Posts Tagged ‘comico the comic company’

The Comic Company:
Presenting…

Tuesday, July 27th, 2010

Looking back, I guess it took a lot of guts for three kids from Norristown to decide that we wanted to start a comic book company especially considering that we were all still attending college and had no money except for what little we made working part-time jobs.

I struggled to meet class deadlines at the Philadelphia College of Art (PCA now UArts) and labored on weekends at places like 7-11, K-Mart, and Pizza Hut just to have spending money. The dream of making comics preoccupied my mind at every job I held. The evidence is a comic that I made while working as a cook at Pizza Hut in the winter of 1980.

Read Pizza man And Pizza Woman

The Norristown Pizza Hut Presents…Pizza Man & Pizza Woman was the first comic that I had published by anyone other than myself. It appeared on the last page of the company’s nationally distributed, monthly, twelve-page, 8.5 x 11″ newsletter Pizza Hut News Brief. This was a format that I would adapt later when publishing DUCKWORK at PCA with CO2 Comic’s own, Bill Cucinotta and the rest of the self-proclaimed DUCKS.

Phil LaSorda, Vince Argondezzi and I were all dreamers, but at the time we never believed that we could not do what we had set out to do once we had read Don Rico’s How to Start a Comic Book Empire in Free Enterprise magazine.

We considered our biggest asset to be ourselves since we knew that we would create the art for our own publications, saving us a lot of money.

Our biggest asset, however, turned out to be our own naiveté. To every person who scoffed and told us we could not do it, we had only one answer. Why not? Honestly, because we didn’t know any better.

Phil Lasorda & Vince Argondezzi at Creation Conventions

The summer of 1980 was spent developing product for the new company that we would call Comico the Comic Company. My recollection is that Vince first dubbed it The Comic Company. Phil suggested that we shorten it to ComiCo to which I responded that we should pronounce it Comeeco to sound like Mego and Coleco which were popular toy companies at the time.

Gerry Giovinco At Creation Conventions

We each had our own characters to work on. Phil had Az, Vince had Mr. Justice and I had Slaughterman. We planned to feature them in one magazine titled Comico Presents.

That summer Vince illustrated the cover of Comico Presents that would never be published other than as a flyer to promote our new company.

The Comico cover that never was © TM Respective Owners

The Comico Portfolio cover


We each made color illustrations of our character that we would have produced as 8×10″ color glossies and inserted in a hand-made card stock envelope that we simply called the Comico Portfolio. This is officially Comico’s first publication.

AZ from the Comico Portfolio © TM Phil Lasorda

MR JUSTICE from the Comico Portfolio © TM Vince Argondezzi

SLAUGHTERMAN from the Comico Portfolio © TM Gerry Giovinco

Finally, we printed up Comico t-shirts and prepared to exhibit at the Philadelphia Creation Convention were I had made inroads with my Thing costume at previous shows.

Gary Berman and Adam Malin, the producers of the Creation Conventions, were very gracious in giving us an opportunity to display our work. We owe them a huge debt of gratitude for being the first to believe in us.

We had gone public with Comico. There was no turning back…

Gerry Giovinco

Next week: DUCKWORK!
Meanwhile you can check out another DUCKWORK retrospective by Joe Williams HERE!

The Comic Company:
How to Start a Comic Book Empire

Tuesday, July 13th, 2010

I became obsessed with making comics when I was in high school during the late 1970’s. I wasn’t content with just drawing them, however. The process of making comics was not complete for me until the comics I had drawn were read by an audience. 

I would make comics and print them on an old mimeograph machine then distribute them around school, usually selling each copy for a nickel. I always considered my calling to be that of a cartoonist but in reality I was a born comics publisher. 

CARTOONING THE HEAD AND FIGURE By Jack Hamm

 I read a lot of comics and I read a lot of books about comics and their history. I read books on how to draw and how to draw cartoons. My favorite books were two by Jack Hamm. Drawing the Head and Figure and Cartooning the Head and Figure published by Grosset & Dunlap in 1963 and 1967 respectively. These books are so great they are still published today by Perigee Books. Get them if you can.

 I considered myself self-taught and I was constantly on the prowl for more material to learn from. Unfortunately, there were no books that I found that actually taught how to make comics.

