Posts Tagged ‘comic books’

Old School Comics

Tuesday, March 12th, 2013

Popular, classic and brilliant comic book artist, Jerry Ordway, whose work throughout the 80′s and 90′s defined the DC Universe recently wrote a heart wrenching essay, Life Over Fifty, describing his current professional situation which is unfortunately comparable to that of many of his peers.

If you are in the comics industry or aspiring to work in the field, this is an honest and fair observation of the  current state of the industry that you must be aware of and willing to change if you ever hope for  a secure career as a comic artist.

Jerry asks a simple question toward the end of the essay that is at the heart of his discontentment.

“Getting back to the beginning of this essay, and to the artists I loved as a kid, all I ask is for some of the same consideration my generation of creators and editors gave to the older guard in the 1980′s. My work is still sharp, my mind is still full of stories to tell, and I’m still willing to work all hours of my day to meet my deadlines. Why am I out of work from the publishers? Why are my friends, people who turned in great work, worthy of hardcover and trade paperback reprints, not able to get work? ”

The answer is simple and unfortunate. It can be summed up in a single word. Disrespect.

Disrespect in the comic book industry is a cancer that threatens to destroy the fabric of the industry that has now survived an average person’s lifespan. It is a cancer that has always been there and just as it seemed curable it mutated into a uglier threat.

The comic book industry itself struggled with disrespect from its inception. As a product, comic books were the bottom feeders on any magazine rack; cheaply made, poorly printed, sold to children. Comic books originated as a disposable, impulse purchase. Nobody expected the cultural impact they would have or the durability and value of the character trademarks in the market.

Early comic book creators and publishers had little respect for the industry, themselves. Work in the comic book industry was considered an underpaid stepping stone to a future in some other graphics or communication field. Few admitted to working in the field and fewer stayed to make a career of it.

Those were the few that had respect for comics as a medium and as an industry. Those few became legends and solidified respect for comic books and comic book art. In the 1960′s Julie Schwartz at DC and Stan Lee at Marvel created environments that, for the first time, made the idea of a career in comics attractive and secure.

The creative legends of comics came together and made DC and Marvel commercial powerhouses that propelled their trademarks into the forefront of popular culture. Writers, artists, editors and even production people gained respect and credit for their work. And they worked, well into retirement.

All was not perfect. Creator’s rights became an issue. Work for hire contracts were viewed as a necessary evil but the legends didn’t seem to care so long as there was work doing what they loved. It was just part of the industry they knew and had built. It supported them and their families.

As the legends grew old new generations of creators came in to fill their shoes and carry the mantle, insuring that the quality and integrity of the trademarks remained intact. The Big Two had distinctive “styles” that set them apart from each other.

When Jack Kirby defected to DC after establishing himself as “King” at Marvel, editors at DC would paste house style faces of Superman over his stylized work to maintain their preferred look of the character. Kirby understood.

There was respect for creators, the characters and the companies.

Jerry Ordway is from the last generation of creators that held that respect and he had hoped to retain it himself, but times have changed. Disrespect has gained a foothold again but different than before. Creators now are cut-throat and disposable. Editors have no loyalty. The companies have no respect for the trademarks other than the bottom line.

The style sheets that one time served as bibles have been tossed aside. Entire universes are rebooted from scratch establishing new versions of old characters that are barely recognizable. The comic books and to some extent the films, thumb their noses at classic, established trademarks that are cultural icons. Why wouldn’t the industry “flip off” the creators that for decades diligently maintained the integrity of those characters?

Those iconic trademarks are now derogatorily deemed “Old School” by the new elite powers of the industry and grown, snot-nosed fans, long weened from the classics, who prefer their superhero comics gritty, racy and violent.

Ironically, the old classic trademarks hold their value with licensees who plaster the images of them on every conceivable piece of merchandise. Images by Jack Kirby, Don Heck, Herbe Trimpe, Sal Buscema, Dick Giordano, Jonny Romita, and Jerry Ordway skim the surface of the list of classic comic book creators whose work continues to generate huge revenue in forms of royalties, royalties that neither they nor their heirs see a lick of.

In the meantime the trendy, “new look” reboots of the comics struggle to sell the most modest of numbers in a perpetually shrinking Direct Comic Book Market.

If DC and Marvel respected their product and their trademarks, there would always be work for creators like Ordway. They would be necessary as mentors to insure that the integrity of the trademarks is passed along to the next generation of creators.

Kevin Tsujihara

There is hope at Marvel, now under the wing of Disney which is rigorous about preserving the iconic looks of their trademarks.

Maybe DC, under the guidance of Warner Bros new, traditionalist CEO, Kevin Tsujihara, will see the light and re-embrace that which has stood the test of time. Maybe the Old School will get the respect it deserves.

Making Comics Because We Want to,

Gerry Giovinco


Seeing Green

Tuesday, March 5th, 2013

Tiny little green screens in place of profile pictures have littered the internet since the Oscars as a show of solidarity for the unfair treatment of visual effects artists whose work made possible many of the award winners and top grossing films of the year.  Hell, VFX artists have made possible the top grossing films of all time! You would have to go very deep to find a top grossing film that has no visual effects.

In fact, almost all of the 150 top grossing films All rely on visual effects with few exceptions. Of those 150 films, over ten percent of them were based on comic books! Throw in The Incredibles and Hancock and there are a lot of superheroes making money for Hollywood.

