Posts Tagged ‘CO2 Comics’

The Comic Company: In The Black

Tuesday, November 2nd, 2010

Anyone who has been reading this blog over the last couple of months knows that it is intended to be a trip down memory lane focusing on the accomplishments of Comico the Comic Company and its relevance to the comics industry both then and now.

Bill Cucinotta and I were both founding partners of Comico, giving us both a unique authority on the subject. Though I get the credit line at the bottom of the page, these words wouldn’t get to you without Bill’s diligence and tireless effort to design and post the blog along with all of the other chores as he maintains the entire CO2 Comics site on a daily basis.

We are both dedicated to bringing our audience great quality comics and remembering the history that brought us here. Not just the history of our experience publishing Comico comics, but the history of the industry that inspires us to be part of it.

We know that our readers appreciate the notes on history too. It is reflected the traffic to the site and the comments made on the threads. Thanks for your enthusiastic support!

In 1987 Comico took a trip down memory lane with the publication of Comico BLACK BOOK our fifth-anniversary special.

Comico Black Book cover

Creative Black Book 1986

When I conceived BLACK BOOK I readily admit that I was a candidate for the Swipe File. A year earlier I had the opportunity to provide comic book lettering to go along with parody images of Ripley’s Believe It or Not! for the 1986 edition THE CREATIVE BLACK BOOK (www.blackbook.com) which is a huge creative directory for people in the creative industry.

My good friend Angela Corbo, who had grown up in my neighborhood and attended PCA briefly with Bill and myself, was working in the production department of the THE CREATIVE BLACK BOOK. When it was decided that their theme required comic lettering, I was her first call.

My lettering on the Creative Black Book 1986, Click for larger image

Gerry Giovinco Black Book photo

I had lettered all of Comico’s early black-and-white books; Primer, Az, Grendel, Skrog and Slaughterman. This was a great opportunity to work on such a prestigious project and I jumped at the chance.

With the publication of that work behind me, the name BLACK BOOK stuck in my head. I couldn’t help but attach it to another directory, that of a historical chronology of the first five years of Comico.

The Comico BLACK BOOK was published in comic book format and featured our trademark, wrap-around cover design. It read more like a catalog of our entire inventory with a historical time-line that ran the bottom of each page highlighting moments of achievement and publication dates.

My favorite page was the centerfold that listed the names of the impressive 155 creators that had worked with us those first five years.

Comico Black Book Spread, Click for larger image

The Comico BLACK BOOK became the chronicle of my own history at Comico. Shortly after its publication it became impossible for me to continue working at Comico for personal and professional reasons. My name remained in the publishing credits but it was clearly time for me to move on.

The book also signaled a turning point. Comico began its downward spiral. It was a company that had risen from nothing to an independent powerhouse, challenging Marvel and DC all the way into the mass market only to become a bankrupt shell of itself that would be sold into obscurity.

This is a story that has been repeated over and over by other great comic companies of the era and continues today. In its wake is a trail of incredible comics and incredible comics history. There are lessons to be learned. Observations that need to be noted. Mistakes that should not be repeated.

Comics Interview Premier Edition

This is why we are so excited to be publishing David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection. We know that it is the most transparent window into the mind-set of the comics industry at a time when creators discovered that they had some control in the future of comics.

Comics Interview Standard Edition

It is shocking how issues that shaped the industry then are relevant to issues that are shaping the industry today.

A whole new generation of comic creators needs to be aware of the insights of those who pioneered creator rights, independent publishing, the graphic novel, and the marketing and merchandising of comic franchises that are household names today.

I recently read an obituary for the Sony Walkman and it sited how Apple tapped into the elements of personal entertainment that were provided by the Walkman when it made music personal. Apple embellished upon those elements to create the success of the iPod. Apple looked back to move forward.

With the introduction of e-readers and the iPad comics will become more personal and interactive than ever just as music did. It is time for the comics industry to move forward and we all know it. Just remember to look back. Note the successes and failures. Don’t become a statistic.

When David Anthony Kraft was publishing COMICS INTERVIEW he had a keen sense for how the industry worked. He listened to the people he talked to. He saw the writing on the wall and was able to make a controlled decision to end COMICS INTERVIEW at a nice round number and at the top of its game. DAK controlled the destiny of his creation at a time when the market was in free-fall.

Because of his foresight, we now have the opportunity to enjoy COMICS INTERVIEW as a completed work, not something that was extinguished in its prime like Comico and a long list of other comics publishers.

We believe that David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection is an important work that belongs in the library of every comic creator, educator and library for all of the reasons I mentioned. Take the opportunity to see for yourself.

We think you’ll agree.

Making comics because I want to.

Gerry Giovinco

The Comic Company:
True Colors – Part 5 (Finally!)

Tuesday, October 26th, 2010

ROBOTECH is celebrating its 25th anniversary this year and mourning the loss of of its producer and biggest cheerleader, Carl Macek.

