Archive for the ‘The Gutter’ Category

COMICONOMY the Economics of Comics

Monday, January 30th, 2012

Pirates! Pirates everywhere!

It was just over a week ago when everyone was banding together to trash SOPA and PIPA. We can agree that, as creators, nobody likes pirates but we hated the idea of losing our rights to innocently pirate, ourselves. The idea of being shut down, fined or arrested for sharing music, images or video that we “borrow” for use  on our blogs and/or favorite social media brought together a nation of internet users that rallied to crush those bills and won an indefinite reprieve.

I guess we are all in agreement that it’s OK to pirate a little bit, so long as nobody is profiting directly from the pilfering. It is, after all, free advertising, right? As a creator, what could be better than seeing your work go viral and having the whole world find out about it besides, you know, being paid for it?

The real pirates, the bad guys, are the ones with those vicious torrent download sites, scanning entire issues of comics, ripping entire DVD’s of major motion pictures, and cataloging music by the truckload for downloads as mp3 files. Those guys are rapists! They literally rip the food right out of the creators’ mouths by preventing them from benefiting from sales that were lost to the downloaders. The downloaders are the pirates’ accomplices, they are pirates too, red handed with stolen goods and the first ones to share an innocent link or post tainted content.

So, SOPA and PIPA have been dead for barely two weeks and everyone is already screaming about how we have to take down the pirates. Comic artists everywhere are starving and nobody wants to pay for comics, especially if they can get them for free. What are we to do?

Kill the pirates! Shut them down!!

Please, just don’t use SOPA or PIPA.

Almost symbolically, good ol’ SEAL Team 6 heroically trashed a real-world, pirate compound in Somalia and rescued two aid workers that had been kidnapped. Nine pirates were killed. Everyone is happy!

This all got me to thinking. Pirates are a motivated lot, as are most bad guys. They don’t steal and plunder just for the fun of it. They do it  for the money. They gather up a ton of treasure and then they bury it on a deserted island. The downloader’s reward is free comics but the mastermind must be making a fortune to be willing to risk federal charges.

The pirates have figured out how to make money with comics while giving them away for free! Those rat bastards! If only we were that smart! Comic creators could be happy again.

Well Golly! Web comics have been using the same business model as the pirates for years now with varying degrees of success. We use it right here at CO2 Comics! Yet it is always a struggle to justify giving comic content away for free because it flies in the face of the old distribution system, the same system that has a stranglehold on the industry’s move to a digital market.  We are so afraid not to make a nice buck off a sale in a micro niche market that we are unwilling to make a small return on each sale in a potentially monolithic market or let graphically rich, free content drive streams of traffic through a sponsored website.

Free content drives every major website on the internet wether it is a search engine, a social network, a news agency or whatever. Who pays to use Google, Facebook, YouTube, Yahoo!,  Wikipedia, or Twitter? They are all among the top ten sites in the world and all worth BILLIONS of dollars! Content that is free to consumers has driven entertainment industries for decades. Newspapers,  radio, and television have all been huge beneficiaries of delivering free content.

Build a big enough comic reading audience in a free and open market and you will see the number of book sales begin to rise to numbers not heard of in decades. There is plenty of evidence that free web content has helped the sales of trades. Retailers will be happy to see a parade of new clientele march through their doors. We won’t have to read blog posts by comic artists crying duress driving down their power of negotiation to corporate publishing scum by playing a vulnerable hand. Free content also neutralizes piracy by taking away their only incentive to attract comic readers to their torrent sites.

Comic art has more value than we are daring enough to place on it. Let the work declare its own value and surprise yourself. Always remember that Disney is built on the back of Mickey Mouse and Time-Warner on the shoulders of Superman. Walt Disney believed in Mickey and let Mickey’ s success establish the worth of his company. Seigel and Schuster, in a fit of desperation,  sold Superman, a comic that nobody else wanted, for a lousy $130 and made someone else rich beyond their dreams.

Which creator would you like to be?

Let’s learn from the pirates. Comics are treasure even when they are free. We are in a position to command the destinies of our creative properties. Do not let senseless fear jeopardize the future of the industry. Take time to analyze and understand the market. Take control.

