Archive for the ‘Creationism’ Category

Naked Superheroes?

Monday, June 17th, 2013

There is a battle going on. David verses Goliath (in this case two Goliaths) as independent comics publisher Ray Felix jumps into the ring against Marvel and DC in defense of their allegations that he infringes on their joint trademark of the word superhero when he uses it in the title of his work, A World Without Superheroes.”

Yes, Marvel and DC share the trademark of every variation of the word/term  superhero and pounce on anyone that uses the word to promote any goods or services related to entertainment, toys, apparel, etc. Sort of…

They seem vulnerable to pornographers who have a field day exploiting parodies of all the major superheroes as was detailed in a previous blog post Superheroes Defenseless Against Porn Parodies.” Parodies of the individual characters is one thing but the pornography industry has proven that the word superhero is too generic to be a trademark. They use it everywhere without  the special disclaimers they use to  cover their overexposed behinds in every other instance.

Video intro from Vivid's latest Superhero release Iron Man XXX

Axel Braun, lead director of Vivid Entertainment’sSuperhero” imprint (How is an imprint a parody?!) likes to brag about their extensive team of entertainment lawyers and how they insure that they are always within the boundaries of the parody law.They use the word superhero blatantly in the imprint’s logo that simply reads “Vivid XXX Super Heroes.”It is on the cover of all of their DVD’s. It is in the title sequence of the videos and previews. They even have a magazine titled “Vivid XXX Superheroes Magazine” that is on its 27th issue.

Various other porn producers released titles like “Chasing Pink 4 ‘Superhero,’” “Superhero Sex-o-rama,” “Superhero Sex Therapist,” and “Pornstar Superheroes” throw the word around like yesterday’s funny pages.

Superhero trademark gone wild

Superheroes is a word that obviously represents what the pornographers are producing and selling just as it represents what Marvel and DC are producing and selling: Characters possessing special powers that wear costumes with capes and masks. They are selling the same thing! Despite what they may be doing in the context of a story isn’t a superhero a superhero even if they get naked?

If pornographers can use the word so freely with no contention it must be a generic term. Confusing right? Doesn’t confusion of a trademark constitute infringement?

Porn parody aside why is the word Superhero still not generic enough for it to be abandoned by the courts as a trademark?

Google superhero and 47.6 MILLION results show up with plenty of links that employ the word superhero as part of their name. Here are a few websites, mostly commercial, from the first three pages of the search:

http://www.thesuperheroquiz.com/

http://www.superherohype.com/

http://www.superherodb.com/

http://www.superherostuff.com/

http://www.superherolife.com/blog/

http://www.schoollunchsuperheroday.com/

http://superherojs.com/

http://www.superherosupplies.com/ I love this one!!!

http://superherodashstl.com/

http://www.reallifesuperheroes.com/

http://www.superheroesthemovie.com

http://www.superherorocks.com/fr_home.cfm

http://www.superheroclubhouse.org/

http://www.superheroes5k.com/

More evidence that the word is generic?

Kids play Superhero in school yards all over and every day forcing overly concerned educators to coin the term Superheroplay. This term refers to kids using their imaginations often acting out as imaginary superheroes with imaginary powers.

There is even a National Superhero Day when everyone is encouraged to be a superhero for a day and news stations ask parents to send in letters explaining why their child is a superhero, not why their kid is Bat Man or Spider-man. Why is their kid Super Jane or Super Johnny?

There is even a growing trend of real-life superheroes patrolling the streets!

Marvel and DC were bold enough to  argue that the word superheroes uniquely defined their products and services and seized opportunity to pull the wool over some blind trademark officer who failed to recognize that the word had been in use since 1917 and specifically  described the entire genre of comics for decades.

Their weak argument is less valid, today. Superheroes have become part of our culture. Superheroes is  a word we use to describe exemplary performances grounded in values of moral behavior (unless of course they are porn stars). It is a word that is ground into the lexicon of our daily lives like other, once trademarked, words such as aspirin, escalator, kerosene, thermos, and zipper that have all been deemed generic.

It is time that the ownership of this trademark is successfully challenged. Maybe the fine lawyers at mysuperherolawyer will take up the cause. They defended their own use of the word successfully!

Ray Felix is fighting the good fight.  The genericization of the word will allow other comics publishers working within the superhero genre to accurately promote their projects to audiences that continue to hunger for fresh and exciting superhero stories that are not limited to the editorial policies of Marvel and DC.

Become a superhero and support Ray Felix. Help free the word superhero from trademark bondage. Renewal of the trademark registration is in 2016. If the courts do not deem it generic by then a unified front might be necessary to free the word.

Why should the Porn Industry be able to sell superheroes and other comics publishers can not. Maybe we can so long as our superheroes get naked. Hey, it works for them.

Making Comics Because We Want to,

Gerry Giovinco


Real People, Real Heroes: A Father’s Day Tribute

Tuesday, June 11th, 2013

It has become a tradition here at CO2 Comics to have the opportunity to feature insights from Jack Kirby’s family regarding Father’s Day. Jack Kirby of course is one of the great forefathers of the comic book industry. This year his youngest granddaughter, Jillian Kirby, chimes in with her wonderful perspective as to how she was influenced by Jack and her entire family to recognize the value of real people as heroes and the responsibility we all have for each other. This real-life lesson has motivated her to create Kirby4heroes in an effort to support the Hero Initiative which provides assistance to comic creators in need.

CO2 Comics has been happy to offer Jillian a forum with which to spread the word and we hope that our audience will become involved with this unfortunately necessary campaign to help so many that have brought joy to our lives as comic creators.

Please enjoy Jillian’s essay and take the time to explore the links to the Hero Initiative to see how you can help.

Real People, Real Heroes: A Father’s Day Tribute

Jack with Parents Rose & Benjamin Kirby 1918

Father’s Day: a time to say thank you to all of the dads who love and support their children and family. Fathers, as well as mothers, whose day we also recently celebrated, can be wonderful role models, both for their children and family. Children look up to their parents, just as my father looked up to his, comic book creator and artist Jack Kirby. Children all grow up loving their parents; the bond is a strong one. They also follow the examples parents’ set: whether positive or negative. The lucky children have nurturing parents and homes filled with love. As author Carolyn Coats said, “Children have more need of models than critics.” The unlucky children have a hard task ahead of them, needing to do deep self-examination and difficult work to allow they to be strong, make good choices and fly on a steady course. We owe much of who we are today to our parents, and how they raised us; they truly are modern heroes.