THE COMPLETE BOOK OF CARTOONING By John Adkins Richardson

In 1977 Prentice-Hall published The Complete Book of Cartooning by John Adkins Richardson. My world had changed. The secrets to making comics were out of the bag and brilliantly collected in just over 250 pages of lavishly illustrated, intelligently composed and detailed instructions. More important to me was that this book paid specific attention to creating comics for reproduction.

The publisher in me was percolating. 

Though the production information in this book is completely outdated today, all of the other content is a must read for anyone interested in creating comics. Copies can be found online. Trust me, if you have not read it, it belongs in your library! 

I tell my children to constantly be aware of and use all resources to achieve the most success. When I was coming up there was no internet with a seemingly infinite knowledge base as there is today. I had to search for information in strange and unusual places. Sometimes the knowledge found me. 

FREE ENTERPRISE Magazine

In the summer of 1979, the year I graduated high school, I opened my mailbox and found a magazine that had been placed there by my next door neighbor. It was an old copy of Free Enterprise “The Magazine That Makes You Money” originally published in April 1978. The cover featured Poster King Ted Trikilis who had cashed in by selling the famous Farrah Fawcett poster. 

HOW TO START A COMIC BOOK EMPIRE By Don Rico

Inside, however, was my gold-mine. A comic feature titled How to Start a Comic Book Empire by Don Rico who had received an Inkpot award in 1976 at the still young San Diego Comic Con. 

The comic adventure of Captain Free Enterprise chronicled the hero showing an aspiring entrepreneur how to publish comics detailing how to buy art, manage expenses, sell advertising, print and distribute product. 

BIG BOOM IN ADULT COMICS By Len Andrews

Following the comic were two articles, Big Boom in Adult Comics by Len Andrews and Best Buys in Comic Collectibles by Cara Greenberg. Both gave a stunning outsiders view of the early days of the Direct Market. 

BEST BUYS IN COMIC COLLECTIBLES by Cara Greenberg

All three features are posted here for historic reference. 

The Publishing Monkey in me was bouncing off the walls! 

I quickly called two of my friends who were also aspiring comic creators, Vince Argondezzi and Phil LaSorda. Both of them had graduated the year before. We got together and laid out a plan. We had a distinct advantage over the business model that Captain Free Enterprise described. We would create our own art, eliminating half of the expenses he outlined. 

Comico the Comic Company was conceived. 

I spent the rest of that summer cavorting around comic conventions in my Thing costume as seen in the wildly popular film that we posted here on CO2 Comics. Those conventions represented a lot of networking, education and maturing. Comico was a solid idea that would require a lot of nurturing, planning, and development especially since the three original partners were all now enrolled in separate colleges. 

Notice in the Captain Free Enterprise story he is seen flying into the San Diego Comic-Con International were many of you are this week 32 years later! While you are out there, look for CO2 Comics contributors Raine Szramski and Mitch O’Connell, also keep an eye out for all CO2 Comics updates

Captain Enterprise descends on The San Diego Comic Con

Making comics because we want to! 

Gerry Giovinco

The Comic Company | Creation

Tuesday, July 6th, 2010

Creation Conventions produced by Gary Berman and Adam Malin from 1971 till today were where I first discovered a sense of community in comics that has hooked me for life.

Thing costume by Gerry Giovinco

I made my first mark in comics not as a comic creator but as a costume designer. In the summer of 1979 my costume creation of The Everlovin’ Blue Eyed Thing, Ben Grimm himself, impressed everyone who saw it. I was soon a popular guy at the Creation shows.

I think that I had made the biggest impression on Bob Schreck who was working for Creation at the time. He was generally the first guy you would see as you came through the door. Always friendly and welcoming, Bob loved my Thing costume. He would call me and have me do promo spots on the local Philadelphia “Dancing on Air” television show to promote upcoming Creation Conventions.

Hulk Meets Thing cast photo

Bob and his friend, Larry Ruggiero, wanted to make a fan film starring their buddy, Kevin Van Wagner as the Incredible Hulk and they wanted me and my Thing costume to be his co-star.