Robotech/Macross #1 cover, Comico 1984

ROBOTECH was a big reason for the success of Comico in its heyday and is a blog all unto itself but before ROBOTECH became the successful franchise that it still is we published a comic book based on ROBOTECH’s original source material, the very popular Anime series MACROSS.

We were big fans of Anime having grown up watching classics like 8Th-Man, Gigantor, Astro Boy, Prince Planet, Marine Boy, Speed Racer, and Kimba the White Lion. We wanted to maintain the luster and integrity of the original.

Classic Anime

Our vision was to produce the pages using images taken from the actual video. When this proved to be an impossible option we decided that we would create the pages using a technique similar to that of genuine animation cels.

Line Art

Carl Macek’s wife Svea Stauch provided the pencils. Phil LaSorda and I inked all of the main characters which included all of the aircraft, spaceships and robots. The inks were done on a separate overlay that was later lettered then photographed as a positive transparency. This was an important layer of the final art since it would hold the black line separate from all the color work just as we would in the grey-line and blue-line systems that I have written about in earlier True Color blogs.

Matt

The backgrounds were all transfered to a different layer and painted much like the backgrounds in an animation cel.

Cel

Between the line art and the background paintings was a layer of clear acetate. All three layers were aligned to each other with registration marks. The clear film was then attached to the back of the line art and painted from behind with animation cel paint mimicking the flat look of cel production. After it dried, the layer was then removed from the line art layer and then attached over the more heavily rendered, painted backgrounds.

Printed

The two color layers would be separated by the color separator as one piece then the black line layer would be added. This all created the dimensional effect that the original animation cels had while preventing the black line from suffering from registration problems in the print process.

Macross 6 Line Art & Matt

This system, though it produced the intended results, was painstaking and required a small army of extra hands to chip in to get the work finished. Macross #1 would be the only time we used this technique. When Macross became ROBOTECH with issue #2 it was clear that the only way we would be able to produce a ROBOTECH issue every 2 weeks, which was our intended schedule, was to use flat color.

Macross 6 Cel & Prod

Our experimentation with all of the various techniques for producing color for comics proved that we respected the individual requirements of each property that we published. We were never content to produce a line of cookie-cutter comics.

Macross 6 Mount & Print

I like to think that our readers appreciated this and that the creators who worked with us understood that our priority was the integrity of their work. This provided us with the opportunity to work with many talented comic creators and made it easier for us to attract other licensed properties.

Today, nearly all color for comics is produced digitally. One thing I have discovered about creating comics digitally is that every creator has their own special technique to achieve a desired result. There is no real right or wrong way to produce quality comics.

That’s good for us at CO2 Comics because we love to experiment and we love to tap into our own experiences from the good old days. Our priority is still the integrity of the work and it will always be regardless if we are producing comics for the internet , digital readers or print.

In the next few days we will be announcing our first print project from CO2 Comics. It is big, bold and beautiful and has required a fair amount of experimenting to produce the product that we have been hoping for.

I promise this one will have people talking for years.

Making Comics Because I Want To

Gerry Giovinco.

The Comic Company: Anticipation

Tuesday, October 19th, 2010

What a powerful motivator anticipation is.

When I think of our motto here at CO2 Comics, “Making Comics Because We Want To,” it dawns on me that it is the anticipation of the finished product that excites me the most and stimulates my desire to create comics.

I find that anticipation exists through the entire creative process and is later passed on to the reader. I even thrive on the anticipation of the reader’s reaction to the final work.

A single idea can initiate the anticipation process. The conception of a character or a story line launches the desire to create a comic that allows the character or story to come alive.

Comico Covers

Whether the comic is created by a single person or a production team, the anticipation of the finished product is not complete until the comic is published and enjoyed.

The reader is in a state of anticipation through the whole story. Word-to-word, panel-to-panel, the reader anticipates the development, climax and resolution of the comic’s story.

Satisfied readers continue the anticipation process by immediately desiring the next issue.

When Bill Cucinotta and I were publishers of Comico comics in the 1980′s every new product and innovation was approached with great anticipation on our part.

Primer #1

We couldn’t wait to see our first comic, Primer #1, in print. I remember the excitement of the day it was first delivered in boxes to our studio. It was a proud moment for us but it was only the beginning.

At the time, we were not prepared to anticipate Comico’s future accomplishments like color comics, graphic novels, licensing deals, and the relationships we built with creators and readers.

CO2 Comics has given us a new reason to be in a state of anticipation. Every week we deliver new content to new readers and the popularity of our site is continually growing.

Very soon we will be announcing CO2 Comics’ first print project and the thrill of the anticipation is KILLING us!

Coming Soon

This project will be the single, biggest print project that we have ever attempted. It has been in the works for nearly thirty years and we promise that it will be both huge and historic.

Our anticipation is, that if you love comics as much as we do, you will love what we have in store for you.

So, please, anticipate a big announcement soon, and don’t worry. You will be able to get your copy in plenty of time for Christmas… if you can wait that long.