My parents are the biggest influences in my life. Connie Kirby, my mother, is a Speech and Language Pathologist, who passionately serves elementary school children with speech and language difficulties and whom might also suffer from Autism, emotional problems, or Attention Deficit Disorder. Many times, she has given a voice to children who cannot speak a word. A previous job involved serving children in juvenile detention centers, giving them hope for a future outside of prison. The kindheartedness and selflessness she has shown has inspired me to enter into a profession that ultimately benefits others. My father, Neal Kirby, is a science teacher who also loves working with children, awakening in them an enthusiasm for science many have not experienced. His devotion and knowledge also awakened in me a passion for math and science. Both my parents, in their chosen professions and at home with me, are the best role models and heroes I could possibly have.

My other grandfather, Eugene Oliva, had a very successful career in public relations in NYC, working tirelessly as my Grandfather Jack Kirby did. He was a true mentor to those starting out in the field, sharing his creativity and enthusiasm.

My grandmother, Ruth Oliva, epitomized public service. She served on her town board as a Councilwoman and Deputy Town Supervisor. In addition, she was a tireless advocate for environmentalism and preserving the quality of life on the North Fork of Long Island. I never saw her sit still except to eat dinner. What an example she set! I am proud that a county nature preserve, Ruth Oliva Preserve at Dam Pond, was named and dedicated in her honor after she passed away.

My grandfather, Jack Kirby, a WWII combat veteran and member of the “Greatest Generation”, should also serve as a role model in terms of his acts of valor and bravery during the war. In addition, one aspect of his status as a role model for his family and others was his charitable works. Throughout his life, by giving to charity and to his temple, my grandfather embodied the very generous and giving nature that I hope to expand upon. His comic books reached out to so many children, and helped many through difficult times. He was humble and never refused to talk to any of his fans.

And, my Grandmother, Roz Kirby, was a hero, true and steadfast to my Grandfather. Her devotion to him allowed my Grandfather to follow his passion. Another example of selflessness. I am proud to call each and every one of them my grandparent; they have all had a very positive impact in my life. They are all heroes.

Of course, the world is filled with many heroes. And, there are many ways each and every comic book fan can become a hero, or more of a hero than I’m sure most already are. In honoring my grandfather Jack Kirby’s upcoming 96th birthday, I plan to continue the campaign I founded a year ago called Kirby4Heroes. The cause my organization is presently devoting its efforts to are to raise funds to assist and support the Hero Initiative. The Hero Initiative, for the past ten years has been the only non-profit organization helping comic book creators. Through the Hero Initiative, financial aid is made available for comic book creators, artists, and writers who are in need of medical or financial assistance. Giving to the Hero Initiative is a chance for all of us to give back to the individuals in the comics industry who have given us so much enjoyment. These people are not just members of the comic book community but also fathers, mothers, sons and daughters. I want to do everything I can to make sure that they have an equal opportunity to enjoy their lives with their families and continue to have the ability and means to continue to nurture their creative passion. That is the reason why my Kirby4Heroes campaign is dedicated to raising funds for the Hero Initiative.

Now 17 years old, I am looking forward to this summer’s campaign, and once again working with and for all the heroes who have been my constant inspiration. In my home, Kirby4Heroes is me, Jillian Kirby appreciating my parents on many occasions, including Mother’s Day and Father’s Day. In our world, I hope Kirby4Heroes can embrace and celebrate all those in the comic book industry by reaching out a helping hand. You do not have to wait until my Grandfather’s birthday to give to the Hero Initiative. Father’s Day would be a perfect day to donate. Kirby4Heroes and I, appreciate all of you.

Jillian Kirby


Superheroes Held Hostage as Trademark

Tuesday, June 4th, 2013

There is no doubt that superheroes represent modern mythology. Face it,  we are fascinated by folks with super powers and cool costumes. Why not? Super human characters have captured our imagination since the days of the ancient Egyptians. Who wouldn’t want to have a super power? Most of us at least have dreamt about flying or possessing super strength. Superheroes are permanently ingrained into our culture. They are a fantasy  representation of ultimate traits that we admire. They are who we all would like to be.

The concept of superheroes is so pervasive in our society that many are surprised to learn the word, superheroes  and all variations of it are actually trademarked jointly by  Marvel and DC. These two parent corporations are undoubtedly responsible for most recognizable superheroes in the world today but should that be enough to grant them ownership of the use of the one word that distinctly represents an entire genre of creative works depicted in all forms of media including comic books, novels, video games, film and television not to mention a plethora of merchandised products?

Marvel and DC entered into the rare joint ownership back in 1979, though some suggest that this may have occurred as far back as the 1950′s. It was necessary for them to share the ownership to protect their rights to the word or risk losing it. They renewed the trademark registration as recently as 2006 generating much discussion at the time. A clear explanation of the ramifications of the registration was posted on Comic Book Resources by staff writer Brian Cronin who is also a lawyer in New York City. The post titled, The Superhero Trademark FAQ did a a wonderful job of succinctly answering all of the obvious questions, especially the big one, “How can they trademark the word superhero?”

Apparently, all they had to do was prove, through surveys, that people identified the the word superhero specifically with their product.  Asked, “name a superhero” and any random selection of the general population undoubtedly would have ran off a steady stream of, Superman, Batman, Wonder Woman, Spider-man, Iron Man, Hulk, Captain America; a list of the most iconic superheroes, all owned by Marvel and DC.

Case closed.

Of course there are tons of other superheroes. There is a rich three-quarter of a century history of superheroes that were published by a myriad of other companies but by the late seventies they were all gone and forgotten except by a few diehard fans of the medium and pop culture enthusiasts. The mass market was being funneled into the Direct Market and when a sudden wave of new superheroes emerged in the 1980′s they were corralled into a restrictive market that catered only to enthusiasts that could spot a superhero a mile away if they were labeled one or not. New publishers were frustrated by their inability to use the word on covers and in advertising but were happy to distance their product from the big two in an effort to establish their brand if only in the confines of the local comic shop. The rest of the world was exposed exclusively to Marvel and DC characters.

