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	<title>CO2 COMICS BLOG &#187; comico the comic book company</title>
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		<title>2012 Welcome to The End of the World!</title>
		<link>http://www.co2comics.com/blog/2012/01/02/2012-welcome-to-the-end-of-the-world/</link>
		<comments>http://www.co2comics.com/blog/2012/01/02/2012-welcome-to-the-end-of-the-world/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 02:28:42 +0000</pubDate>
		<dc:creator>co2admin</dc:creator>
				<category><![CDATA[CO2 Comics]]></category>
		<category><![CDATA[Creationism]]></category>
		<category><![CDATA[Encouraging Comics]]></category>
		<category><![CDATA[Making History]]></category>
		<category><![CDATA[Reinvention]]></category>
		<category><![CDATA[The Comic Company]]></category>
		<category><![CDATA[comico]]></category>
		<category><![CDATA[Comico Primer]]></category>
		<category><![CDATA[comico the comic book company]]></category>
		<category><![CDATA[comico the comic company]]></category>
		<category><![CDATA[Dennis Lasorda]]></category>
		<category><![CDATA[Direct Market]]></category>
		<category><![CDATA[End of the World]]></category>
		<category><![CDATA[Mayan Calendar]]></category>
		<category><![CDATA[phil lasorda]]></category>
		<category><![CDATA[Primer #1]]></category>

		<guid isPermaLink="false">http://www.co2comics.com/blog/?p=11339</guid>
		<description><![CDATA[I can&#8217;t believe that 2011 is finally behind us! The year sure went fast and boy was it rocky but hey, some of us enjoy a wild roller coaster ride. Now we have to look forward to the brave new year of 2012. Thanks to the Mayan calendar and a few other prophetic hijinks many [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop --><!-- End Shareaholic LikeButtonSetTop --><p style="text-align: center;"><img class="aligncenter size-full wp-image-11341" src="http://www.co2comics.com/blog/wp-content/uploads/2012/01/AtomicWar0101.jpg" alt="" width="575" height="528" /></p>
<p><img class="alignright size-full wp-image-11344" src="http://www.co2comics.com/blog/wp-content/uploads/2012/01/mayan-calendar.jpg" alt="" width="187" height="186" />I can&#8217;t believe that <strong>2011</strong> is finally behind us! The year sure went fast and boy was it <strong>rocky</strong> but hey, some of us enjoy a wild <strong>roller coaster</strong> ride. Now we have to look forward to the brave new year of <strong>2012</strong>. Thanks to the <strong><a href="http://en.wikipedia.org/wiki/Maya_calendar" target="_blank">Mayan</a></strong><a href="http://en.wikipedia.org/wiki/Maya_calendar" target="_blank"> calendar</a> and a few other prophetic hijinks many fear that this year is targeted to be <strong>The End of the World. </strong></p>
<p><strong>Bring it on Baby!</strong></p>
<p>Regardless what the predictions may be, you can bet <strong>2012</strong> will be the end of the world as we know it, especially in the field of comics. <strong>2011</strong> set the foundation for the <strong>Digital Age</strong> and I think that this year you will see comics taking a foothold as a dominant player in digital media.</p>
<p><strong>Beware of the little guy!</strong></p>
<p>The nature of digital marketing and distribution as it stands today will make the market an open <strong>free-for-all</strong> and don&#8217;t be surprised to find some of the <strong>smallest</strong> fish making the biggest waves because of their ability and willingness to navigate freely, unencumbered by bureaucracy, corporate red tape, and allegiance to traditional systems of distribution.</p>
<p>This sounds like a lot of hype from an Indy guy like myself plugging a web based comic site here at <strong><a href="http://www.co2comics.com/pages/co2_comics.html" target="_self">CO2 Comics</a></strong> with my partner <strong>Bill Cucinotta</strong> and a loyal roster of comic <a href="http://www.co2comics.com/pages/co2_creators.html" target="_self">contributors</a> that for the last two and a half years have been plugging away <strong>diligently</strong>.  We are happy to be little guys in times like this because we have been there before and we know the <strong>potential</strong> of the current environment.</p>
<div id="attachment_10200" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-10200 " title="Gerry_Giovinco_Bill_Cucinotta_Phil_LaSorda" src="http://www.co2comics.com/blog/wp-content/uploads/2011/08/Gerry_Giovinco_Bill_Cucinotta_Phil_LaSorda.jpg" alt="" width="400" height="279" /><p class="wp-caption-text">Gerry Giovinco, Bill Cucinotta &amp; Phil LaSorda</p></div>
<p><strong><a href="http://www.co2comics.com/blog/wp-content/uploads/2010/08/primer_1.gif"><img class="alignleft size-full wp-image-5640" title="primer_1" src="http://www.co2comics.com/blog/wp-content/uploads/2010/08/primer_1.gif" alt="" width="216" height="315" /></a>2012</strong> marks the <strong>thirtieth anniversar</strong>y of our first attempt at publishing comics as <strong><a href="http://en.wikipedia.org/wiki/Comico_Comics" target="_blank">Comico the Comic Company</a></strong>. Bill and I, along with former partners <strong>Phil </strong>and <strong>Dennis LaSorda</strong>, were little guys with not much more than a <strong>dream</strong> when we attempted to tackle the then fledgeling <strong>Direct Market</strong> with our first black and white  anthology comic book, <strong>Primer #1</strong>. Within a few years we had surprised the industry  as we grew to be a dominant player, publishing acclaimed color comics, securing daring licensing deals, and working with a long list of some of the most talented artists in the field.</p>
<p>A lot has changed over the last <strong>thirty</strong> years, in the industry, in the world and in our lives, but one thing is still the same. Bill and I, along with the rest of our <strong>CO2 Comics</strong> family, have big <strong>dreams</strong> about creating comics and we know first hand the potential of being the little guy. I am a sucker for nice round numbers and<strong> twenty twelve</strong> rolls of the tongue in a robust kind of way but a <strong>thirty</strong> year benchmark is a great excuse to stand up and want to be accounted for.</p>
<p>This year for us will be a <strong>celebration</strong> of our past accomplishments  and a reminder to ourselves and the world what we are capable of. <strong>2012</strong> may not really be the end of the world after all but don&#8217;t be surprised if a new world emerges, especially where <strong>CO2 Comics</strong> is concerned.</p>
<p><strong>Happy New Year!</strong></p>
<p><em>Celebrating Thirty Years of Comics History!</em></p>
<p><strong>Gerry Giovinco</strong></p>
<p style="text-align: center;"><strong><a href="http://www.comicsinterview.com"><img class="aligncenter size-full wp-image-7557" src="http://www.co2comics.com/blog/wp-content/uploads/2011/01/ci_hardbacks_728x90.gif" alt="" width="510" height="63" /></a><br />
</strong></p>
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		<title>Halloween Treat</title>
		<link>http://www.co2comics.com/blog/2011/10/24/halloween-treat/</link>
		<comments>http://www.co2comics.com/blog/2011/10/24/halloween-treat/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 01:27:35 +0000</pubDate>
		<dc:creator>co2admin</dc:creator>
				<category><![CDATA[CO2 Comics]]></category>
		<category><![CDATA[Creationism]]></category>
		<category><![CDATA[Encouraging Comics]]></category>
		<category><![CDATA[Making History]]></category>
		<category><![CDATA[The Comic Company]]></category>
		<category><![CDATA[Bela Lugosi]]></category>
		<category><![CDATA[comico]]></category>
		<category><![CDATA[Comico Primer]]></category>
		<category><![CDATA[comico the comic book company]]></category>
		<category><![CDATA[comico the comic company]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Dennis Lasorda]]></category>
		<category><![CDATA[duckwork]]></category>
		<category><![CDATA[Grendel]]></category>
		<category><![CDATA[Halloween]]></category>
		<category><![CDATA[Halloween Treat]]></category>
		<category><![CDATA[matt wagner]]></category>
		<category><![CDATA[PCA]]></category>
		<category><![CDATA[PCA Halloween Ball]]></category>
		<category><![CDATA[phil lasorda]]></category>
		<category><![CDATA[Philadelphia College of Art]]></category>
		<category><![CDATA[University of the Arts]]></category>
		<category><![CDATA[Webcomics]]></category>
		<category><![CDATA[Weekly Update]]></category>

		<guid isPermaLink="false">http://www.co2comics.com/blog/?p=10851</guid>
		<description><![CDATA[Since this is my last blog before Halloween I thought it would be fun to take a jaunt down the old, haunted Memory Lane starting with an illustration I did of a baby Bela Lugosi for a project as a student at the Philadelphia College of Art. Thirty years ago, when Bill Cucinotta and I [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop --><!-- End Shareaholic LikeButtonSetTop --><p style="text-align: center;"><a href="http://www.co2comics.com/blog/wp-content/uploads/2011/10/babybela.jpg"><img class="aligncenter size-full wp-image-10865" title="baby_bela_by_Gerry_Giovinco" src="http://www.co2comics.com/blog/wp-content/uploads/2011/10/babybela.jpg" alt="" width="420" height="652" /></a></p>
<p>Since this is my last blog before <strong>Halloween</strong> I thought it would be fun to take a jaunt down the old, haunted <strong>Memory Lane</strong> starting with an illustration I did of a baby <strong><a href="http://www.lugosi.com/" target="_blank">Bela Lugosi</a></strong> for a project as a student at the <strong><a href="http://www.uarts.edu/" target="_blank">Philadelphia College of Art</a></strong>.</p>
<p><a href="http://www.co2comics.com/blog/wp-content/uploads/2011/10/mattskeleton.jpg"><img class="size-full wp-image-10853 alignright" title="matt_wagner_skeleton" src="http://www.co2comics.com/blog/wp-content/uploads/2011/10/mattskeleton.jpg" alt="" width="183" height="245" /></a>Thirty years ago, when <strong>Bill Cucinotta</strong> and I were still hacking away with friends at our student newspaper, <strong><a href="http://www.co2comics.com/blog/2010/08/03/the-comic-companyduckwork/" target="_self">DUCKWORK</a></strong>, <strong>Matt Wagner</strong> had joined our little band of <strong>ducks</strong>. The <strong>DUCKWORK </strong>staff had that year, by proxy, become the <strong>Arts Council</strong> of the college and it became our job to coordinate the <strong>1981 Annual PCA Halloween Ball</strong>.</p>
<p>Matt accepted the responsibility of designing the poster for the event which we screen printed with black ink on white paper and added a touch of red by hand. The original prints were roughly 14&#215;18 inches and were posted around campus for all to see.</p>
<p style="text-align: center;"><a href="http://www.co2comics.com/blog/wp-content/uploads/2011/10/mattdracsketch-1.jpg"><img class="aligncenter size-full wp-image-10858" title="matt_wagner_dracula_sketch_1" src="http://www.co2comics.com/blog/wp-content/uploads/2011/10/mattdracsketch-1.jpg" alt="" width="480" height="317" /></a></p>
<p>I came across the preliminary sketches that Matt had made in one of my sketchbooks, and since I am lucky enough to have the poster as well I thought it would be a nice <strong>Halloween treat</strong> to share.</p>
<p style="text-align: center;"><a href="http://www.co2comics.com/blog/wp-content/uploads/2011/10/mattdrac.jpg"><img class="aligncenter size-full wp-image-10861" title="matt_wagner_dracula_poster" src="http://www.co2comics.com/blog/wp-content/uploads/2011/10/mattdrac.jpg" alt="" width="432" height="536" /></a></p>