Making Comics Because I Want To

Gerry Giovinco

The Gutter:
Land of the Free

Thursday, September 2nd, 2010

The debate over free content on the internet is heating up to a fever pitch and it is getting ugly. Discussions about piracy and devalued intellectual property with regards to comics, fueled by a terrible economic climate and rapidly changing technology is generating hysteria among comic creators and those of us who love the medium.

 

 

At the heart of it is free content on the web of which I am a strong supporter.

This does not mean that I do not respect the value of the work! If anything, I appreciate its value more.

Comics as a medium has a power that few mediums have. It has the ability to connect with the masses in a genuine way. The creator can convey their concepts through words and pictures and deliver it directly to the reader with a minimal amount of production in between. This can be a photocopy, a printed page, a jpeg or a web site.

Creators have the opportunity, now more than ever, to reach the largest possible audience, unencumbered. More importantly, they have control of their work. The creative opportunities are endless but shouldn’t there be some compensation for all the hard work that goes into making those comics? Absolutely.

Then why do I, Bill and the rest of the fine creators here at CO2 Comics, give our work away for free?

We know that good comics attract readers like a light bulb attracts moths.

This is no secret!

 

Joseph Pulitzer and William Randolph Hearst knew it in the 1880′s when they put a free comic supplement in their newspapers to sell more copies and attract more advertisers.

The first American comic book Funnies on Parade was given away as a promotional tool by Proctor and Gamble in 1933.

Bazooka Joe comics have been given away free with bubblegum since 1953.

Free comics are nothing new. They have launched the industry and made money for publishers, promoters and packagers for over a century! In the process many creators worked for peanuts and others made tons of money.

For the record, I consider comics in newspapers and magazines to be free content the same way I consider the prize in a Cracker Jack box or the Happy Meal toy to be free. We all know that we are somehow paying for that little premium but it just seems like an added bonus and that’s what makes it special.

I remember reading the top ten grossing entertainers list in the 1980′s and being surprised to find Charles Schultz and Jim Davis up there with Michael Jackson and Bill Cosby. Those comics that I perceived as free content in the newspaper sure made a lot of money.

Excuse me while I venture out to my mailbox. Let’s see what is in here today. More catalogs. Who sends this crap to me? I don’t ask for this stuff! Full-color, well produced magazines with nothing but ads in them from every company imaginable.

These things are produced better that almost any comic on the market and I get them for free.

What a waste of content and paper. Do you think? This stuff would not be in my mailbox if the sender did not know that if they sent out enough of them they would make a lot of money. I sure wish they were comic books.

In 1987 Comico made a sixteen-page fashion catalog for Jordan Marsh that was bulk-mailed to households in New England. It was a comic book that featured the characters wearing the clothes that the department store was selling that fall. I wrote the story and Mitch O’Connell did the art. It was selected as one of the best direct mail ads that year by Advertising Age Magazine. I’m sure it sold a lot of clothes.

Comics are powerful marketing tools folks! Do not kid yourself! There is a reason that Mickey Mouse built Disney and Superman built Warner Brothers.

Free content on the internet is not much different than free content in my mailbox except that it can reach a larger audience with minimal expense. If my free content is comics, I believe that I will attract more people to my site where those visitors will be exposed to product and advertisers that will generate revenue to support the creators that make the comics.

If you are enjoying free content on the internet; if you are especially enjoying the free content here at CO2 Comics, do yourself and us all a favor. Share the comics with your friends! Allow the free comics on the internet to reach the widest audience possible!

Support the creators by buying product that they may have for sale: original art, graphic novels, related merchandise. Support the advertisers that chose to promote on our sites.

Enjoy the free comics product as much as possible and the comic creators will enjoy success and creative freedom that they have never known in this field.

This is not revolutionary stuff. It has worked in newspapers, television, radio and sports forever. Don’t let an old-school, failed system of distribution and marketing of comics suffocate this medium. Now is the greatest time to be a comics creator. Now is the best time to be a comics reader. Now is the time to build the profitable and prolific future that the comics medium should enjoy!

 

 

Making comics because I want to

Gerry Giovinco

The Comic Company:
Marketing Comics on Mobile Devices Since 1984

Tuesday, August 31st, 2010

“Location, location, location!” This is the mantra of of real estate investors worldwide and was a dilemma we faced as we planned a promotion strategy for our first full-color comic book publications, Matt Wagner’s Mage and Judith Hunt and Charles Dixon’s Evangeline.

 

Our first 2 color publications

 

Comico had proven itself as an aggressive marketer of its black-and-white line by advertising in all of the major fan magazines at the time. Bill Cucinotta made sure that full-page ads were regularly seen in the Comics Buyers Guide, Amazing Heroes, The Comics Journal, and David Anthony Kraft’s Comics Interview.

 

 

Our decision to begin publishing in color raised the bar significantly. We could no longer survive if our titles sold just a few thousand copies each. We knew that publishing in color would automatically cause our sales figures to rise dramatically but we had to sell around 30,000 of each title to see black ink on our ledger sheets.