Nobody could have imagined the scope of the internet then or the future of computer generated special effects.  The impact they both have had on  the new explosion of interest  in superheroes has changed the game. The concept of the superhero has become bigger than the individual characters. Show a generic picture of any man, woman or child in a costume with a mask and a cape and they will easily be identified as a superhero and distinguished as NOT one of the major players in the field. Generic superheroes abound throughout advertising, media and entertainment. Everybody calls them what they are, superheroes.  The people that are in the business of creating new superheroes, other comic publishers, cannot call a spade a spade, however,  without receiving the dreaded cease and desist letter from both Marvel and DC.

This is just another example of how Marvel and DC gang up and continue to put a stranglehold on the growth of the genre and the medium of comics. As an industry we let it happen by not contesting their dictatorship at every turn. One little guy has stood up to fight the good fight. Ray Felix , the publisher of A World Without Superheroes, is taking a stand and challenging them with amazingly little support from others. He needs help from those that care about superheroes. He needs help from us.

What Marvel and DC have done with the trademark of the word, superhero, is a travesty. If anyone has diluted the trademark it is them. When they originally registered the word, a superhero had distinct wholesome qualities that were governed by the Comics Code Authority which was still in effect, though in  weakened sense, in 2006 upon their renewal. They have continually changed their characters rebooting everything from their costume, to sexual orientation. Characters have been killed, re-killed and killed again. Any moral code that was attributed to superheroes has long gone astray. There is little that another publisher could do that would harm the term superhero more than what Marvel and DC have already done. They are not good custodians of the word!

Under their stewardship an entire industry of superhero pornography has been allowed to flourish under the guise of parody. Their trademarked term, superhero, is all over the covers of those videos.  One company has an entire line of them titled “Vivid XXX Superheroes” that features all the major superheroes doing the “nasty.” OK, a parody is a parody and it is protected. Superhero Movie was a parody. There was one of them!  The porn industry uses the trademark “superhero” over and over again with no contention.  There’s even a performance spray for men called Superhero!  What’s the deal?

Imagine Coke-a-Cola standing by idly while a porn film features everyone running around with a Coke bottle hanging out of every orifice. It wouldn’t happen!

Now there is Superhero Play. No, it is not some type of pornography. (See the dilution) It is a term coined by educators describing little kids running around pretending they are superheroes and it is raising concern because it inspires aggressive behavior because superheroes “fight” evil.  Will Marvel and DC want to distance themselves from the word superhero when it becomes a witch-hunt-buzz-word like Horror and Crime comics did in the fifties?

The word superhero is being held hostage as a trademark by Marvel and DC. They protect it when it is convenient and when it offers an opportunity to bully small publishers, toy companies and business owners. They enforce the illusion that all superheroes are their product only  and for any other reason this is why guys like Ray Felix need to be supported, because the world needs to know that all superhero comics do not come from just Marvel and DC.

Making Comics Because We Want to,

Gerry Giovinco


The New Villain is Superhero Play

Monday, May 27th, 2013

Let’s play The Blame Game! This is the favorite pass-time of people that don’t want to take responsibility for anything. Well, it is time to blame superheroes again for some kind of corruption of the youth of America.

It is a scary fact that there is an actual “Superhero Play” label that can turn up pages of content intent on its suppression. Apparently this discussion among educators has been going on for years!  Amazingly, it has been met with with little reaction or concern from the comic book industry whose bread and butter is superheroes and who should be afraid of history repeating itself.

How can this happen? Aren’t superheroes supposed to be the good guys?

Superheroes have never been more popular.  It is impossible not to be exposed to them now that they have saturated  our culture through every form of media and and merchandizing. Though superheroes were derived from comic books which for many decades were targeted primarily at children, today they appeal to audiences of all ages because they are able to deal with more mature and sophisticated themes than they were previously permitted to.

The complexities of the modern superhero are not always digested well by the youngest fans of the genre who are attracted to the characters’ brightly colored costumes, incredible physicality, heightened abilities and heroic deeds. Children remain focused on the simple themes of good triumphing over evil through the use of power which is usually exercised by fighting.

Superhero Play is commonplace in schoolyards everywhere and has been a concern to educators and parents who worry about the consequences of what is viewed as “rough-housing.” There is  agreement among most child psychologists  that it is healthy and natural for children to engage in this type of activity, provided there are supervised limitations, as displayed in this wonderful video.

Unfortunately schools today are driven to have a knee-jerk reaction to anything that resembles violence and though there are many positive moral and ethical virtues that can be learned from the mythological characters that superheroes have become, there is a real movement to ban Superhero Play as demonstrated by  a preschool in the Philadelphia area.

A memo from the pre-K school in question claims that their children are exhibiting dangerously overactive imaginations which are causing injuries. The school claims to encourage creative thinking and imaginary play but found it necessary to ban Superhero Play, monster games and wrestling. The memo also requests that parents monitor what their children may view at home suggesting that  it is the re-enactment of violent television shows and movies during play time that is causing the problem, not their inability to manage, educate and nurture these three to four year-olds.

This type of reaction to media being responsible for the corruption of our youth is frighteningly similar to the witch-hunt inspired by Dr. Fredrick Wertham whose 1954 book, Seduction of the Innocent, claimed that the content in comic books was dangerous to children. His accusations inspired a Congressional inquiry that ultimately led to the comics industry’s creation of the Comics Code Authority which is possibly the most strict, self-imposed, industry-wide form of censorship imposed on any American media to date.