<p><a href="http://www.co2comics.com/blog/wp-content/uploads/2011/10/primer_1_2.jpg"><img class="size-full wp-image-10870 alignright" title="comico_primer_1_&amp;_2" src="http://www.co2comics.com/blog/wp-content/uploads/2011/10/primer_1_2.jpg" alt="" width="228" height="257" /></a>The following October,<strong> </strong><strong><a href="http://www.co2comics.com/blog/2010/08/03/the-comic-companyduckwork/" target="_self">DUCKWORK</a></strong> would be gone, but as <strong><a href="http://en.wikipedia.org/wiki/Comico_Comics" target="_blank">Comico</a></strong>, Bill and I, along with partners<strong> Phil</strong> and <strong>Dennis LaSorda</strong> would publish our first comic book, <strong><a href="http://en.wikipedia.org/wiki/Comico_Comics" target="_blank">Comico</a></strong><strong> Primer #1</strong>. Matt Wagner would introduce his popular <strong>Grendel</strong> character in issue #2 and the rest is history.</p>
<p>Time sure flies when your making comics. Three decades later we&#8217;re still at it, bringing our readers great comics right here on the internet with <strong><a href="http://www.co2comics.com/pages/co2_comics.html" target="_self">CO2 Comics</a></strong>. We do sure miss the smell of paper though so stay tuned for another treat that will be announced <strong>sooooooooooooooooooon!</strong></p>
<p>OH, and have a <strong>Happy Halloween!</strong></p>
<p><em>Making Comics Because I Want To</em></p>
<p><strong>Gerry Giovinco</strong></p>
<p style="text-align: center;"><strong><a href="http://www.comicsinterview.com"><img class="aligncenter size-full wp-image-7557" src="http://www.co2comics.com/blog/wp-content/uploads/2011/01/ci_hardbacks_728x90.gif" alt="" width="510" height="63" /></a><br />
</strong></p>
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		<title>R.I.P Steve Jobs 1955-2011</title>
		<link>http://www.co2comics.com/blog/2011/10/10/r-i-p-steve-jobs-1955-2011/</link>
		<comments>http://www.co2comics.com/blog/2011/10/10/r-i-p-steve-jobs-1955-2011/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 01:35:05 +0000</pubDate>
		<dc:creator>co2admin</dc:creator>
				<category><![CDATA[Creationism]]></category>
		<category><![CDATA[Reinvention]]></category>
		<category><![CDATA[The Comic Company]]></category>
		<category><![CDATA[3D CGI]]></category>
		<category><![CDATA[Apollo]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[audio cassette tapes]]></category>
		<category><![CDATA[CO2 Comics]]></category>
		<category><![CDATA[comico]]></category>
		<category><![CDATA[comico the comic book company]]></category>
		<category><![CDATA[comico the comic company]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[Commodore VIC-20]]></category>
		<category><![CDATA[First Comics]]></category>
		<category><![CDATA[Graphic User Interface]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[iMac]]></category>
		<category><![CDATA[K-Mart]]></category>
		<category><![CDATA[Lucasfilm]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Mike Saenz]]></category>
		<category><![CDATA[Mini Bomar]]></category>
		<category><![CDATA[personal computer]]></category>
		<category><![CDATA[Peter B. Gillis]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[PONG]]></category>
		<category><![CDATA[Saint Titus]]></category>
		<category><![CDATA[Shatter]]></category>
		<category><![CDATA[Steve Jobs]]></category>
		<category><![CDATA[Super Bowl]]></category>
		<category><![CDATA[Texas Instrument TI-99/4A]]></category>
		<category><![CDATA[Toy Story]]></category>
		<category><![CDATA[typesetter]]></category>
		<category><![CDATA[Web Comics]]></category>
		<category><![CDATA[Webcomics]]></category>

		<guid isPermaLink="false">http://www.co2comics.com/blog/?p=10732</guid>
		<description><![CDATA[Steve Jobs&#8217; passing was no surprise. His failed health had been quite public and his recent resignation as CEO of Apple was a clear sign. The dignity with which he handled his final days in public is as much an inspiration as his life and the impact his vision has had on the world. It [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop --><!-- End Shareaholic LikeButtonSetTop --><p><strong>Steve Jobs&#8217;</strong> passing was no surprise. His failed health had been quite public and his recent resignation as CEO of <strong>Apple</strong> was a clear sign. The dignity with which he handled his final days in public is as much an inspiration as his life and the impact his vision has had on the world.</p>
<p>It is hard, now, to imagine a day without some <strong>technological</strong> influence that <strong>Steve Jobs</strong> and the company he stewarded did not have some impact on. As a comic creator, I can tell you that the course of the entire comics medium has been redirected, in large part due to innovations derived from <strong>Apple</strong>.</p>
<p><img class="size-full wp-image-10741  alignleft" title="Bowmar Brain 1971" src="http://www.co2comics.com/blog/wp-content/uploads/2011/10/bowmar_brain.jpg" alt="" width="94" height="150" /></p>
<p>There certainly were computers before <strong>Steve Jobs</strong> and<strong> Apple</strong> came on the scene. In <strong>1974</strong>, when I was in 8th grade at <strong>Saint Titus</strong> in <strong>East Norriton, Pennsylvania, </strong>I had access to an already obsolete computer that had been used for actual <strong>Apollo</strong> moon missions. It was a clunky machine that had to be programmed with binary punch cards and its output seemed no more sophisticated to me than that of the newly released <strong>Mini Bomar</strong> that launched a frenzy of low cost handheld calculators on the world.</p>
<p>Learning to program that two digit dinosaur was a real trial and to this day the words of my Math teacher, <strong>Rev. Joseph Oechsle</strong>, ring in my ears, <strong>&#8220;Trash in, trash out!&#8221; </strong>The lesson was that computer was only as good as the person programming it.</p>
<div id="attachment_10735" class="wp-caption aligncenter" style="width: 442px"><img class="size-full wp-image-10735  " src="http://www.co2comics.com/blog/wp-content/uploads/2011/10/vinage_home_computing.gif" alt="" width="432" height="108" /><p class="wp-caption-text">Vintage home computing</p></div>
<p>A few years later I would sell computers meant for the home as part of my job working in the electronic appliance department at<strong> K-Mart </strong>where I tried making some extra cash while we struggled to build our fledgling comic company, <strong>Comico</strong>. I sold machines like the <strong><a href="http://en.wikipedia.org/wiki/TI_99/4A" target="_blank">Texas Instrument TI-99/4A</a></strong><strong>,</strong> the <strong><a href="http://en.wikipedia.org/wiki/Commodore_VIC-20" target="_blank">Commodore VIC-20</a></strong> and the <strong><a href="http://en.wikipedia.org/wiki/Commodore_64" target="_blank">Commodore 64</a></strong><strong>.</strong> These computers saved data on <strong>audio cassette tapes</strong> and sophisticated gaming was <strong><a href="http://en.wikipedia.org/wiki/Pong" target="_blank">PONG</a></strong>.</p>
<p><object id="InsertWidget_faf6b675-96a8-4542-8fb3-5cfc710ea53b" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="343" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="align" value="middle" /><param name="quality" value="high" /><param name="wmode" value="transparent" /><param name="menu" value="false" /><param name="flashvars" value="r=2&amp;appId=faf6b675-96a8-4542-8fb3-5cfc710ea53b" /><param name="allowScriptAccess" value="sameDomain" /><param name="src" value="http://www.widgetserver.com/syndication/flash/wrapper/InsertWidget.swf" /><param name="name" value="InsertWidget_faf6b675-96a8-4542-8fb3-5cfc710ea53b" /><embed id="InsertWidget_faf6b675-96a8-4542-8fb3-5cfc710ea53b" type="application/x-shockwave-flash" width="400" height="343" src="http://www.widgetserver.com/syndication/flash/wrapper/InsertWidget.swf" name="InsertWidget_faf6b675-96a8-4542-8fb3-5cfc710ea53b" allowscriptaccess="sameDomain" flashvars="r=2&amp;appId=faf6b675-96a8-4542-8fb3-5cfc710ea53b" menu="false" wmode="transparent" quality="high" align="middle"></embed></object></p>
<p>By that point in my life I had no interest in computers. I  was totally focused on comics and the <strong>ugly</strong> pixelated images and type that these computers could barely generate were of no use to me and my aspirations to be a comic artist and publisher. I was blind to their <strong>potential</strong>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="420" height="315" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/OYecfV3ubP8?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="420" height="315" src="http://www.youtube.com/v/OYecfV3ubP8?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This all seemed to change in <strong>1984</strong> when the hammer was launched into a giant screen during <em>Apple&#8217;s</em> first and most memorable <strong>Super Bowl</strong> commercial. Not only did it change the impact that <strong>Super Bowl</strong> commercials had–it changed the way the world would look at personal computers. It also introduced <strong>Graphic User Interface</strong> <strong>(GUI) </strong>which put <strong>icons</strong> on our desktop suddenly making computers much more intuitive and useable to the <strong>general public.</strong></p>
<p>We had one of those<strong> Macs</strong> at <strong><a href="http://en.wikipedia.org/wiki/Comico_Comics" target="_blank">Comico</a></strong> when it first came out and immediately we used it to generate all of the type that we used for our<strong> letters pages, graphics </strong>and <strong>editorial columns</strong>. Between the <strong>Mac</strong> and our<strong> photocopier</strong> we had practically eliminated our dependancy on our local <strong>typesetter</strong> and the <strong>graphics house</strong> where we had most of our <strong>photostats</strong> done. This transition to a variation of <strong>desktop publishing</strong> ended up saving us us a ton of money.</p>
<p><a href="http://www.co2comics.com/blog/wp-content/uploads/2011/10/shatter_1.jpg"><img class="size-full wp-image-10759   alignleft" src="http://www.co2comics.com/blog/wp-content/uploads/2011/10/shatter_1.jpg" alt="" width="134" height="206" /></a></p>
<p>In <strong>1985</strong> <strong><a href="http://en.wikipedia.org/wiki/First_Comics" target="_blank">First Comics</a></strong> published<strong> <a href="http://en.wikipedia.org/wiki/Shatter_(digital_comic)" target="_blank">Shatter</a></strong><strong> </strong>by <strong><a href="http://homepage.mac.com/petergillis/index.old.html" target="_blank">Peter B. Gillis</a></strong> and <strong><a href="http://www.mikesaenz.com/" target="_blank">Mike Saenz</a></strong><strong>.</strong> This was the first <strong>all-digital</strong> comic commercially published. It was created on a Mac exactly like the one that sat in our office at <strong>Comico</strong>.</p>
<p>Digital comics have come a long way since <strong>Shatter.</strong> Where <strong>Shatter&#8217;s</strong> pixelated digital imagery made it obvious that it was generated on a computer and was in fact a badge of honor for its accomplishment, today it is nearly impossible to tell which comics are drawn by hand on paper and which are generated completely digitally.</p>
<div id="attachment_10756" class="wp-caption aligncenter" style="width: 493px"><a href="http://www.comicsinterview.com"><img class="size-full wp-image-10756 " src="http://www.co2comics.com/blog/wp-content/uploads/2011/10/Michael_Saenz_from_Comics_Interview_21.gif" alt="" width="483" height="702" /></a><p class="wp-caption-text">Michael Saenz interview from Comics Interview #21, © Fictioneer Books</p></div>
<p><strong>Steve Jobs</strong> recognized the power of digital art which was evident when he bought <strong><a href="http://www.pixar.com/" target="_blank">Pixar</a></strong> from <strong><a href="http://lucasfilm.com/" target="_blank">Lucasfilm</a></strong><strong> </strong>in <strong>1986</strong>. Under his guidance <strong>Pixar</strong> changed how animation was created and delighted the world with <strong><a href="http://disney.go.com/toystory/" target="_blank">Toy Story</a></strong> in <strong>1995</strong> followed by a long list of incredible <strong><a href="http://en.wikipedia.org/wiki/Computer-generated_imagery" target="_blank">3D CGI</a></strong> films that set new standards not for just animation but entertainment in general</p>