Apparently VFX artists and comic creators have a lot in common when it comes to getting screwed. Both creative fields are labor intensive and require tedious, specialized skills that are capable of generating insanely lucrative product for major corporations who don’t want to pay much for the work or share any of the profits generated by the work.

Forget sympathy! For every comic creator or VFX artist there is an army of working class stiffs struggling to keep afloat in dead-end, hard-labor jobs that offer them no appreciation while they make some bastard at the top of the ladder richer than rich. At least these creative types are doing what they L-O-O-O-O-V-E and aren’t breaking their back like some underpaid migrant worker.

Welcome to the 99%!

Artists, in general, have a different kind of struggle that most people don’t understand. An artist’s job is to create and their relationship with their creations is uniquely personal. Their creation is part of them. It is their “baby.” A good artist, like a good parent, will gladly nurture their creation regardless of the cost. But when their creation is ripped away through a cheesy work-for-hire agreement and greedily exploited it is like they sold their child to the circus.

There is guilt, shame and embarrassment often amplified by the reality of  poverty and the inability to properly care for themselves and their family while the fruit of their work mocks them from every conceivable piece of merchandise and media on the market. It is depressing and maddening at the same time.

Creating that million dollar baby is a lot like hitting the lottery. Maybe those incredible odds are why so many creators will climb that treadmill and toil for peanuts just to get by. And yes, publishers and film producers do bear a huge burden of risk. Nobody is asking them not to profit from what they invested in but when the lottery is hit wouldn’t it be nice to share the winnings with those that made it possible to have the ticket in hand?

This issue of greed is not relegated just to movies and comic books. The flashes of green across social networks, though a sign of solidarity, is a symbolic microcosm of the overall greed that is threatening America and the world. We’ve heard a lot about the sequester agreement that never happened this last week as the divide between the “haves” and the “have nots” broadens. The rich refuse to share and the poor work harder for less.

We all turn towards our entertainment to take our minds away from these frustrations but now, because of the sea of little green screens, even our entertainment reminds us that it is time to come together and make a change. It is time to support each other!

Steve Bissette made a compelling post about the hypocrisy of VFX artists looking for support after they ignored the injustice bestowed upon the Kirby heirs. He argues that creators should support each other. I made a similar assessment in an earlier post when I asked What if the long list of prominent actors that portrayed characters from comic books in films took a stand to support those creators?

It’s not a hard concept. We were all taught to share in grade school. It’s time we start practicing what we were taught as kids and share our stuff and our responsibility. It does not have to be a dog-eat-dog world if we all have each other’s back.

You can practice sharing simply by sharing this blog. You can use the green graphic on your profile image. Maybe if  enough people see green (St. Patty’s Day is this month) the message will come across and maybe, just maybe, there will be a little less greed in the world.

Making Comics Because We Want to,

Gerry Giovinco


Read Your Favorite Flash Based CO2 Comics on an iPad or iPhone!

Tuesday, January 29th, 2013

One of my biggest criticisms of Apple’s iPad (and the iPhone for that matter) was its inability to read Flash. This was particularly irksome to me since the CO2 Comics site depends on a Flash viewer to display all of the great comics that we have to offer. We use Flash primarily for its stability and it makes our viewer particularly compatible with motion comics like Bernie Mireault’s  The Jam Urban Adventure.

I was not in a hurry to get a tablet, especially one that could not read Flash. I knew that when I eventually bought one it most likely would be the iPad since I swear by my iMac, tote around an iPhone, and would want all to interact seemlessly on the old iCloud. But to me an iPad was just a big iPhone and I am completely happy sitting in front of my computer in my studio, surfing the net and reading webcomics on my 17″ monitor.

I’m not excited about the idea of buying a comic app to read on a device. I’d rather have the comic book whenever possible and there is so much free comic content on the web, I could read comics forever without spending a dime.

So tablets did not impress me. They are just another tekkie device attempting to flip over the consumer and shake every last shekel out of our already thinly worn pockets.

But hey, I’m an old fart. What do I know?

When an iPad mini migrated into our home to be used primarily by my wife and daughter (my son’s Macbook Pro is tattooed to him as is his iPhone) I squeamishly explored its browser capabilities, sadly confirming its inability to read Flash. This became an even bigger issue, however,  when my wife discovered she could not play Farmville, her favorite Flash based Facebook game.

Oh! The horrors!!

So I sat in front of my trusty iMac and explored. I quicky discovered a number of apps claiming to enable the iPad to be able to view Flash, all with varied reviews. iSwifter caught my attention. It was a cloud based server designed for games, that quicky translated your interaction back to your device. It was FREE! It could play Farmville! Surely it could handle the CO2 Comics viewer.

Well, the app was free…for fifteen minutes each day for a week after which it was $9.99 for unlimited usage.  After I got knocked off when my first fifteen minutes expired it was worth the ten bucks to me not to have to wait twenty-four hours to take another stab at experimenting with it. (Sucker!)

Sure enough, it worked as promised. It was fast. The images were clear. Farmville worked great. I could read all the comics on CO2 Comics with some minor snafus. It needs Wi-Fi and does not work at all on the iPhone. The CO2 Comics Flash viewer worked fine and it jumped nicely from page to page but the browser was locked into a horizontal view and I could not significantly change the size of the image. This forced me to have to center the comic viewer on the screen and scroll up and down. I could not control the scrolling action at all by touching the comic page in the viewer. I could only use the tiny available border visible on each side of the image. If I happened to accidentally touch a link, I was off to a different site. With a little practice I was navigating CO2 Comics like a pro and I was satisfied despite the quirks.