The Comics Code states:

  • Crimes shall never be presented in such a way as to create sympathy for the criminal, to promote distrust of the forces of law and justice, or to inspire others with a desire to imitate criminals.
  • If crime is depicted it shall be as a sordid and unpleasant activity.
  • Policemen, judges, government officials, and respected institutions shall never be presented in such a way as to create disrespect for established authority.
  • Criminals shall not be presented so as to be rendered glamorous or to occupy a position which creates a desire for emulation.
  • In every instance good shall triumph over evil and the criminal punished for his misdeeds.
  • Scenes of excessive violence shall be prohibited. Scenes of brutal torture, excessive and unnecessary knife and gunplay, physical agony, gory and gruesome crime shall be eliminated.
  • No comic magazine shall use the words “horror” or “terror” in its title.
  • All scenes of horror, excessive bloodshed, gory or gruesome crimes, depravity, lust, sadism, masochism shall not be permitted.
  • All lurid, unsavory, gruesome illustrations shall be eliminated.
  • Inclusion of stories dealing with evil shall be used or shall be published only where the intent is to illustrate a moral issue and in no case shall evil be presented alluringly, nor so as to injure the sensibilities of the reader.
  • Scenes dealing with, or instruments associated with walking dead, torture, vampires and vampirism, ghouls, cannibalism, and werewolfism are prohibited.
  • Profanity, obscenity, smut, vulgarity, or words or symbols which have acquired undesirable meanings are forbidden.
  • Nudity in any form is prohibited, as is indecent or undue exposure.
  • Suggestive and salacious illustration or suggestive posture is unacceptable.
  • Females shall be drawn realistically without exaggeration of any physical qualities.
  • Illicit sex relations are neither to be hinted at nor portrayed. Rape scenes as well as sexual abnormalities are unacceptable.
  • Seduction and rape shall never be shown or suggested.
  • Sex perversion or any inference to same is strictly forbidden.

Nudity with meretricious purpose and salacious postures shall not be permitted in the advertising of any product; clothed figures shall never be presented in such a way as to be offensive or contrary to good taste or morals.

The implementation of the Comics Code did prevent the complete abolishment of comic books but it prevented the young medium of comics in America from maturing at a natural pace as an art form. It also established a covenant that released parents from doing their job of being involved with their child’s comic reading consumption.

Though the Comics Code has not been heavily enforced since the 1980′s and was abandoned completely in 2010, it’s conservative directives established a standard that affected generations of comic book readers, most of which are still parenting, under the assumption that superheroes are meant for children only and require no supervision.

Our society has routinely given parents the opportunity to place the blame on media, schools, and government for the failure to provide  safety and education to our children by imposing rules and regulations designed to prevent liability. Consequently our youth are stifled as they grow, suffocating in bubble wrap that impedes their natural sense of adventure, competition, imagination, social interaction and individuality.

Banning Superhero Play deprives parents and educators the opportunity to take advantage of all the positive messages that superheroes can present. Superheroes help define the struggles between good and evil. They are advocates for the positive responsibilities of strength and power. They demonstrate that it is possible to overcome adversity.

Superheroes are also the champions of individuality and diversity. Each superhero has a unique power or ability that defines them and makes them special. They make a decision to use that power to help others in need instead of their own personal gain. They choose not to take the easy road and retreat into hiding, to avoid being judged, challenged  and labeled by others. They are noble.

It is time that we ban the Blame Game and hold parents and teachers accountable for raising children by allowing them to express their imaginations, intelligence and energies in a natural way in a responsibly supervised environment.

A mother lion in the wild can supervise her cubs as they tangle and wrestle. She intervenes when it is appropriate and the cubs grow to lead normal healthy lives. Are we so intelligent as humans that we can’t figure out how to do that?

Superhero Play is not the villain. Children have emulated the actions of their heroes since David slew Goliath. The villain is anyone that can stand by and let the imaginations and physical interactions of our children be suppressed. We are raising a nation of mindless, lifeless zombies and it is guaranteed that Zombie Play will be the next thing banned in our schools.

Why don’t they just ban it for what it is: Child’s Play.

Comic book companies can be the hero in this if they will stop ignoring the threat. Marvel and DC can protect their valued, shared Superhero trademark by taking a proactive position and promote positive ways to encourage Superhero Play rather than see it abolished. They, unfortunately would rather spend their money to shut down people posing as superheroes at birthday parties.

If you like superheroes it is time to support them. If you love your children it is time to let them be children. Don’t ignore this threat to our culture. It is more dangerous than any bump or bruise. It is more malicious than any terrorist threat or violent action. It is pervasive. It is eroding the foundation of who we are as a nation and as individuals. It is a threat to our freedom to be who we are and who we can be and we are allowing it to happen.

Soon there will be no heroes. We will not know how to become one. We will be a nation of victims and our greatest villain will have been ourselves for having ignored the inevitable.

The answer is simple. We can all be super by supervising our children. Let them show us how great it is to have an unadulterated imagination. Teach them how to be a good superhero and not a villain. If they get hurt, pick them up and help them. tell them everything will be OK. That’s what heroes do. The child will learn a lesson about limitations. They will feel loved and cared for and, most of all, they will feel super.

Making Comics Because We Want to,

Gerry Giovinco


The Comic Company: Comics Interview #5

Tuesday, May 21st, 2013

In an effort to promote CO2 Comics‘ ongoing, monumental project, David Anthony Kraft’s COMICS INTERVIEW The Complete Collection, we have established a COMICS INTERVIEW Facebook page. Please, if you have not done so already, stop by and “LIKE” the page and share it. It is becoming quite a trip down Memory Lane.

Random posts of quotes and photos of comic creators who were interviewed in the magazine have evolved into a photo feature that we like to call the Quote of the Day. The positive buzz generated by this feature encouraged us to generate more content and so began a staggered release of cover images from the issues that have been reprinted in the first two volumes of David Anthony Kraft’s COMICS INTERVIEW The Complete Collection.

COMICS INTERVIEW #5 surfaced quickly and brought back a tidal wave of memories. That was the issue where Bill Cucinotta and I, as part of the fledgeling Comico crew that also included our former partner Phil LaSorda and SKROG inker, Bill Anderson, were interviewed by David Anthony Kraft, himself,  in a New York coffee shop.

The event is so much like a dream that we often have to remind ourselves just how it came to be. We were all young guys full of hopes and ambition living the best times of our lives. Those were the days that, as comic creators, Bill and I  look upon with the greatest fondness. We were taking chances, creating our own material and attempting to do what others said we couldn’t; build a comic company from scratch.

Primer #1

We had published our first black and white comic, Primer #1 in October of 1982 and a few months later, in February 1983,  David Anthony Kraft’s COMICS INTERVIEW #1 hit the stands.  We knew right away that this was a magazine that we wanted to be associated with and Bill, who was always focused on ways to promote our comics in the Direct Market, was quick to contact David Anthony Kraft to set up advertising arrangements.

It was very easy for all of us to be star-struck. Dave was one of our heroes, having written and edited for Marvel for years. We had all cut our teeth reading his work and suddenly we were dealing with him on a regular basis. It was not long before we were referring to him as DAK.