Celebrating Thirty Years of Comics History!

Gerry Giovinco


Eaten by Planet 29

Monday, April 18th, 2011

Some people are “old souls.” We’ve all encountered them, folks with an acute attraction and intuitive knowledge of a lifestyle or practice an earlier time. Their predisposition is an innate one that inspires theories of reincarnation.

Musicians, artists, engineers, scientists, architects and fashion designers top off a long list of vocations that are often peppered with these harbingers of the past that introduce new generations to nuances of a medium or a field that have lost or under appreciated over time.

One glance at the newest feature presented here at CO2 Comics will immediately drag you back to a bygone era of Golden Age comics.

Eaten by Planet 29

Kevin Atkinson’s EATEN BY PLANET 29 is so steeped in idioms of the most classic form of comics that one can’t help but begin to savor an imagined misty smell of newsprint conjured by the images pixelated by current technology on the computer screen.

Rogue Satellite Comics

Kevin’s greatest influences, Will Eisner and Robert Crumb are legendary in comics. His admiration for them and many other great masters of the field shines through his work from the lettering to the panel layouts, evidence of his education at Joe Kubert’s School of Comic Art.

A Texan background insures that Kevin’s characters are bigger than life, with exaggerated features and actions. His stories are fun and weird. All ingredients that make comics as a medium work best.

Kevin has been busy since he left Joe Kubert’s school in 1988, published by  BOOM Studios, Caliber Press, Eureka Productions, Kitchen Sink Press, NBM Publishing, New England Comics, Patchwork Press, Platinum Studios, Rip Off Press, &  Slave Labor Graphics.

Snarl, Rogue Satellite and The Tick

A comprehensive list of Kevin’s impressive credits can be seen on his Myspace page www.myspace.com/zackgolem.

CO2 Comics is proud to present his latest work EATEN BY PLANET 29. We hope our readers enjoy it as much as we enjoy bringing it to you.

Paradigm Shift in Comics

Tuesday, February 22nd, 2011

Deadlines, AAARGH!!!

Sometimes the stress of meeting a deadline can really get to you yet without the deadline some work will just never get done. The deadline is a necessary evil, especially in comics with monthly circulation schedules.

There's No Escape From A DEADLINE

Joe Williams and Tina Garceau do a nice job describing the perils in There’s No Escape From DEADLINE which can be read right here at CO2 Comics.

Back in the earlier days of comics one artist may have to hack out several comics in a month. Sometimes pools of artists would gather in a hotel room and jam to get an entire story done overnight. Guys like Joe Kubert can tell you stories like these all day long.

Joe Kubert, Photo Credit: Jim Salicrup for COMICS INTERVIEW

The worst part was that the pay was not so great considering all the work and talent that was necessary. This is why comics had long been considered the ghetto of the creative world.

Fans of CO2 Comics that have bought our first book David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection Volume 1 get a great inside look at what the industry looked like prior to the early 1980′s through interviews with many artists that had been there from the beginning of the comic book industry.

COMICS INTERVIEW: The Complete Collection

At times pivotal moments will pop up that retrospectively changed the course of comics and continue to effect the industry today.

One of those moments is described by Joe Rosen who had been a letterer in the industry since 1940 and during the eighties was still a go-to guy in the Marvel Bullpen.

Joe Rosen

He explains how his perspective was that creators generally used comics as a stepping stone to hone their skills, make a couple of bucks then move into a more rewarding career in advertising.

Joe credits Marvel with creating an environment with enough successful product, reasonable pay and benefits associated with contracts that creators could finally want to make a career out of making comics.

When you consider the great talents of the Silver Age, however, you still see a significant turnover with only a handful of guys and gals that are staples.

During the eighties, when the Direct Market begins to dominate distribution of comics, another shift occurs.

Dick Giordano, in his interview, describes an industry that was in danger of running out of talent as the older creators were getting set to retire and so few were being prepared to rise up the ranks.

Dick Giordano

Joe Kubert who tells about his comic arts school in COMICS INTERVIEW, along with some classes by Burne Hogarth at the School of Visual Arts in New York were about the only places that even taught comics at the time.