Screw Farmville! I can read CO2 Comics on an iPad!

I was happy until I sat down to write this post. I did some more research on the subject and came across this list of Alternative Browsers for the iPad compiled by Craig Nansen that appeared on a 2011 post on Wired Educator:

Diigo Browser (free) – Chrome-like, with annotation and offline reading (formerly iChromy)

iSWiFTER (Free)

Atomic Web Browser ($0.99) – Browse FullScreen w/ Download Manager & Dropbox

Cloud Browse ($2.99)

iCab Mobile (Web Browser) ($1.99)

Grazing Web Browser ($1.99)

Skyfire Web Browser ($4.99) and $2.99 for the iPhone.

Puffin Web Browser ($0.99)

Opera Mini Web browser (free)

After reading the reviews and the comments, the Puffin Web Browser, which was actually FREE, stood out as a viable option. I couldn’t argue with free so I downloaded the app to check it out.

Boy am I glad I did!

The comic reading experience in the Puffin Web Browser was great! So much better than iSwifter. I can’t believe I almost settled for something so mediocre. The thing I like most about Puffin is the ability to zoom in and out with no discretion. The images slide across the screen with a sweep of the finger. There are some artifacts in the images. They are more noticeable on black and white images and become more apparent, naturally, when the image is larger but they are not that big of a distraction from the reading experience, at least no more than the funky printing on the old newsprint comics.

One other plus about Puffin is that it does work without Wi-Fi enabled. It is slower on Verizon’s 3G network but it gets the job done if you have the patience to wait 5-10 seconds to turn a page.

Puffin is also available for the iPhone! So, being the curious goat that I am, I quickly downloaded the app to my iPhone. Sure enough, I can now read CO2 Comics on my cell as well, though my suspicions were confirmed. I just can’t seem to enjoy reading comics on a little cell phone screen. If I wanted to read comics that small I’d go buy some penny gum and read the comic adventures of Bazooka Joe. Unfortunately they no longer include those tiny printed gems with those crusty little pink and chewy bricks of gum. What’s next? Hostess cupcakes? ( I know. I know. Sad isn’t it?)

Reading CO2 Comics on the iPhone using Puffin Web Browser was pretty much just like reading them on the iPad except everything was smaller and it did move a bit slower. Buttons and links were harder to navigate because of their shrunken size and though I could zoom in and out just as easily, I needed to do it so much more often that it became a bore. I at least know now that if I ever need a comic fix all I have to do is pull out my iPhone but I’d much rather read comics on a tablet, laptop, or desktop if no printed comic book is available.

So there you have it. A resounding, YES! You can read and enjoy Flash based comics on the iPad and the iPhone! Next time you have the urge to drop 99¢ on a comics app in Comixology to read one comic on your tablet remember that there are over a thousand pages of great comics right here on CO2 Comics that are just one FREE app away.

And don’t worry, if you would really much rather have a printed book, we have them too! Just click on that cool ad blinking at the bottom of this page!

Making Comics Because We Want to,

Gerry Giovinco

Free Comic Book in My Mailbox!

Tuesday, September 25th, 2012

I am always amazed at the quantity and quality of the junk mail that arrives in the form of catalogs via the United States Postal Service nearly each and every day. Printed in full color on glossy stock, perfectly bound and usually fairly thick containing, sometimes, hundreds of pages of content. I have one that just came from Dover Saddlery (yes, we have horses) that contains 352 pages!

Why couldn’t some of these be comic books or contain comics in them? You can bet that I would spend more time hunting through them if I knew I would find a comic feature that I could grow attached to.

The Superhero Catalogue with SNYDERMAN , art by Joe Kubert

Back in the late seventies there was The Superhero Catalogue published by Superhero Enterprises featuring the character Snyderman drawn by the legendary Joe Kubert.  The whole catalog was laid out like a comic book and sold every available superhero merchandise imagineable.  I went nuts every time I got one in the mail!

Read the Jordan Marsh catalog by Gerry Giovinco and Mitch O'Connell

Back in the eighties Comico produced a fashion catalog for Jordan Marsh that was packaged in the form of a comic book. The catalog, illustrated by Mitch O’Connell and scripted by me, actually won awards from Advertising Age Magazine as a direct mail promotion.

The Disney Catalog for a brief time inserted previews of the W.I.T.C.H. comic that was packaged similar to popular manga. You know I looked for that when it came for my kids. I always wondered why more catalogs didn’t do the same, especially now with the popularity of comic heroes in all forms of media.

To my surprise a catalog doing its best to mimic the idioms that define comic books recently showed up in my mailbox, sent by the most unlikely source, UMBC, an Honor University in Maryland.

Click here to view the UMBC Catalog

My son, who is a senior in high school with great academic standings has attracted the attention of the admission boards of many colleges who now flood our mailbox daily with richly produced catalogues, most of which feature beautiful pictures of sprawling campuses, active student lifestyles and, of course, esteemed learning environments which is to say that they all look the same.

UMBC, regarded by CBS 60 Minutes as one of the most innovative schools in the country, proved their ability to step outside the box by sending my son an admissions catalog cleverly disguised as a comic book. It was trimmed to comic book size with thirty two pages, chock full of panels and text boxes, and, though there was not a single word bubble with a pointy little tail, a very stylish Anime font was used throughout. The covers featured students striking heroic poses, one even wearing a mask, posturing to the prevalent  theme of Change the World.”