Dave was much more than a business associate. To us, he was a mentor, filling our heads with knowledge about the comics industry including inside stories and tons of “of the record” anecdotes. More than that, he was a friend. Dave understood that we were possibly biting off more than we could chew but he was always willing to nurture our enthusiasm and offer respected criticism.

This support started with that first conversation he had with Bill regarding advertising which resulted in a trade deal where we ran Interview ads in our comic books and Dave ran Comico ads in his magazine. This allowed us to build a respected presence in the market with no cash expense and to have more reasons to call Dave on a regular basis.

The first Comico ad ran in Comics Interview #3 and our ads became a staple in the magazine for years to come. Lucky for us, we really hit it off with Dave and suddenly we were on a train to New York to be interviewed in issue #5.

Dave must have really been amused by us.  We were a bunch of goofy kids with big dreams that only seemed possible because we didn’t  know better. Our naiveté was our biggest strength; that and an unbridled enthusiasm to create comics.

Gerry Giovinco, Bill_Cucinotta & Phil_LaSorda

We dove into our interview with such a flurry that a half hour into it Dave realized his recorder had not recorded a word we said and we would have to start over. It was typical of  our hit-and-miss approach to making comics. If we didn’t get it right the first time, learn from the mistake and make it better next time.

It is embarrassing, now, to read our ramblings, recognizing in hindsight how amazing it was that we would be able to steer Comico to become a powerhouse in the industry and  establish standards and milestones that would influence the creation and success of future companies like Dark Horse and Image.

Dave, in all his wisdom, was able to see in our comics  what he referred to as “a contagious enthusiasm that transcended their shortcomings.”

Of the entire interview the most significant words were written by Dave in the introduction where he recognized Comico for the pioneers that we were as publishers.

“Comico, the comic company, is among the newest and most ambitious of the independent publishers springing up in the field. Comico’s five titles – AZ, SKROG, SLAUGHTERMAN, GRENDEL and PRIMER – are distributed through the direct-sales system and are available exclusively in comics shops or by subscription.

What is, perhaps, most surprising about such an enterprising endeavor is that all of the comics creators are ( at least, for now) essentially unproven and unknown. Starting from scratch, on such a scale, is virtually unprecedented under the circumstances.”

Our presence in COMICS INTERVIEW #5  marked a coming of age for us.  We shared the issue with industry legends, Stan Lee, Dick Giordano, Wendy and Richard Pini! To be included with this iconic group, for us, was a dream come true. It was time that we were taken seriously by the industry, fans and, most importantly, ourselves.

Future issues of COMICS INTERVIEW would chronicle our achievements as our line grew. Features about The Elementals in issue #17 and ROBOTECH in issue #23 were evidence that we were a company on the move, adapting to survive and prosper. More would follow and Comico, as a company,  managed to maintain a lifespan as long as COMICS INTERVIEW itself.

Comico, unfortunately has gone the way of every other independent publisher of that era. Bill an I however are still plugging away, as enthusiastic as ever but with quite a few battle scars to show for it.  We still look to Dave as a mentor and friend and knew that when we started publishing as CO2 Comics we had to re-establish our relationship with COMICS INTERVIEW.

We are now on a long journey to package the entire 150 issue run of that memorable magazine in an eleven volume set. Two volumes are complete and the third is in production.

As Dave says, “It is a labor of love.” And what’s not to love? For us, everyday is a trip back to the “good old days” and a reminder of the enthusiasm that keeps Bill and I making comics just because we want to.

Making Comics Because We Want to,

Gerry Giovinco


Warning: Comics May Cause Amnesia

Tuesday, May 7th, 2013

Warning: Comics May Cause Amnesia

There seems to be plenty of evidence that comics may cause amnesia.

Apparently anyone who reads, collects, buys, sells, or creates comics is prone to complete memory loss especially regarding the subject of creator rights. people associated with comics in any way shape or form are in desperate need of an old-fashioned FLASHBACK!

How can this be? It has long been assumed that comic enthusiasts excel at the ability to retain the most trivial detail regarding their favorite characters, story arcs and comic creators. They are able to recognize fine nuances in artwork that identify pencilers and inkers, idiosyncrasies in writing that denote authors, and can distinguish the differences between lettering and coloring styles and techniques.

The true comic fan can recite, verbatim, from their favorite comics, panel by panel page by page issue by issue. Yet, regarding the long fought battle over  of creators rights,  the brains of most people associated with comics today are a clean slate.

This explains why artists continue to work for page rates that are the same as or less than they were thirty years ago. This explains why creators are willing to continue to be exploited by work-for-hire contracts with little or no expectation of royalties.
This explains why contracts for digital content are as archaic as those that sucked the souls from creators and robbed them blind since the dawn of the comics industry.

Comics are like rufies, you know, the date rape drug. They must be because they make comic creators forget how they have been screwed, over and over again by the corporate publishers that demand complete control over all Intellectual Property and are unwilling to share all but the tiniest crumbs left by the billions of dollars of profit that is generated by the hard labor of those that create it.

Some are immune to this peculiar neurological allergen. They stand out as rebels and spin their craft in the far reaches of the marketplace: small press, self publishing, web comics and commission work. They carry the torch for a war still fought but rarely noticed; a fight for principle and fairness. They remember the victims of the scrupulous publishers. They remember those that fought: the few that won and the many that lost.

This rag-tag band of comic rebels have their supporters: enlightened fans that sing their praise and defend their stance but in total they are a rare breed that struggles to perpetually rekindle the flame of an apparently, easily forgettable fight.

Thank goodness for history books. If not for them many a war would be left forgotten. Fortunately, the chronicles of this battle for creators rights was recorded directly from the mouths of those that first led the charge. Their words were captured for perpetuity in the pages of a magazine in the form of interviews.

David Anthony Kraft’s COMICS INTERVIEW was the voice of comics industry from 1983 to 1995. It was the forum where everyone and anyone associated with comics was able to speak their mind. The matter of creators rights was at the forefront of many of those discussions as a heated affront to the unjust norms of the industry was erupting in the form of the first wave of independent publishers who, along with the formation of the Direct Market, created an alternative venue for comic creators to reach their audience and own their work.