30,000 seems like a good number when looking at the monthly sales figures of comics today but in 1984 when Marvel and DC were still selling comics for 75¢ we could not compete with a $3-4 cover price. At $1.50, our profit margin was a lot slimmer than it is for books in the current market.

We had great faith in the product and rightfully so. Creators of each comic have gone on to become industry giants but at the time they were all virtual unknowns.

We felt that in order to succeed we needed to promote our product at the point of purchase; in the comic shops themselves.

Bill, who had worked many years in retail at Fat Jack’s Comic Crypt in Philadelphia, knew first-hand how valuable the real estate was in comic shops which were usually quite small.

When he, Phil LaSorda, and I discussed the possibility of posters in the stores to promote our comics the question was, “Where would the retailers hang them if they hung them at all?”

Retail walls were usually covered, floor-to-ceiling, by shelves displaying hundreds of new comics. Valuable older comics in mylar bags were displayed on walls also.

If a poster were to go up on any of the limited wall space that might be left, you could bet that it would be reserved for a Marvel or DC product.

We talked about post cards and rack cards but agreed that counter space and rack space was as much a premium as wall space in the tiny comic shops.

Hell, the only space left was the ceiling and how would we convince retailers to staple our poster on their ceiling?

Inspiration from above

Maybe it was from years of kite flying, model rocketry, and hanging plastic airplanes in my room. Maybe it was from marveling at Alexander Calder’s masterpieces in art school. The idea of creating a mobile that the retailers could hang from a single tack or hook soon gave rise.

We would command a virgin, uncharted territory smack in the center of the ceiling in virtually every comic shop. We would boldly go where no man had gone before!

 

Mobile Ad

 

The Comico Mobile, which was promoted as “The First in a series of Promotional Mobiles,” was a simple elegant design though it would be the first and only one of the intended series. It was a cardboard disc that was 18 inches in diameter printed in full color on both sides, Mage on one side, Evangeline on the other. At the top was drilled a tiny hole from which it could be hung.

There was a limited number of 100 that were signed and numbered by the creators and the rest were sent to distributors where retailers would place an order to get theirs for free with their shipment of Comico comics. Just in case they missed the offer we ran ads in the trades to make sure no one was left out.

The Comico line of color comics was off the ground. The proof was on the ceiling!

 

A Comico Mobile still hangs in my studio today right next to my inspiration for the Comico Blimp, a toy airship hanging from a string.

 

CO2 Mobile Command Centre

 

On the wall behind my desk, however, is a new banner proclaiming CO2 Comics, our exciting new foray into the digital world of comics.

Today’s digital environment adds a completely different meaning when speaking the term “mobile.” Computers and mobile devices like smart phones, iPads, and e-readers are quickly changing the landscape of all publishing including comics.

CO2 Comics will give Bill and I the chance to pioneer again but we will still look back to the term “Location, location, location,” only this time we will be looking for a good Wi-Fi connection.

Making comics because I want to

Gerry Giovinco

 

 

The Comic Company:
Prime Time

Tuesday, August 24th, 2010
 
Comico was always intended to be launched in an anthology format. The first planned publication was Comico Presents which was to feature Phil LaSorda’s AZ, Vince Argondezzi’s Mr. Justice and my own Slaughterman.

Unpublished Cover

By the spring of 1982, however, the dynamics of the original group had changed.
Vince Argondezzi was moving on and Bill Cucinotta had joined our ranks bringing with him his creation, Skrog. Other talented comic artists, Matt Wagner and the very young Andrew Murphy, lurked in the wings.

It occurred to me that the anthology format had greater potential for us than we had originally planned. Rather than be merely a vehicle to introduce our own feature characters into the Direct Market, the format gave us a venue to feature the works of the many undiscovered talents that we were becoming acquainted with on the convention circuit.
 
I saw this publication as the foundation for which all future projects would emerge. It was the first coat of paint on which we could embellish illustrious careers as comic creators. This anthology would be our Primer.
 

PRIMER #1, Cover pencils by Andrew Murphy. inks Gerry Giovinco

 
Surprisingly, I do not remember it being difficult to sell the concept and especially the name, Primer, to Phil and Bill. We all knew that, in a market with titles full of Action, Adventure, and other Epic names, Primer was as dynamic sounding as white bread but to us it perfectly described the product and what we expected to accomplish with it.
 

PRIMER #2, Cover by Matt Wagner, 1st appearance of GRENDEL

 
We had hoped that by naming our comic book Primer, readers would expect something different, that the product would lay a foundation for what was to come and, most importantly, it would ignite an interest in our budding comic company. Primer would survive six issues and be our longest running black-and-white title. It did launch Comico and prime the industry for a unique independent company that blazed trails in creative and production quality, pioneered licensing for alternative publishers, championed creator’s rights and gave Marvel and DC a serious run for their money.
 

