Posts Tagged ‘CO2 Comics’

The Comic Company:
How to Start a Comic Book Empire

Tuesday, July 13th, 2010

I became obsessed with making comics when I was in high school during the late 1970’s. I wasn’t content with just drawing them, however. The process of making comics was not complete for me until the comics I had drawn were read by an audience. 

I would make comics and print them on an old mimeograph machine then distribute them around school, usually selling each copy for a nickel. I always considered my calling to be that of a cartoonist but in reality I was a born comics publisher. 

CARTOONING THE HEAD AND FIGURE By Jack Hamm

 I read a lot of comics and I read a lot of books about comics and their history. I read books on how to draw and how to draw cartoons. My favorite books were two by Jack Hamm. Drawing the Head and Figure and Cartooning the Head and Figure published by Grosset & Dunlap in 1963 and 1967 respectively. These books are so great they are still published today by Perigee Books. Get them if you can.

 I considered myself self-taught and I was constantly on the prowl for more material to learn from. Unfortunately, there were no books that I found that actually taught how to make comics.

THE COMPLETE BOOK OF CARTOONING By John Adkins Richardson

In 1977 Prentice-Hall published The Complete Book of Cartooning by John Adkins Richardson. My world had changed. The secrets to making comics were out of the bag and brilliantly collected in just over 250 pages of lavishly illustrated, intelligently composed and detailed instructions. More important to me was that this book paid specific attention to creating comics for reproduction.

The publisher in me was percolating. 

Though the production information in this book is completely outdated today, all of the other content is a must read for anyone interested in creating comics. Copies can be found online. Trust me, if you have not read it, it belongs in your library! 

I tell my children to constantly be aware of and use all resources to achieve the most success. When I was coming up there was no internet with a seemingly infinite knowledge base as there is today. I had to search for information in strange and unusual places. Sometimes the knowledge found me. 

FREE ENTERPRISE Magazine

In the summer of 1979, the year I graduated high school, I opened my mailbox and found a magazine that had been placed there by my next door neighbor. It was an old copy of Free Enterprise “The Magazine That Makes You Money” originally published in April 1978. The cover featured Poster King Ted Trikilis who had cashed in by selling the famous Farrah Fawcett poster. 

HOW TO START A COMIC BOOK EMPIRE By Don Rico

Inside, however, was my gold-mine. A comic feature titled How to Start a Comic Book Empire by Don Rico who had received an Inkpot award in 1976 at the still young San Diego Comic Con. 

The comic adventure of Captain Free Enterprise chronicled the hero showing an aspiring entrepreneur how to publish comics detailing how to buy art, manage expenses, sell advertising, print and distribute product. 

BIG BOOM IN ADULT COMICS By Len Andrews

Following the comic were two articles, Big Boom in Adult Comics by Len Andrews and Best Buys in Comic Collectibles by Cara Greenberg. Both gave a stunning outsiders view of the early days of the Direct Market. 

BEST BUYS IN COMIC COLLECTIBLES by Cara Greenberg

All three features are posted here for historic reference. 

The Publishing Monkey in me was bouncing off the walls! 

I quickly called two of my friends who were also aspiring comic creators, Vince Argondezzi and Phil LaSorda. Both of them had graduated the year before. We got together and laid out a plan. We had a distinct advantage over the business model that Captain Free Enterprise described. We would create our own art, eliminating half of the expenses he outlined. 

Comico the Comic Company was conceived. 

I spent the rest of that summer cavorting around comic conventions in my Thing costume as seen in the wildly popular film that we posted here on CO2 Comics. Those conventions represented a lot of networking, education and maturing. Comico was a solid idea that would require a lot of nurturing, planning, and development especially since the three original partners were all now enrolled in separate colleges. 

Notice in the Captain Free Enterprise story he is seen flying into the San Diego Comic-Con International were many of you are this week 32 years later! While you are out there, look for CO2 Comics contributors Raine Szramski and Mitch O’Connell, also keep an eye out for all CO2 Comics updates

Captain Enterprise descends on The San Diego Comic Con

Making comics because we want to! 