Dick, while he was running the show at DC, instituted a workshop for young talent that he hoped would help fill the impending void.

The educational efforts of these gentlemen and others that followed, the implementation of the Creators Bill of Rights and the success of the Direct Market and the diversity of product inspired by Independent publishers created a fertile environment that began to make comics an attractive career choice.

Today the numbers of talented people that describe themselves as comic professionals is astounding compared to the expectations of Dick Giordano in 1983.

Though the Comics Industry can still be a difficult place to forge a career full of financial gain it provides an opportunity for success that was unheard of just thirty years ago.

Comics have gained a respect in the artistic community and can no longer be described as a creative ghetto.

Most importantly creators now make comics because they want to, not because it is a humbling stepping stone to a greater career.

I enjoy finding these paradigm shifts as I read through COMICS INTERVIEW. The eighties was such a period of transformation for the industry as a whole and COMICS INTERVIEW was able to look at the whole era from inside out while giving us a clear view of the past through the eyes of the creators that had been there since the forties.

One thing that will never go away, however, is the dreaded DEADLINE and I think I just barely met this one. (Sorry, Bill)

Making Comics Because I Want to!

Gerry Giovinco


Digital ComiCards™

Tuesday, February 15th, 2011

KISS, my ass!

That had to be what Diamond was thinking when they began unveiling their plans for digital distribution through comic shops. The convoluted program that included plexiglass holders for weekly printouts, Avery labels, a cryptographically secure method to generate random codes along with multiple pricing variations between print and digital product was enough to make heads spin. And that was just the beginning.

Diamond’s obvious disdain for the tried and true KISS principal is either evidence that they are overthinking the concept of digital distribution as it relates to comic shops or they have absolutely no clue as to what they are doing.

Keep It Simple, Stupid,” needs to be pounded, repeatedly in every discussion about digital distribution in comic shops or it is absolutely destined for failure. Digital downloads are simple, inexpensive, impulse products that scream convenience at every level. Complicating the process is just antithetical.

There is a very simple and proven way of giving the retailers the opportunity to cash in on digital downloads.

Gift Cards!

It is so glaringly obvious that when Bill Cucinotta and I first began researching it last year we emailed the idea to Steve Geppi himself because we figured that Diamond would have the best chance of implementing the program.

It must have gone to his SPAM file!

It was so obvious that Marvel had already issued a couple of gift cards for Marvel Digital that were available in regular stores!

Just a thought...

Nearly every major retailer in the country has gift card kiosks that feature a variety of cards for everything under the sun including downloads for video games and MP3 players. Raise your hand if you ever purchased an iTunes card for a gift or received one from a well meaning friend or relative that did not know what to get you.

Gift Cards are a multi-billion dollar business because they are simple, convenient and familiar.

Diamond should be partnering with one of the leading gift card program companies to distribute collectible gift cards that would function just like an iTunes card. The buyer can purchase a card in a $10, $20, $50 value all with an assortment of collectible images on them that would act as advertisements for various publishers. (Marvel would hope that if the card had Marvel characters the holder would download Marvel comics as would any other publisher) The card in reality would give the holder open access to the entire iBook Store or Android App Store and hopefully the holder will buy all kinds of comics.

Retailers would get a cut of every card sold, and God knows that speculators will cause the collectible cards to have inflated value over and above face value making them much more potentially profitable to retailers than initially intended.

Diamond could swing the cards into every gift card venue in the country promoting comics while creating a collector frenzy that could parallel Pokemon and Yugio.

It’s a simple idea. It is practiced over and over by every type of company. And it generates huge amounts of money.

Just imagine miniature comic book spinner racks with tiny plastic cards that feature comic covers sitting on a counter. It could be the most profitable square foot in the whole store and it is a POS impulse product.

Who wants to make some money?

Since Diamond has dropped the ball we are ready to run with it. We’ve already named the product Digital ComiCard™ and are looking financial partners to make it happen. If you are seriously interested contact Bill or me directly.

Diamond, we’d be happy to play with you but please, keep it simple!

Digital Comics do not have to leave the local comic shop behind. Let us
show you how.

Making comics because I want to.