<p><a href="http://www.co2comics.com/blog/wp-content/uploads/2011/10/pixar.jpg"><img class="aligncenter size-full wp-image-10773" title="pixar" src="http://www.co2comics.com/blog/wp-content/uploads/2011/10/pixar.jpg" alt="" width="500" height="314" /></a></p>
<p><strong>3D CGI </strong>has<strong> </strong>had its affect on comics. Many creators use it to create their comics entirely, others use it as a form of reference for everything from anatomy to architecture.</p>
<p>The biggest impact that <strong>Steve Jobs</strong> has had on comics in my opinion, however, has been in the area of <strong>web comics</strong> which would not have ever been possible without the advent of the <strong>personal computer</strong>. Since the turn of the century (boy that sounds weird!) digital comics have been proliferating on the internet at a rapid pace. Almost anyone with a computer, a scanner, and internet service can now publish comics on the web.</p>
<p>Thanks to the <strong>personal computer</strong> there has never been more diversified work available in the comics medium. We take full advantage of that here at <strong><a href="http://www.co2comics.com/pages/co2_comics.html" target="_self">CO2 Comics</a></strong>. The computer and the internet have given <strong><a href="http://www.billcucinotta.com/" target="_blank">Bill Cucinotta</a></strong> and me a chance to publish comics again and to reach an audience that before was never possible.</p>
<p><strong><img class="alignright size-full wp-image-10768" src="http://www.co2comics.com/blog/wp-content/uploads/2011/10/Steve_Jobs_ipad.jpg" alt="" width="250" height="339" />Distribution</strong> of comics is also changing thanks to<strong> Mr. Jobs</strong> and company. Just as <strong>Apple </strong>redefined how music was heard around the world with the <strong>2001</strong> introduction of the <strong>iPod </strong>and <strong>iTunes</strong>, the <strong>iPhone</strong> and the <strong>iPad</strong> are quickly becoming the place where people read their comics with apps purchased through the<strong> App Store</strong>. These of course are not the only options for digital comic distribution, but as with the introduction of <strong>GUI</strong> and the <strong>Macintosh </strong>personal compute<strong>r, Apple </strong>seems to always be the innovator of record.</p>
<p>Maybe I&#8217;m biased. This blog is spat out of my dependable<strong> iMac</strong> every week and Bill does all the designing on his. We&#8217;ve both done our fair share of work on other<strong> PC&#8217;s</strong> but it is our <strong>Macs</strong> that have always been the faithful workhorse. This is a certain to me as the notion that the <strong>future </strong>of comics is brighter and more diverse now than ever dreamed possible thanks in large part to innovations set forth by <strong>Steve Jobs</strong> and<strong> Apple</strong>.</p>
<p>Rest in peace, <strong>Steve Jobs </strong>but expect your legacy to survive for a long, long time. You made a difference in the world and it will always be remembered. Thank you for making a difference in the world of comics, wether you intended to or not. The art of making comics is far richer thanks to your<strong> innovation</strong> and <strong>inspiration</strong>.</p>
<p><em>Making Comics Because I Want To</em></p>
<p><strong>Gerry Giovinco</strong></p>
<p style="text-align: center;"><strong><a href="http://www.comicsinterview.com"><img class="aligncenter size-full wp-image-7557" src="http://www.co2comics.com/blog/wp-content/uploads/2011/01/ci_hardbacks_728x90.gif" alt="" width="510" height="63" /></a><br />
</strong></p>
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		<title>The Future of Comics is 3-D</title>
		<link>http://www.co2comics.com/blog/2011/09/26/the-future-of-comics-is-3-d/</link>
		<comments>http://www.co2comics.com/blog/2011/09/26/the-future-of-comics-is-3-d/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 01:59:06 +0000</pubDate>
		<dc:creator>co2admin</dc:creator>
				<category><![CDATA[CO2 Comics]]></category>
		<category><![CDATA[Creationism]]></category>
		<category><![CDATA[Encouraging Comics]]></category>
		<category><![CDATA[Reinvention]]></category>
		<category><![CDATA[The Comic Company]]></category>
		<category><![CDATA[3-D]]></category>
		<category><![CDATA[3-D Comic]]></category>
		<category><![CDATA[3-D Comics]]></category>
		<category><![CDATA[3-D films]]></category>
		<category><![CDATA[APB]]></category>
		<category><![CDATA[Autostereoscopic Parallax Barrier]]></category>
		<category><![CDATA[AVATAR]]></category>
		<category><![CDATA[Bernie Mireault]]></category>
		<category><![CDATA[Bernie Mireault's Jam]]></category>
		<category><![CDATA[Bernie Mireault's Jam motion comic]]></category>
		<category><![CDATA[Bleeding Cool]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[comic art]]></category>
		<category><![CDATA[comico]]></category>
		<category><![CDATA[comico the comic book company]]></category>
		<category><![CDATA[comico the comic company]]></category>
		<category><![CDATA[DC New 52]]></category>
		<category><![CDATA[forced perspective]]></category>
		<category><![CDATA[Green Lantern]]></category>
		<category><![CDATA[HD televisions]]></category>
		<category><![CDATA[Joe Kubert]]></category>
		<category><![CDATA[lenticular]]></category>
		<category><![CDATA[M2]]></category>
		<category><![CDATA[Mighty Mouse]]></category>
		<category><![CDATA[Mike Leeke]]></category>
		<category><![CDATA[Motion comics]]></category>
		<category><![CDATA[Nashika N8000]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[Norman Maurer]]></category>
		<category><![CDATA[Ray Zone]]></category>
		<category><![CDATA[Reese's]]></category>
		<category><![CDATA[Reese's Peanut Butter Cups]]></category>
		<category><![CDATA[Robotech]]></category>
		<category><![CDATA[ROBOTECH 3-D]]></category>
		<category><![CDATA[St. John Comics]]></category>
		<category><![CDATA[stereoscopes]]></category>
		<category><![CDATA[stereoscopic]]></category>
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		<guid isPermaLink="false">http://www.co2comics.com/blog/?p=10560</guid>
		<description><![CDATA[Remember the commercial where one person eating a chocolate bar collides with another eating peanut butter presumably inspiring Reese&#8217;s Peanut Butter Cups? The ad capitalized on a well known fact that some of the best ideas are the results of accidents. Wouldn&#8217;t it be great if we could anticipate these unlikely turn of events and [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop --><!-- End Shareaholic LikeButtonSetTop --><p><a href="http://d3.com/3dprintintro.html"><img class="aligncenter size-full wp-image-10589" src="http://www.co2comics.com/blog/wp-content/uploads/2011/09/Harvey_3D.jpg" alt="" width="500" height="491" /></a></p>
<p><a href="http://www.co2comics.com/blog/wp-content/uploads/2011/09/peanut_butter_chocolate1.jpg"><img class="size-full wp-image-10593 alignright" title="peanut_butter_chocolate" src="http://www.co2comics.com/blog/wp-content/uploads/2011/09/peanut_butter_chocolate1.jpg" alt="" width="188" height="186" /></a>Remember the commercial where one person eating a chocolate bar collides with another eating peanut butter presumably inspiring <strong>Reese&#8217;s Peanut Butter Cups</strong>? The ad capitalized on a well known fact that some of the best ideas are the results of accidents.</p>
<p>Wouldn&#8217;t it be great if we could anticipate these unlikely turn of events and forecast an outcome accurately in advance? Scientists attempt this all the time and perform experiments to prove their <strong>hypothesis</strong>.</p>
<p>Well, I&#8217;m no scientist but I think I know a few things about comics and I have been witnessing some developments in technology, distribution and comic art production that lead me to believe that <strong>3-D</strong> is the key to a <strong>bountiful</strong> future for the comics industry.</p>
<p>(Laughter?)</p>
<p><img class="alignleft size-full wp-image-10596" src="http://www.co2comics.com/blog/wp-content/uploads/2011/09/infinity_mirror.jpg" alt="" width="266" height="266" />I know this is  a daring statement considering that 3-D has never been anything other than an eye-blurring, headache-inducing <strong>fad</strong> requiring optical accessories that defy all fashion sensibilities but the stars of fate are lining up like the reflection of lights in <strong>disco infinity mirror!</strong></p>
<p>Ever since the incredible commercial success of <strong>AVATAR</strong>, Hollywood has been cramming 3-D films down the throats of audiences in theaters everywhere. Any film that can be remotely adapted to 3-D is going under the <strong><a href="http://en.wikipedia.org/wiki/Stereoscopy" target="_blank">stereoscopic</a></strong> knife. Still, most audiences prefer the traditional 2-D  versions so what is the rush?</p>
<p><img class="alignleft size-full wp-image-10599" src="http://www.co2comics.com/blog/wp-content/uploads/2011/09/avatar.jpg" alt="" width="512" height="287" /></p>
<p>There is a 3-D technological<strong> boom</strong> on the horizon.</p>
<p>3-D has been steadily infiltrating our homes as more and more HD televisions are equipped with 3-D capability.  Though these televisions still require the use of eyeglasses with <strong><a href="http://en.wikipedia.org/wiki/Polarized_3D_glasses" target="_blank">polarized</a></strong> lenses or more the sophisticated <strong><a href="http://en.wikipedia.org/wiki/Shutter_glasses" target="_blank">shutter glasses</a></strong>, the 3-D effects, especially on large screens, are astounding.</p>
<p>Hand held mobile devices, however, are poised to overtake the market using a new technology called <strong>APB</strong> or <strong><a href="http://en.wikipedia.org/wiki/Autostereoscopy" target="_blank">Autostereoscopic Parallax Barrier</a>.</strong> They are capable of displaying crystal clear 3-D on their small screens without the need for any special glasses. These gaming units, cell phones and, soon, tablets are also being equipped with 3-D <strong>cameras</strong> making them capable of capturing, sending and sharing photos and video of unique 3-D content.</p>
<p><strong>Content</strong> is the magic word!</p>
<p style="text-align: center;"><a href="http://www.co2comics.com/blog/wp-content/uploads/2011/09/vintage_group_watching_3d.jpg"><img class="aligncenter size-full wp-image-10601" title="vintage_group_watching_3d" src="http://www.co2comics.com/blog/wp-content/uploads/2011/09/vintage_group_watching_3d.jpg" alt="" width="461" height="369" /></a></p>
<p>For these new 3-D devices to succeed there needs to be <strong>content</strong>. Lots of it. Hollywood is scrambling but it can&#8217;t make it fast enough. Video games, tapping into the already present 3-D CGI will be broad providers of  material. Web developers will employ more and more 3-D imagery as the viewing devices become more readily available. Manufacturers are betting the house that <strong>users</strong> will become the biggest provider of 3-D content simply by sharing their images and video. Anaglyphic 3-D content that requires the use of the old red and blue lensed glasses is already proliferating on<strong> <a href="http://www.pcmag.com/article2/0,2817,2393416,00.asp#fbid=F9NGWquGvz5" target="_blank">YouTube</a></strong>, paving the road for the more easily viewed <strong><a href="http://en.wikipedia.org/wiki/Autostereoscopy" target="_blank">autostereoscopic</a></strong> material.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-10603" title="modern_audience_watching_3d" src="http://www.co2comics.com/blog/wp-content/uploads/2011/09/modern_audience_watching_3d.jpg" alt="" width="495" height="279" /></p>