Gerry Giovinco

Making History

Thursday, July 1st, 2010

The Fourth of July. Independence Day. The birthday of America. A time to appreciate the rich history of our country. A history that makes us uniquely American. History is what makes us who we are, biologically, emotionally, intellectually, and creatively. The choices we make about our future are tempered by lessons learned from accomplishments, mistakes, tragedies, losses, and victories. We can never truly control our destiny but history is our only guide for navigating the unknown future.

CO2 Comics Homepage

The Fourth of July. Independents Day. The birthday of CO2 Comics. We are one year old and we appreciate every minute of it. For us, it is a celebration of the moment in time when we first, publicly revealed our web site http://www.co2comics.com/. It is the celebration of the culmination of years of dreaming, experimenting, hypothesizing, observing and anguishing over history. The history of comics. Our place in the history of comics. How we will use that history to navigate and pioneer the future of comics at this, the Dawn of the Digital Age.

Comico Covers

Mike Sterling reminded us a few weeks ago on his blog Progressive Ruin , that Bill Cucinotta and I had stood at the brink of a new age in comics before as publishers of Comico. We are proud that we had charged in with the likes of Pacific, Eclipse, Warp, Aardvark-Vaneheim, Capital, First and others laying the foundation for what would become The Independent Age.

Top: Bill Cucinotta, Vince Argondezzi, Phil Lasorda, Gerry Giovinco Bottom: Aaron Keaton, Andrew Murphy

Like our forefathers who fought valiantly to establish the ideals and conventions of freedom that make America what it is today, the early Independents left a trail of casualties while they set standards for creator rights, compensation, quality, format and innovative marketing in the fledgeling Direct Market. Comico, a briefly shining star in the industry, unfortunately, is among those ruins but its legacy should be remembered as should the lessons learned from all the pioneers in comics, wether they be the innovators of cave drawings, nineteenth century French publications, Gold, Silver or Bronze Age Comics, Undergrounds, Independents, and now, Digital.

Understand the past before challenging the future.

DAK

This is a lesson I learned from David Anthony Kraft one evening overlooking Georgia from his home perched high on Screamer Mountain during the mid 1980’s. The long time Marvel editor and writer and publisher of Comics Interview had a unique perspective of the history of comics because he had the opportunity to work and speak with legends that had created comics from the dawn of the industry. He appreciated my enthusiasm for change but emphasized understanding the reasoning for why comics had been made the same way for forty years.

Don’t fix what’s not broke? No. Understand the past before challenging the future.

This has been a historic year for comics. The Digital Age is blossoming. What it will be like in full bloom can only be imagined. We know that CO2 Comics will be part of it. We have seen the power of the internet. We know the potential of the downloadable content. We do not underestimate the value of the printed product. We know and respect the power of the medium of comics.

Our first year as CO2 Comics started humbly last Fourth of July weekend with just a few pages of comic art by Bill and me, an introduction and the basic structure and design elements that remain intact today. During our maiden year we have had the pleasure of being able to post the work of over twenty creators, many of which were friends with strong ties to our Comico days. We have accumulated nearly 600 pages of comic art about ten times the amount of work that had been published by Comico in its first year.

CO2 Comics Year One

The audience has been bountiful. CO2 Comics has received nearly two million hits in its first year! In 1982, when Comico began publishing, it was inconceivable to reach an audience like that. Our sales figures of the two Primers that we published in our first year were just a few thousand copies, combined.

We know that as Comico grew into a significant publishing house, CO2 Comics, likewise, will make a major impact in the comics community.

Why? Because history repeats itself.

We also know that we as publishers are older and wiser. We have a proven history of learning from our mistakes, exploring unique options, and pressing the envelope. We also know from failure. We know that Comico, for all of its successes, became a casualty, but it laid a foundation for a future. We are living in that future now and looking into the next horizon.

CO2 Comics considers our first year a beta year. In many ways it was a campaign that developed a life of its own. This next year will be even more exciting. New product will appear on the site, new comics by new creators. Digital, downloads will be developed for e-reading devices, and we will release our first products in print.

A key theme that will prevail throughout will be history. We are excited about comic history and our first print product will have tremendous historic value for the entire comic community. I would love to tell you about it right now, but it’s a surprise! Actually, it has been a tremendous amount of work, a true labor of love, and so important to Bill and I that we will announce it only when it is 100% ready to fly.

