Archive for the ‘The Comic Company’ Category

How to Get Rich Making Comics

Monday, February 6th, 2012

First and foremost, if your reason for making comics is to get rich quick, get prepared for a big disappointment! Making comics is an art and, like most art forms, there is a long line of practitioners aspiring to emulate the success of a limited few. Those that have attained riches from making comics are a rare breed and thanks to unscrupulous publishing practices that have been the norm of the industry for decades many deserving comic artist have been deprived of fame and fortune.

I remember reading a list of the top ten grossing entertainers in the world sometime during the 1980′s. Two on the list were comic artists, PEANUTS creator Charles Schulz and GARLIELD creator, Jim Davis. They were right up there with entertainment titans, Michael Jackson and Bill Cosby! That was when I first realized the full fiscal potential of making comics. Schulz and Davis were both syndicated comic strip artists proving that there was commercial power to mixing words and pictures on the page.

This type of economic success was not available to comic book creators at the time for one key reason, Work for Hire. Most comic strip artists maintained ownership of their characters but in the comic book industry the publishers owned the characters and creators only received a page rate for their services with no ability to share in the success of the work through royalties.

This all began to change in the 80′s as the industry pushed for creator’s rights and independent publishers sprang up, willing to publish creator owned work. The newly devised Direct Market made it possible for these new publishers to explore the potential of sharing profits with creators. It also made it possible for creators to self publish their work.

1st five Comico Covers

Comico's 1st Color Books

This was our motivation when we created Comico. We knew that the best option for profiting from comics was to work for ourselves rather than be just another cog in the works of industry giants. As this same notion began to proliferate throughout the industry, comic artists did begin to realize the wealth that was possible. Two major examples of the earning potential of comics can be attributed TEENAGE MUTANT NINJA TURTLES creators Kevin Eastman and Peter Laird and SPAWN creator Todd McFarlane who all made millions from their creations.

So, if you want to get rich making comics there are a few things to know.

Creating a successful comic or character is like winning the lottery. The odds are so great. It gets even more depressing when you see the long list of incredible talent that are the competition but no one can guess what will strike the nerve of the market. Like the lottery, you cannot win if you do not play, so jump in and create!

Do what you love and love what you do! Many will tell you this is the key to success. Bullshit!

But this will make the struggles a hell of a lot more bearable. Creating comics needs to be your passion. Make them because you want to and love doing it. Create characters that you know and love and need to share with the reader. Your ability to bring those characters to life is what will make them desirable to readers. Passion is infectious when it is executed with skill.

NEVER GIVE  UP THE RIGHTS TO YOUR INTELLECTUAL PROPERTY!!! Own your characters, never sell them unless the price is so unimaginably mind-boggling that you can’t say, ” no”. If you do sell your characters, don’t look back, it is time to reap what you have sown.

YOU WILL NEVER GET RICH JUST BY MAKING COMICS! This could change if the digital market takes off but there is just not a big enough comic reading market today to make you filthy, stinking rich. You may get pretty comfortable but not uber-loaded. Creators make the big bucks through licensing and merchandising. The comics are the launch pad for your property, where the character comes to life and proves it has legs but from there it is time to go to market and make movies, toys, pop tarts, you name it. That is where the money is.

What’s that? Your a comic artist not a salesperson? Then get a publisher that will do the work for you or get yourself an agent or a marketing agency. Go find Jerry Maguire and start yelling, “SHOW ME THE MONEY!!!” Video game developer, David Perry, does a great job explaining the need to merchandise here in one of his lectures.

It’s an awesome read and though it’s about licensing video games, you can easily see how it relates to comics because his point is that characters drive licensing and merchandising more than anything else.

Now you know that, yes, it is possible to get rich making comics but it requires a lot of love, a lot of work, a lot of luck and a lot of wheeling dealing. Don’t say I didn’t warn you!

See you at the bank!

Celebrating Thirty Years of Comics History!

Gerry Giovinco


COMICONOMY the Economics of Comics

Monday, January 30th, 2012

Pirates! Pirates everywhere!