<p>I believe that no media can produce more <strong>dynamic</strong> 3-D content at an economical cost than comics. Comic art is a natural for 3-D with its traditional dependancy on <strong>line art</strong> and frequent use of dramatic <strong>forced perspective</strong>.  The effects in 3-D comics are enhanced and the layers of depth are more clearly defined than traditional stereoscopic photography and even 3-D CGI. Comics also give the reader a greater opportunity to <strong>appreciate</strong> 3-D in each static image of a story while in a 3-D video the effects stream by quickly, offering little chance to <strong>digest</strong> the depth of the graphics.</p>
<p><strong>Motion comics</strong> offer the best of both worlds. In fact it was my having watched <strong>DC&#8217;s</strong> commercial for the <strong>New 52 </strong>and noting its achievement  of creating the illusion of depth with its graphics and motion of layers of art, combined with an ad for a newly released 3-D cell phone that includes a 3-D camera that  pushed the <strong>chocolate</strong> into the<strong> peanut butter</strong> for me. I had already seen the trailer for <strong>Green Lantern</strong> displayed on a 3-D capable  <strong>Nintendo 3DS</strong> and was quite impressed by the technology and the clarity of the image. The idea that any user could easily generate this type of 3-D photos and videos with their cell phone camera gave me hope that comic artists could do the same with simple ingenuity and the help of a program that could generate <strong><a href="http://en.wikipedia.org/wiki/Stereoscopic" target="_blank">stereoscopic</a></strong> images from line art.</p>
<div id="attachment_10633" class="wp-caption aligncenter" style="width: 460px"><a href="http://www.m2action.com/"><img class="size-full wp-image-10633 " src="http://www.co2comics.com/blog/wp-content/uploads/2011/09/M2.jpg" alt="" width="450" height="250" /></a><p class="wp-caption-text">Click and Visit M2 </p></div>
<p>I came across a 3-D motion comic made by the guys at <strong><a href="http://www.m2action.com/" target="_blank">M2</a></strong> on <strong><a href="http://www.bleedingcool.com/2010/07/10/first-3d-original-motion-comic-seeks-funding/" target="_blank">Bleeding Cool</a></strong><strong> </strong>that is a must see if you have an old pair of red and blue anaglyphic glasses on you. It will give you a chance to see the potential of motion comics in 3-D.</p>
<p><iframe src="http://player.vimeo.com/video/5729099?title=0&amp;color=f02800" width="460" height="259" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/5729099">M2 : 3D  Sizzle Reel 2011</a> from <a href="http://vimeo.com/m2">M2</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>If you are enjoying the motion comics please be sure to check out <a href="http://www.co2comics.com/pages/co2_the_jam_demo.html" target="_self">Bernie Mireault&#8217;s Jam motion comic</a> right here at CO2 Comics. I&#8217;m sure you can easily imagine how great that would look in 3-D.</p>
<div id="attachment_10572" class="wp-caption aligncenter" style="width: 441px"><a href="http://www.co2comics.com/pages/co2_the_jam_demo.html"><img class="size-full wp-image-10572  " title="The_Jam_Demo" src="http://www.co2comics.com/blog/wp-content/uploads/2011/09/The_Jam_Demo.jpg" alt="" width="431" height="243" /></a><p class="wp-caption-text">Check out Bernie Mireault&#39;s The JAM Motion Comic</p></div>
<p>I have always been <strong>intrigued</strong> by 3-D possibly because even though we live in a three dimensional reality it is so hard to capture. As an artist the biggest challenge is being forced to capture that third dimension on a two dimensional canvas.</p>
<p><img class="alignleft size-full wp-image-10614" src="http://www.co2comics.com/blog/wp-content/uploads/2011/09/ViewMaster_red_with_reel.jpg" alt="" width="130" height="127" />My first experience with <strong>simulated</strong> 3-D was with a <strong><a href="http://en.wikipedia.org/wiki/Viewmaster" target="_blank">Viewmaster</a></strong>.  We all had them as kids, staring through those binocular-like viewers at a disc with a series of transparent slides. They were a toy adapted from basic stereoscopes that had been around since 1838.</p>
<div id="attachment_10575" class="wp-caption alignright" style="width: 190px"><a href="http://www.co2comics.com/blog/wp-content/uploads/2011/09/Mighty_Mouse_3D.jpg"><img class="size-full wp-image-10575" title="Mighty_Mouse_3D" src="http://www.co2comics.com/blog/wp-content/uploads/2011/09/Mighty_Mouse_3D.jpg" alt="" width="180" height="267" /></a><p class="wp-caption-text">Mighty_Mouse_3D</p></div>
<p>I was also a big fan of 3-D baseball cards that used <strong><a href="http://en.wikipedia.org/wiki/Lenticular_printing" target="_blank">lenticular</a></strong> graphics to create the illusion of depth. I at one time even owned a<strong> <a href="http://en.wikipedia.org/wiki/Nimslo" target="_blank">Nashika N8000</a></strong> 35mm 3-D camera that took photos that were processed and printed with this same <strong>lenticular</strong> process as the baseball cards.</p>
<p>3-D Comics have been around for a long time. The first 3-D comic featured <strong>Mighty Mouse</strong> and was published by <strong><a href="http://en.wikipedia.org/wiki/St._John_Publications" target="_blank">St. John Comics</a></strong> in 1953. The 3-D effect was created by none other than the legendary <strong><a href="http://en.wikipedia.org/wiki/Joe_Kubert" target="_blank">Joe Kubert</a></strong> along with <strong><a href="http://en.wikipedia.org/wiki/Norman_Maurer" target="_blank">Norman Maurer</a></strong> and his brother<strong> Lenny</strong>. The 3-D comic fad in the 50&#8242;s was short lived but 3-D comics enjoyed a comeback in the 80&#8242;s under the guiding hand of<strong> <a href=" http://www.ray3dzone.com/" target="_blank">Ray Zone</a></strong>.</p>
<p style="text-align: center;"><a href="http://www.co2comics.com/blog/wp-content/uploads/2011/09/Robotech_3D_Cover.jpg"><img class="aligncenter size-full wp-image-10569" title="Robotech_3D_Cover" src="http://www.co2comics.com/blog/wp-content/uploads/2011/09/Robotech_3D_Cover.jpg" alt="" width="432" height="650" /></a></p>
<p>We published a  <strong>ROBOTECH 3-D</strong> comic in 1987 while at<strong> <a href="http://en.wikipedia.org/wiki/Comico" target="_blank">Comico</a></strong> aond used <strong>Ray Zone&#8217;s</strong> expertise to produce it. Of course it contained pencils by <strong><a href="http://www.co2comics.com/pages/co2_comics.html" target="_blank">CO2 Comics</a></strong> contributer <strong><a href="http://www.co2comics.com/pages/co2_liberteens.html" target="_self">Mike Leeke</a></strong>. Here are a couple of scans that you should be able to enjoy with a pair of 3-D specs.</p>
<p style="text-align: center;"><a href="http://www.co2comics.com/blog/wp-content/uploads/2011/09/Robotech_3D_1.jpg"><img class="aligncenter size-full wp-image-10564" title="Robotech_3D_1" src="http://www.co2comics.com/blog/wp-content/uploads/2011/09/Robotech_3D_1.jpg" alt="" width="442" height="655" /></a></p>
<p style="text-align: center;"><a href="http://www.co2comics.com/blog/wp-content/uploads/2011/09/Robotech_3D_2.jpg"><img class="aligncenter size-full wp-image-10568" title="Robotech_3D_2" src="http://www.co2comics.com/blog/wp-content/uploads/2011/09/Robotech_3D_2.jpg" alt="" width="467" height="682" /></a></p>
<p><img class="alignright size-full wp-image-10636" src="http://www.co2comics.com/blog/wp-content/uploads/2011/09/creature.jpg" alt="" width="233" height="176" />With all of these new viewing devices and <strong>autostereoscopic</strong> technology 3-D may be here to stay <strong>permanently </strong>and comics may benefit. Digital comics will have an opportunity to separate themselves from print entirely offering an <strong>eyeglass-free</strong> experience that cannot be had in book format. Will the added dimension create added value? More importantly will it create an interest in comics that attracts a <strong>broader audience?</strong> I&#8217;m betting that if it helps to sell more 3-D devices then the answer is <strong>yes. </strong>Only time will tell if my <strong>hypothesis</strong> is correct but right now I&#8217;m in the mood for a <strong>Reese&#8217;s Peanut Butter Cup.</strong></p>
<p><strong> </strong><em>Making Comics Because I Want To</em></p>
<p><strong>Gerry Giovinco</strong></p>
<p style="text-align: center;"><strong><a href="http://www.comicsinterview.com"><img class="aligncenter size-full wp-image-7557" src="http://www.co2comics.com/blog/wp-content/uploads/2011/01/ci_hardbacks_728x90.gif" alt="" width="510" height="63" /></a><br />
</strong></p>
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		<title>Holy Crap</title>
		<link>http://www.co2comics.com/blog/2011/08/22/holy-crap/</link>
		<comments>http://www.co2comics.com/blog/2011/08/22/holy-crap/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 01:43:28 +0000</pubDate>
		<dc:creator>co2admin</dc:creator>
				<category><![CDATA[CO2 Comics]]></category>
		<category><![CDATA[Creationism]]></category>
		<category><![CDATA[Making History]]></category>
		<category><![CDATA[The Comic Company]]></category>
		<category><![CDATA[Az]]></category>
		<category><![CDATA[Bill Cucinotta]]></category>
		<category><![CDATA[Bill Willingham]]></category>
		<category><![CDATA[Cat Yronwode]]></category>
		<category><![CDATA[CBG]]></category>
		<category><![CDATA[Chuck Dixon]]></category>
		<category><![CDATA[circle of life]]></category>
		<category><![CDATA[comico]]></category>
		<category><![CDATA[Comico Primer]]></category>
		<category><![CDATA[comico the comic book company]]></category>
		<category><![CDATA[comico the comic company]]></category>
		<category><![CDATA[Comics Buyers Guide]]></category>
		<category><![CDATA[DC]]></category>
		<category><![CDATA[Independent Publishers]]></category>
		<category><![CDATA[Judith Hunt]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[matt wagner]]></category>
		<category><![CDATA[McDonalds]]></category>
		<category><![CDATA[Neil Vokes]]></category>
		<category><![CDATA[phil lasorda]]></category>
		<category><![CDATA[Primer]]></category>
		<category><![CDATA[Ray Kroc]]></category>
		<category><![CDATA[Reggie Byers]]></category>
		<category><![CDATA[Rich Rankin]]></category>
		<category><![CDATA[Sam Kieth]]></category>
		<category><![CDATA[Skrog]]></category>
		<category><![CDATA[Slaughterman]]></category>
		<category><![CDATA[The Comics Reporter]]></category>
		<category><![CDATA[Tom Spurgeon]]></category>

		<guid isPermaLink="false">http://www.co2comics.com/blog/?p=10187</guid>
		<description><![CDATA[I recently had an opportunity to reread and old blog post by Tom Spurgeon on his site The Comics Reporter. In the blog post Tom takes a look at one of our old Comico publications, AZ by our late partner Phil LaSorda.  Tom questions the cultural impact that such an obviously crude attempt at making [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop --><!-- End Shareaholic LikeButtonSetTop --><div id="attachment_10191" class="wp-caption alignleft" style="width: 244px"><img class="size-full wp-image-10191 " src="http://www.co2comics.com/blog/wp-content/uploads/2011/08/az_2.jpg" alt="" width="234" height="347" /><p class="wp-caption-text">AZ #2</p></div>
<p>I recently had an opportunity to reread and old <a href="http://www.comicsreporter.com/index.php/briefings/cr_reviews/14424/" target="_blank">blog post</a> by <strong>Tom Spurgeon</strong> on his site <strong>The Comics Reporter</strong>. In the <a href="http://www.comicsreporter.com/index.php/briefings/cr_reviews/14424/" target="_blank">blog post</a> Tom takes a look at one of our old<strong> Comico</strong> publications, <strong><a href="http://www.comicsreporter.com/index.php/briefings/cr_reviews/14424/" target="_blank">AZ</a></strong><a href="http://www.comicsreporter.com/index.php/briefings/cr_reviews/14424/" target="_blank"> by our late partner </a><strong><a href="http://www.comicsreporter.com/index.php/briefings/cr_reviews/14424/" target="_blank">Phil LaSorda</a></strong>.  Tom questions the cultural impact that such an obviously crude attempt at making comics may or should have on the market and the medium.</p>