PRIMER #3, Cover by Jim Dever, featuring an early William Messner-Loebs story

 

The impact of Primer is still felt in the comics industry today.

 

PRIMER #4, Cover by Barb Ramata, first of three to be edited by Matt Wagner

The ACT-I-VATE PRIMER

I can tell you that “imitation is the sincerest form of flattery.” Bill and I were both caught blushing when IDW announced that it would be publishing The ACT-I-VATE Primer.

ACT-I-VATE has been among our greatest inspirations while developing CO2 Comics. The presumption that our Primer may have had any influence on Dean Haspiel and friends was quite humbling to us (Guys, don’t tell us if it didn’t, it might ruin the moment!). Marvel’s Marvelman Classic Primer and Alan Moore’s Americas Best Comics Primer also find use of the Primer name which I like to believe would have never been used when associated with comics before the advent of the Comico Primer.

PRIMER #5, Cover by Will Brown, featuring Sam Kieth’s Max the Hare

How-to Comic Primers pepper the internet and we at CO2 Comics have tapped the old Comico Primer for our own World Wide Web purposes.

PRIMER #6, Cover by Judith Hunt, the introduction of Chuck Dixon and Judith Hunt's Evangeline. Assistant editor CO2 Comics contributor Reggie Byers.

My Slaughterman, Bill Cucinotta’s Skrog, Andrew Murphy’s Victor, and Rich Rankin and Neil Vokes’ Gauntlet, features that all ran in Primer, are now featured right here on CO2 Comics.

They have all helped us launch this new and exciting web comics collective. CO2 Comics contributor Bill Anderson also graced the pages of Primer. Primer alumni, Matt Wagner, Sam Kieth, William Messner-Loebs, and Chuck Dixon have had stellar careers as comic creators. Their earliest published works can be found in those seemingly innocuous six issues of Primer making a few of them quite valuable as collectibles.

Other talents that were featured in Primer: Phil LaSorda, Vince Argondezzi, Jim Alderman, Rick McCollum, Bill Bryan, Jim Dever, Larry Nadolsky, Francis Mao, Barb and Bernie Armata, Ron Kasman, Will Brown, Chris Windle, Ajay Mclaughlin, Mark Lantz, Michael Lail, Grass Green, Judith Hunt and Al Wiesner. Primer was, unfortunately, discontinued along with the rest of the black-and-white line when Comico made its transition to color in 1984.

Pain

Works that were planned to be published in Primer that I am sorry we missed out on were Pain by Bill Cucinotta, Panda Khan by Dave Garcia and a little pre-turtle story by Kevin Eastman and Peter Laird.

I have quite a few interesting stories that I can share about experiences publishing Primer that will have to wait for another time.

Next week I will pick things up a bit with a look at one of my favorite “Pie in the Sky” ideas from the early days of The Comic Company.

Making comics because I want to!

Gerry Giovinco

 

 

 

The Comic Company:
The Studio

Tuesday, August 10th, 2010

Gerry Giovinco and Bill Cucinotta

 

Superman has the Fortress of Solitude. Batman has the Bat Cave. Hugh Hefner has Playboy Mansion. (That lucky bastard…)

The great heroes always had a secret lair, a home base, a castle of sorts. These mythic headquarters become a trademarked extension of the person themselves and ad to the legacy of grandeur attributed to their deeds and accomplishments.

 

Gerry's space at the Studio

 

I always had a fascination for a “clubhouse” mentality. I remember being about four years old and having secret meetings with my younger brother, Tom, in a dark closet illuminated only by our dim nightlight which we had drug in before we closed the door. This was our secret place, and though I’m sure my parents knew where we were, it gave us toddlers a sense of independence and awareness of self that we didn’t have when we were supervised by adults.

Two years later, Batmania would grip the world. All my brother and I could dream of was our very own Bat Cave buried beneath our house. We would spend hours scheming secret entrances to our gloriously imagined hangout.

As the years passed, there was always some kind of toy cabin, clubhouse, or tree house that anchored my activities with my three brothers and friends.

 

Room with a view

 

This continued into college where I would hole up with Bill Cucinotta and the other so-called Ducks in our commandeered DUCKWORK office on the thirteenth floor of the Philadelphia College of Art.

Given my own propensity for a hangout it is no surprise to me that the defining catalyst for Comico becoming tangible was the availability of office space at 1547 Dekalb Street in Norristown, PA.

Phil LaSorda’s older brother Dennis had just purchased a duplex in which he planned to operate his physical therapy practice. He offered Phil, Vince Argondezzi and me the opportunity to operate Comico from the space in the adjacent half of the building that he had no immediate plans for.

The iron was hot.

Comico, which until this point was as much a dream for Phil, Vince and me as that Bat Cave under my house, was about to become real. This was the moment of truth. It was time to “shit or get off the pot.”

Vince chose to leave the porcelain vacant and, though he would contribute his comic Mr. Justice to Primer #1, his partnership with Phil and me had ended.