Gerry Giovinco


Angel in the Cloud

Tuesday, February 8th, 2011

What a month January was for comic creators and fans.

Where the hell did it come from!

It was as if a giant frying pan just cracked the head of the collective conscience of an entire industry.

If you were hibernating in a cave to dodge “snowmageddon” maybe you missed it.

People in comics were talking. I mean real discussions with a revolutionary tone that challenged the industry’s ascent of the slippery slopes into the digital age.

Creator’s rights, distribution, marketing, diversity were all buzz words that spilled from blog to blog igniting a firestorm of comments filled with insightful observations, solutions, and opinions.

Thank you!

Follow the discussions here:

A little more on the Creator’s revolution

Revolution?

Grassroots creators support campaign begins

The Creator’s Front for Diversity in Comics puts out a hilarious video

Creationism

What’s all this Creator-Owned talk?

Dear, Content Maker… by Dean Haspiel

Appless Comics

Working for a living: Joe Casey

The Not .99 Method

How to sell your book or comic for the ipad & iphone without Apples help

My big concern with comic downloads, The one thing nobody’s saying

2010 closed with comic creators and publishers exhibiting all the optimism of the Second Coming thanks to the iPad and its promises of broader distribution and fiscal opportunity. Wide-eyed and giddy there was a mad scramble for the Kool-Aid delivered in the form of apps distributed by the Almighty.

Maybe it is the spirit of Steve Gerber that has dashed to the rescue stirred by the parallels to his prophetic SOOFI.


Maybe it is just a sudden sense of independent empowerment.

Creators have snapped out of the trance and are recognizing the power of options that they have possibly taken for granted or have not fully explored.

Just in time!

No sooner has the aura faded, somewhat nefarious distribution standards have been established generating fears and doubts as we wade gingerly into the uncharted waters of digital distribution.

Let’s keep the discussion going! All we have in front of us as a comic industry is opportunity. Making the best of it is our challenge.

Thanks for the heads up, Steve!

Making Comics because I want to!

Gerry Giovinco

Revolution?

Tuesday, February 1st, 2011

There has been a lot of talk lately about a creator ownership revolution.

Are we kidding?!

Can we seriously refer to it as a revolution, now?

This whole idea of creator ownership and creator rights goes way back. What creator wouldn’t be hesitant to sell away the rights of their creation or just fritter it away on a work for hire contract, but hey, if you wanted to work in comics that’s how things were done.

Steve Gerber

Howard The Duck

The late Steve Gerber was the first guy I remember to have the guts to stand up and buck the system. The thumbing of his nose at Marvel who ironically was haggling trademark issues with the then adversarial Disney corporation over Steve’s brilliant creation, Howard the Duck, was the shot heard around the world for comic creators.

His collaboration with Jack Kirby on Destroyer Duck published by Eclipse Comics, an early Independent publisher, was an example of what was to come in regards to creator rights and ownership.

Destroyer Duck 1

Jack Kirby

Jack Kirby of course was the King of comic creators and he too required the support of comic creators everywhere in a battle for his rights which has yet to be settled years after his passing.

Creators have fought the good fight. They have educated themselves on copyright issues. They have marketed their works, self published, merchandised, licensed and have experimented with formatting in both print and digital.

Creators have brought diversity to the medium exploring genres well beyond superheroes. Their efforts have been awarded with film deals and other opportunities never afforded to comic creators back in the day.

This dynamic climate for creators has been in the making for over thirty years. It’s not a revolution, its a resolution to what was unfair in the industry for decades.

So why all of the sudden rhetoric? Why all of the jitters?

Because there is an air of complacency.

Distribution is one of the key ingredients to independence for the creator. The early days of the Direct Market, made it a haven for independent publishers and innovative creators. Without the Direct Market there would be no diversity in comics today. Marvel and DC have been happy to let a small niche of unique product proliferate but have always been quick to flood the market when there were signs of significant competition rising.

The Direct Market is suffocating as the demand for print shrinks and the biggest casualties will be the small publishers that publish the creator owned works, inciting an exodus to digital content distributors.

These same distributors have access to an enormous library of Marvel and DC works. If the big two were happy to flood the market of the monthly pull list, do you think they would care if they drowned the digital market with 70 years of available monthly content?