It was just over a week ago when everyone was banding together to trash SOPA and PIPA. We can agree that, as creators, nobody likes pirates but we hated the idea of losing our rights to innocently pirate, ourselves. The idea of being shut down, fined or arrested for sharing music, images or video that we “borrow” for use  on our blogs and/or favorite social media brought together a nation of internet users that rallied to crush those bills and won an indefinite reprieve.

I guess we are all in agreement that it’s OK to pirate a little bit, so long as nobody is profiting directly from the pilfering. It is, after all, free advertising, right? As a creator, what could be better than seeing your work go viral and having the whole world find out about it besides, you know, being paid for it?

The real pirates, the bad guys, are the ones with those vicious torrent download sites, scanning entire issues of comics, ripping entire DVD’s of major motion pictures, and cataloging music by the truckload for downloads as mp3 files. Those guys are rapists! They literally rip the food right out of the creators’ mouths by preventing them from benefiting from sales that were lost to the downloaders. The downloaders are the pirates’ accomplices, they are pirates too, red handed with stolen goods and the first ones to share an innocent link or post tainted content.

So, SOPA and PIPA have been dead for barely two weeks and everyone is already screaming about how we have to take down the pirates. Comic artists everywhere are starving and nobody wants to pay for comics, especially if they can get them for free. What are we to do?

Kill the pirates! Shut them down!!

Please, just don’t use SOPA or PIPA.

Almost symbolically, good ol’ SEAL Team 6 heroically trashed a real-world, pirate compound in Somalia and rescued two aid workers that had been kidnapped. Nine pirates were killed. Everyone is happy!

This all got me to thinking. Pirates are a motivated lot, as are most bad guys. They don’t steal and plunder just for the fun of it. They do it  for the money. They gather up a ton of treasure and then they bury it on a deserted island. The downloader’s reward is free comics but the mastermind must be making a fortune to be willing to risk federal charges.

The pirates have figured out how to make money with comics while giving them away for free! Those rat bastards! If only we were that smart! Comic creators could be happy again.

Well Golly! Web comics have been using the same business model as the pirates for years now with varying degrees of success. We use it right here at CO2 Comics! Yet it is always a struggle to justify giving comic content away for free because it flies in the face of the old distribution system, the same system that has a stranglehold on the industry’s move to a digital market.  We are so afraid not to make a nice buck off a sale in a micro niche market that we are unwilling to make a small return on each sale in a potentially monolithic market or let graphically rich, free content drive streams of traffic through a sponsored website.

Free content drives every major website on the internet wether it is a search engine, a social network, a news agency or whatever. Who pays to use Google, Facebook, YouTube, Yahoo!,  Wikipedia, or Twitter? They are all among the top ten sites in the world and all worth BILLIONS of dollars! Content that is free to consumers has driven entertainment industries for decades. Newspapers,  radio, and television have all been huge beneficiaries of delivering free content.

Build a big enough comic reading audience in a free and open market and you will see the number of book sales begin to rise to numbers not heard of in decades. There is plenty of evidence that free web content has helped the sales of trades. Retailers will be happy to see a parade of new clientele march through their doors. We won’t have to read blog posts by comic artists crying duress driving down their power of negotiation to corporate publishing scum by playing a vulnerable hand. Free content also neutralizes piracy by taking away their only incentive to attract comic readers to their torrent sites.

Comic art has more value than we are daring enough to place on it. Let the work declare its own value and surprise yourself. Always remember that Disney is built on the back of Mickey Mouse and Time-Warner on the shoulders of Superman. Walt Disney believed in Mickey and let Mickey’ s success establish the worth of his company. Seigel and Schuster, in a fit of desperation,  sold Superman, a comic that nobody else wanted, for a lousy $130 and made someone else rich beyond their dreams.

Which creator would you like to be?

Let’s learn from the pirates. Comics are treasure even when they are free. We are in a position to command the destinies of our creative properties. Do not let senseless fear jeopardize the future of the industry. Take time to analyze and understand the market. Take control.

Celebrating Thirty Years of Comics History!