<p>Now I along with my current publishing partner <strong><a href="http://www.billcucinotta.com/" target="_blank">Bill Cucinotta</a></strong> who was also a partner back in those early <strong><a href="http://en.wikipedia.org/wiki/Comico_Comics" target="_blank">Comico</a></strong> days may be biased but we also have a unique perspective just by having been there. We know, retrospectively, that the work we did in those days was seminal at best and was often criticized as being <strong>crap</strong>. It is easy to look back and be embarrassed by our rudimentary attempts to both create and publish comics. The irony, I suppose, is that as rudimentary as that material was, we are both still very <strong>proud</strong> of it for many reasons, so much so that we published it all again, right here on <strong><a href="http://www.co2comics.com/pages/co2_comics.html" target="_self">CO2 Comics</a></strong>.</p>
<div id="attachment_10194" class="wp-caption alignleft" style="width: 210px"><a href="http://www.co2comics.com/pages/co2_slaughterman_primer.html"><img class="size-full wp-image-10194" src="http://www.co2comics.com/blog/wp-content/uploads/2011/08/slaughterman_1.jpg" alt="" width="200" height="294" /></a><p class="wp-caption-text">Slaughterman #1</p></div>
<div id="attachment_10195" class="wp-caption alignright" style="width: 210px"><a href="http://www.co2comics.com/pages/co2_skrog_boo_who.html"><img class="size-full wp-image-10195" src="http://www.co2comics.com/blog/wp-content/uploads/2011/08/skrog_1.jpg" alt="" width="200" height="293" /></a><p class="wp-caption-text">Skrog #1</p></div>
<p><strong><a href="http://www.co2comics.com/pages/co2_slaughterman_primer.html" target="_self">SLAUGHTERMAN</a></strong> and <strong><a href="http://www.co2comics.com/pages/co2_skrog_munchkin_murders.html" target="_blank">SKROG</a> </strong>may not have had many more redeeming qualities than <strong>AZ</strong> but they were all cornerstone publications that established a foundation that <strong><a href="http://en.wikipedia.org/wiki/Comico_Comics" target="_blank">Comico</a></strong>, one of the most influential independent publishers of the eighties, was built on. For this reason alone, despite their critical ineptness, yes, they had, and continue to have cultural impact.</p>
<p>I remember a scathing review by <strong><a href="http://en.wikipedia.org/wiki/Catherine_Yronwode" target="_blank">Cat Yronwode</a></strong> in the <strong><a href="http://cbgxtra.com/" target="_blank">Comics Buyers Guide</a></strong> that questioned, &#8220;who gave us the right to publish such crap?&#8221; My fiery response was that we all have the right to publish what we want to in <strong>America</strong> and that, crap or not, it will be the market that decides the success of the product. I wish I had those <strong>CBG</strong> articles today.</p>
<p>One thing we did well at <strong>Comico</strong>, in those early days, was to learn from our mistakes. It did not take long or us to realize our success would come from publishing others. It was, however, our relationships that we had developed hanging in artist alleys at comic conventions, and our ability to relate to young and maturing talent that allowed us the opportunity to work with the likes of <strong><a href="http://en.wikipedia.org/wiki/Matt_Wagner" target="_blank">Matt Wagner</a></strong>, <strong><a href="http://en.wikipedia.org/wiki/Bill_Willingham" target="_blank">Bill Willingham</a></strong>, <strong><a href="http://en.wikipedia.org/wiki/Sam_Kieth" target="_blank">Sam Kieth</a></strong>,<strong> <a href="http://en.wikipedia.org/wiki/Chuck_Dixon" target="_blank">Chuck Dixon</a></strong>, <strong><a href="http://en.wikipedia.org/wiki/Judith_Hunt" target="_blank">Judith Hunt</a></strong>, <strong><a href="http://vokesfolks.blogspot.com/" target="_blank">Neil Vokes</a></strong>, <strong><a href="http://www.comicvine.com/rich-rankin/26-9492/" target="_blank">Rich Rankin</a></strong>, <strong><a href="http://reginaldbyers.com/" target="_blank">Reggie Byers</a></strong> and many many others.</p>
<p>We also published a new talent showcase called <strong><a href="http://www.comicvine.com/comico-primer/49-21266/" target="_blank">Primer</a> </strong>where we published the earliest work of many other budding artists who were not quite ready for the <strong>Big Two</strong>.</p>
<div id="attachment_10197" class="wp-caption aligncenter" style="width: 466px"><img class="size-full wp-image-10197" src="http://www.co2comics.com/blog/wp-content/uploads/2011/08/Comico_Primer_1-6.jpg" alt="" width="456" height="448" /><p class="wp-caption-text">Comico Primer #1-6</p></div>
<p>To me the biggest impact that <strong>Comico</strong> had on the comics industry, was that it gave evidence that if a handful of guys with apparently limited talent and experience could build a company that at one time was ranked #3 behind <strong>Marvel</strong> and <strong>DC</strong> in monthly sales, then maybe, just maybe, <strong>anybody</strong> can.</p>
<p>I believe we created an opportunity for creators to get<strong> bold</strong> enough to publish their own work or feel more confident when presenting it to others. We all did it as artists, looked at other work that we considered weak and say, &#8220;hey, I&#8217;m at least as good as this, if this can be published than so can mine.&#8221;</p>
<div id="attachment_10200" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-10200  " src="http://www.co2comics.com/blog/wp-content/uploads/2011/08/Gerry_Giovinco_Bill_Cucinotta_Phil_LaSorda.jpg" alt="" width="400" height="279" /><p class="wp-caption-text">Gerry Giovinco, Bill Cucinotta &amp; Phil LaSorda</p></div>
<p>We may have been naive or overconfident when we launched <strong>Comico</strong> but we had one mantra that we held to that was first spoken by Phil, <em> &#8220;We don&#8217;t want to look back years from now and regret that we didn&#8217;t try when we had the chance.&#8221;</em> To us, the fear of failure was never as great as the fear of never having the opportunity to make comics professionally.  To do what we loved.</p>
<p>Today the internet is the <strong>greatest</strong> thing for young comic artists and for the entire medium. Anyone can publish on the web and, yes, there is a ton of incredible crap out there but more people than ever are taking a shot making comics and we fans of the medium are the winners because tremendous comic talent that may have never tried before is now offering our eyes a feast of variety that has<strong> never</strong> existed in comics.</p>
<p>So to answer <strong><a href="http://www.comicsreporter.com/index.php/briefings/cr_reviews/14424/" target="_blank">Tom Spurgeon&#8217;s</a></strong><a href="http://www.comicsreporter.com/index.php/briefings/cr_reviews/14424/" target="_blank"> quote</a>: <em>&#8220;</em><em>The question that many of us near comics ask &#8212; if only to each other &#8212; is if the art form can survive without the occasional cycling back to cruder efforts like this one, unpretentious material devoid of any hope for life or riches beyond its publication schedule that helped revitalize the art form four or five times during a low ebb.&#8221;</em></p>
<p><strong>No!</strong> The art form, or more accurately the <strong>medium</strong> of comics or any medium for that matter, cannot survive without a cycle that includes cruder efforts. No crude efforts would imply no young talent and with no young talent to revitalize a medium, that medium will die a death of eventual <strong>mediocrity</strong>.</p>
<p>To paraphrase <strong>McDonald&#8217;s</strong> founder <strong>Ray Kroc</strong>, <em>&#8220;When you&#8217;re green you grow. When you&#8217;re ripe you rot.&#8221;</em></p>
<p>So, be brave and<strong> create!</strong> Express yourself as well as you know how and be willing to show the world.  Make mistakes. Learn from them. Never stop growing. But when you do someone new will begin making their own mistakes and we will all have the pleasure of witnessing their adventure.</p>
<p>Holy crap, it&#8217;s the <strong>circle of life</strong>, comics style.</p>
<p><em>Making Comics Because I Want To</em></p>
<p><strong>Gerry Giovinco</strong></p>
<p style="text-align: center;"><strong><a href="http://www.comicsinterview.com"><img class="aligncenter size-full wp-image-7557" src="http://www.co2comics.com/blog/wp-content/uploads/2011/01/ci_hardbacks_728x90.gif" alt="" width="510" height="63" /></a><br />
</strong></p>
<div class="shr-publisher-10187"></div><!-- Start Shareaholic LikeButtonSetBottom --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' shr_layout='button_count' shr_showfaces='false' shr_href='http%3A%2F%2Fwww.co2comics.com%2Fblog%2F2011%2F08%2F22%2Fholy-crap%2F'></a><a class='shareaholic-fbsend' shr_href='http%3A%2F%2Fwww.co2comics.com%2Fblog%2F2011%2F08%2F22%2Fholy-crap%2F'></a><a class='shareaholic-googleplusone' shr_size='medium' shr_count='true' shr_href='http%3A%2F%2Fwww.co2comics.com%2Fblog%2F2011%2F08%2F22%2Fholy-crap%2F'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom -->]]></content:encoded>
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		<title>The Comic Company:First Impressions</title>
		<link>http://www.co2comics.com/blog/2010/08/17/the-comic-companyfirst-impressions/</link>
		<comments>http://www.co2comics.com/blog/2010/08/17/the-comic-companyfirst-impressions/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 09:24:47 +0000</pubDate>
		<dc:creator>co2admin</dc:creator>
				<category><![CDATA[The Comic Company]]></category>
		<category><![CDATA[Bill Cucinotta]]></category>
		<category><![CDATA[Bud Plant]]></category>
		<category><![CDATA[Business Card]]></category>
		<category><![CDATA[CO2 Comics]]></category>
		<category><![CDATA[Comic Distributors]]></category>
		<category><![CDATA[Comic Publishers]]></category>
		<category><![CDATA[comico]]></category>
		<category><![CDATA[Comico Logo]]></category>
		<category><![CDATA[Comico Primer]]></category>
		<category><![CDATA[Comico Primer #1]]></category>
		<category><![CDATA[Comico Primer #2]]></category>
		<category><![CDATA[comico the comic book company]]></category>
		<category><![CDATA[comico the comic company]]></category>
		<category><![CDATA[Direct Comic Market]]></category>
		<category><![CDATA[duckwork]]></category>
		<category><![CDATA[Gerry Giovinco]]></category>
		<category><![CDATA[Grendel]]></category>
		<category><![CDATA[matt wagner]]></category>
		<category><![CDATA[Milton Griepp]]></category>
		<category><![CDATA[Newsstand Distribution]]></category>
		<category><![CDATA[PCA]]></category>
		<category><![CDATA[phil lasorda]]></category>
		<category><![CDATA[Rolodex]]></category>
		<category><![CDATA[Steve Geppi]]></category>
		<category><![CDATA[Walter Wang]]></category>

		<guid isPermaLink="false">http://www.co2comics.com/blog/?p=5626</guid>
		<description><![CDATA[&#160; &#160; When we finally became serious about publishing comic books under the Comico imprint we realized that we were going to have to actually sell our comics and generate substantial revenue. &#160; &#160; We had always sold our handmade, photocopied comics directly to the customer and were never really in a situation where we [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop --><!-- End Shareaholic LikeButtonSetTop --><p>&nbsp;</p>
<div id="attachment_5629" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-5629 " src="http://www.co2comics.com/blog/wp-content/uploads/2010/08/comico_card_1.gif" alt="" width="400" height="395" /><p class="wp-caption-text">Business Card Side 1</p></div>
<p>&nbsp;</p>
<p>When we finally became serious about publishing comic books under the <strong><a href="http://en.wikipedia.org/wiki/Comico_Comics" target="_blank">Comico</a></strong> imprint we realized that we were going to have to actually sell our comics and generate substantial revenue.