Remember, this is not just Marvel and DC we are talking about. Those guys in the New York offices actually love comics and probably enjoy a lot of the diverse content out there but Warner Brothers and Disney will need and want to protect their intellectual properties.

The best way to guarantee that Superman and Spidey have no competition is to make sure there can be none.

Comics are too easy to produce, publish and distribute compared to any other visual entertainment medium. Its too easy for another Mutant TurtleSpawn, Scott Pilgrim, or Wimpy Kid to sneak up and take market dollars.

TMNT, Spawn, Scott Pilgrim, Wimpy Kid

It is naive to think that the monster corporations are not intent on controlling digital distribution.

Revolution? No.

Wake up call?

YES!!!

Creators have got to be smart and protect the market for each other. We need to focus on innovative ways to market comics to the new generation of digital readers. Keep the sources open. Capitalize on the web. Be creative about sourcing revenue from free content as well as monetized downloads.
Be a community.

Beware of the competition. It is not each other. It is the super powers that be.

Most of all, value your creative freedom. It has been fought for for decades. Now is the time that we may have the greatest opportunity in front of us.

Let’s not let it slip away.

Making comics because I want to!

Gerry Giovinco


The Gutter: The NEW Direct Market

Tuesday, December 28th, 2010

2011 is just days away and the whole world is brimming with hope for better economic times. That’s what New Years is all about after all, a clean slate, a new beginning, a new resolve.

Personally, I hate the word hope. It is such and ineffectual state of mind. Hope, to me, is the most meager last resort in an effort to achieve or acquire a goal. If it is necessary to resort to hope, then it is assumed that all other efforts have been exhausted and failed.

Hope has managed to achieve a state of popular acceptance because of its blind faith nature. Those calling upon hope can equate it with placing their aspirations in the hands of God, a higher power or the Universe.

We are much too quick to resort to hope. It is too convenient and too acceptable.

So, I am unwilling to hope that 2011 will be a better year. I am determined that 2011 will be a great year especially for CO2 Comics.

New beginnings require change if we intend to see improvement. This is not Groundhogs Day where we can afford to keep repeating what has gone before.

Change is good!

The biggest change is how readers are going to get their comics.

Direct!

Not Direct Market but Direct to Customer.

I know I just blasphemed the market that has supported the entire industry for the last thirty years and made it possible for independent publishers to be able to sell their comics to a target market but it is time to acknowledge that for the comics industry to grow we are going to have to step outside of the comforts of the Direct Market to reach new audiences.

Dak Franklin

Direct to Customer is not really change it is the embracing of the oldest form of marketing with the most modern tools available. Ben Franklin did just this when he created the first mail order catalog to sell directly to his customers without ever meeting them. He could not have done it without a printing press and a postal service.

Today we have something better than a printing press and the postal service, we have the internet and digital downloads. In the blink of an eye comics can be delivered to your computer, cell phone or e-reading device.

Just a few of the comics at CO2 Comics

CO2 Comics delivers free content via our website with new updates daily. Award winning comic creators like Bernie Mirault, Mike Baron, Mitch O’Connell, Don Lomax and Frank Thorne top off a list artists that present two dozen features and hundred of pages of comics for your reading enjoyment.

The printing press and the post office still offer an opportunity to put physical book in our readers hands. Digital printing presses now give us the opportunity to print one book at a time. This Print on Demand method of publishing gives us the opportunity to produce books and ship them to you hot off the press.

Comics Interview On Sale, Premier Editions retire New Years

CO2 Comics first print publication, David Anthony Kraft’s COMICS INTERVIEW: The Complete Collection Volume 1, is a beautiful 680 page black and white book that is offered in two different paperback and hardback editions. The Premier editions which feature a classic style logo that has been available for a limited time only are set to expire on New Year’s Eve. Be a Direct Customer and get your limited edition while you still have a chance.

Direct to Customer comics, whether they be digital or print have the opportunity to find comic readers that may never make their way into a comic shop. Good comics will light a fire in the new readers making them want more and inspire them to share their interest with others.