Gerry Giovinco


Lesson’s Learned

Monday, January 16th, 2012

Don’t you just love when we learn things from our children? Usually they are just reminders of lessons learned long ago and forgotten, lost in the redundancy of our daily lives. Sometimes we have to watch our kids suffer through the same trials we did to remember why those lessons were so valuable.

This week my son Michael had the amazing opportunity to run for President of the New Jersey Association of Student Councils. He was challenged by a very worthy opponent and some unfortunate circumstances and did not win the election. His disappointment was heartfelt. As painful as it was to see him victimized by the agony of defeat it was as much a joy to see him concede with class and good sportsmanship. He picked himself up, dusted himself off and moved on to the next challenge, a performance of stage illusions before a packed auditorium at his school two days later.

The pride he felt after that successful performance and his facebook post, “Being a part of amazing shows like Cabaret Night help remind me why I go through all the hard work and effort to do what I love most :) reminded me of what it was like to be young, daring, industrious and resilient.

Thanks, Mike!

Thirty years ago when we were puttering around and laying the foundation for Comico we had all those fine qualities. There were plenty of obstacles, defeats, and disillusionments but every time we were knocked down, we got back up, learned a lesson or two and forged ahead. With all that “hard work and effort” Comico became a contender in the comics industry but eventually the haymaker did come and the defeat was as bitter as it could be.

Sometimes, as Mike proved, it’s better to redirect, let the wounds heal, and regain your confidence. This of course is easier done when you are young and bereft of responsibility.

Bill Cucinotta and I as former partners at Comico and now as partners here at CO2 Comics are proving that it is possible to pave a comeback trail and that even tough we are not the twenty-somethings we were when we founded Comico we still have the drive to do what we, as artists, love most and that is make comics.

Looking past healed wounds and a sea of scar tissue it is nice to see that there is still evidence of the impact that our earlier achievements had on the industry not the least is the creators and readers that have put their faith in us by joining us in our CO2 Comics venture.

This industry is in the middle of a massive evolution and we know that we can expect to be taking it on the chin once again as we go toe to toe with seemingly insurmountable obstacles but hey, it’s only been thirty years since we set out on that mission before and now we have a new weapon, inspiration from our own children.  How can we expect to teach them the lessons that Michael has learned if we don’t lead by example?

Celebrating Thirty Years of Comics History!

Gerry Giovinco


2012 Welcome to The End of the World!

Monday, January 2nd, 2012

I can’t believe that 2011 is finally behind us! The year sure went fast and boy was it rocky but hey, some of us enjoy a wild roller coaster ride. Now we have to look forward to the brave new year of 2012. Thanks to the Mayan calendar and a few other prophetic hijinks many fear that this year is targeted to be The End of the World.

Bring it on Baby!

Regardless what the predictions may be, you can bet 2012 will be the end of the world as we know it, especially in the field of comics. 2011 set the foundation for the Digital Age and I think that this year you will see comics taking a foothold as a dominant player in digital media.

Beware of the little guy!

The nature of digital marketing and distribution as it stands today will make the market an open free-for-all and don’t be surprised to find some of the smallest fish making the biggest waves because of their ability and willingness to navigate freely, unencumbered by bureaucracy, corporate red tape, and allegiance to traditional systems of distribution.

This sounds like a lot of hype from an Indy guy like myself plugging a web based comic site here at CO2 Comics with my partner Bill Cucinotta and a loyal roster of comic contributors that for the last two and a half years have been plugging away diligently.  We are happy to be little guys in times like this because we have been there before and we know the potential of the current environment.

Gerry Giovinco, Bill Cucinotta & Phil LaSorda

2012 marks the thirtieth anniversary of our first attempt at publishing comics as Comico the Comic Company. Bill and I, along with former partners Phil and Dennis LaSorda, were little guys with not much more than a dream when we attempted to tackle the then fledgeling Direct Market with our first black and white  anthology comic book, Primer #1. Within a few years we had surprised the industry  as we grew to be a dominant player, publishing acclaimed color comics, securing daring licensing deals, and working with a long list of some of the most talented artists in the field.

