thenef the Wizard, choreographed a small army of Sonja avatars personified by the likes of Wendy Pini, Wendi Snow, Angelique Trouvere, Linda Behrle, and Dianne Dekelb.

Frank’s inspirations of the flesh lead to his creation of of other fantasy female characters such as Moonshine McJuggs for Playboy, Ghita of Alizarr for Fantagraphics Books, Lann for Heavy Metal and Danger Rangerette for National Lampoon and High Times.

Danger Rangerette, Lann And Ghita

In 1989 Comico published Frank Thorne’s Ribit! a comic that Frank confesses, “was born from the tailings of Moonshine McJugs, my Playboy comic, and the film treatment for the Ghita of Alizarr movie.”

The Ribit character is unique among all of Frank’s creations. She is smaller, leaner, meaner, and greener than any of his bikini-clad, hell-raising women and she is sure to slice her way into your heart.

Ribit! 1

But what makes her more special than any of Frank’s offerings is that you can find Ribit! updated weekly, right here at CO2 Comics the new internet home of the great wizard, himself, Frank Thorne!

The Comic Company: Licensed to Thrill

Tuesday, December 7th, 2010

A number of comic book companies today fill their product line-ups with licensed properties. IDW, Boom, Darkhorse and Ape are among the most significant publishers outside of Marvel and DC who have found value in acquiring licensed properties from other media outlets.

The idea is simple and is a marketing tool used by scores of merchandising companies in nearly every industry. Find an intellectual property with high visibility. Purchase the rights to make an exclusive product featuring the property. Benefit from the sales generated by the customer recognition of the popular property.

Badda Boom, Badda Bing!

Licensing and merchandising is nothing new. Saint Paul built Christianity on its basic premises by marketing the popular teachings of Jesus as a new religious product.

Merry Christmas,” two thousand and ten years later!

Comic books have used it since the beginnings of the industry. The first comic books featured licensed syndicated newspapers comics that were reprinted in color.

It shouldn’t have been a big deal in 1983 when Comico licensed the rights from Harmony Gold to publish the English adaption of the popular Japanese animated series MACROSS. But it was and it became an even bigger deal that put Comico on the map as a major player in the comic industry.

Robotech/Macross #1 cover, Comico 1984

At the time, and please correct me if I’m wrong, Comico was the first independent comic company to enter into a licensing deal other than one that was of a creator owned property. Only Marvel and DC had a lock on that side of the market and, to the best of my knowledge, no one else was even considering it.

Comico’s deal was innocent enough. It was built on the enthusiasm of Carl Macek for his project that he was working on with Harmony Gold and the Comico crew’s collective interest in Anime. Comico enthusiastically became the first American licensee of MACROSS.

At the same time DC acquired the rights from Revell to publish ROBOTECH, based on a line of toys designed around assorted transforming robot molds that Revell had purchased from a toy company in Japan. When the first issue was published by DC it was clear that a number of the robots in ROBOTECH were from the MACROSS series and many of the other robots were from other series that Harmony Gold also held the rights to.

Needless to say there was lot of wrangling going on but Carl Macek and Harmony Gold held the trump card. They had an entire animated series that could be adapted to TV in the American market. As Stan Lee would say, “‘Nuff said!”

Revell and Harmony Gold worked together to build the ROBOTECH franchise that took America by storm. Harmony Gold proved their honor by awarding Comico the rights to the comic book resting it from DC since we had the original deal for the actual story.

Comico's 1st Color Books

Comico had already established its ability to produce quality product with its first color offerings, MAGE, EVANGELINE, ELEMENTALS and MACROSS. Our production and success of the ROBOTECH comics helped the marketing team behind ROBOTECH to attract more licensees and before long the ROBOTECH logo was everywhere.

Others took notice and soon we were being contacted others, most notably Hannah Barbera who was looking for a publisher for Thundarr the Barbarian. Our interest, however, was in one of their long dormant properties, Jonny Quest.

Jonny had been off their radar for so long that the people we were dealing with thought that it was a Filmation property and were surprised to discover it in their own archives.

Jonny Quest was a huge success for Comico and other properties were soon to follow. Space Ghost, Gumby, and Starblazers were all big hits. We also set our sights on Max Headroom and though we did initially acquire the property and began marketing it, creative differences arose between the editorial staff, creative team and the owners of the property, Chrysalis Records. Max Headroom never became a Comico comic book.

Other comic companies picked up where Comico left off, finding success in licensed properties. Others found even greater success in licensing their own properties following in the insanely successful footsteps of Eastman and Laird’s nearly immortal Teenage Mutant Ninja Turtles.

Now, more than ever before, with the advent of digital content and the internet, we have to closely examine what is the true value of the comics that we make. Is it the comics themselves or is it the intellectual property they are derived from?