<p>&nbsp;</p>
<p><div id="attachment_5632" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-5632" src="http://www.co2comics.com/blog/wp-content/uploads/2010/08/comico_card_2.gif" alt="" width="400" height="404" /><p class="wp-caption-text">Business card Side 2</p></div>
<p>&nbsp;</p>
<p>We had always sold our handmade, photocopied comics directly to the customer and were never really in a situation where we actually had to profit from the comics we made.</p>
<p>The issues of <strong><a href="http://www.co2comics.com/blog/2010/08/03/the-comic-companyduckwork/" target="_self">DUCKWORK</a></strong> that were produced were distributed freely on campus at <strong><a href="http://www.uarts.edu/" target="_blank">PCA</a></strong>, supported by student council and meager funds generated by advertisements that we solicited.</p>
<p><strong><a href="http://en.wikipedia.org/wiki/Comico_Comics" target="_blank">Comico</a></strong>, however, was a real business and we had to get our comics sold to as many readers as possible in order to stay alive.</p>
<p>In the old days that meant <strong>Newsstand Distribution</strong> and its dreaded return policy, but in the early 1980&#8242;s the <strong><a href="http://en.wikipedia.org/wiki/Direct_market" target="_blank">Direct Comic Market</a></strong> was young and growing. It offered an opportunity for an upstart company like <strong>Comico</strong> to solicit to retailers through several distributors.
<p>&nbsp;</p>
<p><img class="aligncenter size-full wp-image-5638" title="distributors" src="http://www.co2comics.com/blog/wp-content/uploads/2010/08/distributors.gif" alt="" width="400" height="617" />
<p>&nbsp;</p>
<p>Product was solicited three months in advance. The orders gave publishers a solid idea of what their print run needed to be and there were no returns to fret about. This made it easy to borrow money since you could show actual sales ahead of time. It also let you know if you should pack your bags and quit before you absorbed the expenses of production and printing.</p>
<p>Publishers just had to convince the distributors that their product was worth the time to solicit. This generally meant that if one distributor would take a chance on your product the others had to as well so they would not have to explain to their retailers why the guy down the street has a particular title and they don&#8217;t.</p>
<p>Our first comic book was a black and white comic titled <strong><a href="http://www.comicvine.com/comico-primer-/37-145748/" target="_blank">Primer #1</a></strong>. Historically the reviews on the comic have <strong>sucked</strong> but it was our first product and at the time we were very proud of our work.
<p>&nbsp;</p>
<p><div id="attachment_5640" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-5640" src="http://www.co2comics.com/blog/wp-content/uploads/2010/08/primer_1.gif" alt="" width="400" height="583" /><p class="wp-caption-text">PRIMER #1</p></div>
<p>&nbsp;</p>
<p>Today, I believe that it is highly underrated as a collectible since so few were made and it is significant for having launched a company that discovered many great talents, produced great product and established a business model that other great Independent publishers would follow.</p>
<p>Back in <strong>1982</strong> we had to find someone to solicit <strong><a href="http://www.comicvine.com/comico-primer-/37-145748/" target="_blank">Primer #1</a></strong> before it was even complete. We had very little to show except photocopies of of pencils and a proposed cover.</p>
<p>We wanted to make a great first impression so we put our efforts into a nice presentation package and focused on our <strong>business card</strong> because we thought it would be the one thing the distributers might keep in their <strong>rolodex</strong> (who still has one of those dinosaurs?)</p>
<p>The original <strong>Comico</strong> logo was designed by <strong><a href="http://en.wikipedia.org/wiki/Comico_Comics" target="_blank">Phil LaSorda</a></strong> and was as unique as it was cumbersome but it lent itself well to the unusual business card that I would design around it.</p>
<p><img class="alignright size-full wp-image-5653" title="logo" src="http://www.co2comics.com/blog/wp-content/uploads/2010/08/comico_logo.gif" alt="" width="103" height="101" />The logo was designed to bracket the corner of the covers of our comics and it only survived the black and white comics that we originally published. It repeated the name <strong>Comico</strong> twice, hinged by a shared letter &#8220;<strong>C</strong>&#8221; that would eventually provide the basis for several other designs that would represent the future color line.</p>
<p> <img class="aligncenter size-full wp-image-5633" title="card_folded_1" src="http://www.co2comics.com/blog/wp-content/uploads/2010/08/card_folded_1.jpg" alt="" width="400" height="278" /></p>
<p>The card I designed was also hinged, die cut and folded so the <strong>Comico</strong> logo would read on both sides. When it opened our information was displayed inside. It was black and white, innovative and elegant, just the impression we wanted to create for our line.</p>
<p><img class="aligncenter size-full wp-image-5634" title="card_folded_2" src="http://www.co2comics.com/blog/wp-content/uploads/2010/08/card_folded_2.jpg" alt="" width="400" height="234" /></p>
<p>The card could stand on a desk where others could only lay and it encouraged the holder to manipulate and study it. Let&#8217;s just say it was hard not to notice and easy to remember.</p>
<p><img class="aligncenter size-full wp-image-5635" title="card_folded_3" src="http://www.co2comics.com/blog/wp-content/uploads/2010/08/card_folded_3.jpg" alt="" width="400" height="258" /></p>
<p>Above all, it was a conversation piece which came in handy when we did follow-up calls to the distributors. In those days, when you made the call, you spoke to the head guy, himself: <strong><a href="http://en.wikipedia.org/wiki/Steve_Geppi" target="_blank">Steve Geppi</a></strong>, <strong><a href="http://www.budplant.com/" target="_blank">Bud Plant</a></strong>, <strong><a href="http://www.icv2.com/about/" target="_blank">Milton Griepp</a></strong>, <strong>Walter Wang</strong>, and so on.</p>
<p>All of these guys were friendly, and were more than happy to offer advice and honest criticisms of the product. There was a lot of criticism and we listened and learned.</p>
<p>Just when it looked like we were going to have to go back to the drawing board with <strong><a href="http://www.comicvine.com/comico-primer-/37-145748/" target="_blank">Primer #1</a></strong> we got our first order. I&#8217;ll never forget the moment. I was away from the studio for a rare weekend trip when Phil called to tell me that <strong><a href="http://www.budplant.com/" target="_blank">Bud Plant</a></strong> had ordered one hundred books. You would have thought that I won the lottery!
<p>&nbsp;</p>
<p><div id="attachment_5637" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-5637" title="coochphone" src="http://www.co2comics.com/blog/wp-content/uploads/2010/08/coochphone.gif" alt="" width="400" height="276" /><p class="wp-caption-text">Bill Cucinotta taking initial PRIMER 1 orders</p></div>
<p>&nbsp;</p>
<p>That week Phil, <strong><a href="http://www.billcucinotta.com/" target="_blank">Bill Cucinotta</a></strong> and I worked the phones to let every distributor know that Bud Plant had given us an order. As we expected they all followed suit, not to be outdone.</p>
<p>We sold less than two thousand books but it was enough to cover the printing costs and generate enough interest for <strong><a href="http://www.comicvine.com/comico-primer-/37-128188/" target="_blank">Primer #2</a></strong> which enjoys it&#8217;s place in comics history for the first appearance of <strong><a href="http://www.comicvine.com/grendel/49-3283/" target="_blank">Matt Wagner&#8217;s Grendel</a></strong>.