Sharing the experience of good comics will promote the industry better than any marketing strategy. Word of Mouth is always the best promotion and thanks to social networks like Facebook and Twitter Word of Mouth spreads faster than ever before.

It will be the sharing experience that drives the customer back to the comic shops. Comic shops and comic conventions will be the homes of the culture of the comic enthusiasts. Comic shops will become cultural institutions where fans of the medium gather to share, educate and communicate face-to-face with others that enjoy the same interest.

2011 will be a dynamic year of change in the comic industry as digital content develops a stronger foothold. We all need to work together to enthusiastically promote the medium rather than resist the dramatic changes in format and marketing. A unified front will benefit everyone and ensure economic success for creators, publishers, distributors, and retailers alike.

This is the greatest opportunity for a new beginning since the first comic book was published let us all take advantage it. You can bet CO2 Comics will.

Happy New Year!

Making comics because I want to

Gerry Giovinco


The Gutter: A Christmas Wish for Comics

Tuesday, December 21st, 2010

Dear Santa,

That’s how they all start, the wish lists of children all over the world.
Dear Santa…

I’ve been lucky enough to have read a bunch of these letters because I’ve been dressing up as Santa since I was fourteen years old and visiting the children on my paper route to brighten up their Christmases.

Over the last 35 years I’ve performed as Santa in malls, department stores, hospitals, nursing homes, schools, private houses, and even in casinos in Atlantic City.

I have heard the wishes of thousands of children. Thousands!

This year I heard a request from a six year old boy that I had never heard before and I almost fell off of my Santa chair with excitement.

What could this little kid ask for that sent the Santa in me into such a tizzy?

When I asked him what he wanted for Christmas, he looked me in the eye and, with genuine enthusiasm, he asked for… comic books!

In Praise Of Classic Comics on LIFE.com

That’s right, COMIC BOOKS!!!

I asked him why he wanted comic books and he said he wanted to start a collection.

I asked him what kind of comics he wanted and he said he wanted all kinds of comic books.

I hope he gets them.

Honestly, in 35 years I never remember a child asking for comic books before this youngster and then I started to wonder how he was going to get them.

Will his parents know to go to a comic shop and if they do will they be able to find comics that are age appropriate for this little guy? When I was a kid you could find comic books anywhere, especially ones that a kid could enjoy.

Are there enough comics out there in the market today to maintain the enthusiasm of a six year old? Sadly, probably not.

What have we done. What have we done to comics.

Hey, I am as proud as the next guy that the comics industry has elevated the standards of the medium, extended creative freedom, and made comics that adults can enjoy. I’m thrilled that we no longer have to bear witness to headlines like, “No Funny Business, ” or “Not Just for Kids” But at what expense did we do it?

What about the little kids that that loved comics because they knew that they were made just for them.
Seriously.
That was part of what made comics special to me when I was a kid. They were made for me.

If I had a comic laying around my house I didn’t have to worry about anyone else besides me and my brothers looking at them. Nothing was in them that would attract my parents or a sister if I had one.

The world inside most comic books was a special place that was a boys only club. There were comics for girls of course but it was easy to identify which ones were girls only and which ones appealed to both genders.

I feel lucky because I am part of a generation that got to experience the growth of comics as a medium as I grew as a reader. Now that I am an adult I can still find exciting comics to read but when I look at my son or little boys like the one I’ve been discussing I feel bad because I know that they will never have the opportunity to enjoy comics the same way I was able to as a young boy.

Comics have become a bit self important and in the process the market has shrunk. The doors of the boys club have been flung wide open but instead of inviting in legions of converts, the already initiated got up and left.

In the wake of the exodus are the hardcore comic book enthusiasts who’s role as protectorate of the medium is as exclusive and solemn as that of a Templar Knight.

The comic industry needs to look at other entertainment mediums and recognize that there is a place for all levels of sophistication and interest. The diversity of the product and its general accessibility broadens the market base and offers an entry into comics that will allow new readers to seek their own level of comfort as they become more educated and aware of the idioms of the medium.

Look at sales figures of other entertainment media whether it be books, music, film, theater. Products that sell well and appeal to the masses usually are not the most highly rated by critics. With few exceptions, as the level of sophistication rises, the audience begins to shrink.