We all would love to make money selling our comics and I can tell you from experience that you certainly can but folks, the real money is in the properties themselves.

Disney and Warner Brothers both know this and are in the process of redefining the IP of Marvel and DC for success in the long haul while producers throughout Hollywood are rummaging through comic properties regularly looking for the next Mutant Turtle.

The Internet is the comic creator’s opportunity to develop and establish rights to a property while reaching an audience that is global. Protect your assets, invest your skills and let the best properties sell themselves. This is the greatest time ever to be a comic creator. Take advantage of it!

Hey, I know the economy sucks and the market is in tremendous flux but guess what? That is exactly how it was when Mickey and Superman showed up both borne on the backs of failure and surrounded by the Great Depression. Their strength was the brilliance of their property which still shines today.

Comic properties can have tremendous economic power and there is plenty of proof. Don’t be discouraged if you are a creator or a fan. The future for comics is bright.

David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection Vol 1

CO2 Comics is going into 2011 as optimistic as anybody! The content of our site is growing steadily and our readership is expanding rapidly. We have published our first book, David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection Volume 1 and have new products on the horizon.

But our biggest achievement is the honor That Bill and I have of posting the great comics that have been trusted to our site by creators that we love and respect so that all of our valued readers can enjoy them.

Thank you everyone for this opportunity to do what we enjoy most.

Making comics because I want to.

Gerry Giovinco

The Comic Company: Out of the Ruins

Wednesday, December 1st, 2010

Don MacPherson made a recent commentary on Eye on Comics titled For Sale: The Ruins of Comico regarding what he refers to as, “an unusual listing dealing specifically with Comico’s history.”

His observations are quite astute, regarding the sale of what is described as “HUGE collection of proofs, color separation & color key printing cells, art copy, original artwork, comic books, graphic novels, posters and advertising items. THOUSANDS OF ITEMS. Collection from the founder of Comico Comic Book Company.”

Clarification, however, is in order.

This collection is from a founder of Comico. Not the founder or founders of the defunct company.

Readers of this blog The Comic Company are well aware that Bill Cucinotta and I, the principals here at CO2 Comics, were both among the partnership that founded Comico. A partnership that also included the late Phil Lasorda and eventually his older brother Dennis who was our financial backer from the publication of our first book Comico Primer #1.

By the time Comico was in its 1990 bankruptcy Bill and I had NO involvement with the company which was entirely in the stewardship of Phil and Dennis.

We have absolutely nothing to do with the possession and possible sale of the Comico materials in this listing and have absolutely no involvement, ties or dealings of any kind with Dennis LaSorda and ebay user coyotesurplus.

We make no bones about celebrating our accomplishments as publishers of Comico. We are proud of the work that we did, the innovations that we established and the odds that we beat. We have made it a point to focus on the positives to accentuate the legacy that we believe we’ve earned.

David Anthony Kraft's COMICS INTERVIEW: The Complete Collection Vol 1

CO2 Comics is NOT Comico the Comic Company! It is not the rebirth of Comico. It is the reunion of two Comico partners that still have a lot of comics to publish and a lot of ideas of how to do it differently than before.

CO2 Comics is a quickly growing web comic collective that features a number of the creators that worked with us during our days with Comico. We have recently published our first book under the imprint, David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection Volume 1.

We have reviewed the listing and have a few observations and opinions.

Detail of original by Gerry Giovinco given away as a gift

The photos show only a very limited number of pieces of original art. One notable piece was created by me and was given as a gift to Dennis. It is possible that the art in question could have all been acquired in this manner. Some of the images could also be photostats that appear to be originals in the photos.

It always was Comico policy to return all art to the creators. If there is art that was not returned, we are in total agreement that it should be returned to the rightful owners of the work. If you are a creator that believes your work could be among this lot, we would suggest you fight to get it back.

Originals?

We would have expected that the extensive amount of production material, inventory of promotional items and back stock of books would have been turned over to Andrew Rev as assets when he purchased Comico in 1990. We can only speculate as to why they are still warehoused in the Norristown area.

It is difficult to tell by the listing and the explanation given by the seller who actually currently claims ownership of the goods. Is the seller listing them for Dennis? Have they purchased the goods to resell at a profit? Did they take possession of the goods for a particular reason?

It is sad for us to see evidence of years of hard work, talent and aspiration heaped so randomly on a pile in some storage facility. Even sadder to consider that some of it may have been misappropriated.

We sincerely hope that that is not the case and that eventually this work will find its way into the hands of rightful and legitimate owners who will respect it and display it proudly for its valuable role in the history of comic art.

Making Comics because I want to

Gerry Giovinco


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