 

Fred the Duck. Gerry Giovinco, Bill Cucinotta and Phil LaSorda

 

Phil and I had grown used to the idea of a third person in the partnership. It especially came in handy breaking stalemates on important decisions. We turned to Bill Cucinotta who had been my right hand man while publishing DUCKWORK at PCA.

Bill knew the Direct Market of the comics industry very well because of his experience working retail at Fat Jack’s Comic Crypt in Philadelphia. As a partner, his knowledge gave us an edge that we did not have before.

 

Partners

 

Comico’s partnership was once more a triumvirate and we had our own headquarters dubbed simply “Comico Studios”. We generally would refer to it just as The Studio never intending to confuse or compare it to The Studio in Manhattan where Bernie Wrightson, Jeff Jones, Michael Kaluta, and Barry Windsor-Smith hung their hats.

 

Recently I have heard stories from various Comico fans that had found their way to Norristown and decided to look up the Comico headquarters which, in their mind, was a shining tower of architectural wonder. They were surprised to find that it was simply an old three-story, stone-fronted, duplex building that was once a family home with a wooden porch located on the corner of a busy street in a tired industrial town whose glory days had long passed.

Our main activities took place in what would have been the living room and dining room of the original house, complete with very dated orange, shag, wall-to-wall carpet that covered beautiful hardwood floors. Eventually the bedrooms would become offices as our staff expanded.

At the time all of the guys that hung out at the studio were college age and we had a very fraternal sensibility that had carried over from our DUCKWORK experience.

We tended to play as hard as we worked and seemed to never leave the building, often crashing on the couch or cots that we had brought in for the many all-nighters that were pulled to meet deadlines or to just hang out. The pizza shop on the opposite corner made it easy for us to always have food and drink.

Our families forgot who we were.

Posters and art covered the walls. There was a riddled dart board that was used to shake out those punchy moments in the wee morning hours. It was not unusual to find the mantel of the fire place lined with empty beer bottles.

 

Bill Cucinotta and Bill Anderson, Trashed and too close for comfort

 

This would all change eventually as Comico became more of a business and less of an adventure but those early days harbor all of the most romantic memories of young guys setting out to conquer the world of comics as they knew it with little more than hope, a dream and some talent.

 

Reggie Byers and a new shipment

 

We would get visitors. Many with portfolios or scripts in hand. Some just curious. The visitors that thrilled me the most though were heros that provided inspiration so great that I get misty thinking about their visits even today.

Murphy Anderson whose Visual Concepts Inc. was our flat color separator and would visit often.

Joe Kubert, whose school we offered a small scholarship to, and whose sons eventually worked on our books, stopped in to say hi.

Dick Giordano along with Pat Bastienne would stop by for holiday parties.

All of them are comic book legends.

They would marvel at our humble space and it would take them back to stories of the good old days when they, themselves were kids in the industry holed up in hotel rooms knocking out an issue by committee overnight.

The twinkle in each of their eyes as they reminisced is something I’ll never forget.

When I write these articles, I get that twinkle and I remember why I love making comics.

It is more than the art of it. More than the love of the medium. More than the camaraderie of other comic artists.

It is being part of it all.

Being part of the history of all the folks that made the comics that put a smile on the face of a reader young or old.

 

Gerry Giovinco, Reggie Byers, Phil LaSorda, Bill Cucinotta. Neil Vokes (in back), Matt Wagner, Rich Rankin

 

Being part of a unique tradition of a wonderful medium and passing it forward to the next generation.

 

Snowmageddon trashed the front porch

The clubhouse is a lot different today. It exists in a technological wonder called the internet. It is not bricks and mortar like the old duplex in Norrisown. It is digital and the visitors stop in from all over the world.

Our new headquarters has a name. It is CO2 Comics.

It has an address: www.co2comics.com

Stop and visit.

Visit often.

Making comics because I want to.

Gerry Giovinco

The Comic Company:
Duckwork

Tuesday, August 3rd, 2010

 

Enter at your own risk

 
An ominous, orange glow cast its pall across South Philadelphia in the spring of 1981. It was a sign plastered with fluorescent tempera paint on a thirteenth floor window of the ARCO Building on Broad and Spruce streets, home of most of the classes taught at PCA, Philadelphia College of Art which is now known as the University of the Arts, one of the most respected art colleges in the country.
 

Room with a view

 
The letters that read “DUCKWORK” could be seen as far south as Veterans Stadium where the Phillies had won the World Series just months before and marched past PCA in their triumphant parade that rocked the City of Brotherly Love.

Behind the window was the office of a motley group of art students banded together to publish a “student” newspaper by the same name.
 

John "Bondo" Rondeau settles in front of a huge print that we had "aquired" from a show at PCA that featured a famous cartoonist alumnus, Anrnold Roth, who ironically had been expelled from the school when he was a student.

 
DUCKWORK, though tacitly supported by the school, was never a school newspaper. It was a publication commandeered by an assembly of comic art enthusiasts led by myself that defiantly produced comics in an educational environment that, at the time, considered the medium to be kitsch and derivative.
 