A lot has changed over the last thirty years, in the industry, in the world and in our lives, but one thing is still the same. Bill and I, along with the rest of our CO2 Comics family, have big dreams about creating comics and we know first hand the potential of being the little guy. I am a sucker for nice round numbers and twenty twelve rolls of the tongue in a robust kind of way but a thirty year benchmark is a great excuse to stand up and want to be accounted for.

This year for us will be a celebration of our past accomplishments  and a reminder to ourselves and the world what we are capable of. 2012 may not really be the end of the world after all but don’t be surprised if a new world emerges, especially where CO2 Comics is concerned.

Happy New Year!

Celebrating Thirty Years of Comics History!

Gerry Giovinco


Legends Lost

Monday, December 19th, 2011

Jerry Robinson & Joe Simon

This month, as the holiday season celebrated by gift giving approaches its crescendo, the comic industry has lost two giants in the field that have played significant roles in giving the world the gift of a comics industry that we have all come to know and love. Without the creative efforts and genius of these two men the Golden Age of comics may have been nothing more than a blip on our cultural radar. They, along with all the Golden Age comic book pioneers, gave a gift that keeps on giving: their talents, energies and inspiration. We could never thank them enough.

Jerry Robinson, 89  and Joe Simon, 98 passed away one week apart, reminding us that the light of their generation of creators is nearly extinguished.

Jerry Robinson was the creator of the Joker, a nemesis that defined the Batman. Robinson also co-created the boy wonder, Robin, but was probably most notable for his valiant championing of creator’s rights. He fought for compensation to Superman creators Siegel and Shuster. He went as far as traveling to Uruguay and the Soviet Union to help free jailed political cartoonists. He was dauntlessly motivated to protect creators.

Joe Simon was an industrious creator  having been a writer, artist, editor and publisher. He teamed with Jack Kirby to co-create Captain America and many other superheroes while also pioneering the comic genres of romance, horror and satire.

I’ve written in the past about the legacy and lessons that comic creators leave behind when they die. This is true of these two legends as well.

Regarding the current tough economic times that most creators face, inspiration can be found in Joe Simon’s words from a 2009 interview with Graphic NYC:

There were a lot of times when artists were unemployed in this business, and we had to make our own jobs by creating something off the beaten track, a new type of hero or something entirely different like Young Romance. We were the guys that were up to the task.”

Ever resourceful and resilient Simon forged paths in the industry that created jobs and opportunities not just for himself and his partner but generations of comic creators to follow. That is not just an inspiration to the creators of today but a challenge to be equally resourceful and willing to overcome the obstacles of the current market.

Jerry Robinson’s legacy is one of creative diligence. Robinson’s lifelong fight for creators rights demands that we be better educated about the legal matters that protect the ownership of our own creations. More than ever we have the ability to be the stewards of our intellectual property and profit from our works fairly thanks to standard-bearers like Jerry Robinson who waved the flag of righteousness for creators past, present and future.

With the new year upon us and the comics market possibly poised for tumultuous change, move forward with a keen eye to the past so the lessons learned from great masters of the medium like Jerry Robinson, Joe Simon and so many others from that great generation of the Golden Age of Comics are not forgotten but are used as a source of empowerment for a better, more creatively exciting and profitable comics industry of tomorrow.

Making Comics Because I Want To

Gerry Giovinco


Comics: A Christmas Carol

Monday, December 12th, 2011

What the HELL is going on!!! Two weeks till Christmas and the comics world is apparently in an anxiety crisis of epic proportions. Retailers are staring down a deep, dark abyss of economic failure, struggling with the day and date price issues between print and digital. Artists are literally begging for help suggesting suicide as an option. No one has a dollar to wipe their ass with. The future can only suck more. We’re gonna BLOW!!!

What’s it gonna take to get bitch-slapped back to our senses?!

Fortunately, crisis seems to bring out the best in us. When we hit rock bottom, get ready to bounce. Impact seems imminent!