On the set of Hulk Meets Thing

The Incredible Hulk Meets the Everlovin’ Blue Eyed Thing was filmed in Long Island, NY and completed in 1982.

Hulk Meets Thing movie Poster by legendary artist Joe Sinnott

The short film became a staple at the Creation shows, featured in the movie room with such classics as Attack of the Killer Tomatoes, Phantom of Paradise and Plan 9 from Outerspace.

The relationship that I developed with the people at Creation during this time enabled me to negotiate table space in the artist alley at the shows. This is where Comico was first introduced.

Bob Schreck eventually became part of the Comico family and later moved on to be a mainstay as an editor in the comics industry.

The great illustration that was made for the film was created by the legendary Joe Sinnott.

Enjoy the film that is posted here.

Gerry Giovinco

What a revoltin' development!

Making History

Thursday, July 1st, 2010

The Fourth of July. Independence Day. The birthday of America. A time to appreciate the rich history of our country. A history that makes us uniquely American. History is what makes us who we are, biologically, emotionally, intellectually, and creatively. The choices we make about our future are tempered by lessons learned from accomplishments, mistakes, tragedies, losses, and victories. We can never truly control our destiny but history is our only guide for navigating the unknown future.

CO2 Comics Homepage

The Fourth of July. Independents Day. The birthday of CO2 Comics. We are one year old and we appreciate every minute of it. For us, it is a celebration of the moment in time when we first, publicly revealed our web site http://www.co2comics.com/. It is the celebration of the culmination of years of dreaming, experimenting, hypothesizing, observing and anguishing over history. The history of comics. Our place in the history of comics. How we will use that history to navigate and pioneer the future of comics at this, the Dawn of the Digital Age.

Comico Covers

Mike Sterling reminded us a few weeks ago on his blog Progressive Ruin , that Bill Cucinotta and I had stood at the brink of a new age in comics before as publishers of Comico. We are proud that we had charged in with the likes of Pacific, Eclipse, Warp, Aardvark-Vaneheim, Capital, First and others laying the foundation for what would become The Independent Age.

Top: Bill Cucinotta, Vince Argondezzi, Phil Lasorda, Gerry Giovinco Bottom: Aaron Keaton, Andrew Murphy

Like our forefathers who fought valiantly to establish the ideals and conventions of freedom that make America what it is today, the early Independents left a trail of casualties while they set standards for creator rights, compensation, quality, format and innovative marketing in the fledgeling Direct Market. Comico, a briefly shining star in the industry, unfortunately, is among those ruins but its legacy should be remembered as should the lessons learned from all the pioneers in comics, wether they be the innovators of cave drawings, nineteenth century French publications, Gold, Silver or Bronze Age Comics, Undergrounds, Independents, and now, Digital.

Understand the past before challenging the future.

DAK

This is a lesson I learned from David Anthony Kraft one evening overlooking Georgia from his home perched high on Screamer Mountain during the mid 1980’s. The long time Marvel editor and writer and publisher of Comics Interview had a unique perspective of the history of comics because he had the opportunity to work and speak with legends that had created comics from the dawn of the industry. He appreciated my enthusiasm for change but emphasized understanding the reasoning for why comics had been made the same way for forty years.

Don’t fix what’s not broke? No. Understand the past before challenging the future.

This has been a historic year for comics. The Digital Age is blossoming. What it will be like in full bloom can only be imagined. We know that CO2 Comics will be part of it. We have seen the power of the internet. We know the potential of the downloadable content. We do not underestimate the value of the printed product. We know and respect the power of the medium of comics.

Our first year as CO2 Comics started humbly last Fourth of July weekend with just a few pages of comic art by Bill and me, an introduction and the basic structure and design elements that remain intact today. During our maiden year we have had the pleasure of being able to post the work of over twenty creators, many of which were friends with strong ties to our Comico days. We have accumulated nearly 600 pages of comic art about ten times the amount of work that had been published by Comico in its first year.

CO2 Comics Year One

The audience has been bountiful. CO2 Comics has received nearly two million hits in its first year! In 1982, when Comico began publishing, it was inconceivable to reach an audience like that. Our sales figures of the two Primers that we published in our first year were just a few thousand copies, combined.

We know that as Comico grew into a significant publishing house, CO2 Comics, likewise, will make a major impact in the comics community.