My immediate reaction as a comic art enthusiast was of pure amazement that an institution of higher education would embrace comic books to attract students. I remember a time when even kindergarden teachers scorned comics as fodder for the ignorant and uneducated. Hell, Mitt Romney probably believes that comic books are all that 47% of Americans are capable or willing to read. Why not? Obama reads them!

Neil Gaiman Addresses the University of the Arts Class of 2012 from The University of the Arts (Phl) on Vimeo.

But times are changing. Comics do get much more respect these days, especially since the advent of the graphic novel. Even University of the Arts, a school that scorned comics when Bill Cucinotta and I attended back when it was the Philadelphia College of Art, has a new attitude towards comics They must!  They had Neil Gaimen, celebrated comic author of Sandman and Coraline, deliver the Keynote Address at their 2012 graduation ceremony! He  was also awarded an Honorary Doctorate of Fine Arts along with another comic creator, Philadelphia Inquirer editorial cartoonist Tony Auth.

UMBC Marketing Director, Erika Ferrin, explained that this edition of the admissions catalog which they refer to as a viewbook, was part of an ongoing Heroes campaign that has been very successful for the university.

Inspired by the popularity of Harry Potter, Twilight and superhero films with the teen market, Ferrin chose to focus on the heroic attributes of those characters when marketing to graduating high school students. She realized that students that came to UMBC had unique intellectual and creative abilities that, when honed at the university, allowed them to realize their potential of heroically impacting the world.

Erica worked with in-house designers Erin Ouslander and Jim Lord to develop the visuals for the campaign of which the viewbook evolved from. The end result is a beautifully packaged presentation printed on very heavy stock, intelligently designed and very respectful of the comics medium which they took great pains to research while developing the graphics which were all rendered from the ground up without using a comic or manga template program. The catalog has enjoyed a distribution of upwards to 50,000 copies most of which were delivered by mail.

This type of innovation is what makes UMBC a leader in education. It’s the type of innovation that the comics industry needs to employ to expand the marketplace. I know I’d like to see more comic books in my mailbox. How about you?

Making Comics Because We Want to,

Gerry Giovinco

Kirby4Heroes: A Granddaughter’s Campaign to Honor Jack Kirby’s 95th Birthday

Tuesday, August 28th, 2012

Celebrating  what would have been Jack Kirby’s 95th birthday and his illustrative carreer as possibly the greatest and most influential comic creator ever, we at CO2 Comics are proud and honored to present our blog as a forum to his granddaughter, Jillian Kirby, to promote her exceptional campaign, Kirby4Heroes, a noble effort to raise funds in Jack Kirby’s name for the Hero Initiative.

Jillian’s post:

As I sit on my bed reading one of my grandfather, Jack Kirby’s, comic books, his characters explode off the page and appear vividly lifelike. I feel like Captain America, Thor, The Avengers, and the Fantastic Four are parading in front of me! At 16 years old, it makes me so sad that I never got to meet my grandfather, who died the year before I was born, but I feel his spirit everywhere. Growing up surrounded with his art, comic books, and family stories, I felt the need to make a stronger connection with the grandfather I never knew.  A 95th birthday present to honor his legacy struck me as an obvious choice, but what could I do?

The spark that ignited my Kirby4Heroes campaign occurred last spring at the dinner table, where my parents, Connie and Neal, were discussing an organization called the Hero Initiative. I learned that the Hero Initiative is the only nonprofit charity that raises money to assist comic book creators, writers and artists in medical or financial need. The mission and uniqueness of this organization immediately impressed me, as I couldn’t believe that currently they are the only nonprofit charity of this kind in the comic book industry.

Then and there, I made a personal commitment to raise money for the Hero Initiative in honor of my grandfather Jack on his 95th birthday. He was a very kind and generous man and would have been among the first to support the Hero Initiative.

One example of my grandfather Jack’s charitable nature can be seen in an anecdote my father shared with me on many occasions. It took place during the Bar Mitzvah of my grandfather’s nephew in a Lower East Side Manhattan synagogue in the early 1960’s.  After the service, his nephew’s family, being of modest means, had just a simple buffet served in the large entrance foyer of the synagogue.  Noticing a homeless man standing in the open doorway, just looking in at the celebration, my grandfather Jack immediately walked over to the man, took him by the arm, led him into the room, sat him down at a table, and served him a plate of food. Not a word was spoken between the two men. My grandfather, himself having grown up in poverty, knew hunger. This act of kindness, typical of my grandfather, inspired me to raise money and awareness for the Hero Initiative, because a charity that helps others in the comic book community and gives aid to those in need exemplifies the devotion my grandfather Jack always had for his fellow man.

Here was my idea. First, since I have lived in California my whole life, and my grandfather lived here for almost 30 years, I would contact over 200 comic book retailers in my home state. Second, as my grandfather Jack was born in Manhattan, I would also get in touch with the major comic retailer in that city: Midtown Comics. Third, I would contact key science and art museums in select metropolitan areas, such as New York City, Chicago, and Los Angeles. It is obvious why I would contact the art museums, but science? Not so much. I decided to approach the science museums because much of my grandfather’s artwork was influenced by and reflects not only the science and technology of his day, but what he envisioned for the future.

After sending out an initial cover letter to the retailers and museums previously mentioned, I personally visited my neighborhood comic book store, Alakazam! Comics in Irvine, CA. This enabled me to get a general feel of how comic stores would react to my Kirby4Heroes campaign. At first, I was pretty nervous and stumbled over my words a bit, but by the end of the explanation of my campaign, because Will Call, the store’s manager, was very enthusiastic and supportive, I gained a great deal of confidence. Mr. Call agreed to set up a donation jar, and he and the store’s owner, Marco Davanzo, additionally pledged to donate 10% of their profits on August 28th to the Hero Initiative! As this was the first comic book retailer I approached, the positive feedback I received from them gave me the impetus to personally contact many major comic book retailers in California, such as Meltdown Comics, Earth-2 Comics, Comics N Stuff, and A-1 Comics, as well as many smaller individual stores.

