Posts Tagged ‘comic artists’

The Process of Penciling: Part 3

Monday, May 2nd, 2011

Truth be told, comic art can be drawn on just about any surface imaginable so long as it is able to be reproduced. With today’s digital technology a lot of comics are drawn using a digital tablet and a stylus.

The images exist only on a computer screen and may never see the surface of paper until it is printed.

Graphics Tablet with Stylus

There are still plenty of comic artists however that prefer the relationship of lead to paper.

The key thing to remember when choosing your paper how the final image will be inked if it will at all. Some comics, like Raine Szramski’s HEAVEN And The DEAD CITY that can be found here at CO2 Comics, are painted and may require a different type of surface.

Bristol Board

The most popular paper used for comic art is multi-ply Bristol board. There are a number of brands available all of different quality. In general though, there are two types of surfaces. Smooth, which can often be called hot press, machined, or plate finished and Rough which may be considered as cold press or vellum.

The smoother surface is great for inking but has little tooth to the surface which makes it not too fun to pencil on. Vellum surfaces are much easier to pencil on but it is important to find a brand that has a finer tooth and is dense enough that ink will not bleed on the page.

X-Acto Knife

Most original comic art created since the Silver Age has used a 10″ x 15″ image area. 11″ x 17″ paper is a good size to work on and can easily be purchased in pads at a local drug store or art store. Some artists save money by bying larger pads and cutting the pages in half with a ruler and x-acto knife.

Many publishers provide paper with preprinted guides to their artists which makes it very easy to rule panel borders. Pre printed paper can also be bought online. One great source is Bluelinepro.com.

Work with your printer or editor to determine your exact bleed areas and image areas and be sure that the image size you are working with is proportioned exactly to these measurements. This means that when your art is reduced it is the exact size it needs to be to fit the printed page. Comic art generally gets reduced to 60% of the original size for reproduction.

Non Repro Blue Pencil

Using rough layouts as a guide panel borders should be ruled in using a pencil. Some artists like to use non-repro blue lead at this point to avoid erasing unnecessary stray lines. If your page is preprinted you can just use a ruler and draw lines using the guide markers on the page much like connecting the dots.

T-Square & Triangle

If your page is not preprinted you will will have to line up the paper yourself using a t-square and a triangle on your drawing board which should have a smooth strait edge on the side opposite your drawing hand.

Your t-square should be long enough to line up the entire width of your page in the center of your workspace. Line up the bottom of the page with your t-square and tape it to the surface using small pieces of masking tape. Use tape with a light adhesive so it does not ruin your paper surface when it is removed. Cheap tape usually has very sticky adhesive so be careful to find a brand you like.

Centering Ruler

Measure your paper from the center of the page. A centering ruler is a great tool for this and will become your best friend. Avoid measuring in from the edge of the paper. Paper is often not cut exactly square or exactly to measurement and you will discover inaccuracies every time you open a new pad of paper.

Use your t-square to rule all of the horizontal lines on the page following your measured marks as guides. Vertical lines will be ruled by using a triangle sliding along your t-square. You can use a either 45 or
60 degree triangle because it is the 90 degree side that is needed to guide your pencil The bigger the triangle the better. I recommend at least a 12″ height.

Go back and rule in all the panel borders. Generally the gutter space is about 1/4″ wide but should at least remain consistent throughout except when a different spacing may be required to emphasize a visual as part of the story.

Once your page and panels are ruled be sure to label the title of the project and the page number. Now you can begin penciling in your final art. Remove the tape from the board so you can work freely.

Light Box

If you are using a light box to transfer pencil roughs, line up the roughs on the back of the paper, tape them down loosely then turn the page over and trace up the images.

Next week I will go over pencils and erasers and other tools that can help you complete a penciled comic page that is suitable for sending to lettering and inking.

Making Comics Because I Want To

Gerry Giovinco


The Comic Company:
The Studio

Tuesday, August 10th, 2010

Gerry Giovinco and Bill Cucinotta

 

Superman has the Fortress of Solitude. Batman has the Bat Cave. Hugh Hefner has Playboy Mansion. (That lucky bastard…)

The great heroes always had a secret lair, a home base, a castle of sorts. These mythic headquarters become a trademarked extension of the person themselves and ad to the legacy of grandeur attributed to their deeds and accomplishments.

 

Gerry's space at the Studio

 

I always had a fascination for a “clubhouse” mentality. I remember being about four years old and having secret meetings with my younger brother, Tom, in a dark closet illuminated only by our dim nightlight which we had drug in before we closed the door. This was our secret place, and though I’m sure my parents knew where we were, it gave us toddlers a sense of independence and awareness of self that we didn’t have when we were supervised by adults.

Two years later, Batmania would grip the world. All my brother and I could dream of was our very own Bat Cave buried beneath our house. We would spend hours scheming secret entrances to our gloriously imagined hangout.