Why? Because history repeats itself.

We also know that we as publishers are older and wiser. We have a proven history of learning from our mistakes, exploring unique options, and pressing the envelope. We also know from failure. We know that Comico, for all of its successes, became a casualty, but it laid a foundation for a future. We are living in that future now and looking into the next horizon.

CO2 Comics considers our first year a beta year. In many ways it was a campaign that developed a life of its own. This next year will be even more exciting. New product will appear on the site, new comics by new creators. Digital, downloads will be developed for e-reading devices, and we will release our first products in print.

A key theme that will prevail throughout will be history. We are excited about comic history and our first print product will have tremendous historic value for the entire comic community. I would love to tell you about it right now, but it’s a surprise! Actually, it has been a tremendous amount of work, a true labor of love, and so important to Bill and I that we will announce it only when it is 100% ready to fly.

Until then we will keep the subject of history alive in our blog with a new weekly feature, The Comic Company, that explores some of the innovations we tackled in our early years of Comico. Inspired by the Progressive Ruin blog, and the interest that was generated by it, we will look at the highlights of the Dawn of the Independents and our involvement in an exciting time in comics history.

Making comics because we want to!

Making history because we just can’t help it.

Gerry Giovinco

The Gutter | CO2 Comics Offers a Sneak Peek

Tuesday, April 13th, 2010

Trailblazing, Canadian comic artist, Bernie Mireault is currently wrapping up production on his first graphic novel.

To Get Her

TO GET HER is a book length work that features characters well known to fans of his signature work, The JAM.

Gordon Kirby, his girlfriend, Janet and Gordon’s dog, Harvey move into a new direction as the cast takes on the greatest oppressor of all, the daily routine of real life.

Gordon Janet & Harvey

Though soon to be published in print format, Bernie Mireault has offered a sneak peek in the form of an excerpt presented on CO2 Comics where his short stories CABLE, ISAAC vs. ELI, OF The SPHERES and the animated comic, The JAM LIVES have been popular features.

Bernie Mireault on CO2 COMICS

The 24 page, preview of TO GET HER will be posted in the form of weekly updates and will be sure to keep fans informed of publication dates and details of the soon to be completed graphic novel.

Bernie’s work on The JAM, which had been published by Comico, Slave Labor Graphics and Caliber, had been nominated for both Harvey and Eisner awards, as has his work on Matt Wagner’s Grendel.

Finding Ginger Fox: Pop Star or Pop Art

Thursday, March 25th, 2010

Ginger Fox made her debut on Nickelodeon/TeenNick this past Friday, March 19, 2010.

This is not the smart, saavy, sexy Ginger Fox character created and written by Mike Baron and illustrated by Mitch O’Connell that graces the web pages of CO2 Comics in full, glorious color.

Nickelodeon’s Ginger Fox (Ginger Rosselin Cynthia Fox), played by actress  Betsy Rue, is a washed-up pop star trying to make a comeback. Her exploits were featured in an episode titled “iFix A Popstar” on the popular television show iCarly that stars Miranda Cosgrove as Carly.

The show, which is aimed at young teens, broadcast this episode in which Carly and her friends attempt to help Ginger Fox resurrect her career but discover that the has-been star is a bona fied, uncouth idiot. The episode is an obvious parody of Britney Spears and her bungled 2007 MTV Music Awards performance.

Nickelodeon's Ginger Fox

In stark contrast the lead character in Baron/O’Connell’s The World of Ginger Fox is a determined, intelligent and stylish executive of a Hollywood film studio of the 1980’s.
The World of Ginger Fox was first published as a graphic novel by Comico Comics in 1987 and is now one of the many fine comic features that are updated weekly on CO2 Comics.

GINGER FOX Graphic Novel by Mike Baron and Mitch O'Connell

The introduction of Nick’s Ginger Fox character has generated a search engine buzz that has tracked down many women whose real name is actually Ginger Fox and has lead many young teens to the CO2 Comics site to find comic material that may be intended for a more mature audience.

Though there is material that is perfectly acceptable for young readers, especially those that are considered “young adults,” the general disclaimer on the site reads:
CO2 Comics is created by Adults for Adults. Some comics on this website contain subject matter that may not be appropriate for children.”