My Kirby4Heroes campaign was off and running! In total, I contacted over 200 comic book stores by U.S. mail, email, telephone calls, or personal visits. I designed and provided the retailers with a flyer advertising my campaign, a collection jar label, a Kirby4Heroes remittance card and website information for online donations. As a result, many retailers included this information in newsletters, on their Facebook pages and websites in order to reach as many fans as possible. I was hesitant at first about the campaign’s large scale, but my enthusiasm escalated and my concerns disappeared thanks to the outpouring of goodwill from all.

For the next phase of my campaign, my family room was transformed into a mini video production studio. I wrote, produced, and edited a video explaining and advertising the Kirby4Heroes cause. My friend, Daniel, helped direct and set up certain shots. I later was fortunate enough to work with Seth Laderman, the Head of Production of the Nerdist Channel on YouTube, who generously donated his time to help me put some finishing touches on the Kirby4Heroes video. Working with Mr. Laderman was such an educational experience. Geoff Boucher, of the Los Angeles Times Hero Complex, wrote a fantastic article about my campaign and posted my video. Mr. Boucher’s support and encouragement have been constant throughout the duration of this campaign, and his article was instrumental in spreading the word about the Kirby4Heroes cause far beyond the comic book stores. Two days later, the video was released on YouTube via the Nerdist Channel.

I knew that my grandfather Jack was well regarded in the comic book industry, and the reception I have received confirms it. Sometimes I feel his spirit with me, especially when I’m reading comic book anthologies or biographies of my grandfather. I felt him looking over my shoulder when I visited comic book stores, because of how his home had an open door policy and he would let anyone visit, just as the comic book retailers were so welcoming to me. I have been met with such an outpouring of support, and it has truly touched my heart.

When I first started Kirby4Heroes, I was advised to think small, just start with one comic book store. Did Jack Kirby think small?  Thank God, no! He let his imagination soar to heights that have entertained and enlightened us for almost 75 years! So, I went as big as I could, given the time and manpower limitations, and so far this campaign has turned out better than I could ever have imagined! I thank all of the comic book retailers, fans, Geoff Boucher and the rest of the news media, Seth Laderman at the Nerdist Channel, my other grandfather, Gene, my extended Kirby family, and finally my parents, for their guidance. My utmost gratitude is given to CO2 Comics, who provided me the opportunity to share my story. Most of all, I thank my grandfather, Jack Kirby, and all comic book creators in the industry. I’m sure countless fans do the same when they enjoy comic books, characters in movies, and other comic book driven entertainment media.

I need you to support the Kirby4Heroes campaign as well. Today is the day! Please watch my video for further details about how to donate in honor of Jack Kirby’s 95th birthday! For all the fans out there, here’s how you can be a part of the Kirby4Heroes campaign. One way is to visit your local comic book store, or you can mail a donation to the Hero Initiative at this address:

Kirby4Heroes
c/o The Hero Initiative
11301 Olympic Blvd., #587
Los Angeles, CA 90064

Finally, you can donate online at the Hero Initiative website via Paypal, and be sure to type “Kirby4Heroes” where it asks for special instructions.

This journey has not only been deeply satisfying for me as an emotional connection with my grandfather, but conceiving, planning and implementing the Kirby4Heroes campaign has been an invaluable learning experience. Sometimes when I gaze upon grandpa Jack’s drawing board in our small den, I can feel his presence with me.  Because of founding this campaign, I know that he is smiling down on me with pride. I also know that he would want each and every one of you to reach out to the Hero Initiative just as he, long ago, reached out to that downtrodden man in the doorway of the synagogue in New York. Even a dollar can make a difference! The Kirby4Heroes campaign and I thank you so much for your support!

Jillian Kirby

CO2 Comics would like to extend our support to Jillian’s Kirby4Heroes campaign by donating our entire share of all profits made from any of our printed publications sold during the week of Aug 28th-Sept 4th.

This is your opportunity to try something new and contribute to a good cause.

http://www.lulu.com/spotlight/co2comics

http://www.amazon.com/shops/co2comics

BUGHOUSE Graphic Album NOW AVAILABLE

Curiosity for Mars

Tuesday, August 14th, 2012

The first time I was conscious of the red planet was when I was four years old and watched the movie Santa Claus Conquers the Martians which featured a very young Pia Zadora as a Martian child. I’m sure I had already been exposed to plenty of other extraterrestrial worlds from having spent countless hours scanning the comics section of the newspaper, drawn to the futuristic likes of Buck Rogers and Flash Gordon, but the inclusion of Santa, of whom I was a firm believer, captivated my young imagination. The concept of Martian civilization was as real to me as the elves at the North Pole.

Needles to say, I was fortunate to have grown up during the Space Race and could not have been more impressionable as American astronauts set their sites on the Moon. Like most boys in that era I surrounded myself with space paraphanalia. My brothers and I had all kinds of space related toys, my favorite of which were the Major Matt Mason action figures and his giant friend from the Moon, Captain Laser.