Steve Gerber

Page after page of COMICS INTERVIEW emboldened the movement, inspiring, and engaging the ranks of comic creators and fans alike who were able to empathize with each other. Readers were able to experience and appreciate the perspective of creator rights pioneers like Steve Gerber who threw his mantle down in the first issue, establishing a code of honor that would endure for the full 150 issue run of the magazine.

Fortunately, COMICS INTERVIEW is not destined to be a faded memory, lost to the world in the forgotten long boxes of aging comic enthusiasts of a bygone era. It is being digitally restored and collected in its entirety by CO2 Comics who are packaging the massive collection in an eleven volume set. Each volume contains over 600 pages of riveting history of the comic book industry. Currently the first two volumes are available featuring the first 28 issues of the magazine. Volume three is currently in production.

Many of the subjects whose interviews grace the pages had careers that dated back to the dawn of the industry itself, while others continue to work in the industry today. This portal to a window in time at the center of the history of comic books makes David Anthony Kraft’s COMICS INTERVIEW The Complete Collection an invaluable historical treasure. It is in fact the greatest collection of interviews in the history of comic books.

David Anthony Kraft’s COMICS INTERVIEW The Complete Collection is the perfect cure for any amnesia regarding creators rights in the comic industry. It is a history book that uniquely depicts a war as it was happening and directly told by the participants and witnesses themselves.

It is a history book that belongs in the library of anyone with any interest in understanding the comic industry today as it is as relevant now as as it ever has been.

It is a history book that belongs in every school or public library for its intimate perspective of an industry that has had a dynamic impact on the popular culture of the world as we know it today.

David Anthony Kraft’s COMICS INTERVIEW The Complete Collection is the ultimate FLASHBACK to remind us that the war over creators rights is not, and can never be, over.

Never forget. Never give up.

Making Comics Because We Want to,

Gerry Giovinco


Free Comics Every Day!

Tuesday, April 30th, 2013

The first Saturday in May has become an major holiday for comic book retailers around the world! Free Comic Book Day has been described as “Christmas” for comic book fans because it is the one day of the year that anyone can go to a comic book shop and get comics for FREE! This successful marketing bonanza is highly regarded as a great way to get new people into comic shops and introduce them to comic books.

What a great idea! Who can pass up getting anything for FREE?!!!

But why waste such a tremendous idea on only one lousy day each year? Why waste the other 364 days having to dole out hard earned cash for your comic fix?

What if you could get FREE COMICS EVERY DAY? Just the idea of it makes your head want to explode; doesn’t it?

Well hang on to your jockey shorts, boxers, panties and thongs because FREE COMICS EVERY DAY have been right at your fingertips all along!

Go ahead, type it in: freecomicseveryday.com… and poof! Off you go to a magical place where comics are FREE every day at right here at CO2 COMICS! No Waiting! No Marking your calendar! No standing in line hoping to get a freebie before it runs out!

FREE COMICS EVERY DAY!!! A dream come true for every comic fan! Check it out! Over a thousand pages of comics updated daily with new material!  Dozens of features by comic creators that have worked for every major comics publisher in the biz! Top notch comics!

And that’s not all!

There are blog posts, galore, covering tantalizing issues of history, technique, creator rights, ethics and observations that concern comic fans everywhere.

All FREE!

CO2 COMICS may just be the best kept secret in the industry! Now the cat is out of the bag! So what are you waiting for? Saturday?

SNORE! ZZZZZZZZZZZZ!!!!!!

Click on that colorful  FREE COMICS EVERY DAY banner and immerse yourself in a ton of great comics NOW!

Once you experience all the great FREE comics at CO2 COMICS you will want to be a HERO and share your dazzling find with all your friends on facebook, twitter and all the other social media outlets that everybody is hobnobbing at when they should be hanging at the dang-blasted, water cooler.

CO2 COMICS wants to be in your network too so don’t forget to click on all those colorful icons of your favorite social site.

All this FREE stuff has got to be making heads spin out there! Don’t worry you can spend some money if you have to!

CO2 COMICS and the creators on-board like to eat too so there is plenty product available that does require a price to pay. You can buy the three beautiful graphic novels Heaven and the Dead City, The Heavy Adventures of Captain Obese! and Ménage à Bughouse along with two volumes of David Anthony Kraft’s COMICS INTERVIEW the Complete Collection all available in paperback and hardback editions.

If you want some swag you can get any of the four, ultra cool DEATH FATIGUE T-SHIRTS http://www.deathfatigue.com/index.html.

Please, make it a point to visit links to creator sites, support their other projects and services and tell your friends to do so too.

So there you have it, FREE comics are a great marketing tool that allows everyone to be a winner when enjoyed properly!  We hope you do stop by your local comic shop on that first Saturday of May  and load up on some free comic books, just remember when you’re done to stop by CO2 COMICS and get your FREE COMICS EVERY DAY the rest of the year!

Making Comics Because We Want to,

Gerry Giovinco


Where Have all the Women in Comics Come From?

Tuesday, April 9th, 2013

women in Comics Interview vol 2

It is amazing to see the number of women that attend comic conventions these days. Maybe their inclusion is more pronounced to those of us that were attending comic cons thirty years ago when seeing a woman at a comic con was akin to spotting a Yeti on the beach.

Women abound at cons these days and though those that participate in cosplay seem to get all of the media attention because of their skimpy costumes and exhibitionistm portrayals of sexy characters, it is more than comforting to see the growing numbers of women that are comic creators, readers, bloggers, and collectors.

At the Asbury Park Comic Convention, two of the many highlights for me involved the presence of women at the show.

Meeting the extraordinarily talented illustrator, Stephanie Buscema was a thrill. She carries on the tremendous legacy of her grandfather, John Buscema, and great uncle, Sal Buscema, both gentlemen legends in the comic book industry. Though she bears the mantle of comic book royalty, she does so while maintaining her own individuality with her unique and refreshing retro style.

Lining up to meet Ms. Buscema was the other surprise of the show, a parade of female fans of all ages. They were not there just for her but her beautiful art was a magnet that attracted the ladies like a moth to a flame. Those same women soaked up everything at the show with the same enthusiasm that was once only expected from the old “boys club.” Mothers with children in tow, Grandmothers wearing Batman swag, teenagers, tweens and toddlers of the female persuasion were all there genuinely showing an interest in comics and not because they were dragged there by a dad, husband or boyfriend.