As the years passed, there was always some kind of toy cabin, clubhouse, or tree house that anchored my activities with my three brothers and friends.

 

Room with a view

 

This continued into college where I would hole up with Bill Cucinotta and the other so-called Ducks in our commandeered DUCKWORK office on the thirteenth floor of the Philadelphia College of Art.

Given my own propensity for a hangout it is no surprise to me that the defining catalyst for Comico becoming tangible was the availability of office space at 1547 Dekalb Street in Norristown, PA.

Phil LaSorda’s older brother Dennis had just purchased a duplex in which he planned to operate his physical therapy practice. He offered Phil, Vince Argondezzi and me the opportunity to operate Comico from the space in the adjacent half of the building that he had no immediate plans for.

The iron was hot.

Comico, which until this point was as much a dream for Phil, Vince and me as that Bat Cave under my house, was about to become real. This was the moment of truth. It was time to “shit or get off the pot.”

Vince chose to leave the porcelain vacant and, though he would contribute his comic Mr. Justice to Primer #1, his partnership with Phil and me had ended.

 

Fred the Duck. Gerry Giovinco, Bill Cucinotta and Phil LaSorda

 

Phil and I had grown used to the idea of a third person in the partnership. It especially came in handy breaking stalemates on important decisions. We turned to Bill Cucinotta who had been my right hand man while publishing DUCKWORK at PCA.

Bill knew the Direct Market of the comics industry very well because of his experience working retail at Fat Jack’s Comic Crypt in Philadelphia. As a partner, his knowledge gave us an edge that we did not have before.

 

Partners

 

Comico’s partnership was once more a triumvirate and we had our own headquarters dubbed simply “Comico Studios”. We generally would refer to it just as The Studio never intending to confuse or compare it to The Studio in Manhattan where Bernie Wrightson, Jeff Jones, Michael Kaluta, and Barry Windsor-Smith hung their hats.

 

Recently I have heard stories from various Comico fans that had found their way to Norristown and decided to look up the Comico headquarters which, in their mind, was a shining tower of architectural wonder. They were surprised to find that it was simply an old three-story, stone-fronted, duplex building that was once a family home with a wooden porch located on the corner of a busy street in a tired industrial town whose glory days had long passed.

Our main activities took place in what would have been the living room and dining room of the original house, complete with very dated orange, shag, wall-to-wall carpet that covered beautiful hardwood floors. Eventually the bedrooms would become offices as our staff expanded.

At the time all of the guys that hung out at the studio were college age and we had a very fraternal sensibility that had carried over from our DUCKWORK experience.

We tended to play as hard as we worked and seemed to never leave the building, often crashing on the couch or cots that we had brought in for the many all-nighters that were pulled to meet deadlines or to just hang out. The pizza shop on the opposite corner made it easy for us to always have food and drink.

Our families forgot who we were.

Posters and art covered the walls. There was a riddled dart board that was used to shake out those punchy moments in the wee morning hours. It was not unusual to find the mantel of the fire place lined with empty beer bottles.

 

Bill Cucinotta and Bill Anderson, Trashed and too close for comfort

 

This would all change eventually as Comico became more of a business and less of an adventure but those early days harbor all of the most romantic memories of young guys setting out to conquer the world of comics as they knew it with little more than hope, a dream and some talent.

 

Reggie Byers and a new shipment

 

We would get visitors. Many with portfolios or scripts in hand. Some just curious. The visitors that thrilled me the most though were heros that provided inspiration so great that I get misty thinking about their visits even today.

Murphy Anderson whose Visual Concepts Inc. was our flat color separator and would visit often.

Joe Kubert, whose school we offered a small scholarship to, and whose sons eventually worked on our books, stopped in to say hi.

Dick Giordano along with Pat Bastienne would stop by for holiday parties.

All of them are comic book legends.

They would marvel at our humble space and it would take them back to stories of the good old days when they, themselves were kids in the industry holed up in hotel rooms knocking out an issue by committee overnight.

The twinkle in each of their eyes as they reminisced is something I’ll never forget.

When I write these articles, I get that twinkle and I remember why I love making comics.

It is more than the art of it. More than the love of the medium. More than the camaraderie of other comic artists.

It is being part of it all.

Being part of the history of all the folks that made the comics that put a smile on the face of a reader young or old.

 

Gerry Giovinco, Reggie Byers, Phil LaSorda, Bill Cucinotta. Neil Vokes (in back), Matt Wagner, Rich Rankin

 

Being part of a unique tradition of a wonderful medium and passing it forward to the next generation.

 

Snowmageddon trashed the front porch

The clubhouse is a lot different today. It exists in a technological wonder called the internet. It is not bricks and mortar like the old duplex in Norrisown. It is digital and the visitors stop in from all over the world.

Our new headquarters has a name. It is CO2 Comics.

It has an address: www.co2comics.com

Stop and visit.

Visit often.

Making comics because I want to.

Gerry Giovinco


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