<p>&nbsp;</p>
<p><div id="attachment_5641" class="wp-caption aligncenter" style="width: 410px"><img class="size-full wp-image-5641" src="http://www.co2comics.com/blog/wp-content/uploads/2010/08/primer_2.gif" alt="" width="400" height="595" /><p class="wp-caption-text">PRIMER #2</p></div>
<p>&nbsp;</p>
<p>Today the card of <strong><a href="http://www.co2comics.com/" target="_self">CO2 Comics</a></strong> is simple. It bears our logo and a lone piece of contact information, <strong><a href="http://www.co2comics.com/" target="_self">co2comics.com</a></strong>. Follow that link and everything you need to know about <strong><a href="http://www.co2comics.com/" target="_self">CO2 Comics</a></strong> is at your fingertips!</p>
<p><a href="http://www.co2comics.com/" target="_self"><img class="aligncenter size-full wp-image-5643" src="http://www.co2comics.com/blog/wp-content/uploads/2010/08/co2_comics_Business_Card.jpg" alt="" width="400" height="217" /></a></p>
<p>We hope we still know how to make a great <strong>first impression</strong>.</p>
<p><em>Making comics because I want to,</em></p>
<p><strong>Gerry Giovinco</strong></p>
<div class="shr-publisher-5626"></div><!-- Start Shareaholic LikeButtonSetBottom --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' shr_layout='button_count' shr_showfaces='false' shr_href='http%3A%2F%2Fwww.co2comics.com%2Fblog%2F2010%2F08%2F17%2Fthe-comic-companyfirst-impressions%2F'></a><a class='shareaholic-fbsend' shr_href='http%3A%2F%2Fwww.co2comics.com%2Fblog%2F2010%2F08%2F17%2Fthe-comic-companyfirst-impressions%2F'></a><a class='shareaholic-googleplusone' shr_size='medium' shr_count='true' shr_href='http%3A%2F%2Fwww.co2comics.com%2Fblog%2F2010%2F08%2F17%2Fthe-comic-companyfirst-impressions%2F'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetBottom -->]]></content:encoded>
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		<title>Flashback to the Past</title>
		<link>http://www.co2comics.com/blog/2010/06/15/flashback-to-the-past/</link>
		<comments>http://www.co2comics.com/blog/2010/06/15/flashback-to-the-past/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 03:29:50 +0000</pubDate>
		<dc:creator>co2admin</dc:creator>
				<category><![CDATA[CO2 Comics]]></category>
		<category><![CDATA[comico]]></category>
		<category><![CDATA[Comico Promo Kit]]></category>
		<category><![CDATA[comico the comic book company]]></category>
		<category><![CDATA[Independent Comic Movement]]></category>
		<category><![CDATA[Mike Sterling]]></category>

		<guid isPermaLink="false">http://www.co2comics.com/blog/?p=4647</guid>
		<description><![CDATA[As CO2 Comics closes in on its first anniversary we can&#8217;t help but reminisce about what got us this far. Looking back over the past year doesn&#8217;t require much of a stretch of the old memory muscle in our heads but Bill and I have a history in the comics industry that goes back nearly [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop --><!-- End Shareaholic LikeButtonSetTop --><p>As <strong><a href="http://www.co2comics.com/">CO2 Comics</a></strong> closes in on its <em>first anniversary</em> we can&#8217;t help but reminisce about what got us this far. Looking back over the past year doesn&#8217;t require much of a stretch of the old memory muscle in our heads but Bill and I have a history in the comics industry that goes back nearly <em>30 years</em> and believe me, some of those memories need to be jogged with a crowbar to snap back to the surface.</p>
<p>That&#8217;s why we were so tickled when <strong>Mike Sterling</strong> resurrected a vintage <strong>Comico promo kit</strong> that was circulated to retailers back in 1985 and posted it here for the world to see on his website <a href="http://www.progressiveruin.com/2010/06/14/dawn-of-a-new-age/" target="_blank"><strong>progressiveruin.com</strong></a>.</p>
<p>Most folks that have been following <strong><a href="http://www.co2comics.com/">CO2 Comics</a></strong> know that Bill and I were two of the founding partners of <strong><a href="http://en.wikipedia.org/wiki/Comico">Comico</a></strong>. Seeing this promo kit online brought back a lot of memories of <strong><a href="http://en.wikipedia.org/wiki/Comico">Comico</a></strong> and those early days of the Independent comic movement.</p>
<p>Inspired by the archives shown here we&#8217;ve decided to dredge up little gems from our own collections and share them here on a weekly basis.<br />
We hope you&#8217;ll enjoy them and share some of your <strong><a href="http://en.wikipedia.org/wiki/Comico">Comico</a></strong> treasures with us as well. So please enjoy the link to Mike&#8217;s site and return regularly for future updates about the past.</p>
<p><strong> Gerry Giovinco</strong></p>
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		<title>Carl Macek 1952-2010</title>
		<link>http://www.co2comics.com/blog/2010/04/19/carl-macek-1952-2010/</link>
		<comments>http://www.co2comics.com/blog/2010/04/19/carl-macek-1952-2010/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 16:55:42 +0000</pubDate>
		<dc:creator>co2admin</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Carl Macek]]></category>
		<category><![CDATA[comico]]></category>
		<category><![CDATA[comico the comic book company]]></category>
		<category><![CDATA[Harmony Gold]]></category>
		<category><![CDATA[Robotech]]></category>

		<guid isPermaLink="false">http://www.co2comics.com/blog/?p=4128</guid>
		<description><![CDATA[It has come to our attention that Carl Macek passed away from a heart attack this weekend. Carl of course was the man behind the huge success of Robotech in the 1980&#8242;s and a big supporter of us at Comico. Here are a couple of links that has some brief info regarding his passing: http://www.robotech.com/news/viewarticle.php?id=418 [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop --><!-- End Shareaholic LikeButtonSetTop --><p style="text-align: center;">It has come to our attention that<br />
Carl Macek passed away from a heart attack this weekend.</p>
<p style="text-align: center;">
<div id="attachment_4129" class="wp-caption aligncenter" style="width: 250px"><a href="http://www.co2comics.com/blog/wp-content/uploads/2010/04/carl_macek.jpg"><img class="size-full wp-image-4129 " title="carl_macek" src="http://www.co2comics.com/blog/wp-content/uploads/2010/04/carl_macek.jpg" alt="" width="240" height="240" /></a><p class="wp-caption-text">Carl Macek and wife Svea</p></div>
<p style="text-align: center;">Carl of course was the man behind the huge success of Robotech<br />
in the 1980&#8242;s and a big supporter of us at Comico.</p>
<p style="text-align: center;">Here are a couple of links that has some brief info<br />
regarding his passing:</p>
<p style="text-align: center;"><a href="http://www.robotech.com/news/viewarticle.php?id=418" target="_blank">http://www.robotech.com/news/viewarticle.php?id=418</a></p>
<p style="text-align: center;"><a href="http://www.animenewsnetwork.com/news/2010-04-19/american-anime-producer-carl-macek-passes-away" target="_blank">http://www.animenewsnetwork.com/news/2010-04-19/american-anime-producer-carl-macek-passes-away</a></p>
<p style="text-align: center;"><a href="http://www.cartoonbrew.com/anime/carl-macek-1951-2010.html" target="_blank">http://www.cartoonbrew.com/anime/carl-macek-1951-2010.html</a></p>
<p style="text-align: center;">This is sad news for all Robotech fans and fans of Anime.</p>
<p style="text-align: center;"><strong><br />
UPDATE:</strong></p>
<p>First, let me apologize for the brevity of the above post. I had just heard the news and wanted to forward it as soon as possible and was not available to follow up on it until now.</p>
<p>Carl Macek had a profound impact on Comico. It was the relationship that we had with Carl and Harmony Gold that solidified the notion that Comico was a viable force in the comic industry. ROBOTECH, more than any other property, made people notice us and trust that we would do a great job publishing anything. Carl trusted us early on and never wavered. The rest is history.</p>
<p>When Bill Cucinotta and Phil LaSorda first met Carl at a Las Vegas comic convention in 1984 they returned home infected by his enthusiasm for Macross. Carl was not just a producer that had landed the rights of an interesting anime series. Carl genuinely loved the medium, and the source material.</p>
<p>We were all fans of anime back then but it was clear that Macross was special. Carl was the preacher and we were the choir. I like to think that Carl saw that we loved making comics as much as he loved producing the English adaption of Macross and knew that we would treat it with the same admiration and dignity that he put into his work. Maybe it was just fate.</p>
<p>At the time we were all little fish in a big sea. Then ROBOTECH happened. Without boring anyone with the history of how the series boomed onto the scene, one thing was clear, ROBOTECH was bigger than all of us. Carl of course rose to the occasion and orchestrated a masterpiece. He had all the opportunity in the world to put the comic adaptation of ROBOTECH into the hands of DC comics but he stood his ground and insured that Comico would continue to be the publisher of his baby.</p>
<p>Carl had not only proven his own integrity but he boldly displayed his trust in us. Before ROBOTECH, I can assure you that Carl micro managed the developement of Macross #1 actually scripting it himself and having his wife Svea render the pencils. The enormity of the ROBOTECH project forced him to step back and hand us the creative reigns of the comic books, which he did unflinchingly. We returned Carl’s good faith by producing comics that he could be proud of.</p>
<p>Carl Macek was a man with a dream as are we all. But Carl separated himself from most by ferociously acting on his dreams. Transforming them into a string of success stories. I am happy to have been part of one of them.</p>
<p>It would be nice if there were more guys like him in the world but it is a tragedy that we have just lost the one-and-only Carl Macek.</p>
<p>My sincerest sympathies to Svea, the rest of Carl’s family and the extended ROBOTECH family.</p>
<p><strong>Gerry Giovinco</strong></p>
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		<title>The Gutter &#124; The World Of Ginger Fox</title>
		<link>http://www.co2comics.com/blog/2010/01/28/the-gutter-the-world-of-ginger-fox/</link>
		<comments>http://www.co2comics.com/blog/2010/01/28/the-gutter-the-world-of-ginger-fox/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 10:03:56 +0000</pubDate>
		<dc:creator>co2admin</dc:creator>
				<category><![CDATA[The Gutter]]></category>
		<category><![CDATA[Andrew C. Murphy]]></category>
		<category><![CDATA[Badger]]></category>
		<category><![CDATA[Bernie Mireault]]></category>
		<category><![CDATA[Bill Anderson]]></category>
		<category><![CDATA[Bill Cucinotta]]></category>
		<category><![CDATA[Chris Kalnick]]></category>
		<category><![CDATA[CO2 Comics]]></category>
		<category><![CDATA[Coca-Cola]]></category>
		<category><![CDATA[comic books]]></category>
		<category><![CDATA[comico]]></category>
		<category><![CDATA[comico the comic book company]]></category>
		<category><![CDATA[comico the comic company]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[DC]]></category>
		<category><![CDATA[Eisner Awards]]></category>
		<category><![CDATA[FEUD]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Gerry Giovinco]]></category>
		<category><![CDATA[Giovanni Paolao Timpano]]></category>
		<category><![CDATA[Graphic Novel]]></category>
		<category><![CDATA[Harvey Awards]]></category>
		<category><![CDATA[Joe Williams]]></category>
		<category><![CDATA[Kirby Awards]]></category>
		<category><![CDATA[Marvel]]></category>
		<category><![CDATA[McDonalds]]></category>
		<category><![CDATA[Mike Baron]]></category>
		<category><![CDATA[Mike Leeke]]></category>
		<category><![CDATA[Mitch O'Connell]]></category>
		<category><![CDATA[Neil Vokes]]></category>
		<category><![CDATA[Newsweek]]></category>
		<category><![CDATA[Nexus]]></category>
		<category><![CDATA[Onrie Kompan]]></category>
		<category><![CDATA[Playboy]]></category>
		<category><![CDATA[Punisher]]></category>
		<category><![CDATA[Reggie Byers]]></category>
		<category><![CDATA[Rich Rankin]]></category>
		<category><![CDATA[Robert Jackson Jr]]></category>
		<category><![CDATA[Robotech]]></category>
		<category><![CDATA[Spyke]]></category>
		<category><![CDATA[Steve Rude]]></category>
		<category><![CDATA[Tattoo Designs]]></category>
		<category><![CDATA[The World Of Ginger Fox]]></category>
		<category><![CDATA[Tina Garceau]]></category>