DUCKWORK Covers 1 & 2, Cover #1 illustrated by Bill "Fostex" Foster, #2 by Gerry Giovinco with inks by Bill Anderson

 
Our pseudo-fraternity proclaimed each of us as DUCKS and, as a proud rogue clan, we wreaked havoc on the school with our publication and our mischievous pranks some of which might have us arrested if done today.
 

Bill Bryan who is now at CBR Woodworking where thay make incredible furniture for offices and corporate spaces among other things. http://www.cbrwoodworking.com/index.html


 

Evan Nurse was a Jr. Duck who attended a cartooning class on weekends at PCA for young students. Evan's senior prank at Sharon hill H.S. was to join the girls Lacross team. They let him play but they made him wear the kilt. He is now an AV instructor at an area High School.

 
PCA had very little sense of community at the time. Because of this, our little group managed to control Student Council and Arts Council giving us the opportunity to allocate funds and office space for our ventures. The DUCKS ruled!
 

DUCKWORK Covers 3 & 4, both illustrated by Gerry Giovinco

 
DUCKWORK quickly became a magnet for cartoonists especially after it became known that I was attempting to start a comic book company named Comico with two friends of mine from high school, Phil LaSorda and Vince Argondezzi.
 

DUCKWORK Covers 5 & 6, #5 illustrated by Bill "Cooch" Cucinotta, #6 by Matt wagner

 
Bill Cucinotta, my partner here at CO2 Comics, knew of me and Comico from Creation Conventions and was enthusiastically involved with DUCKWORK from the start.

Nick-named Cooch, his loyalty and ability to get the job done whenever needed along with his knowledge of the direct market derived from his experience working retail at Fat Jack’s Comic Crypt, Philly’s premier comic shop made him invaluable. It would later make him the most logical choice to fill the void left by Vince Argondezzi’s abrupt departure from Comico’s initial partnership well before our first book Comico Primer would be published.
 

Edwin Arocho is now a fine artist and musician living in San Juan, Puerto Rico

 
The list of colorful guys and gals that frequented DUCKWORK’s office is peppered with talented artists that went on to creative careers. I’ve included photos of several DUCKS. It is easy to see that besides comics, we were seemingly, also influenced by the movie Animal House!
 

Danny "Hank" Lange followed his dream and actually learned to play that guitar. He recently did a sound track for an award winning film. Check Dan out here: http://www.myspace.com/buskersblues


 

The fall of 1981 brought a new landscape to PCA. Two older buildings across the street had been purchased by the school and turned into dorms. One of these dorms would quickly become a DUCKWORK annex and be dubbed the SWAMP. The SWAMP was home to new DUCKS, Matt Wagner, Mike Leeke, and Dave Johnson, three guys that each would later play a role in the accomplishments of Comico.

 

Joe Cursio was another Jr. Duck who hung out at DUCKWORK and is now living

 
DUCKWORK was populated by students that lived on campus and commuters who often crashed at the office or the SWAMP. SEPTA strikes were usually great bonding experiences for the commuters of which I was one.
 

Joe "Zig" Zigler rarely showed up with clothes on... Joe is a fun pal that we've managed to lose touch with. Joe, if you are out there, drop us a line!

 
One commuting DUCK who recently has emerged on the web-pages of CO2 Comics with his wife and former PCA alumnus, Tina Garceau, is Joe Williams who has recently posted several great flashbacks about DUCKWORK on his blog at www.willceau.com.
You can read Joe’s 5 part DUCKWORK retrospective here.
 
By the time the spring semester had ended in 1982, a total of six issues of DUCKWORK had been published.

It was the end of my junior year at PCA. Phil Lasorda’s older brother Dennis had just purchased a duplex in Norristown for his Physical Therapy practice. He had offered us the opportunity to run Comico out of the half he was not using.

It was time for this DUCK to sink or swim. I left PCA to pursue a dream. Cooch came along as well. Without its leaders DUCKWORK quicky faded away but Comico was about to become official.

When it came time to take the big leap of faith, Vince chose not to commit and Bill took his seat at the drums. Phil, Cooch and I were now the standing partners of Comico as we began to solicit our first publication.
 
Matt Wagner was a prolific contributer to DUCKWORK and continued to contribute as Comico took off. Matt’s feature Grendel first appeared in Comico Primer #2 and went on to become an iconic character in comics. Comico also published Matt’s Mage the Hero Discovered.
 

Matt Wagner, The Comic Artist Discovered.

 
Mike Leeke was significant as an artist on ROBOTECH and later went on to pencil Bill Willingham’s popular ELEMENTALS.
Mike’s contributation to CO2 Comics. The Amazing Liberteens, can be seen Here.
 

Mike Leeke, who would later become the penciler extraordinare of ROBOTECH and ELEMENTALS is just thrilled that he can hide all of his mechanical pencils and rapidograph pens in his tremendous fro!

 
Dave Johnson was also a penciler on the ROBOTECH series.
 