We do not consider any of the material on CO2 Comics to be obscene or gratuitous. There are enough mature themes found throughout the site, however, that warrant our position as responsible publishers to notify readers in advance.

This is a fine example of why parents should remain involved with their children’s experience on the internet. We hope that our efforts can support attentive parenting and lead to a positive comic reading experience for all.

CO2 Comics
Making comics because we want to.

The Gutter | CO2 Comics & Steve Lafler
Together at Last

Tuesday, March 23rd, 2010

Bill and I first met Steve Lafler back in the early eighties at one of the many comic conventions that we frequented as we promoted our then upstart comics publishing company, Comico.
Steve was a regular at most of them, so it could have been in Chicago, Houston, San Diego or any of the many along the road. 
Comic conventions have two parts to them.
The first part is the convention itself, were you are tied to the booth greeting fans, occasionally sneaking away to network when things are slow.
The second part happens after the hall is closed, at dinners and hospitality parties with new and old friends. These are usually fun gatherings that run into the wee hours of the night and are where networking, bonding, and most of the real business of comics gets done. 

Dogboy

 Being rookies at the game, my young partners and I did our best to fit in at those get-togethers and find acceptance among the comics professionals, many of which were our own personal heroes. Among them all, Steve stood out as a mentor and a role model for reasons that were personal to all of us at Comico
 Steve’s style was unique and clearly not mainstream, his subject matter was psychedelic with a twist of the occult and, most importantly, he too was a self- publisher standing alone at the helm of the imprint Cat-Head Comics pushing his own black-and-white comic, Dog Boy.

Steve’s acceptance, enthusiasm, and infectious attitudes about individuality, creator’s rights, and independent publishing were refreshing, supportive and motivating to us, especially since they paralleled our own commitments towards publishing comics.
Flash forward nearly three decades and little has changed.

Comico has long escaped Bill and I but our latest creation,
CO2 Comics, has given us a new vehicle by which to present our own work and the work of other great comic talents that share our vision of a cooperative environment where comic creators can support each other creatively and economically through cross promotion on the internet and using the accessibility of self publishing resources. 

BUGHOUSE Graphic Novel

Steve Lafler is still doing his own thing having published over fifty comics himself.
Steve also has had the luxury of seeing his work also published by Fantagraphics and Top Shelf Productions.
He has had the opportunity to brag that his Bughouse graphic novel has been declared one of the top 100 best comics of the last decade and he continues to self publish and explore the boundaries of the medium by posting his comics in blog format and publishing via Print on Demand.
Steve’s enthusiasm remains unbridled as evidenced by this recent facebook quote “I can’t believe how much goddamn fun it is to slap ink on bristol board, holding a brush sideways to draw tire treads. Livin’ the dream, baby.”

So it is no wonder that the time has finally come for CO2 Comics and Steve Lafler to work together doing what we do best, have fun making the best comics we know how. 

El_Vocho

   

CO2 Comics is more than proud to be presenting Steve’ earliest professional work, Dog Boy and his most current work El Vocho which will soon be available as a graphic novel published by Steve himself under his Manx Media Label.  

Manx Media Publications

El Vocho T-shirts

To view more of Steve Lafler’s other available titles visit this link: http://www.stevelafler.net/ 

While you are there, buy some comics and get one of those coolEl Vocho” t-shirts! 

Don’t forget to support all the other creators on CO2 Comics who have provided over 400 pages of comics. 

Do so by reading their work, visiting the provided links and purchasing related products. 

CO2 Comics is committed to delivering great comics direct to the consumer.
We have recently reached our one millionth hit on the site and would like to thank you for your appreciation, enthusiasm, and support. Please share your experience with your friends.

Making comics because I want to, 

Gerry Giovinco

The Gutter | The World Of Ginger Fox

Thursday, January 28th, 2010

Flashback to the Eighties!

Ginger Fox Cover

Ginger Fox Cover

The World of Ginger Fox
by Mike Baron and Mitch O’Connell, originally published by Comico in 1986 as a 64-page graphic novel, is nothing short of stylish eye candy derived from the exciting nineteen eighties’ era of high hair, shoulder pads, and excesses of wealth.

gfstrip72b

Ginger Fox is presented anew beginning this week on the web pages of CO2 Comics.