Remember, bouncing requires redirection

Ebenezer Scrooge could change his miserable, miserly ways and divert himself from a path of loathed self destruction.  He, of course, had the help of the three Spirits of Christmas Past, Present and Future.

What would they have to show us about the comics industry?

I think the Spirit of Christmas Past would take us back to images of a vibrant industry where comics sold millions of copies each month. It would show how the industry banded together to save itself from elimination by the Senate Subcommittee on Juvenile Delinquency hearings in 1954. Then it would point to the Silver Age, then the rise of the Direct Market and Independent publishers. The specter would point out that early Direct Market retailers were an innovative, entrepreneurial lot that started with little, working out of garages using shoe boxes in place of cash registers. The Spirit of the Past would also point out injustices to creators and the greed of corporate minded publishers.

Spirit of Christmas Present would paint an anxious picture of an industry at a cross road faced with the possibility of unlimited opportunity for creators and audiences. The Independent publishers, the internet, and digital comics are proliferating and offering the widest variety of comics ever. The creative direction of comics is no longer harnessed with blinders, focused on only spandex and capes. The joys of creative freedom however are marred by a financial crisis not seen since the Great Depression, ironically the era when comic books first rose from the muck. Creators struggle to create while making ends meet as corporate comic companies feast like gluttons on the spoils of creators that they had raped in the past. Nervous retailers struggling with revenue lost to digital wonder how long they can keep their doors open. The industry wonders what will become of the twenty page pamphlet format that gave us so much joy for decades. Like Tiny Tim’s crutch it leans, slumping on a shelf in a weakened state.

What will the future hold?

The Spirit of Christmas Yet to Come points toward what, at first glance, appears to be a tombstone but, as it turns, exposes itself to be a shimmering tablet of hope. The spirit shows that anxious fears were warranted. The Industry did change. Those that could not adapt, were set in their ways and frozen by fear, perished, defeated by the medium they loved so much yet held to so tightly  that they crushed their own dreams of its future.

The tablet that the Spirit now holds is a miraculous window of information that not only shows the potential for comics as digital content via apps or the web but as print product as well. Comics reach more readers than ever before in more formats and genres than ever imagined in the last seventy years. Publishers big and small reach audiences of all types with targeted approaches that broaden the love for the medium. Retailers who adapt capitalize as their stores become the beneficiaries of the broadened appeal and awareness of comics. The local comic shop becomes the social gathering spot for a new wave of comics enthusiast who is no longer limited by the narrow scope of the superhero genre. Creators gain new respect and are in greater control over their own destiny and their own creations than ever before.  Through it all the pamphlet lives as just one of a multitude of formats, loved for what it always was intended to be, a casual reading experience full of wonder and excitement accessible to anyone.

So, while we are all holding our breath, waiting to exhale, throw open some shutters and let the light in. Take a deep breath of some crisp, morning air and put your chin up. The future is only as dark or as bright as you are willing to let it be. If you love comics, I’m sure you are a dreamer of the impossible. It is time we in comics stop dreaming to live and start living our dreams of an impossibly bright future.

Hit it, Tiny Tim.

“God bless us, every one!”

Making Comics Because I Want To

Gerry Giovinco


The Art of Delivering Comics

Monday, December 5th, 2011

I have said many times that I do not regard a comic complete until it is in the hands of the reader. I say his because I believe that the presentation of the material is itself a critical element that impacts the readers appreciation of the work. Most of my career in comics has been on the side of producing the final package wether it be in print or digital format. Bill Cucinotta and I take as much pride here at CO2 Comics in packaging other creator’s comics for final presentation as we do writing and drawing our own material. This was also true when we were partners publishing comics under the Comico label back in the 1980′s.

Last week I wrote about accessibility, primarily focusing on characters remaining accessible to their audience after decades of continuity that might obscure their fundamental characteristics that make them unique and even iconic. To many, however the concept of accessibility as it relates to comics refers more to the availability of product or more precisely, the delivery of the product.

Ever since the rise of the Direct Market, beginning in the late 1970′s, it seems that  the accessibility of the comic book to the general public, or more accurately the casual comic book reader, has diminished with the relative extinction of traditional mass market outlets that drove the sales in the Golden and Silver Ages of comics.