Dave Johnson, former denizen of the SWAMP and penciler on ROBOTECH The Next Generation for Comico.

 
Joe Williams along with his wife Tina Garceau creates Monkey and Bird which is featured here on CO2 Comics.
 

Joe Williams is now a featured artist here on CO2 Comics with his wife Tina

 
Bill and I have ironically redeveloped our webs. We’ve gone from DUCKWORK to Web Comics with a long history in between.
 

Bill "Cooch" Cucinotta reclines on a cardboard 3-D project that was retired to the hall in front of the DUCKWORK office

Ouch! Gerry Giovinco, is another Duck trapped in a world he never made!

 
NOTE: In 1984, two years after the DUCKWORK crew had disbanded at PCA, Jim Carrey makes his Hollywood debut in an NBC television series titled “The Duck Factory” about a quirky group of animators trying to keep their studio alive. Kinda makes you wonder…

The Comic Company:
How to Start a Comic Book Empire

Tuesday, July 13th, 2010

I became obsessed with making comics when I was in high school during the late 1970′s. I wasn’t content with just drawing them, however. The process of making comics was not complete for me until the comics I had drawn were read by an audience. 

I would make comics and print them on an old mimeograph machine then distribute them around school, usually selling each copy for a nickel. I always considered my calling to be that of a cartoonist but in reality I was a born comics publisher. 

CARTOONING THE HEAD AND FIGURE By Jack Hamm

 I read a lot of comics and I read a lot of books about comics and their history. I read books on how to draw and how to draw cartoons. My favorite books were two by Jack Hamm. Drawing the Head and Figure and Cartooning the Head and Figure published by Grosset & Dunlap in 1963 and 1967 respectively. These books are so great they are still published today by Perigee Books. Get them if you can.

 I considered myself self-taught and I was constantly on the prowl for more material to learn from. Unfortunately, there were no books that I found that actually taught how to make comics.

THE COMPLETE BOOK OF CARTOONING By John Adkins Richardson

In 1977 Prentice-Hall published The Complete Book of Cartooning by John Adkins Richardson. My world had changed. The secrets to making comics were out of the bag and brilliantly collected in just over 250 pages of lavishly illustrated, intelligently composed and detailed instructions. More important to me was that this book paid specific attention to creating comics for reproduction.

The publisher in me was percolating. 

Though the production information in this book is completely outdated today, all of the other content is a must read for anyone interested in creating comics. Copies can be found online. Trust me, if you have not read it, it belongs in your library! 

I tell my children to constantly be aware of and use all resources to achieve the most success. When I was coming up there was no internet with a seemingly infinite knowledge base as there is today. I had to search for information in strange and unusual places. Sometimes the knowledge found me. 

FREE ENTERPRISE Magazine

In the summer of 1979, the year I graduated high school, I opened my mailbox and found a magazine that had been placed there by my next door neighbor. It was an old copy of Free Enterprise “The Magazine That Makes You Money” originally published in April 1978. The cover featured Poster King Ted Trikilis who had cashed in by selling the famous Farrah Fawcett poster. 

HOW TO START A COMIC BOOK EMPIRE By Don Rico

Inside, however, was my gold-mine. A comic feature titled How to Start a Comic Book Empire by Don Rico who had received an Inkpot award in 1976 at the still young San Diego Comic Con. 

The comic adventure of Captain Free Enterprise chronicled the hero showing an aspiring entrepreneur how to publish comics detailing how to buy art, manage expenses, sell advertising, print and distribute product. 

BIG BOOM IN ADULT COMICS By Len Andrews

Following the comic were two articles, Big Boom in Adult Comics by Len Andrews and Best Buys in Comic Collectibles by Cara Greenberg. Both gave a stunning outsiders view of the early days of the Direct Market. 

BEST BUYS IN COMIC COLLECTIBLES by Cara Greenberg

All three features are posted here for historic reference. 

The Publishing Monkey in me was bouncing off the walls! 

I quickly called two of my friends who were also aspiring comic creators, Vince Argondezzi and Phil LaSorda. Both of them had graduated the year before. We got together and laid out a plan. We had a distinct advantage over the business model that Captain Free Enterprise described. We would create our own art, eliminating half of the expenses he outlined. 

Comico the Comic Company was conceived. 

I spent the rest of that summer cavorting around comic conventions in my Thing costume as seen in the wildly popular film that we posted here on CO2 Comics. Those conventions represented a lot of networking, education and maturing. Comico was a solid idea that would require a lot of nurturing, planning, and development especially since the three original partners were all now enrolled in separate colleges. 

Notice in the Captain Free Enterprise story he is seen flying into the San Diego Comic-Con International were many of you are this week 32 years later! While you are out there, look for CO2 Comics contributors Raine Szramski and Mitch O’Connell, also keep an eye out for all CO2 Comics updates

Captain Enterprise descends on The San Diego Comic Con

Making comics because we want to! 

Gerry Giovinco


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