Though I was in the midst of recovering from open heart surgery that summer of 1969, I was as captivated as any person on the planet when when Apollo 11 astronauts, Neil Armstrong and Buzz Aldrin first walked on the Moon. Hanging above my bed as I watched the scratchy videos on a black-and-white television were several paper models that I had built of the Lunar Module (LEM) from a Gulf station promotional giveaway.

My fascination for extraterrestrial life was heightened by a stories of alien abductions and the books by Eric von Daniken, most notably Chariots of the Gods?. Of course there was no shortage of science fiction from TV, film, books, and comics to fuel my interest. I spent many a day building and launching model rockets. Earth is great but my head was in the stars. Comic books ultimately gave me my greatest escape to other worlds where adventures in another galaxy were just a panel away.

As a nation we seem to have lost interest in space exploration. There have been no more “manned” trips to the moon since 1972 and all human space activity has taken place on the International Space Station which orbits the Earth about 16 times a day at a low altitude of just over 200 miles above the planet. Launches of the space shuttle had been the most spectacular events that have included actual astronauts since the Moon walks. Perhaps our interest in space travel has been marred by the two space shuttle tragedies as we watched the crews of Challenger and Columbia lose their lives in dramatic catastrophes.

Comico Challenger Memoriam by Gerry Giovinco

Robots are the new pioneers as they venture to other planets guided by Earth bound technicians. Orbiting satellites,  probes, landers, rovers and telescopes have given us the opportunity to witness the surface of other planets, experiment on the content of their atmosphere and soil, and view the outer reaches of space, effectively looking back in time to the beginnings of the Universe.

This week, the rover Curiosity landed on Mars to much jubilation. Maybe the country, which was enjoying a burst of nationalistic pride garnered from the successes of Team U.S.A.’s olympic athletes competing in London, is feeling adventurous again. I got a special nostalgic thrill by looking at the tracks left in the soil by the rover, reminding me of those first footprints on the Moon over forty years ago.

The crystal clear 360° photos from Curiosity of the Martian landscape are intoxicatingly inviting and conjure images of Alan Moore’s  Dr. Manhattan walking naked across the terrain in the most successful graphic novel, Watchmen.

Wouldn’t it be amazing if Curiosity sent pictures back of the blue doctor’s giant glass palace? I guess that would be a huge stretch of the imagination but hey, I still believe in Santa Claus. Maybe we’ll see photos of those Martians that kidnapped him and those two little kids.

Hmmm… curious.

Gerry Giovinco

BUGHOUSE Graphic Album NOW AVAILABLE

The Olympics, Superheroes and Comic Books

Tuesday, August 7th, 2012

I grew up watching the Olympics during the Cold War. The Olympic games to me were as much a competition between athletes as it was a battle between Democracy and the Communist Block. It was, in fact, an epic conflict driven by propaganda, heavily promoted by both sides.

As a young boy fascinated by superheroes and comic books, the athletes easily grabbed my attention. They were living super heroes! They were the fastest, strongest, most agile, determined men and women on the planet competing head-to-head in a war of good verses evil on a global stage. Like superheroes their uniforms were emblazoned with logos and distinct colors that identified their allegiance to the flag of their country.

Every competition played out like an adventure from a comic book. Each athlete was a character with a unique story and a goal, motivated by love of country and principles of political righteousness and good sportsmanship. Their struggles unfolded before our eyes as the tension of suspense  played out to the tune of the Olympic anthem and climaxed with “the thrill of victory and the agony of defeat.”

There is a sense of life-and-death finality to the results of the Olympic games that make the drama so great. For most of the athletes, their dream to win a gold medal and stand atop the podium representing their country is a once-in-a-lifetime opportunity. Few get the chance to redeem a failure since the Olympic games occur only every four years, closing the window of peak performance for even the greatest athletes. At least for the athletic careers of many of the competitors, winning the gold requires a do-or-die mentality that adds to the heroism of their efforts.

Even the setting of the Olympics is an environment of futuristic fantasy. The host city of every Olympic game spares no expense to create a sporting plaza that exceeds the expectations of modern technology. Arenas with state of the art architecture and technology, built to accommodate a one-time audience that gathers from around the world creating the illusion of a global, peace-loving community. Behind the scenes however always lies the intrigue of threat from terrorists, protestors and criminal minds focused on using the visibility of the Olympics to draw attention to their heinous acts.

The parallel perspective of athletes to superheroes dates back to the mythological origins of the ancient Greek games heralding the battle between the great gods Zeus and Kronos for dominance of the world and the adventures of the demi-god Hercules who it is said was the only contestant at the first Olympic games though he did manage to wrestle his father,  Zeus to a draw.

Today’s Olympic athletes are faster, leaner, stronger than those that I watched as a child. Advances in media technology give audiences of the world  a high definition view of every ripple in their muscles, every bead of sweat on their brow and every fiber  in their aerodynamic uniforms that have changed dramatically since the modern Olympic games have begun.

Today’s athlete’s uniforms make them look more like characters from comic books than ever before with shiny, tight and skimpy designs made to enhance their performances. Olympic athletes and photographers even find ways to prove that the popular comic book device known as the broke back pose is possible to achieve. The vast audiences prove  that the Olympics and their many sponsors have not forgotten how to use sex successfully as a marketing tool.

With all of the similarities between the Olympics and super hero comic books it would be nice if the millions of people that are watching the Olympics world-wide would saunter over to a local comic shop and discover for themselves that the widely considered small niche market of super hero comics may have a broader appeal than the general public suspects. It may not be just a small male demographic that enjoys looking at muscles, defined figures, sexy images, and thrilling to adventurous competition focused on world dominance after all. Just keep that Olympic torch out of the comic shop please.