Overlooked however is the fact that comics do exist outside of both of these markets and are thriving.  Comics may be more accessible to readers now than ever before. Comics are offered in such a tremendous array of packaging and subject matter that surely there is something for everybody and comics as a medium is poised to be recognized for its ability to have universal appeal.

I am going to attempt a breakdown of venues through which comics are currently being enjoyed. some are traditional formats others are new and still others are vehicles of marketing or use of comics as a form of communication. This includes strips, panels, short form and long form presentations. Please, if I miss any don’t hesitate to to send along your suggestions.

Newspapers – strips and panels – newstand distribution, subscription

Magazines -  strips and panels – newstand  and mass market distribution, subscription, internet sales

Comic Books – long format – Direct Market, Bookstores, subscription, internet sales

Graphic Novels – long format – Direct Market, Bookstores, internet sales

Small Press – Boutique format – Direct Market, internet sales, conventions

Web comics- Any format goes including infinite canvas – usually free on internet, some by subscription, some get collected into print packages.

Digital – comics collections on disc or via subscription on web sites.

Cell phone apps- comics downloaded to cell phone

e-reader apps – comics downloaded to e-readers like i-Pad, Kindle Fire, BN Nook

Print on Demand- Comics available as books printed to order from POD producers like LULU.

Zines – usually produced as fan publications, printed at home and mailed or distributed as PDFs via e-mail

Tracts – small religious pamphlets done as comics usually handed out freely by true believers.

Educational -comics used to illustrate a point, often seen in textbooks or educational magazines. The military uses comics to educate.

Institutional- I’ve seen comics used to describe museums and historic landmarks to name a few.

Premium -  This includes everything from free comics in Bazooka Joe Bubble Gum to comics in cereal boxes.

Instructional- Comics are used all the time to show instructions from everything to setting up a computer to flight safety on airplanes.

Promotional-comics used to advertise a product in ad form or catalogue form. I’ve seen promotional comics on comics on place mats in restaurants.

Journalistic- comics journalism has come a long way and can be found as panels or strips in newspapers to magazines and on the web.

I know that there is plenty more out there, I’d love to see samples of comics used in unusual formats, it always fascinates me so please share links or upload pictures to our facebook page.

Comics are everywhere. They are so ingrained in our culture that idioms like word balloons, panels, page layouts, effect splashes, production techniques and genre references are so common place they are easily taken for granted.

It is time for comic creators to lose the sensibility that they are purveyors of a fringe medium whose target audience is a focus group of geek culture and recognize that comics as a medium is one of power through its ability to communicate effectively to the masses in a simple, cost efficient manner. This cultural repositioning of the medium will be necessary for creators to establish their value to a market that will witness an ever increasing demand for this wonderfully versatile medium.

Making Comics Because I Want To

Gerry Giovinco


It’s a Bird, it’s a Plane, It’s…Santa Claus?

Monday, November 28th, 2011

This past Thanksgiving weekend, while in front of the television, I caught myself getting a little giddy watching Santa arrive in both the Macy’s Parade and the Philadelphia Thanksgiving Day Parade. It’s always a special moment that, somehow, officially ushers in the Christmas season.

Santa Claus was the first hero that I ever idolized. This is probably true of almost any kid brought up in a culture that endorses his mythology. Santa has a lot in common with superheroes, a simple origin story, unique abilities, a specific costume, and an honorable mission. The only difference is that Santa is real…sorta.

Most kids know that their favorite superhero is just a character created for their enjoyment, but it takes a while to convince a kid that Santa might not be real. In fact, most of us adult types put a lot of effort into insuring that our children buy into the reality of the jolly old elf, in part, because it rekindles the joys we remember having in our own childhood and we want to make sure our children have the same, if not better, experience.

Santa gives us  insight to the subject of accessibility which has been a recent topic for discussion about comic books and the characters found within. The overriding position being that most comic characters that are now decades old, some with seventy years of adventures offer no simple jumping-in point for new readers who may be intimidated by the tremendous burden of trivia laden continuity.