Until then we will keep the subject of history alive in our blog with a new weekly feature, The Comic Company, that explores some of the innovations we tackled in our early years of Comico. Inspired by the Progressive Ruin blog, and the interest that was generated by it, we will look at the highlights of the Dawn of the Independents and our involvement in an exciting time in comics history.

Making comics because we want to!

Making history because we just can’t help it.

Gerry Giovinco

Flashback to the Past

Tuesday, June 15th, 2010

As CO2 Comics closes in on its first anniversary we can’t help but reminisce about what got us this far. Looking back over the past year doesn’t require much of a stretch of the old memory muscle in our heads but Bill and I have a history in the comics industry that goes back nearly 30 years and believe me, some of those memories need to be jogged with a crowbar to snap back to the surface.

That’s why we were so tickled when Mike Sterling resurrected a vintage Comico promo kit that was circulated to retailers back in 1985 and posted it here for the world to see on his website progressiveruin.com.

Most folks that have been following CO2 Comics know that Bill and I were two of the founding partners of Comico. Seeing this promo kit online brought back a lot of memories of Comico and those early days of the Independent comic movement.

Inspired by the archives shown here we’ve decided to dredge up little gems from our own collections and share them here on a weekly basis.
We hope you’ll enjoy them and share some of your Comico treasures with us as well. So please enjoy the link to Mike’s site and return regularly for future updates about the past.

 Gerry Giovinco

The genius of CO2 Comics is revealed!

Monday, June 14th, 2010

I knew it!

We are geniuses at CO2 Comics and the following video proves it!

http://www.youtube.com/watch?v=u6XAPnuFjJc

Without knowing it we have built CO2 Comics on the proven fundamental basics of human motivation, Autonomy, Mastery, and Purpose!
The beneficiaries of this is everyone.
CO2 benefits because we get to present tremendous comic art everyday on our site.
The creators benefit because they have the opportunity to be in control of their works, how they are created, presented,  packaged and sold.
The readers benefit because they get to experience great comics in the making that they would have never seen while reading the traditional formula fed comics.
The final result is what most of us folks that love comics have always felt was our purpose in life.
We are creating great comics for the world to see and, hey, we are doing it for FREE, yet out of that will come rewards that will exceed our expectation!

I just know it.

Gerry Giovinco

The Gutter | CO2 Comics Offers a Sneak Peek

Tuesday, April 13th, 2010

Trailblazing, Canadian comic artist, Bernie Mireault is currently wrapping up production on his first graphic novel.

To Get Her

TO GET HER is a book length work that features characters well known to fans of his signature work, The JAM.

Gordon Kirby, his girlfriend, Janet and Gordon’s dog, Harvey move into a new direction as the cast takes on the greatest oppressor of all, the daily routine of real life.

Gordon Janet & Harvey

Though soon to be published in print format, Bernie Mireault has offered a sneak peek in the form of an excerpt presented on CO2 Comics where his short stories CABLE, ISAAC vs. ELI, OF The SPHERES and the animated comic, The JAM LIVES have been popular features.

Bernie Mireault on CO2 COMICS

The 24 page, preview of TO GET HER will be posted in the form of weekly updates and will be sure to keep fans informed of publication dates and details of the soon to be completed graphic novel.

Bernie’s work on The JAM, which had been published by Comico, Slave Labor Graphics and Caliber, had been nominated for both Harvey and Eisner awards, as has his work on Matt Wagner’s Grendel.

Sunday Weekly Update | YI SOON SHIN

Sunday, April 4th, 2010

New page of YI SOON SHIN by Onrie Kompan
Giovani Paolo Timpano is now available.

YI SOON SHIN Update

Click here to read this comic NOW! 

 

yi_soon_shin_comic1To purchase a printed copy of issue #1,
now on sale,
please contact Onrie Kompan.
Visit the official
YI SOON SHIN Warrior and Defender
website Here








Issue #2 premieres 4/16/10 at The Chicago Comics Entertainment Expo (C2E2).