		<category><![CDATA[Webcomics]]></category>

		<guid isPermaLink="false">http://www.co2comics.com/blog/?p=3119</guid>
		<description><![CDATA[Flashback to the Eighties! The World of Ginger Fox by Mike Baron and Mitch O&#8217;Connell, originally published by Comico in 1986 as a 64-page graphic novel, is nothing short of stylish eye candy derived from the exciting nineteen eighties&#8217; era of high hair, shoulder pads, and excesses of wealth. Ginger Fox is presented anew beginning [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop --><!-- End Shareaholic LikeButtonSetTop --><h2 style="text-align: center;">Flashback to the Eighties!</h2>
<p><a href="http://www.co2comics.com/pages/co2_ginger_fox_graphic_novel.html"></a></p>
<div id="attachment_3137" class="wp-caption alignleft" style="width: 410px"><a href="http://www.co2comics.com/pages/co2_ginger_fox_graphic_novel.html"><img class="size-full wp-image-3137 " src="http://www.co2comics.com/blog/wp-content/uploads/2010/01/ginger_fox_cover.jpg" alt="Ginger Fox Cover" width="400" height="514" /></a><p class="wp-caption-text">Ginger Fox Cover</p></div>
<p><a href="http://www.co2comics.com/pages/co2_ginger_fox_graphic_novel.html"><strong>The World of Ginger Fox</strong></a><br />
by <a href="http://www.bloodyredbaron.com/"><strong>Mike Baron</strong></a> and <a href="http://www.mitchoconnell.com/"><strong>Mitch O&#8217;Connell</strong></a>, originally published by <a href="http://en.wikipedia.org/wiki/Comico_Comics"><strong>Comico</strong></a> in 1986 as a 64-page graphic novel, is nothing short of stylish eye candy derived from the exciting nineteen eighties&#8217; era of high hair, shoulder pads, and excesses of wealth.</p>
<p><a href="http://www.co2comics.com/pages/co2_ginger_fox_graphic_novel.html"><img class="alignright size-full wp-image-3191" title="gfstrip72b" src="http://www.co2comics.com/blog/wp-content/uploads/2010/01/gfstrip72b.jpg" alt="gfstrip72b" width="275" height="381" /></a></p>
<p><a href="http://www.co2comics.com/pages/co2_ginger_fox_graphic_novel.html"><strong>Ginger Fox</strong></a> is presented anew beginning this week on the web pages of <strong><a href="http://www.co2comics.com/pages/co2_comics.html">CO2 Comics</a></strong>.</p>
<p>The tale of romance, adventure and intrigue, set in the Hollywood of the mid-eighties featuring the smart, sexy and savvy <strong><a href="http://www.co2comics.com/pages/co2_ginger_fox_graphic_novel.html">Ginger Fox</a></strong> and a cast of strippers, martial artists, hit men, drug addicts, gat-toting bodyguards and celebrity cameos will be released in weekly installments and is available without fee or subscription as are all comics currently available at <strong><a href="http://www.co2comics.com/pages/co2_comics.html">http://www.co2comics.com/pages/co2_comics.html</a></strong>.</p>
<p>One quick look at the credits of <strong><a href="http://www.bloodyredbaron.com/">Mike Baron</a></strong> and <a href="http://www.mitchoconnell.com/"><strong>Mitch O&#8217;Connell</strong> </a>will give a good idea of what a treat to expect.</p>
<p>Writer <strong><a href="http://www.bloodyredbaron.com/">Mike Baron</a></strong> has been one of the most innovative and honored creators in comics since he broke into the field with<strong> <a href="http://www.facebook.com/pages/Mike-Barons-Steve-Rude-s-Nexus/30274037534">NEXUS</a></strong> in 1982 with artist <strong><a href="http://www.steverude.com/wp2/">Steve Rude</a></strong>.</p>
<p>He has written numerous mainstream comics, including <strong>Marvel’s The Punisher</strong> and <strong>DC’s The Flash</strong>. He is also the co-creator of <strong>BADGER, FEUD, SPYKE</strong> and a number of other renowned titles. He also penned the <strong>ROBOTECH</strong> graphic novel published by <strong><a href="http://en.wikipedia.org/wiki/Comico_Comics">Comico</a></strong>.</p>
<div id="attachment_3179" class="wp-caption aligncenter" style="width: 445px"><img class="size-full wp-image-3179  " title="mike-baron-comics" src="http://www.co2comics.com/blog/wp-content/uploads/2010/01/mike-baron-comics.jpg" alt="ike-baron-comics" width="435" height="222" /><p class="wp-caption-text">Mike Baron Comics</p></div>
<p><strong><a href="http://www.bloodyredbaron.com/">Mike</a></strong> has been nominated for Best Writer in the <a href="http://en.wikipedia.org/wiki/Kirby_Award"><strong>Kirby</strong></a><strong>, </strong><a href="http://www.harveyawards.org/"><strong>Harvey</strong></a><strong> </strong>and<strong> </strong><a href="http://www.comic-con.org/cci/cci_eisners_10call.shtml"><strong>Eisner Awards</strong> </a>numerous times, and has won several <strong><a href="http://www.comic-con.org/cci/cci_eisners_10call.shtml">Eisners</a></strong> for his work on <strong><a href="http://www.facebook.com/pages/Mike-Barons-Steve-Rude-s-Nexus/30274037534">NEXUS</a></strong>.</p>
<p>Illustrator <a href="http://www.mitchoconnell.com/"><strong>Mitch O&#8217;Connell&#8217;s</strong> </a>first graphic novel was <a href="http://www.co2comics.com/pages/co2_ginger_fox_graphic_novel.html"><strong>Ginger Fox</strong> </a>at the age of 25.</p>
<div id="attachment_3204" class="wp-caption alignleft" style="width: 248px"><a href="http://www.mitchoconnell.com/"><img class="size-full wp-image-3204   " title="mitch-oconnell-newsweek-2" src="http://www.co2comics.com/blog/wp-content/uploads/2010/01/mitch-oconnell-newsweek-2.jpg" alt="Mitch O'Connell Newsweek" width="238" height="297" /></a><p class="wp-caption-text">Mitch O&#39;Connell Newsweek</p></div>
<p>His stunning illustration work since has been featured in magazines from <strong>Newsweek</strong> to <strong>Playboy</strong>, on the covers of million selling CD&#8217;s and advertising campaigns from <strong>McDonalds</strong> to <strong>Coca-Cola</strong>!<br />
<strong><a href="http://www.mitchoconnell.com/">Mitch&#8217;s</a></strong> fine art masterpieces have been exhibited from <strong>New York</strong> to <strong>Berlin</strong> to <strong>Tokyo</strong> and his tantalizing tattoo designs are a fixture on the walls of tattoo shops around the word! <strong><a href="http://www.bloodyredbaron.com/">Mike</a></strong> and <strong><a href="http://www.mitchoconnell.com/">Mitch</a></strong> join the ranks of former <strong><a href="http://en.wikipedia.org/wiki/Comico_Comics">Comico</a></strong> creators, <strong>Bill Anderson</strong>, <strong>Reggie Byers</strong>, <strong>Chris Kalnick</strong>, <strong>Mike Leeke</strong>, <strong>Bernie Mireault</strong>, <strong>Andrew Murphy</strong>, <strong>Rich Rankin</strong>, <strong>Neil Vokes</strong> as well as publisher creators <strong>Bill Cucinotta</strong> and <strong>Gerry Giovinco</strong> on the <strong><a href="http://www.co2comics.com/pages/co2_comics.html">CO2 Comics</a></strong> site that also features work by <strong>Tina Garceau</strong>, <strong>Robert Jackson Jr., Onrie Kompan</strong>, <strong>Giovanni Paolao Timpano</strong>, and <strong>Joe Williams</strong>.</p>
<p>There are over 400 pages of free comic art available to read at <a href="http://www.co2comics.com/pages/co2_comics.html"><strong>CO2 COMICS</strong></a>.</p>
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		<title>The Gutter &#124; Welcome Reggie Byers</title>
		<link>http://www.co2comics.com/blog/2009/06/23/the-gutterwelcome-reggie-byers/</link>
		<comments>http://www.co2comics.com/blog/2009/06/23/the-gutterwelcome-reggie-byers/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 18:58:17 +0000</pubDate>
		<dc:creator>co2admin</dc:creator>
				<category><![CDATA[The Gutter]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[comic books]]></category>
		<category><![CDATA[comico the comic book company]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Crescent]]></category>
		<category><![CDATA[Kidz of the King]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[Reggie Byers]]></category>
		<category><![CDATA[Shuriken]]></category>
		<category><![CDATA[UMI]]></category>
		<category><![CDATA[Urban Ministries Inc]]></category>
		<category><![CDATA[Victory]]></category>
		<category><![CDATA[Webcomics]]></category>

		<guid isPermaLink="false">http://www.co2comics.com/blog/?p=593</guid>
		<description><![CDATA[Reggie is just one of those rare people that you will come across in life who is impossible not to like. As long as I have known him his infectious personality has always been able to fill a room. This same joy he brings to life he also brings to his comics. When Reggie came [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop --><!-- End Shareaholic LikeButtonSetTop --><p>Reggie is just one of those rare people that you will come across in life who is impossible not to like. As long as I have known him his infectious personality has always been able to fill a room. This same joy he brings to life he also brings to his comics.</p>
<div id="attachment_605" class="wp-caption alignleft" style="width: 160px"><img class="size-full wp-image-605 " src="http://www.co2comics.com/blog/wp-content/uploads/2009/06/shuriken3.gif" alt="Shuriken" width="150" height="207" /><p class="wp-caption-text">Shuriken</p></div>
<p>When Reggie came to work at <a href="http://en.wikipedia.org/wiki/Comico">Comico </a>he quickly became family and was integral to the success of the <a href="http://www.robotech.com/">ROBOTECH</a> line. His drawing style, which was heavily influenced by Japanese Manga when it was just becoming popular in America, made him a fan favorite on the comics he worked on. Despite the heavy manga influence, however, Reggie was able to develop his own unique stylization that propelled him to popularity when he began to self publish <a href="http://www.internationalhero.co.uk/s/shuriken.htm">Shuriken </a>under the Victory label. Most recently Reggie along with his wife, Dionne, Have created <a href="http://www.thekidzoftheking.t83.net/">Kidz of the King </a>which is published by <a href="http://www.urbanministries.com/">Urban Ministries Inc</a>. (UMI) and has been animated into a feature for television!</p>
<div id="attachment_608" class="wp-caption alignright" style="width: 200px"><a href="http://www.kidzoftheking.tv/Sheepdog_Store.html"><img class="size-full wp-image-608      " src="http://www.co2comics.com/blog/wp-content/uploads/2009/06/kotk-front-cover.gif" alt="Kidz of the King DVD" width="190" height="275" /></a><p class="wp-caption-text">Click Here for Kidz of the King Merchandise</p></div>
<p>Reggie is treating us to a character that he created in the early &#8217;90&#8242;s. <a href="http://www.co2comics.com/pages/co2_crescent_1.html">CRESCENT  </a>has all the flair and mystique of <a href="http://www.internationalhero.co.uk/s/shuriken.htm">Shuriken </a>and will surely be a big hit here in the archives of <strong>CO2 Comics</strong>. Thanks Reggie! We can&#8217;t wait to see what you have in store for us!</p>
<p>You may have noticed that, along with bits of history, these blog pages are also riddled with links. Please use them to familiarize yourself with the creators that are willing to play with us here at <strong>CO2 Comics</strong>. The links are also an opportunity for you to support those creators by buying their products or by sharing their work with your friends. You can help us too by ensuring that <strong>CO2 Comics</strong> becomes the cooperative venture it is intended to be as the gathering of artists here supports cross promotion that benefits the fans and artists alike.</p>
<div id="attachment_611" class="wp-caption alignleft" style="width: 208px"><a href="http://www.co2comics.com/pages/co2_crescent_1.html"><img class="size-full wp-image-611  " src="http://www.co2comics.com/blog/wp-content/uploads/2009/06/crescentcover1.gif" alt="Crescent" width="198" height="299" /></a><p class="wp-caption-text">Crescent</p></div>
<p>There is an energy building here at <strong>CO2 Comics</strong> that has Bill Cucinotta and myself very excited. In a very short time the content here has grown into an exciting collection of work by great guys with a long history of friendship and love for comics. We always expected that our friends would be our core group of creators at the start but please know that we are open to submissions and though we intend to be selective there is always opportunity for exciting innovative talent here at <strong>CO2 Comics</strong>. Drop us a line any time at <a href="http://www.co2comics.com/3rdparty/squirrelmail/src/compose.php?send_to=info%40co2comics.com"><span style="text-decoration: underline;"><span style="color: #0000ff;">info@co2comics.com</span></span></a> regarding inquiries or submissions.</p>
<p>Gerry Giovinco</p>
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