Enjoy the games. Let the comics begin!

Gerry Giovinco

BUGHOUSE Graphic Album NOW AVAILABLE

Stop the Presses: Part 4

Monday, April 9th, 2012

I recently acquired a DC Comics Production Handbook that was produced in 1989. It was quite clear from the contents that the industry then was clearly moving away from newsprint and focusing on the finer production qualities of better paper stock that we are now used to.  Some explanations in the handbook contradicted information that I posted in Stop the Presses Part 3 and, being that I am always happy to stand corrected, I am sharing these new insights.

As mentioned in Part 3, World Color Press’s Sparta plant played a dominant role in comic book production from the 1940′s to the 1990′s but, though I credited this to their use of the  web offset press, the DC Handbook claims that all the Sparta newsprint comics were printed on letterpress which used plastic coated plates to press ink onto the absorbent stock. The letterpresses at Sparta could print two 32-page comic books at a time and would produce up to 15,000 copies of each interior an hour.

By the late 1980′s, DC Comics, along with every other comic publisher at the time, were exploring other printers who were producing comics on better paper stock allowing for greater color capabilities. DC used the offset presses at Ronald’s Printing out of Canada.  The manual sites that Ronald’s M1000-B offset press could produce 60,000 16-page sections (signatures) an hour which according to my math is the same speed as the letterpress.  (1 32-page book = 2 16-page signatures X 2 books = 4 16 page signatures. 4 signatures times 15,000 = 60,000 signatures an hour. No?)

According to the manual color adjustments on the offset press had to be done while the press was running  and could waste as many as 10,000 copies before a proof was okayed. Sheet fed letterpresses stop while color adjustments are made and waste far less paper.

The 1989 manual also makes a startling claim that, with all factors involved, they could not make any money on a comic book selling less than 20,000 copies! There seems to be a lot of titles below this number on current sales charts, so either production costs have dropped or the higher prices of today’s comics can support this decline in figures. I’m sure it’s not because DC likes losing money.

The DC Comics Production Handbook went into a lot of other now obsolete but fondly remembered production techniques such as color separations, blue boards, coding for flat color, photostats and even pasting up word balloons. The Digital Age of art production has changed all of those things and the comics industry got its initial taste of that with First Comics‘ 1985 publication of the all digitally produced comic book SHATTER by Peter B. Gillis and Mike Saenz.

Nearly thirty years later coloring, lettering, and even artwork is being done digitally. This is true of printing as well. Though digital printing may not be the cheapest way to print it is giving many publishers an opportunity to be able to publish in very small print runs because of the lack of set up costs. Previously much of the initial cost in printing was tied up in the production costs of films and plates requiring minimum runs in the tens of thousands before a comic could recover those costs. Now it is possible to print just one copy of a comic book and, though the unit cost is much higher than a comic printed on an offset press, there is no need to have a warehouse of unsold comics to meet the limited demand of a niche product.

Print on Demand (POD) providers have created an opportunity for independent publishers to create beautiful editions of their publications in nearly every format imaginable. Creators and publishers just need to upload digitally formatted content to the POD providers site, usually at no cost, and order a printed proof that generally takes no more than two weeks to arrive. Once the proof is reviewed and and any changes made the books can be made available for sale or ordered in quantity for distribution.

David Anthony Kraft's COMICS INTERVIEW: The Complete Collection Volume 2

CO2 Comics has taken advantage of this POD production process and has been able to produce the beautiful 640-page David Anthony Kraft’s COMICS INTERVIEW the Complete Collection Volume One of this eleven volume project has already been made available and Volume Two is currently in production. Other new print projects will be announce very shortly so please stay tuned for the exciting news HOT OFF THE PRESS!

Celebrating Thirty Years of Comics History!

Gerry Giovinco


Stop the Presses: Part 2

Tuesday, March 27th, 2012


At the turn of the second millennium it was Johannes Gutenberg’s invention of the printing press that was identified as having the greatest influence on humankind in the last thousand years. The printing press revolutionized the way information was disseminated and created a greater opportunity for education and the spread of social culture throughout the world. There surely would have been no comic books without the printing press and what a tragedy that would have been! We have to give credit to printers for their role and influence in the medium.

Though Richard F. Outcault’s Yellow Kid, heavily influenced by the use of colored inks in the printing process and published in 1895 is widely considered as the first comic strip because of its use of word balloons, it was a printer, Benjamin Franklin, who created and published in 1754 the first editorial cartoon in America, composed of an illustration of a snake with a severed head and the printed words “Join, or Die.”

Franklin who had been apprenticed as a printer to his older brother James left Boston and opened his own print shop in Philadelphia at the age of seventeen. Franklin often used his political cartoons in his publications  to advise readers about politics and the social unrest of the colonies that would lead to the American Revolution.

Like Franklin’s publications, early comics were printed on letterpresses where  engraved or photo-etched images and moveable type were covered with ink and pressed onto the surface of the paper which would then be folded,  trimmed and bound into a pamphlet. The size of the paper sheet dictated the final size of the original comic books which was about 7 1/4″ x 10 1/4.” The sheet of paper printed on both sides is considered a signature. Each signature has has eight pages on each side resulting in comic books  having page counts in increments of sixteen.

The early comics generally consisted of four signatures giving them a sixty-four page count plus an additional cover. Today’s comics usually have two signatures equalling thirty-two pages plus a cover. More recently, as discussed in  Stop The Presses Part 1 comics are using a self cover format meaning that the entire comic, including the cover, is generated by the two bound signatures.