Pre-order Issue #2 by clicking on the following link Here

Finding Ginger Fox: Pop Star or Pop Art

Thursday, March 25th, 2010

Ginger Fox made her debut on Nickelodeon/TeenNick this past Friday, March 19, 2010.

This is not the smart, saavy, sexy Ginger Fox character created and written by Mike Baron and illustrated by Mitch O’Connell that graces the web pages of CO2 Comics in full, glorious color.

Nickelodeon’s Ginger Fox (Ginger Rosselin Cynthia Fox), played by actress  Betsy Rue, is a washed-up pop star trying to make a comeback. Her exploits were featured in an episode titled “iFix A Popstar” on the popular television show iCarly that stars Miranda Cosgrove as Carly.

The show, which is aimed at young teens, broadcast this episode in which Carly and her friends attempt to help Ginger Fox resurrect her career but discover that the has-been star is a bona fied, uncouth idiot. The episode is an obvious parody of Britney Spears and her bungled 2007 MTV Music Awards performance.

Nickelodeon's Ginger Fox

In stark contrast the lead character in Baron/O’Connell’s The World of Ginger Fox is a determined, intelligent and stylish executive of a Hollywood film studio of the 1980’s.
The World of Ginger Fox was first published as a graphic novel by Comico Comics in 1987 and is now one of the many fine comic features that are updated weekly on CO2 Comics.

GINGER FOX Graphic Novel by Mike Baron and Mitch O'Connell

The introduction of Nick’s Ginger Fox character has generated a search engine buzz that has tracked down many women whose real name is actually Ginger Fox and has lead many young teens to the CO2 Comics site to find comic material that may be intended for a more mature audience.

Though there is material that is perfectly acceptable for young readers, especially those that are considered “young adults,” the general disclaimer on the site reads:
CO2 Comics is created by Adults for Adults. Some comics on this website contain subject matter that may not be appropriate for children.”

We do not consider any of the material on CO2 Comics to be obscene or gratuitous. There are enough mature themes found throughout the site, however, that warrant our position as responsible publishers to notify readers in advance.

This is a fine example of why parents should remain involved with their children’s experience on the internet. We hope that our efforts can support attentive parenting and lead to a positive comic reading experience for all.

CO2 Comics
Making comics because we want to.

Thursday Weekly Update | The World Of Ginger Fox

Thursday, March 25th, 2010

New page of The World Of Ginger Fox by Mike Baron
& Mitch O’Connell is now available.

GINGER FOX Update

Click here to read this comic NOW!

The Gutter | CO2 Comics & Steve Lafler
Together at Last

Tuesday, March 23rd, 2010

Bill and I first met Steve Lafler back in the early eighties at one of the many comic conventions that we frequented as we promoted our then upstart comics publishing company, Comico.
Steve was a regular at most of them, so it could have been in Chicago, Houston, San Diego or any of the many along the road. 
Comic conventions have two parts to them.
The first part is the convention itself, were you are tied to the booth greeting fans, occasionally sneaking away to network when things are slow.
The second part happens after the hall is closed, at dinners and hospitality parties with new and old friends. These are usually fun gatherings that run into the wee hours of the night and are where networking, bonding, and most of the real business of comics gets done. 

Dogboy

 Being rookies at the game, my young partners and I did our best to fit in at those get-togethers and find acceptance among the comics professionals, many of which were our own personal heroes. Among them all, Steve stood out as a mentor and a role model for reasons that were personal to all of us at Comico
 Steve’s style was unique and clearly not mainstream, his subject matter was psychedelic with a twist of the occult and, most importantly, he too was a self- publisher standing alone at the helm of the imprint Cat-Head Comics pushing his own black-and-white comic, Dog Boy.

Steve’s acceptance, enthusiasm, and infectious attitudes about individuality, creator’s rights, and independent publishing were refreshing, supportive and motivating to us, especially since they paralleled our own commitments towards publishing comics.
Flash forward nearly three decades and little has changed.

Comico has long escaped Bill and I but our latest creation,
CO2 Comics, has given us a new vehicle by which to present our own work and the work of other great comic talents that share our vision of a cooperative environment where comic creators can support each other creatively and economically through cross promotion on the internet and using the accessibility of self publishing resources. 