I don’t know why I am always surprised to see waves of women at conventions. I guess I fall prey to the stereotyping as easily as anyone because I do remember quite vividly those early days of comic conventions that were attended so sparsely by women. I am well aware, however, that women have played a significant role in comics for decades and it is about time that they share the limelight with the men.

Comics_Interview_Volume_2_Standard_cover

Our newly released second volume of David Anthony Kraft’s COMICS INTERVIEW The Complete Collection is a testimonial to the efforts of some of the women that played pioneering roles in the history of comics featuring a long list of interviews that were originally published in 1984 and 1985.

Harking back to the earliest days of the Silver Age,  Marvel Comics’ very own Gal Friday, Flo Steinberg gives us an intimate look at what life was like in the fabled Bullpen and talks about her own attempt at independent publishing with the anthology Big Apple Comix.

Maggie Thompson, one of the earliest pioneers of comic fandom along with her husband Don, describes the dawn of fandom through her experience evolving fanzines into trade periodicals as she chronicles the early history of the recently retired Comics Buyers Guide.

Marvel Sales Director, Carol Kalish, discusses Marvel’s role in the structuring of the young Direct Market and revolutionary marketing programs that she was responsible for implementing that impact the industry to this day.

A young Colleen Doran talks about the development her comic creation A Distant Soil that is still in publication twenty-eight years later!

Influential editors Karen Berger, Jo Duffy and Cat Yronwode give their take on their responsibilities guiding creators at DC, Marvel and Eclipse respectively.

Round it out with creative insight from T.H.U.N.D.E.R. Agents writer, Mary Bierbaum and American Flagg colorist Leslie Zahler and there is clear evidence to the significant roles that women played in comics for a long time.

Of course these special women are just a percentage of more than seventy subjects who’s interviews are packed into this one volume but they stand out dramatically among the scads of men that are generally associated with comics.

So next time the question is asked, “Where have all the women in comics come from?” Remember that their numbers have risen from a strong foundation of pioneers that have been in the trenches for a long, long time.

Making Comics Because We Want to,

Gerry Giovinco


Burt Wonderstone and the Wonderment of Comics

Tuesday, March 19th, 2013

After finally putting to bed a huge project that we’ve been working on here at CO2 Comics (expect a big announcement next week) I snuck out with my wife for a guilty pleasure.

We went to the movies!

Beside my professional credentials as a comics creator and publisher, I am proud to admit that I am also a variety arts entertainer with a fair range of diverse skills that include balloon sculpting, juggling, stilt walking, puppetry and magic. There has been a buzz of excitement among my friends in the magician community about the new movie, “The Incredible Burt Wonderstone.” Sporting a great cast that includes Steve Carell, Jim Carrey, Steve Buscemi, Alan Arkin and the stunning Olivia Wilde with a cameo by David Copperfield, himself, this magic parody film was hard to resist, especially for anyone that has ever dabbled as a magician.

I don’t intend that this blog post be a review of “The Incredible Burt Wonderstone.” For me, movie was entertaining, though it did not live up to my hopeful expectations. I did find myself, however, identifying with the central theme which paralleled  closely to last week’s essay about Jerry Ordway and his experience as a formerly successful comic book artist now struggling to find work. The film had a lesson to be learned by all artists and entertainers which can be summed up simply as “never lose the wonderment that attracted you to your creative medium of choice.”

In the film, Burt Wonderstone (Steve Carell) and his partner Anton Marvelton (Steve Buscemi) rise from childhood friends with a voracious interest in magic to a world-class act that headlines in Vegas with their own dedicated theater.  Their performance, dominated by Wonderstone’s ego, becomes routine and, eventually, stale as audience numbers accordingly shrink. The new, hot attraction in town is Steve Gray (Jim Carrey) whose brand of street magic is more “Shock and Awe” a la Criss Angel than a Vegas style production like Copperfield . What classic technique Gray’s magic lacks is overshadowed by vile displays of self mutilation that engage his audiences through what he calls “Mind Rape.”

Wonderstone and Marvelton’s act is no longer deemed viable. The two are out of a job and can’t find work anywhere, now considered washed-up hacks. They must rediscover that wonderment that initially drove them to greatness before they can force their classic act “out of the box” to overcome the superficial  sensations of their competition.

This theme is a common challenge that faces all of the arts. Many artists are not prepared to accept the transitional point where the act of doing what they love becomes a job. Many artists discover an inner resentment that their creative freedom is lost because of a  necessary need to pander to a market compounded by deadlines, schedules, editors and critics. Their work becomes routine and eventually mundane. They lose the creative joy they once had as artists. They lose the wonder.

When doing what you love becomes work it can sometimes be like losing your best friend. It is either time to move on with your life, find a way to rekindle that relationship or be miserable in it. At CO2 Comics we know first-hand what a slippery slope working in the comics field can be regarding this issue and we remind ourselves every day with our tag line, “Making comics because we  want to!” For us it’s true. We love making comics and making them available to an ever changing audience. Bill Cucinotta and I have had a friendship that has endured all these years through good and bad times. It is our mutual affection for the medium and respect for each other as artists that has kept us together on this mission as comic publishers.

My clown friends in the entertainment field have a mantra that paraphrases McDonald’s founder Ray Kroc.  They say, “When you’re green you grow, when you’re ripe you rot!” It is a challenge to stay fresh and to continue expanding the horizons of your craft for your own self esteem and for the sake of the audience while always being grounded in the classic fundamentals.

Fundamentals are the key to longevity in any field. Those that embrace them structure their work with a classic frame that will support any inventiveness used to establish the artist’s creative signature. Art with no regard to fundamentals will usually not stand the test of time and will fade into obscurity as a dated novelty.

“The Incredible Burt Wonderstone” is an observation of how any medium can be distracted by the extreme. This is not lost on the cast of the film. In a Newsday article Steve Carell is quoted as saying,”It’s the idea that something that is classic and perhaps a bit well worn can casually be replaced by something that might not be considered art, but is new and shocking,” he said. “I think that not only happens in magic but in the comedy world as well. I think there are lots of parallels, especially in television, in terms of what people are watching at this point. People are getting so much info on a daily basis, you need to do something ridiculous just to garner any attention.”