Comic characters over the years have bounced around  alternate universes, infinite realities, and been subjected to aberrations instigated by time travel. Some story arcs are just a fresh approach by a new creative team with a different perspective of the character.  Do all these alterations make the characters any less accessible?

Ask Santa!

Santa Claus or some variation of the character has been around for hundreds of years and has been the subject of many a cultural makeover effecting everything  including his name, his costume and his adventures.  Country to country the concept of Santa is similar even though the details may differ, he is a benevolent being who brings toys to all the boys and girls of the world on Christmas. Santa Claus is almost universally accessible.

Here in America the concept of Santa is most clearly defined by Clement C. Moore’s 1823 poem A Visit from St. Nicholas better known today as T’was the Night Before Christmas. Santa is a jolly old elf dressed in a fur trimmed suit that drives a sleigh pulled by eight tiny reindeer and he comes down the chimney to deliver toys while we sleep.

Many stories have added to the lure of Santa, establishing his home at the North Pole, his most famous reindeer, Rudolf, and adventures from battles with Martians to tussles with Mother Nature and her boys Heat Miser and Snow Miser.

Children even learn to accept that Santa has “helpers” that dress like him to find out what kids want for Christmas and those helpers come in all shapes sizes and colors.

The iconic superheroes, like Santa, all share the ability to be simply defined. For most of them their name says it all, combined with a simple colorful costume, there is no doubt what the character is about. The creators of the major comic heroes gave us classic origin stories that define the characters into perpetuity just as Moore did for Santa.

Those origin stories are the root that every other story featuring that hero derives from. Readers will always have accessibility provided the characters uphold the most basic canon established in the origin.

What makes good comics about superheroes work is the creator’s ability to generate a willing suspension of disbelief on the part of the reader. All heroes give us something that we want to believe in like truth, justice and the American way. We want to believe that good will always triumph over evil just as we want to know that, if we are good, Santa will always deliver. Our desire to believe in these qualities allows us to believe that a man can fly and so can those eight, tiny reindeer!

Making Comics Because I Want To

Gerry Giovinco


Give Thanks to Bill Mantlo

Monday, November 21st, 2011

Another Thanksgiving is gaining on us and this year there seems to be less and less to be thankful for. The economy sucks, the world is in turmoil, and everyone is miserable. Boy, I can’t wait for Christmas! I think I’ll ask Santa for a “happy pill.”

I am generally an optimistic person and have often been accused of living in “Gerry World” by my family and friends for my unwillingness to be dragged down by life’s burdens. I am a firm believer that everything is relative. I have a hard time complaining about life in our country  when I compare it to the standards of living in an economically devastated place like Darfur.

I remember a time when I was having a particularly bad day, the car had broken down and I was stranded in the middle of nowhere with my son who was getting very upset by the situation. I shared with him two fatherly bits of advice: “shit happens” and never say, “it can’t get any worse.”

Years later we look at that experience and laugh, both at how we managed to get through that micro-crisis in one piece  and  at how many times since we have needed to refer to those two particular life lessons.

My theory of relativity was tested when I read the recent web post Tragic Tale, a lengthy, nine-page, article that details the tragedy that has befallen legendary Marvel Comics writer Bill Mantlo whose most notable works were The Micronauts, Rom Spaceknight, Cloak and Dagger, and The Incredible Hulk along with a huge array of other titles. Mantlo was struck by a hit-and-run driver while rollerblading in New York in 1995. He has been left, brain damaged and stranded by the system in a nursing home, forgotten by the legion of fans that for many years found joy in his work.

Many people were shocked and devastated by the news which was delivered with an agenda to illustrate, through Mantlo’s experience, how the Health Insurance Industry and Federal Healthcare Reform does not work in America. The story was embellished a bit to accentuate the author’s point but none of that changes the fact that Bill Mantlo’s life has been ruined by a tragic accident and his existence has been reduced to a pale shadow of his former boisterous self.