BUGHOUSE Graphic Novel

Steve Lafler is still doing his own thing having published over fifty comics himself.
Steve also has had the luxury of seeing his work also published by Fantagraphics and Top Shelf Productions.
He has had the opportunity to brag that his Bughouse graphic novel has been declared one of the top 100 best comics of the last decade and he continues to self publish and explore the boundaries of the medium by posting his comics in blog format and publishing via Print on Demand.
Steve’s enthusiasm remains unbridled as evidenced by this recent facebook quote “I can’t believe how much goddamn fun it is to slap ink on bristol board, holding a brush sideways to draw tire treads. Livin’ the dream, baby.”

So it is no wonder that the time has finally come for CO2 Comics and Steve Lafler to work together doing what we do best, have fun making the best comics we know how. 

El_Vocho

   

CO2 Comics is more than proud to be presenting Steve’ earliest professional work, Dog Boy and his most current work El Vocho which will soon be available as a graphic novel published by Steve himself under his Manx Media Label.  

Manx Media Publications

El Vocho T-shirts

To view more of Steve Lafler’s other available titles visit this link: http://www.stevelafler.net/ 

While you are there, buy some comics and get one of those coolEl Vocho” t-shirts! 

Don’t forget to support all the other creators on CO2 Comics who have provided over 400 pages of comics. 

Do so by reading their work, visiting the provided links and purchasing related products. 

CO2 Comics is committed to delivering great comics direct to the consumer.
We have recently reached our one millionth hit on the site and would like to thank you for your appreciation, enthusiasm, and support. Please share your experience with your friends.

Making comics because I want to, 

Gerry Giovinco

The Gutter | The World Of Ginger Fox

Thursday, January 28th, 2010

Flashback to the Eighties!

Ginger Fox Cover

Ginger Fox Cover

The World of Ginger Fox
by Mike Baron and Mitch O’Connell, originally published by Comico in 1986 as a 64-page graphic novel, is nothing short of stylish eye candy derived from the exciting nineteen eighties’ era of high hair, shoulder pads, and excesses of wealth.

gfstrip72b

Ginger Fox is presented anew beginning this week on the web pages of CO2 Comics.

The tale of romance, adventure and intrigue, set in the Hollywood of the mid-eighties featuring the smart, sexy and savvy Ginger Fox and a cast of strippers, martial artists, hit men, drug addicts, gat-toting bodyguards and celebrity cameos will be released in weekly installments and is available without fee or subscription as are all comics currently available at http://www.co2comics.com/pages/co2_comics.html.

One quick look at the credits of Mike Baron and Mitch O’Connell will give a good idea of what a treat to expect.

Writer Mike Baron has been one of the most innovative and honored creators in comics since he broke into the field with NEXUS in 1982 with artist Steve Rude.

He has written numerous mainstream comics, including Marvel’s The Punisher and DC’s The Flash. He is also the co-creator of BADGER, FEUD, SPYKE and a number of other renowned titles. He also penned the ROBOTECH graphic novel published by Comico.

ike-baron-comics

Mike Baron Comics

Mike has been nominated for Best Writer in the Kirby, Harvey and Eisner Awards numerous times, and has won several Eisners for his work on NEXUS.

Illustrator Mitch O’Connell’s first graphic novel was Ginger Fox at the age of 25.

Mitch O'Connell Newsweek

Mitch O'Connell Newsweek

His stunning illustration work since has been featured in magazines from Newsweek to Playboy, on the covers of million selling CD’s and advertising campaigns from McDonalds to Coca-Cola!
Mitch’s fine art masterpieces have been exhibited from New York to Berlin to Tokyo and his tantalizing tattoo designs are a fixture on the walls of tattoo shops around the word! Mike and Mitch join the ranks of former Comico creators, Bill Anderson, Reggie Byers, Chris Kalnick, Mike Leeke, Bernie Mireault, Andrew Murphy, Rich Rankin, Neil Vokes as well as publisher creators Bill Cucinotta and Gerry Giovinco on the CO2 Comics site that also features work by Tina Garceau, Robert Jackson Jr., Onrie Kompan, Giovanni Paolao Timpano, and Joe Williams.

There are over 400 pages of free comic art available to read at CO2 COMICS.


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