The tale of romance, adventure and intrigue, set in the Hollywood of the mid-eighties featuring the smart, sexy and savvy Ginger Fox and a cast of strippers, martial artists, hit men, drug addicts, gat-toting bodyguards and celebrity cameos will be released in weekly installments and is available without fee or subscription as are all comics currently available at http://www.co2comics.com/pages/co2_comics.html.

One quick look at the credits of Mike Baron and Mitch O’Connell will give a good idea of what a treat to expect.

Writer Mike Baron has been one of the most innovative and honored creators in comics since he broke into the field with NEXUS in 1982 with artist Steve Rude.

He has written numerous mainstream comics, including Marvel’s The Punisher and DC’s The Flash. He is also the co-creator of BADGER, FEUD, SPYKE and a number of other renowned titles. He also penned the ROBOTECH graphic novel published by Comico.

ike-baron-comics

Mike Baron Comics

Mike has been nominated for Best Writer in the Kirby, Harvey and Eisner Awards numerous times, and has won several Eisners for his work on NEXUS.

Illustrator Mitch O’Connell’s first graphic novel was Ginger Fox at the age of 25.

Mitch O'Connell Newsweek

Mitch O'Connell Newsweek

His stunning illustration work since has been featured in magazines from Newsweek to Playboy, on the covers of million selling CD’s and advertising campaigns from McDonalds to Coca-Cola!
Mitch’s fine art masterpieces have been exhibited from New York to Berlin to Tokyo and his tantalizing tattoo designs are a fixture on the walls of tattoo shops around the word! Mike and Mitch join the ranks of former Comico creators, Bill Anderson, Reggie Byers, Chris Kalnick, Mike Leeke, Bernie Mireault, Andrew Murphy, Rich Rankin, Neil Vokes as well as publisher creators Bill Cucinotta and Gerry Giovinco on the CO2 Comics site that also features work by Tina Garceau, Robert Jackson Jr., Onrie Kompan, Giovanni Paolao Timpano, and Joe Williams.

There are over 400 pages of free comic art available to read at CO2 COMICS.

The Gutter | Welcome Bernie Mireault

Wednesday, August 5th, 2009
The Jam

The Jam

Bernie Mireault is leading off with a short story called Cable that we hope will be the first of many works in the BEM WORK Archive,
here at CO2 Comics.
Bernie is yet another fine comic artist culled from the days of Comico the Comic Company where he produced some of his earliest work on his own title The Jam and on Matt Wagner’s Grendel: The Devil Within. His work was so outstanding that he received both Harvey and Eisner Award nominations. Bernie’s unique style is a blend of traditional comics, gritty underground, quasi-euro-manga, and art comics.

Grendel

Grendel

His attitude that comics are “folk art” and not “pretentious twaddle” is why he is a perfect fit here at CO2 Comics where we intend to provide a diverse range of exciting quality comics that are accessible to the traditional comic enthusiast while broadening the possibilities of the medium. For a better understanding of what makes Bernie tick as a comic artist visit his website or read a great interview with him on CBR.
 Please enjoy Cable by Bernie Mireault and let us know what you think about his story and the stories of all the other talented creators here at CO2 Comics.

Cable

Cable

The Gutter | Reflections

Monday, July 20th, 2009
Dark Horse Presents #22

Dark Horse Presents #22

Reflections
Hey, we do a lot of reflecting here at CO2 Comics. Reminiscing about the good old days at the dawn of Comico the Comic Company and the camaraderie we share with many of our comic creator friends is something we can get a bit lost in here in the Gutter.
CO2 Comics, however, is more about bringing good comics to the reader and it just so happens that Andrew C. Murphy is allowing us to present his great short story Reflections. This fine piece of comic art which was originally published in 1988 in Dark Horse Presents #22 then again in 1989 when it was distinguished in The Best of Dark Horse Presents.

Reflections

Reflections

It is an honor for us to be able to re-present Reflections here to you We hope you enjoy this third encore presentation and keep an eye out for future work by Andrew C. Murphy here at CO2 Comics.

Gerry G
.


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