The commercial success of the popular form of any medium insures the opportunity for the creation of the more critically acclaimed work.

Comics have grown to be worthy of critical acclaim but that does not mean that the medium must abandon what put the POP in its status as part of pop culture.

Michael Chabon’s keynote speech at the 2004 Eisner Awards does a much better job of eloquently analyzing this idea. His entire speech can be found here but the summation of his thoughts are neatly defined in this quote:

“Children did not abandon comics; comics, in their drive to attain respect and artistic accomplishment, abandoned children. And for a long time we as lovers and partisans of comics were afraid, after so many long years of struggle and hard work and incremental gains, to pick up that old jar of greasy kid stuff again, and risk undoing it all. Comics have always been an arriviste art form, and all upstarts are to some degree ashamed of their beginnings. But frankly, I don’t think that’s what’s going on in comics anymore.
Now, I think, we have simply lost the habit of telling stories to children. And how sad is that?”

This year I have my own list for Santa..

Dear Santa,

Check out The Nostalgia League

I wish that comics can be fun again.

I wish that I could enjoy at least one or two entire stories in a single issue.

I wish that comics were cheap and printed on newsprint that I won’t mind rolling and stuffing in my pocket.

I wish I could find comics at the local convenience store on a spinner rack.

I wish I didn’t have to be willing to invest a year waiting for a story arc to conclude at the cost of $48.

I wish I didn’t feel obligated to preserve my comics in mylar bags and be fearful of leaving fingerprints on the glossy print job as I read them.

I wish I could open up a comic and see action on every page.

I wish my kids could enjoy comics the way I did.
I’ll leave cookies and milk by the mantle as usual.

Merry Christmas!

Making comics because I wanted to ever since I was a kid.

Gerry Giovinco

Comics Interview On Sale

The Gutter: He’s No Harry Potter!

Tuesday, December 14th, 2010

Long before Harry Potter and the rest of the sorcerers of Hogwarts had cast their spell upon the muggles of the world another magnificently talented wizard reigned supreme.

This unparalleled mage conjured forth comic art that had the ability to transcend the fantasies of the reader’s imagination and their physical desires.

From his pen flowed more than ink for as the glistening fluid drawn from the black marrow of of his inner demons dried upon the bristol parchment, words and pictures formed that brought life to fantastic, sword-wielding, warrior women that were unmatched by none.

The wizard? Frank Thorne, of course!

Frank began his fabled comics career in 1948 creating comics for nearly every genre imaginable including romance, horror, war stories, adventure, fantasy and erotica.

Some of his early work was on such notable titles as Perry Mason, Flash Gordon, Jungle Jim and The Green Hornet.

Jungle Jim

In 1976 Frank met his muse in the form of the scarlet tressed she-devil with a sword, Red Sonja and his career would forever be redefined.

Click to see more of Frank Thornes Red Sonja covers

Frank’s vision of Red Sonja for Marvel was so tangible that it leapt from the pages of the comics onto the stages of comic book conventions where Frank, as Thenef the Wizard, choreographed a small army of Sonja avatars personified by the likes of Wendy Pini, Wendi Snow, Angelique Trouvere, Linda Behrle, and Dianne Dekelb.

Frank’s inspirations of the flesh lead to his creation of of other fantasy female characters such as Moonshine McJuggs for Playboy, Ghita of Alizarr for Fantagraphics Books, Lann for Heavy Metal and Danger Rangerette for National Lampoon and High Times.

Danger Rangerette, Lann And Ghita

In 1989 Comico published Frank Thorne’s Ribit! a comic that Frank confesses, “was born from the tailings of Moonshine McJugs, my Playboy comic, and the film treatment for the Ghita of Alizarr movie.”

The Ribit character is unique among all of Frank’s creations. She is smaller, leaner, meaner, and greener than any of his bikini-clad, hell-raising women and she is sure to slice her way into your heart.

Ribit! 1

But what makes her more special than any of Frank’s offerings is that you can find Ribit! updated weekly, right here at CO2 Comics the new internet home of the great wizard, himself, Frank Thorne!


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