Olivia Wilde follows up with, “”It’s an observation about what people want to watch, and what audiences seem to be demanding,” Wilde said. “People want to be pushed to the brink, to see what they’ve never seen, It’s interesting because it’s happening in sports and in film as well — horror, comedy. People want to be pushed to the edge. I wonder if that’s a reaction to technology and what’s available at our fingertips, or the demands made on entertainment that you pay for, because free content is so plentiful.

“If our film is a love letter to anything, it’s to a classic style of entertainment.”

So comics are not alone in their struggle to attract an audience and to maintain a classic integrity.  It’s too bad that this film is ultimately a piece of fluff that will not be taken seriously enough for people to fully digest the message. There is hope for me, however,  that classic values in comics will win-out over what I see as a current knee-jerk marketing frenzy that is destabilizing classic and iconic characters and fracturing the fundamentals of good writing, visual storytelling and dynamics. All is good in the world!

Thanks Burt Wonderstone for reminding me of the wonderment that attracted me to comics!

With all that in mind now, grab a pen and jot down these dates and events that Bill Cucinotta and I will be at in the next few weeks. Stop and see us at our booth at The Asbury Park Comic Convention in Asbury Park , NJ on Saturday March 30, 2013   and at the Comic Geek Speak Super Show in Reading, PA. April 6-7, 2013 . Both shows are chock full of classic comic book artists. Show them some love! We want to meet you too and are excited about looking at portfolios of aspiring comic creators. See you there!

Making Comics Because We Want to,

Gerry Giovinco


Old School Comics

Tuesday, March 12th, 2013

Popular, classic and brilliant comic book artist, Jerry Ordway, whose work throughout the 80′s and 90′s defined the DC Universe recently wrote a heart wrenching essay, Life Over Fifty, describing his current professional situation which is unfortunately comparable to that of many of his peers.

If you are in the comics industry or aspiring to work in the field, this is an honest and fair observation of the  current state of the industry that you must be aware of and willing to change if you ever hope for  a secure career as a comic artist.

Jerry asks a simple question toward the end of the essay that is at the heart of his discontentment.

“Getting back to the beginning of this essay, and to the artists I loved as a kid, all I ask is for some of the same consideration my generation of creators and editors gave to the older guard in the 1980′s. My work is still sharp, my mind is still full of stories to tell, and I’m still willing to work all hours of my day to meet my deadlines. Why am I out of work from the publishers? Why are my friends, people who turned in great work, worthy of hardcover and trade paperback reprints, not able to get work? ”

The answer is simple and unfortunate. It can be summed up in a single word. Disrespect.

Disrespect in the comic book industry is a cancer that threatens to destroy the fabric of the industry that has now survived an average person’s lifespan. It is a cancer that has always been there and just as it seemed curable it mutated into a uglier threat.

The comic book industry itself struggled with disrespect from its inception. As a product, comic books were the bottom feeders on any magazine rack; cheaply made, poorly printed, sold to children. Comic books originated as a disposable, impulse purchase. Nobody expected the cultural impact they would have or the durability and value of the character trademarks in the market.

Early comic book creators and publishers had little respect for the industry, themselves. Work in the comic book industry was considered an underpaid stepping stone to a future in some other graphics or communication field. Few admitted to working in the field and fewer stayed to make a career of it.

Those were the few that had respect for comics as a medium and as an industry. Those few became legends and solidified respect for comic books and comic book art. In the 1960′s Julie Schwartz at DC and Stan Lee at Marvel created environments that, for the first time, made the idea of a career in comics attractive and secure.

The creative legends of comics came together and made DC and Marvel commercial powerhouses that propelled their trademarks into the forefront of popular culture. Writers, artists, editors and even production people gained respect and credit for their work. And they worked, well into retirement.

All was not perfect. Creator’s rights became an issue. Work for hire contracts were viewed as a necessary evil but the legends didn’t seem to care so long as there was work doing what they loved. It was just part of the industry they knew and had built. It supported them and their families.

As the legends grew old new generations of creators came in to fill their shoes and carry the mantle, insuring that the quality and integrity of the trademarks remained intact. The Big Two had distinctive “styles” that set them apart from each other.

When Jack Kirby defected to DC after establishing himself as “King” at Marvel, editors at DC would paste house style faces of Superman over his stylized work to maintain their preferred look of the character. Kirby understood.

There was respect for creators, the characters and the companies.

Jerry Ordway is from the last generation of creators that held that respect and he had hoped to retain it himself, but times have changed. Disrespect has gained a foothold again but different than before. Creators now are cut-throat and disposable. Editors have no loyalty. The companies have no respect for the trademarks other than the bottom line.

The style sheets that one time served as bibles have been tossed aside. Entire universes are rebooted from scratch establishing new versions of old characters that are barely recognizable. The comic books and to some extent the films, thumb their noses at classic, established trademarks that are cultural icons. Why wouldn’t the industry “flip off” the creators that for decades diligently maintained the integrity of those characters?

Those iconic trademarks are now derogatorily deemed “Old School” by the new elite powers of the industry and grown, snot-nosed fans, long weened from the classics, who prefer their superhero comics gritty, racy and violent.

Ironically, the old classic trademarks hold their value with licensees who plaster the images of them on every conceivable piece of merchandise. Images by Jack Kirby, Don Heck, Herbe Trimpe, Sal Buscema, Dick Giordano, Jonny Romita, and Jerry Ordway skim the surface of the list of classic comic book creators whose work continues to generate huge revenue in forms of royalties, royalties that neither they nor their heirs see a lick of.

In the meantime the trendy, “new look” reboots of the comics struggle to sell the most modest of numbers in a perpetually shrinking Direct Comic Book Market.

If DC and Marvel respected their product and their trademarks, there would always be work for creators like Ordway. They would be necessary as mentors to insure that the integrity of the trademarks is passed along to the next generation of creators.

Kevin Tsujihara

There is hope at Marvel, now under the wing of Disney which is rigorous about preserving the iconic looks of their trademarks.

Maybe DC, under the guidance of Warner Bros new, traditionalist CEO, Kevin Tsujihara, will see the light and re-embrace that which has stood the test of time. Maybe the Old School will get the respect it deserves.

Making Comics Because We Want to,

Gerry Giovinco



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