Front and back of Signature #1

Joe Williams, co-creator  of CO2 Comics’ feature Monkey and Bird and all around great guy has a wonderful blog post showing how to set up the page layout for a print signature that is 12″ x 18.”  These dimensions are quite different than that of a traditional comic but it is a great illustration of how pagination works and clearly shows how the print size of the paper will dictate the size of the final comic.

Gerard Jones in his incredibly fascinating book, Men of Tomorrow, describes how Jewish immigrant printers played a specific role in the development of the comic book. He contends that these immigrants were dependent on having their own letterpresses so they could print with their distinctive Hebrew type faces. In a search for ways to keep their presses running, along with mob associations in this Depression /Prohibition Era, these printers relied on popular and inexpensive products like pulp magazines  and comic books that could be distributed along with  booze and other contraband to a large network of city news stands.

Jones tracks the corrupt exploits of  Harry Donenfeld and the evolution of his family run printing company through the $130 acquisition of Superman from two other young Jewish men, Jerry Seigel and Joe Shuster. The ensuing unexpected and overwhelming success of comic books featuring The Man of Steel sealed the comic book’s place in history as an icon of popular culture and created an industry that no longer was dependent on mob money to support it.

Publishing comics became more glamorous than just printing them and soon the job of printing the comics was farmed out to larger printers who could handle the massive duty of printing millions of comic books each month and distributing them to a national audience.  Eventually only one printer would dominate the production of comic books for decades.

To be continued…

Celebrating Thirty Years of Comics History!

Gerry Giovinco


How to Get Rich Making Comics

Monday, February 6th, 2012

First and foremost, if your reason for making comics is to get rich quick, get prepared for a big disappointment! Making comics is an art and, like most art forms, there is a long line of practitioners aspiring to emulate the success of a limited few. Those that have attained riches from making comics are a rare breed and thanks to unscrupulous publishing practices that have been the norm of the industry for decades many deserving comic artist have been deprived of fame and fortune.

I remember reading a list of the top ten grossing entertainers in the world sometime during the 1980′s. Two on the list were comic artists, PEANUTS creator Charles Schulz and GARLIELD creator, Jim Davis. They were right up there with entertainment titans, Michael Jackson and Bill Cosby! That was when I first realized the full fiscal potential of making comics. Schulz and Davis were both syndicated comic strip artists proving that there was commercial power to mixing words and pictures on the page.

This type of economic success was not available to comic book creators at the time for one key reason, Work for Hire. Most comic strip artists maintained ownership of their characters but in the comic book industry the publishers owned the characters and creators only received a page rate for their services with no ability to share in the success of the work through royalties.

This all began to change in the 80′s as the industry pushed for creator’s rights and independent publishers sprang up, willing to publish creator owned work. The newly devised Direct Market made it possible for these new publishers to explore the potential of sharing profits with creators. It also made it possible for creators to self publish their work.

1st five Comico Covers

Comico's 1st Color Books

This was our motivation when we created Comico. We knew that the best option for profiting from comics was to work for ourselves rather than be just another cog in the works of industry giants. As this same notion began to proliferate throughout the industry, comic artists did begin to realize the wealth that was possible. Two major examples of the earning potential of comics can be attributed TEENAGE MUTANT NINJA TURTLES creators Kevin Eastman and Peter Laird and SPAWN creator Todd McFarlane who all made millions from their creations.

So, if you want to get rich making comics there are a few things to know.

Creating a successful comic or character is like winning the lottery. The odds are so great. It gets even more depressing when you see the long list of incredible talent that are the competition but no one can guess what will strike the nerve of the market. Like the lottery, you cannot win if you do not play, so jump in and create!

Do what you love and love what you do! Many will tell you this is the key to success. Bullshit!

But this will make the struggles a hell of a lot more bearable. Creating comics needs to be your passion. Make them because you want to and love doing it. Create characters that you know and love and need to share with the reader. Your ability to bring those characters to life is what will make them desirable to readers. Passion is infectious when it is executed with skill.

NEVER GIVE  UP THE RIGHTS TO YOUR INTELLECTUAL PROPERTY!!! Own your characters, never sell them unless the price is so unimaginably mind-boggling that you can’t say, ” no”. If you do sell your characters, don’t look back, it is time to reap what you have sown.

YOU WILL NEVER GET RICH JUST BY MAKING COMICS! This could change if the digital market takes off but there is just not a big enough comic reading market today to make you filthy, stinking rich. You may get pretty comfortable but not uber-loaded. Creators make the big bucks through licensing and merchandising. The comics are the launch pad for your property, where the character comes to life and proves it has legs but from there it is time to go to market and make movies, toys, pop tarts, you name it. That is where the money is.

What’s that? Your a comic artist not a salesperson? Then get a publisher that will do the work for you or get yourself an agent or a marketing agency. Go find Jerry Maguire and start yelling, “SHOW ME THE MONEY!!!” Video game developer, David Perry, does a great job explaining the need to merchandise here in one of his lectures.

It’s an awesome read and though it’s about licensing video games, you can easily see how it relates to comics because his point is that characters drive licensing and merchandising more than anything else.

Now you know that, yes, it is possible to get rich making comics but it requires a lot of love, a lot of work, a lot of luck and a lot of wheeling dealing. Don’t say I didn’t warn you!

See you at the bank!

Celebrating Thirty Years of Comics History!

Gerry Giovinco



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