Ladies and gentlemen, anyone who has ever enjoyed a Bill Mantlo  comic, anyone who has ever worked with Bill Mantlo and anyone who has ever considered themselves a comic creator or enthusiast, please, this holiday season, please, remember that one of our own, a member of the comics family, needs us. Bill Mantlo needs to be remembered, not just for his contribution to comics but for still being human. Bill Mantlo’s body may be broken, his brain may be damaged, but he is still a person with rights to dignity and a need to be loved and respected.

Like many people who call themselves comic creators, I have a need to work a full time job to pay the bills and provide health benefits for my family while I pursue my interests here at CO2 Comics. I have worked in a long term healthcare facility for  a number of years as an Activity Professional. It is my job to ensure that people like Bill Mantlo enjoy whatever quality of life they are capable of. I put smiles on their faces and help to make their existence as bearable as possible. I do this by respecting them for who they are, today. Though I do not know Bill personally and have never had the opportunity to meet him, I know from my own experience what kind of life he is currenrtly living.

Not everyone is as lucky as Bill Mantlo to have had the opportunity to entertain an adoring audience around the world with his writing. While we can all be sad that Bill may never write again or enjoy the life he once had we can all give back to him a sample of the joy that his work gave to us simply by sending him a greeting card this holiday season or writing him a short note of friendship or a thank you. This may sound trite but in a healthcare facility something as simple as mail is a big deal.

Mail is required by law to be delivered immediately to residents. For someone like Bill, who may not have a lot of personal interaction with staff, an extra visit a day by a warm bodied person delivering mail has a big impact. It becomes an even bigger deal when someone, wether it be staff or a family member takes the time to help him read his mail. I personally enjoy delivering mail to my residents because I know that it is another opportunity for me to impact their day and get to know them better.

Bill Mantlo and his sister-in-law Lizbeth

I have been in contact with Bill’s brother, Michael Mantlo, and he is excited about the idea of Bill getting mail sent to him at the healthcare facility. Michael stresses that there be NO requests for autographs, correspondence, or art from Bill since it would be difficult and frustrating for him to respond to them, also he asks  to please send nothing legal, financial or solicitous. A simple short note of appreciation and well wishes will go a long way!

Please DO NOT send money, clothes, gifts,  original art or anything of value as they may be stolen, damaged or destroyed. Photocopies of fan art or comic covers would be fine and encouraged since Bill seems to respond very positively to images of comics, especially ones that he worked on.

Please send any mail to the following address:

Bill Mantlo

c/o Queens Nassau Nursing Home

520 Beach 19th Street

Far Rockaway, NY 11691

It is important to note that although  the Tragic Tale article painted a devastating picture of Bill’s existence at the nursing home, his brother wrote me, “the facility is not really as bleak as the writer of that article made it out to be.  Bill’s room is pretty basic, but that is by both necessity, and choice.  Bill has “trashed” his room (sometimes severely) many times, and wants no part of a radio, TV or phone.  I had provided all of those to him, at one time or another, and all have either been destroyed by him in a fit of rage, or he has demanded that they be removed.  After 19 years, I have learned that it is far better to acquiesce to Bill’s demands than to enrage him.  No one benefits from his angry explosions, least of all Bill.”

Michael has also sent me a few recent pictures of Bill that show him smiling and happily enjoying the company of family members who had come to visit.

Nobody likes nursing homes, they can be a depressing place that people envision you go to to die. The reality is that nursing homes are where people that cannot take care of themselves or whose family are not adequately equipped to care for them properly go to live. The facility is their home and they are protected by the same rights that we all have. Some facilities are better than others but all are made better when people step up to the plate and show the residents that someone cares for them.

My wish for Bill Mantlo this holiday season is that he has a reason to smile everyday and that he knows that he is not forgotten. So please, send him mail, if you are religious, pray for him and maybe, just maybe, Bill will experience a miracle and at least feel a little bit more human everyday.

Thanks, Bill, for the happiness you gave me as a young comic reader. The Micronauts was one of my favorite comic books!

Happy Thanksgiving!

Making Comics Because I Want To

Gerry Giovinco



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